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NANCY DREW MYSTERIES:
SECRET OF THE SCARLET HAND
A WALKTHROUGH
By Catalina Navarro
Once the opening sequence is over you are in Joanna Riggs' office, still
talking to her. Ask questions about the other people in the museum, the monolith,
and everything you feel like asking, of course while the subject is on the screen.
So now you have to go and find the Lab and see your to-do list; before you
exit look around the office carefully. Don't forget to read the magazine about
Mrs. Rutherford. Take particular interest in the name of the foundation she is
associated with. Okay, now exit.
LOBBY
Once outside turn around and read the plaques on either side of the door. Now turn
around and go to the counter and look at the maps of the museum that are on top.
Now go behind the counter and open the cash drawer, take a museum key card from
the drawer. Turn around and look at the display with all the headphones. You can't
open them because you need a knob. Get out from behind the counter and go to the
bench that is on the other side of the counter that is to your left. On the left
side of the bench is a piece of paper. It is an Addenda, take it. Now let's enter
the exhibit.
MAIN EXHIBIT HALL
When you first enter the exhibit go to the first aisle on your right and
look at the displays. One of them opens and you can take the little square tile.
We don't know what it is for... yet. Look at all the aisle and when you get to the
steps turn to your right and go to the door that says Employees. Enter and enter
the door that says Laboratory.
LABORATORY
Look around first, like at the HAM radio, the pieces of pottery you need to
put together, the desk that has locked drawers. Now go to the other desk, this one
is yours now, but it used to be Sonny Joon's. Look at the to-do list and call the
bubble wrappers. The telephone number is on a paper taped to the desk to your
right.
WHOW! They won't sell any to you now what do you do? Before we become
unglued let's look around the desk. Open the top drawer on your left. Open the
book and read it.
Boy! This guy has some issues. Take the knob. And look at the wrapper. Now go
around the room and look at everything especially at the x-ray thing. Now go and
talk to the guy.
You find out that the guy's name is Henrik and he is translating the
monolith. Ask him what to do about the bubble wrap. Great! He says nothing, okay,
go and scratch that thing off your list. Well, he tells you to go take a look
around. First let's go and take the Addenda to the Mexican Consulate. So go to the
Lobby.
LOBBY
Once there go to the big double doors at are in front of the entrance to the
exhibit. Exit and you automatically find yourself at the subway. Now click on the
Mexican Consulate stop.
MEXICAN CONSULATE
Once you arrive go to office and first go to counter where there are a lot
of brochures on the left side of a bench. Read about possession. Now turn to your
left and go to the man sitting behind the counter, his name is Alejandro del Rio.
Talk to him and give him the Addenda. Talk to him and find out how angry he is
about taken artifacts. Once you give him the Addenda, he won't give it back, don't
worry. Exit and go to the subway and click on the Museum stop.
LOBBY
Since you are there, might as well get the headphones. Go behind the counter
and using your knob click it on the door. Take the headphones and go to the main
exhibit hall and then to the pyramid.
PYRIMID
Go up the stairs, once inside look around and look inside the one of the two
vases that are in the far right corner of the room. Take the piece of pottery.
Play the games using the card you took from the cash drawer. When you're finished
exit the room and I'll meet you at the bottom.
Finished? So quick? Did you finish the quiz? Don't worry; we'll get to the
games later, okay. Now turn right and go around the pyramid to the passage way.
GARDEN EXHIBIT
Go to the garden and look at all the exhibit. On the first bench you see
take the other square tile. When you start to look at the monolith, a Mr. Sinclair
approaches you and tells you that he wants to talk to you at his place. Ask him
for his address and continue your tour exiting the garden from the other side.
SHIPPING AND RECEIVING ROOM
Once inside the museum, go to the shipping room and look around. Look at
the locked boxes and notice their numbers. Go to the desk and look at the
receiving sheet. And look at Jung's things and take the other piece of pottery and
the computer disc.
LABORATORY
Now let's go back to the Lab and try to put the pottery together. Once you
do it go to your to-do list and scratch it off as well as the Addenda one.
SHIPPING ROOM
When you come to a recording that doesn't correspond what you are seeing
take notice of what you should be hearing and what you are actually hearing. Now,
let's go back to the shipping room.
When you enter the room immediately to your left there is a black square on
the wall go to it. When you click on the little doors you see a large capital
letter and a number to its right. Click on the green arrow and listen to what it
is saying if it is not what you heard go to the next door until you hear the on
you just heard. Now with the up down arrows you can change what you are hearing.
So keep clicking until you hear the one you are supposed to hear. So you will have
to do it with every item. Yes really! Get to work. You can use Joon's map for
this. I will wait for you until you are finished.
Little frustrated? Don't worry I have the answers... if you want them. Don't
look if you want to try it yourselves. A=5, B=8, C=14, D=7, E=1, F=6, G=9, H=15,
I=3, J=13, K=12, L=4, M=2, N=10, O=11. Once you do it go and scratch it of the
list.
MAIN EXHIBIT HALL
Now let's go and fix the logographs. Once you exit the employee area go to
the first aisle on your right. Now walk all the way down to the chest.
Click on the lock and open the lid, now look inside and your little
artifacts disappear from the inventory, because they belonged to this exhibit. You
have to number them from zero to nineteen. Zero is the lonely eye and nineteen is
the guy with a bone jaw, beard and flower on the side of his face, the side you
can't see. Now you try the rest. You need some hints, right? Well, we can get some
at your hotel room, of Sonny Joon's disc.
COLONIAL HOTEL
Exit the exhibit and go to the main lobby. Once there, go to the light brown
doors and when you exit you are in the metro, click on the Colonial Hotel. When
you click on the hotel you automatically arrive at your room. Go to the computer
and taking the disc from the inventory click it on the disc slot. Now click on the
computer screen and then on the disc. You need a password. Remember the name of
the chocolate bar. Koko Kringle. Now read all his files and write down the
description of the numbers. Once you have done that look at yours too, and before
you go back to the museum call Bess and George. Exit the room and go back to the
museum for now.
MAIN EXHIBIT HALL
Once inside the museum, go back to the logograph exhibit and finish the
display. Go ahead; I won't go on without you. I will be patient. ..... Ready? Boy,
you did it faster than me. Oh! You want some hints. Well, I will write the way it
should go and you go as far as you like. 0- eye; 1- vertical double eye with dot
in middle; 2- use Joon's description; 3- use Joon's description; 4- four vertical
dots, rounded corner square, curly legs, stylized cross, four circles; 5- vertical
line, same rounded square as in number 4; 6- use Joon's description; 7- two
vertical dots, vertical line; 8- three vertical dots, vertical line, rounded
corner square, curly legs, robot face; 9- use Joon's description; 10- two vertical
lines, same rounded corner square as in eight; 11- symbol for one, two vertical
lines; 12- two dots, two vertical lines; 13- use Joon's description; 14- four
dots, two vertical lines; 15- three vertical lines, rounded corner square, curly
legs, X in it; 16- one dot, three vertical lines; 17- two dots, eye, three
vertical lines; 18- three dots, three vertical lines; 19- like drawing on test in
pyramid. Once you have finished go and scratch it off your list.
Well it is too late to go anywhere so might as well do the games in the
pyramid.
PYRIMID
The first one is the bul game. It is to your right when you enter. Put your
key card in the slot and then click on the screen. Read the instructions. There is
a reference to this game and Pascal's Triangle in Sonny Joon's book. Pascal's
Triangle is about probabilities and doesn't really tell you how to solve it. It is
really random, so you are on your own. You have to win the game in order to get
points on your card.
What sort of worked for me was on the first turn roll and then pass. The
computer never passes. On the second and later rolls don't pass. When you capture
one of his guys start over by rolling and passing. That's about all the help I can
give you on this one. Once you complete it go to the hieroglyphic one.
Put the key card in the slot. Try it remember the hieroglyphics you have
seen through out the exhibit. Starting from your top left side the first one
is nineteen, ink, road, north, black, throne. Now go to the last computer and once
again enter the key card.\
When you get to the Main Menu, click on your progress button. You should
have two parts of the three part snake. The only part you need to finish is the
quiz. Are you ready to answer the questions?
The answers are in the main exhibit hall. So go to it. You can do it.
The answers are: Palenque, Lady Zac Kuk, Tzolkin, Itzamna, Quiche.
Once you answer all the questions correctly, you can now use your key card
to open the door that is behind you and to your left. Use the key card and slide
it through the card reader. The door opens automatically.
SECOND ROOM (PYRIMID)
Look around see all the displays and video. Now go to the computers. It
doesn't matter in which order you do the games. I started with the ball game. So
go there and don't forget to insert the key card. Try it. It is all about the
hyperbolic curve, velocity and angles. That is easy. No really you can do it by
trial and error. The only thing is that every time you miss you have to start all
over again. Try it. The way to do it is: High 4, Mid 3, Mid 5, Low 6.
Now go to the next one. This is a maze. For this one you need a login name
and a password. Remember where you saw one? It was on Sonny Joon's disc. It said:
login: sjoon and password: spacebaby.
You can wonder around until you find a mosaic picture on the floor or you
can just put a shoulder to one side of the wall and do not separate it until you
come to the picture. No, really that is the way it is done. It is not a joke. It
is one of those strange and useless things you learn and don't forget.
Now it is time to see your progress and to answer the quiz. The answers are
all in the garden exhibit. So let's start. The answers are: Lady Xoc,
Bicephalic, Huipil, noble man. Oops... the last answer is nowhere to be found. Oh
well guess we will have to leave it like that and come to it later.
Well for now let's exit the pyramid and go a talk to Mr. Sinclair. Exit the
museum and click on Mr. Sinclair's stop.
MR. SINCLAIR'S OFFICE
Go inside his office and speak to him, ask him about the painting and all
questions you can. Let's go back to the museum.
EMPLOYEE HALL
When you enter the hall and you reach for the Lab knob the alarms go off. Oh
no!
Joanna comes blasting in and tells you that there has been a robbery and to
sit tight. You are let out until after the police leave. So once you can leave the
hall, go and see what was taken.
MAIN EXHIBIT HALL
It was the Pacal jade tile. See the piece of paper with the red handprint
and some glyphs. Now go to Joanna's office
JOANNA'S OFFICE
Talk to her, and get permission to take the piece of paper.
MAIN EXHIBIT HALL
Get piece of paper and go back to Joanna's to get permission to use the x-
ray machine.
JOANNA'S OFFICE
Talk to Joanna and get the translation of the glyphs. It says "The magician
suffers the yellow death" Now go to the lab to use the x-ray machine.
LABORATORY
Once at your desk read the note Henrik left you. Find out if you have voice
mail. That is strange. Why would he run? He's definitely a suspect. Go to the x-
ray machine and follow the instructions to find out that the substance is HgS. Now
go to the Periodic Table that is on the wall by your desk. Click on it and find Hg
which corresponds to Mercury and S corresponds to sulfur. Go back to Joanna's
office.
JOANNA'S OFFICE
SECRET OF THE SCARLET HAND
A WALKTHROUGH
By Catalina Navarro
Once the opening sequence is over you are in Joanna Riggs' office, still
talking to her. Ask questions about the other people in the museum, the monolith,
and everything you feel like asking, of course while the subject is on the screen.
So now you have to go and find the Lab and see your to-do list; before you
exit look around the office carefully. Don't forget to read the magazine about
Mrs. Rutherford. Take particular interest in the name of the foundation she is
associated with. Okay, now exit.
LOBBY
Once outside turn around and read the plaques on either side of the door. Now turn
around and go to the counter and look at the maps of the museum that are on top.
Now go behind the counter and open the cash drawer, take a museum key card from
the drawer. Turn around and look at the display with all the headphones. You can't
open them because you need a knob. Get out from behind the counter and go to the
bench that is on the other side of the counter that is to your left. On the left
side of the bench is a piece of paper. It is an Addenda, take it. Now let's enter
the exhibit.
MAIN EXHIBIT HALL
When you first enter the exhibit go to the first aisle on your right and
look at the displays. One of them opens and you can take the little square tile.
We don't know what it is for... yet. Look at all the aisle and when you get to the
steps turn to your right and go to the door that says Employees. Enter and enter
the door that says Laboratory.
LABORATORY
Look around first, like at the HAM radio, the pieces of pottery you need to
put together, the desk that has locked drawers. Now go to the other desk, this one
is yours now, but it used to be Sonny Joon's. Look at the to-do list and call the
bubble wrappers. The telephone number is on a paper taped to the desk to your
right.
WHOW! They won't sell any to you now what do you do? Before we become
unglued let's look around the desk. Open the top drawer on your left. Open the
book and read it.
Boy! This guy has some issues. Take the knob. And look at the wrapper. Now go
around the room and look at everything especially at the x-ray thing. Now go and
talk to the guy.
You find out that the guy's name is Henrik and he is translating the
monolith. Ask him what to do about the bubble wrap. Great! He says nothing, okay,
go and scratch that thing off your list. Well, he tells you to go take a look
around. First let's go and take the Addenda to the Mexican Consulate. So go to the
Lobby.
LOBBY
Once there go to the big double doors at are in front of the entrance to the
exhibit. Exit and you automatically find yourself at the subway. Now click on the
Mexican Consulate stop.
MEXICAN CONSULATE
Once you arrive go to office and first go to counter where there are a lot
of brochures on the left side of a bench. Read about possession. Now turn to your
left and go to the man sitting behind the counter, his name is Alejandro del Rio.
Talk to him and give him the Addenda. Talk to him and find out how angry he is
about taken artifacts. Once you give him the Addenda, he won't give it back, don't
worry. Exit and go to the subway and click on the Museum stop.
LOBBY
Since you are there, might as well get the headphones. Go behind the counter
and using your knob click it on the door. Take the headphones and go to the main
exhibit hall and then to the pyramid.
PYRIMID
Go up the stairs, once inside look around and look inside the one of the two
vases that are in the far right corner of the room. Take the piece of pottery.
Play the games using the card you took from the cash drawer. When you're finished
exit the room and I'll meet you at the bottom.
Finished? So quick? Did you finish the quiz? Don't worry; we'll get to the
games later, okay. Now turn right and go around the pyramid to the passage way.
GARDEN EXHIBIT
Go to the garden and look at all the exhibit. On the first bench you see
take the other square tile. When you start to look at the monolith, a Mr. Sinclair
approaches you and tells you that he wants to talk to you at his place. Ask him
for his address and continue your tour exiting the garden from the other side.
SHIPPING AND RECEIVING ROOM
Once inside the museum, go to the shipping room and look around. Look at
the locked boxes and notice their numbers. Go to the desk and look at the
receiving sheet. And look at Jung's things and take the other piece of pottery and
the computer disc.
LABORATORY
Now let's go back to the Lab and try to put the pottery together. Once you
do it go to your to-do list and scratch it off as well as the Addenda one.
SHIPPING ROOM
When you come to a recording that doesn't correspond what you are seeing
take notice of what you should be hearing and what you are actually hearing. Now,
let's go back to the shipping room.
When you enter the room immediately to your left there is a black square on
the wall go to it. When you click on the little doors you see a large capital
letter and a number to its right. Click on the green arrow and listen to what it
is saying if it is not what you heard go to the next door until you hear the on
you just heard. Now with the up down arrows you can change what you are hearing.
So keep clicking until you hear the one you are supposed to hear. So you will have
to do it with every item. Yes really! Get to work. You can use Joon's map for
this. I will wait for you until you are finished.
Little frustrated? Don't worry I have the answers... if you want them. Don't
look if you want to try it yourselves. A=5, B=8, C=14, D=7, E=1, F=6, G=9, H=15,
I=3, J=13, K=12, L=4, M=2, N=10, O=11. Once you do it go and scratch it of the
list.
MAIN EXHIBIT HALL
Now let's go and fix the logographs. Once you exit the employee area go to
the first aisle on your right. Now walk all the way down to the chest.
Click on the lock and open the lid, now look inside and your little
artifacts disappear from the inventory, because they belonged to this exhibit. You
have to number them from zero to nineteen. Zero is the lonely eye and nineteen is
the guy with a bone jaw, beard and flower on the side of his face, the side you
can't see. Now you try the rest. You need some hints, right? Well, we can get some
at your hotel room, of Sonny Joon's disc.
COLONIAL HOTEL
Exit the exhibit and go to the main lobby. Once there, go to the light brown
doors and when you exit you are in the metro, click on the Colonial Hotel. When
you click on the hotel you automatically arrive at your room. Go to the computer
and taking the disc from the inventory click it on the disc slot. Now click on the
computer screen and then on the disc. You need a password. Remember the name of
the chocolate bar. Koko Kringle. Now read all his files and write down the
description of the numbers. Once you have done that look at yours too, and before
you go back to the museum call Bess and George. Exit the room and go back to the
museum for now.
MAIN EXHIBIT HALL
Once inside the museum, go back to the logograph exhibit and finish the
display. Go ahead; I won't go on without you. I will be patient. ..... Ready? Boy,
you did it faster than me. Oh! You want some hints. Well, I will write the way it
should go and you go as far as you like. 0- eye; 1- vertical double eye with dot
in middle; 2- use Joon's description; 3- use Joon's description; 4- four vertical
dots, rounded corner square, curly legs, stylized cross, four circles; 5- vertical
line, same rounded square as in number 4; 6- use Joon's description; 7- two
vertical dots, vertical line; 8- three vertical dots, vertical line, rounded
corner square, curly legs, robot face; 9- use Joon's description; 10- two vertical
lines, same rounded corner square as in eight; 11- symbol for one, two vertical
lines; 12- two dots, two vertical lines; 13- use Joon's description; 14- four
dots, two vertical lines; 15- three vertical lines, rounded corner square, curly
legs, X in it; 16- one dot, three vertical lines; 17- two dots, eye, three
vertical lines; 18- three dots, three vertical lines; 19- like drawing on test in
pyramid. Once you have finished go and scratch it off your list.
Well it is too late to go anywhere so might as well do the games in the
pyramid.
PYRIMID
The first one is the bul game. It is to your right when you enter. Put your
key card in the slot and then click on the screen. Read the instructions. There is
a reference to this game and Pascal's Triangle in Sonny Joon's book. Pascal's
Triangle is about probabilities and doesn't really tell you how to solve it. It is
really random, so you are on your own. You have to win the game in order to get
points on your card.
What sort of worked for me was on the first turn roll and then pass. The
computer never passes. On the second and later rolls don't pass. When you capture
one of his guys start over by rolling and passing. That's about all the help I can
give you on this one. Once you complete it go to the hieroglyphic one.
Put the key card in the slot. Try it remember the hieroglyphics you have
seen through out the exhibit. Starting from your top left side the first one
is nineteen, ink, road, north, black, throne. Now go to the last computer and once
again enter the key card.\
When you get to the Main Menu, click on your progress button. You should
have two parts of the three part snake. The only part you need to finish is the
quiz. Are you ready to answer the questions?
The answers are in the main exhibit hall. So go to it. You can do it.
The answers are: Palenque, Lady Zac Kuk, Tzolkin, Itzamna, Quiche.
Once you answer all the questions correctly, you can now use your key card
to open the door that is behind you and to your left. Use the key card and slide
it through the card reader. The door opens automatically.
SECOND ROOM (PYRIMID)
Look around see all the displays and video. Now go to the computers. It
doesn't matter in which order you do the games. I started with the ball game. So
go there and don't forget to insert the key card. Try it. It is all about the
hyperbolic curve, velocity and angles. That is easy. No really you can do it by
trial and error. The only thing is that every time you miss you have to start all
over again. Try it. The way to do it is: High 4, Mid 3, Mid 5, Low 6.
Now go to the next one. This is a maze. For this one you need a login name
and a password. Remember where you saw one? It was on Sonny Joon's disc. It said:
login: sjoon and password: spacebaby.
You can wonder around until you find a mosaic picture on the floor or you
can just put a shoulder to one side of the wall and do not separate it until you
come to the picture. No, really that is the way it is done. It is not a joke. It
is one of those strange and useless things you learn and don't forget.
Now it is time to see your progress and to answer the quiz. The answers are
all in the garden exhibit. So let's start. The answers are: Lady Xoc,
Bicephalic, Huipil, noble man. Oops... the last answer is nowhere to be found. Oh
well guess we will have to leave it like that and come to it later.
Well for now let's exit the pyramid and go a talk to Mr. Sinclair. Exit the
museum and click on Mr. Sinclair's stop.
MR. SINCLAIR'S OFFICE
Go inside his office and speak to him, ask him about the painting and all
questions you can. Let's go back to the museum.
EMPLOYEE HALL
When you enter the hall and you reach for the Lab knob the alarms go off. Oh
no!
Joanna comes blasting in and tells you that there has been a robbery and to
sit tight. You are let out until after the police leave. So once you can leave the
hall, go and see what was taken.
MAIN EXHIBIT HALL
It was the Pacal jade tile. See the piece of paper with the red handprint
and some glyphs. Now go to Joanna's office
JOANNA'S OFFICE
Talk to her, and get permission to take the piece of paper.
MAIN EXHIBIT HALL
Get piece of paper and go back to Joanna's to get permission to use the x-
ray machine.
JOANNA'S OFFICE
Talk to Joanna and get the translation of the glyphs. It says "The magician
suffers the yellow death" Now go to the lab to use the x-ray machine.
LABORATORY
Once at your desk read the note Henrik left you. Find out if you have voice
mail. That is strange. Why would he run? He's definitely a suspect. Go to the x-
ray machine and follow the instructions to find out that the substance is HgS. Now
go to the Periodic Table that is on the wall by your desk. Click on it and find Hg
which corresponds to Mercury and S corresponds to sulfur. Go back to Joanna's
office.
JOANNA'S OFFICE
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- Nancy Drew - Secret of the Scarlet Hand document by System on 14/03/2006, 06:30
Hints in UHS format - Nancy Drew - Secret of the Scarlet Hand solution by System on 09/03/2006, 09:50






