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NANCY DREW MYSTERIES
The Final Scene
A WALKTHROUGH
By Catalina Navarro
DAY 1
BACKSTAGE
The game starts with Nancy Drew writing a letter to Bess, telling her about her friend
Maya Nguyen, who is a reporter. She is doing a piece on Brady Armstrong and the last
performance in the Royal Palladium Theater before it is demolished. After that scene is
finished you are then taken backstage to the Men's dressing room. There Maya and Nancy
exchange a pep talk and then Maya goes in. Right after that you hear a test of the P.A.
system and then you hear a scream coming from the dressing room. Click on the door knob
and go in. Look around turn left and start moving to a table that has a telephone on it.
The telephone starts ringing. Answer it; notice that it is coming from the women's
dressing room. The voice sounds altered and threatens to kill Maya if the demolition is
not stopped. Hang up and when you back away the phone rings again. Answer it; it is
Joseph Hughes, the caretaker looking for Brady. Tell him about the kidnapping and he will
comment about a secret door. Notice that the call comes from the projection room. When
you hang up and back away Brady comes in and offers you his autograph. Tell him about the
kidnapping and tell him to go and look for the caretaker so he can help him.
When he exits the room, turn right to the make-up table and click on the drawer, notice
that it is locked. Now turn right till you see a closet, go to it and open the right
door, you can't open the left one. Click on the top shelf and take the magicians wand.
Close the door and turn left.
Go to the sink and click on the portrait above the sink. It opens revealing a lever,
click on it. You hear a mechanism working. So turn around and go to the rack of clothes
that are hanging in the left side of the room next to the table with a phone. Click on
the clothes to reveal and open secret door. Go through and follow the path to another
door click on it and go through the other closet. It is the women's dressing room. You
hear somebody talking on the phone; it is Simone, Brady's agent. Talk to her and when she
cuts you off turn around. Look around and after your curiosity is satisfied exit the
room.
Turn left and notice a crate look down and see that there is a trap door but you can't
open it. Look up and go to the far back of the stage where there are a lot of ropes tied
up. Click on the second one from your right on the top row, untie it and click on it
until you hear a clunk (five times). Turn around and go back to the crate. There on top
of it is a hook, click on it and put it on the crate. Now turn around and go back to the
ropes. Start pulling on it (five times) and then tie the rope around the peg (three
times). Leaving it the way you found it. Go back to where the crate was and notice that
it is not there anymore. Now you can open the trap door.
BASEMENT
Go down the steps and you arrive at the basement. Turn right and go all the way down,
then turn right and go under the stairs to a safe-like door. Click on it, notice that
there are buttons. It starts out, reading from left to right, with a heart, diamond,
crown, club and a spade. Okay first puzzle. Try to make them all spades. Go ahead you try
and I'll wait here....
Give up? So soon. No matter. Click on the first button (heart) twice, second (diamond)
once, forth (club) once, first (heart) three times, second (diamond) once, third (crown)
three times and the fifth (spade) once. If you did it right it opens up revealing a box.
There is a puzzle on it. There are 20 tiles, number them from 1 through 20 starting at
the upper left hand corner.
The tiles in spaces 7, 8, 9 and 12 will not be moved. Take the tile from space 1 and
exchange it with the one in space 13. Take the tile that was in space 13 and put it in
space 1. Go to space 13 and twist the tile once. This is what we will do in the next
spaces but I won't explain so thurouhly because I think it will confuse more than
explain. I will just write the two tiles which will be interchanged and how many twists
the tile will receive.
Tile in space 5 with tile in space 14, twist tile in space 14 twice. Tile in space 11
with tile in space 4, twist tile in space 4 twice. Tile in space 3 with tile in space 18,
twist tile in space 18 twice. Twist tile in space 19 once. Tile in space 17 with tile in
space 2, twist tile in space 2 twice. Twist tile in space 6 once. Tile in space 1 with
tile in space 20, twist tile in space 20 once. Twist tile in space 1 twice. Tile in space
15 with tile in space 5, twist tile in space 5 once. Tile in space 11 with tile in space
15, twist tile in space 11 twice. Tile in space 17 with tile in space 10, twist tile in
space 10 twice. Tile in space 17 with tile in space 15, twist tile in 17 three times.
Finally twist tile in space 16 three times. If you did it right the box will open
revealing some spaces for missing gears. Now let us go look for them. But before you
leave there is one more thing you need.
Turn around and go to the other side of the basement, where there is a machine. This
machine has a magician in it. Click on it and then click on the play button. He starts
up. Click on the play button once more. He asks you to find the ace of spades. When he
finishes shuffling the cards, click on the first square lighted button on your right. It
is the ace of spades. Collect the prize; it is an exploding paper with a ring. Before you
go read the instructions. Okay, now we are ready to look for the gears. Exit the
basement.
BACKSTAGE
When you exit the basement, you see right in front of you two doors. One is the women's
dressing room and the other does not have a sign. Go through the door without a sign.
Once in the hall, go to the double doors that are right in front of you. Open them and go
inside. It is a balcony. Look down and pick up a quarter that is on the floor. Turn
around and exit the balcony. Turn left and walk down the hall, looking at all the
portraits that are on the walls. At the end of the hall is a curtain. Go through them and
enter the lobby.
LOBBY
When you first enter the lobby, you see a door in the background and slightly to your
right. Go there. Click forward and then turn right, click on the door and enter. It is
the ticket office.
TICKET OFFICE
To your right is a telephone click on it. Now on the wall right in front of the phone is
a piece of paper, click on it. On the piece of paper you can see several phone numbers.
Write down the telephone pertaining to the police department, it is 555-1422. Now back
away and click on the phone, dial the number. In this conversation you tell the police of
the kidnapping and you find out that you need to find evidence of the kidnapping or they
can't do anything. It is a conversation that you just hear and/or read but don't really
participate. Now turn around and exit the ticket office.
LOBBY
There right in front of you is a young man, go to him. His name is Nicholas. Talk to him
about the kidnapping. When the conversation is finished, back away and then click on him
again to find out about the group he belongs to, Humans Against the Demolition of
Illustrious Theaters. When that conversation is finished back away and turn right.
In the background you can see a piece of furniture that looks like a game. Go to it, it
is a jazz machine. The object of the game is to take the single musical note to the
dancers before the double musical notes eat you. Try it and once again I will patiently
wait here...
Finished?! Got impatient? Okay, here is the solution: up arrow, up arrow, right arrow,
right arrow, up arrow, up arrow, right arrow, down arrow, down arrow, down arrow, down
arrow, right arrow, up arrow, right arrow, right arrow, up arrow, up arrow, right arrow,
up arrow, left arrow, up arrow and right arrow. Now take the coin that comes out. It is a
token from the Royal Palladium Theater with the bust of J.J. Thompson. It looks like a
gear. Good, got one, we still need another one.
Back away and turn right so you can go up the stairs, when you get to the top turn left
toward the poster on the wall that says to get your refreshments in the lobby. Go forward
and when you get to the door on your right go in. It is the projection room.
PROJECTION ROOM
Go in and turn left till you see a man, it is Joseph Hughes, the care taker. Talk to him
about the kidnapping. When the conversation ends turn to your right and go to a table
full of stuff. It is on the right side of the control panel. Click on the table and then
on the right side of the table. You can see a slide laying there, take it. It looks like
the poster you saw outside. Now go to the left side of the table and click on the
projection manual. Look through it and notice that there is a key missing. Now back away
and go to the cabinet that is on the right side of the table. Open it and click on the
third shelf from the top, on some boxes. Take the projector's bulb.
Turn around and click on Joe again, and find out about what he is planning to do after
the demolition, find out about J.J. Thompson, and where you can get blueprints of the
theater. Now exit the room and turn right to the other set of stairs. Click on the doors
to go to the balcony.
BALCONY
Go all the way down to the railing. Wait! Save your game here. Now, look at the railing
and you see that there is an ornament missing. Look over the railing and there is the
missing ornament on the ledge, but it is just out of your reach. Okay have to find
something to get it with. Turn around and exit the balcony.
LOBBY
Go down the stairs and when you get the bottom turn around until you see Nicholas again.
Click on him and find out about Louisa Falcone. Back away and go to the ticket office,
look around the office for the telephone to the County Administration Office. Well, I
couldn't find it either. So exit the room and notice that Nicholas is gone.
Go to his work place and look at the brochures. There! In one of the brochures is the
County Administrations number. Now, armed with the number go back to the ticket office
and call.
TICKET OFFICE
If you did it right you will have the number in the conversation window, right under
Bess's number. Well, what are you waiting for? Dial it.
When you get somebody on the line, she tells you they were taken a few days ago. So you
are still on your own. Exit the room, with your head down.
LOBBY
Let's go back to search for something to pickup the ornament with. Turn left and go to
the display that is under the stair case, just look at it. Now turn right and go to the
main auditorium. Click on the double doors that are on the right side of the curtains you
first came through.
MAIN AUDITORIUM
When you enter, turn right and go to the main aisle. Turn left and go all the way down
to the stage and turn around, now go back up the aisle, a click at a time. Be sure to
notice a hot spot on the first seat of the left part of the theater. When you get to the,
almost, last row, that is before the column. Click on the pink spot of the seat. Yuk! It
is chewing gum. ... But it is sticky. Well, Maya is my friend and I have to do EVERYTHING
in my power. Wait! I have a stick, a magician's wand. Okay, using the stick click on the
chewing gum. Now let's go back upstairs to the balcony and retrieve the missing ornament.
BALCONY
When you get the end of the aisle turn right and go forward until you get to the double
doors. Turn left and enter the lobby, go forward to the staircase and turn right, now up
the staircase and through the double doors. Go all the way down to the railing and then
over the railing. Now using the magician's wand click on the missing ornament. Voila! Now
we go back to the basement. Exit the balcony and down the stairs. Instead of going back
the way we came into the lobby, let's go the other way. \
When you get downstairs go forward to the curtains that are on the left side of the jazz
machine. Enter the hallway, and while you are going down look at all the pictures. Go all
the way down to the door.\Click on it and when enter you are backstage.
BACKSTAGE
Before we go to the trapdoor, let's go to the men's dressing room.
MEN'S DRESSING ROOM
Enter and talk to Brady, ask him where he was while the kidnapping occurred. Now go to
the secret door, if it is closed, go to the portrait above the sink and pull the lever.
Now go to the clothes rack and go to the women's dressing room.
WOMEN'S DRESSING ROOM
Talk to Simone Mueller and find out about the cancellation of the performance. Exit the
room through the main door. When you are in the hallway go to your left and to the
trapdoor.
BASEMENT
Go to the safe and the puzzle box inside. Open the safe and the puzzle box, put the
missing ornament in the indentation to your left and the token on the smaller
indentation. Now click on the gear handle and a drawer opens. Take the key and read the
papers. They tell you about the trick Houdini preformed and how J.J. Thompson couldn't
pay the bet, so he made Houdini a partner. Okay. So let's go back upstairs. Let's go to
the men's dressing room again.
MEN'S DRESSING ROOM
Talk to Brady again, and find out about Simone. Now exit the room and go the other door,
open it and turn left, all the way to the curtain and the lobby.
LOBBY
Once in the lobby go and talk to Nicholas and find out about possibility that the
demolition can be stopped due to the half ownership of Houdini. He offers to research it
on his computer and leaves. When you back off you hear Joe on the PA system asking you to
go to the projection room because he has something to show you. So go up stairs to the
projection room.
PROJECTION ROOM
Enter and click on Joe. Joe shows you Maya press pass, he says that Brady gave it to
him. He then suggests that you go and call the police. But of course you being the
detective you are, you will first investigate something else first. So go to the men's
dressing room first.
MEN'S DRESSING ROOM
Well, well, well Brady isn't there. Using the secret door see if Simone is in HER
dressing room. Remember if the secret door is not open go through all the steps. You
know... the portrait, lever and clothing rack. Once you're in the women's dressing room
go and talk to Simone. Yes, she is there.
WOMEN'S DRESSING ROOM
Talk to her, and find out where Simone first met Brady. Just idle knowledge. Okay, when
you finish talking to Simone, go back to Brady's room through the secret door.
MEN'S DRESSING ROOM
Okay, so he is not there. Well, nothing left to do but obey Joe. So go back to the
lobby, you know through the hallway.
LOBBY
Once in the lobby go to the ticket office and call the police.
TICKET OFFICE
Once inside call the police, you know the number: 555-1422. When they answer and you
tell them what you found, they still won't help. They also tell you a few things about
Nicholas Falcone., not very encouraging. Well, that is all you can do, so exit the
office. When you exit you are encountered with Joe, who insists that you go and rest.
Suddenly the scene changes, it goes black. That means you are asleep and when you wake
up, get dressed and go to the theater you see a mob in front of the theater. So you go in
and you are confronted with a funeral wreath and it is day 2.
DAY 2
LOBBY
Look at the funeral wreath, a bad omen. So go upstairs and talk to Joe in the projection
room.
The Final Scene
A WALKTHROUGH
By Catalina Navarro
DAY 1
BACKSTAGE
The game starts with Nancy Drew writing a letter to Bess, telling her about her friend
Maya Nguyen, who is a reporter. She is doing a piece on Brady Armstrong and the last
performance in the Royal Palladium Theater before it is demolished. After that scene is
finished you are then taken backstage to the Men's dressing room. There Maya and Nancy
exchange a pep talk and then Maya goes in. Right after that you hear a test of the P.A.
system and then you hear a scream coming from the dressing room. Click on the door knob
and go in. Look around turn left and start moving to a table that has a telephone on it.
The telephone starts ringing. Answer it; notice that it is coming from the women's
dressing room. The voice sounds altered and threatens to kill Maya if the demolition is
not stopped. Hang up and when you back away the phone rings again. Answer it; it is
Joseph Hughes, the caretaker looking for Brady. Tell him about the kidnapping and he will
comment about a secret door. Notice that the call comes from the projection room. When
you hang up and back away Brady comes in and offers you his autograph. Tell him about the
kidnapping and tell him to go and look for the caretaker so he can help him.
When he exits the room, turn right to the make-up table and click on the drawer, notice
that it is locked. Now turn right till you see a closet, go to it and open the right
door, you can't open the left one. Click on the top shelf and take the magicians wand.
Close the door and turn left.
Go to the sink and click on the portrait above the sink. It opens revealing a lever,
click on it. You hear a mechanism working. So turn around and go to the rack of clothes
that are hanging in the left side of the room next to the table with a phone. Click on
the clothes to reveal and open secret door. Go through and follow the path to another
door click on it and go through the other closet. It is the women's dressing room. You
hear somebody talking on the phone; it is Simone, Brady's agent. Talk to her and when she
cuts you off turn around. Look around and after your curiosity is satisfied exit the
room.
Turn left and notice a crate look down and see that there is a trap door but you can't
open it. Look up and go to the far back of the stage where there are a lot of ropes tied
up. Click on the second one from your right on the top row, untie it and click on it
until you hear a clunk (five times). Turn around and go back to the crate. There on top
of it is a hook, click on it and put it on the crate. Now turn around and go back to the
ropes. Start pulling on it (five times) and then tie the rope around the peg (three
times). Leaving it the way you found it. Go back to where the crate was and notice that
it is not there anymore. Now you can open the trap door.
BASEMENT
Go down the steps and you arrive at the basement. Turn right and go all the way down,
then turn right and go under the stairs to a safe-like door. Click on it, notice that
there are buttons. It starts out, reading from left to right, with a heart, diamond,
crown, club and a spade. Okay first puzzle. Try to make them all spades. Go ahead you try
and I'll wait here....
Give up? So soon. No matter. Click on the first button (heart) twice, second (diamond)
once, forth (club) once, first (heart) three times, second (diamond) once, third (crown)
three times and the fifth (spade) once. If you did it right it opens up revealing a box.
There is a puzzle on it. There are 20 tiles, number them from 1 through 20 starting at
the upper left hand corner.
The tiles in spaces 7, 8, 9 and 12 will not be moved. Take the tile from space 1 and
exchange it with the one in space 13. Take the tile that was in space 13 and put it in
space 1. Go to space 13 and twist the tile once. This is what we will do in the next
spaces but I won't explain so thurouhly because I think it will confuse more than
explain. I will just write the two tiles which will be interchanged and how many twists
the tile will receive.
Tile in space 5 with tile in space 14, twist tile in space 14 twice. Tile in space 11
with tile in space 4, twist tile in space 4 twice. Tile in space 3 with tile in space 18,
twist tile in space 18 twice. Twist tile in space 19 once. Tile in space 17 with tile in
space 2, twist tile in space 2 twice. Twist tile in space 6 once. Tile in space 1 with
tile in space 20, twist tile in space 20 once. Twist tile in space 1 twice. Tile in space
15 with tile in space 5, twist tile in space 5 once. Tile in space 11 with tile in space
15, twist tile in space 11 twice. Tile in space 17 with tile in space 10, twist tile in
space 10 twice. Tile in space 17 with tile in space 15, twist tile in 17 three times.
Finally twist tile in space 16 three times. If you did it right the box will open
revealing some spaces for missing gears. Now let us go look for them. But before you
leave there is one more thing you need.
Turn around and go to the other side of the basement, where there is a machine. This
machine has a magician in it. Click on it and then click on the play button. He starts
up. Click on the play button once more. He asks you to find the ace of spades. When he
finishes shuffling the cards, click on the first square lighted button on your right. It
is the ace of spades. Collect the prize; it is an exploding paper with a ring. Before you
go read the instructions. Okay, now we are ready to look for the gears. Exit the
basement.
BACKSTAGE
When you exit the basement, you see right in front of you two doors. One is the women's
dressing room and the other does not have a sign. Go through the door without a sign.
Once in the hall, go to the double doors that are right in front of you. Open them and go
inside. It is a balcony. Look down and pick up a quarter that is on the floor. Turn
around and exit the balcony. Turn left and walk down the hall, looking at all the
portraits that are on the walls. At the end of the hall is a curtain. Go through them and
enter the lobby.
LOBBY
When you first enter the lobby, you see a door in the background and slightly to your
right. Go there. Click forward and then turn right, click on the door and enter. It is
the ticket office.
TICKET OFFICE
To your right is a telephone click on it. Now on the wall right in front of the phone is
a piece of paper, click on it. On the piece of paper you can see several phone numbers.
Write down the telephone pertaining to the police department, it is 555-1422. Now back
away and click on the phone, dial the number. In this conversation you tell the police of
the kidnapping and you find out that you need to find evidence of the kidnapping or they
can't do anything. It is a conversation that you just hear and/or read but don't really
participate. Now turn around and exit the ticket office.
LOBBY
There right in front of you is a young man, go to him. His name is Nicholas. Talk to him
about the kidnapping. When the conversation is finished, back away and then click on him
again to find out about the group he belongs to, Humans Against the Demolition of
Illustrious Theaters. When that conversation is finished back away and turn right.
In the background you can see a piece of furniture that looks like a game. Go to it, it
is a jazz machine. The object of the game is to take the single musical note to the
dancers before the double musical notes eat you. Try it and once again I will patiently
wait here...
Finished?! Got impatient? Okay, here is the solution: up arrow, up arrow, right arrow,
right arrow, up arrow, up arrow, right arrow, down arrow, down arrow, down arrow, down
arrow, right arrow, up arrow, right arrow, right arrow, up arrow, up arrow, right arrow,
up arrow, left arrow, up arrow and right arrow. Now take the coin that comes out. It is a
token from the Royal Palladium Theater with the bust of J.J. Thompson. It looks like a
gear. Good, got one, we still need another one.
Back away and turn right so you can go up the stairs, when you get to the top turn left
toward the poster on the wall that says to get your refreshments in the lobby. Go forward
and when you get to the door on your right go in. It is the projection room.
PROJECTION ROOM
Go in and turn left till you see a man, it is Joseph Hughes, the care taker. Talk to him
about the kidnapping. When the conversation ends turn to your right and go to a table
full of stuff. It is on the right side of the control panel. Click on the table and then
on the right side of the table. You can see a slide laying there, take it. It looks like
the poster you saw outside. Now go to the left side of the table and click on the
projection manual. Look through it and notice that there is a key missing. Now back away
and go to the cabinet that is on the right side of the table. Open it and click on the
third shelf from the top, on some boxes. Take the projector's bulb.
Turn around and click on Joe again, and find out about what he is planning to do after
the demolition, find out about J.J. Thompson, and where you can get blueprints of the
theater. Now exit the room and turn right to the other set of stairs. Click on the doors
to go to the balcony.
BALCONY
Go all the way down to the railing. Wait! Save your game here. Now, look at the railing
and you see that there is an ornament missing. Look over the railing and there is the
missing ornament on the ledge, but it is just out of your reach. Okay have to find
something to get it with. Turn around and exit the balcony.
LOBBY
Go down the stairs and when you get the bottom turn around until you see Nicholas again.
Click on him and find out about Louisa Falcone. Back away and go to the ticket office,
look around the office for the telephone to the County Administration Office. Well, I
couldn't find it either. So exit the room and notice that Nicholas is gone.
Go to his work place and look at the brochures. There! In one of the brochures is the
County Administrations number. Now, armed with the number go back to the ticket office
and call.
TICKET OFFICE
If you did it right you will have the number in the conversation window, right under
Bess's number. Well, what are you waiting for? Dial it.
When you get somebody on the line, she tells you they were taken a few days ago. So you
are still on your own. Exit the room, with your head down.
LOBBY
Let's go back to search for something to pickup the ornament with. Turn left and go to
the display that is under the stair case, just look at it. Now turn right and go to the
main auditorium. Click on the double doors that are on the right side of the curtains you
first came through.
MAIN AUDITORIUM
When you enter, turn right and go to the main aisle. Turn left and go all the way down
to the stage and turn around, now go back up the aisle, a click at a time. Be sure to
notice a hot spot on the first seat of the left part of the theater. When you get to the,
almost, last row, that is before the column. Click on the pink spot of the seat. Yuk! It
is chewing gum. ... But it is sticky. Well, Maya is my friend and I have to do EVERYTHING
in my power. Wait! I have a stick, a magician's wand. Okay, using the stick click on the
chewing gum. Now let's go back upstairs to the balcony and retrieve the missing ornament.
BALCONY
When you get the end of the aisle turn right and go forward until you get to the double
doors. Turn left and enter the lobby, go forward to the staircase and turn right, now up
the staircase and through the double doors. Go all the way down to the railing and then
over the railing. Now using the magician's wand click on the missing ornament. Voila! Now
we go back to the basement. Exit the balcony and down the stairs. Instead of going back
the way we came into the lobby, let's go the other way. \
When you get downstairs go forward to the curtains that are on the left side of the jazz
machine. Enter the hallway, and while you are going down look at all the pictures. Go all
the way down to the door.\Click on it and when enter you are backstage.
BACKSTAGE
Before we go to the trapdoor, let's go to the men's dressing room.
MEN'S DRESSING ROOM
Enter and talk to Brady, ask him where he was while the kidnapping occurred. Now go to
the secret door, if it is closed, go to the portrait above the sink and pull the lever.
Now go to the clothes rack and go to the women's dressing room.
WOMEN'S DRESSING ROOM
Talk to Simone Mueller and find out about the cancellation of the performance. Exit the
room through the main door. When you are in the hallway go to your left and to the
trapdoor.
BASEMENT
Go to the safe and the puzzle box inside. Open the safe and the puzzle box, put the
missing ornament in the indentation to your left and the token on the smaller
indentation. Now click on the gear handle and a drawer opens. Take the key and read the
papers. They tell you about the trick Houdini preformed and how J.J. Thompson couldn't
pay the bet, so he made Houdini a partner. Okay. So let's go back upstairs. Let's go to
the men's dressing room again.
MEN'S DRESSING ROOM
Talk to Brady again, and find out about Simone. Now exit the room and go the other door,
open it and turn left, all the way to the curtain and the lobby.
LOBBY
Once in the lobby go and talk to Nicholas and find out about possibility that the
demolition can be stopped due to the half ownership of Houdini. He offers to research it
on his computer and leaves. When you back off you hear Joe on the PA system asking you to
go to the projection room because he has something to show you. So go up stairs to the
projection room.
PROJECTION ROOM
Enter and click on Joe. Joe shows you Maya press pass, he says that Brady gave it to
him. He then suggests that you go and call the police. But of course you being the
detective you are, you will first investigate something else first. So go to the men's
dressing room first.
MEN'S DRESSING ROOM
Well, well, well Brady isn't there. Using the secret door see if Simone is in HER
dressing room. Remember if the secret door is not open go through all the steps. You
know... the portrait, lever and clothing rack. Once you're in the women's dressing room
go and talk to Simone. Yes, she is there.
WOMEN'S DRESSING ROOM
Talk to her, and find out where Simone first met Brady. Just idle knowledge. Okay, when
you finish talking to Simone, go back to Brady's room through the secret door.
MEN'S DRESSING ROOM
Okay, so he is not there. Well, nothing left to do but obey Joe. So go back to the
lobby, you know through the hallway.
LOBBY
Once in the lobby go to the ticket office and call the police.
TICKET OFFICE
Once inside call the police, you know the number: 555-1422. When they answer and you
tell them what you found, they still won't help. They also tell you a few things about
Nicholas Falcone., not very encouraging. Well, that is all you can do, so exit the
office. When you exit you are encountered with Joe, who insists that you go and rest.
Suddenly the scene changes, it goes black. That means you are asleep and when you wake
up, get dressed and go to the theater you see a mob in front of the theater. So you go in
and you are confronted with a funeral wreath and it is day 2.
DAY 2
LOBBY
Look at the funeral wreath, a bad omen. So go upstairs and talk to Joe in the projection
room.
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- Nancy Drew - The Final Scene solution by System on 09/03/2006, 09:50






