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Submitted by System on 09/03/2006, 09:50. Print file.
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| Myst IV: Revelation |

- Walkthrough by Coelho Buda (aka Orlando Soares, the.hare@zmail.pt)
- Version 1.0




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--- A. Table of Contents ---
------------------------------------------------------------------------------
A. Table of Contents
B. Version history
C. FAQs
D. Walkthrough
1. Tomahna
1.1 Day
1.2 Night
2. Haven
3. Tomahna Interlude
4. Spire
5. Tomahna Revisited
6. Serenia
7. Final Considerations
8. Viewer Codes
E. Contributors
F. Legal Stuff




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--- B. Version history ---
------------------------------------------------------------------------------

(25.10.2004) - Initiated FAQ listing. Added more information to the solution
for the Camoudile puzzle in Haven. Added notes about the
missing scale for the Hexagonal pipe and the Frequency Puzzle
in Spire. Added contributors to the list. Update list of sites
with permission to host this walkthrough.

(17.10.2004) - Updated list of sites with permission to host this walkthrough.
Added note about French and Portuguese versions of the
walkthrough. Corrected some spelling and grammar errors.
Altered paragraph about the tuning gears in Spire's bottommost
level.

Version 1.0 - Corrected a few more errors. Finished walkthrough. Update list
of sites with permission to host the walkthrough. (12.10.2004)

Version 0.7 - Corrected some errors. Finished Tomahna Revisited and started
on Serenia. Updated list of sites with permission to host the
guide. (11.10.04)

Version 0.3 - Finished the walkthrough up to Tomahna Revisited. Added Viewer
Codes section. (10.10.2004)

Version 0.0 - Started walkthrough. Laid skeleton for sections. (08.10.2004)

All dates are in European format which means dd/mm/yyyy.




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--- C. FAQ ---
------------------------------------------------------------------------------

- General questions -

Q: I took some beautiful screenshots but I can't find them on my computer. Are
they only available within the game?
A: No, but you'll have to have the game running in order to be able to extract
them. Once you have loaded a savegame, press ALT+TAB to switch out of the
game. Go to the My Documents folder and inside this one, access the 'myst4-
revelation savegames' folder and then the 'journal' folder. All the
pictures will be there. You'll have to copy them to another folder as when
you exit the game the 'journal' folder becomes empty again.

- Haven -

Q: I have tried your solution for the Camoudile puzzle in Haven, but it
doesn't work. Are you sure it is the right one?
A: Yes, my solution is working, but you need to apply it to a puzzle that
hasn't been touched yet, that is, the puzzle must be in the initial state
for the solution to work properly. If it isn't, you'll need to reset the
puzzle.

Q: How do I reset the Camoudile puzzle?
A: Return to Achenar's hut in the middle of the lake and enter it. This is
very important: you must actually enter the hut, not stand outside of it.
Only entering the hut will reset the puzzle.

- Spire -

Q: When I zoom in on the lock where the Nara Knight chess piece should be, it
is empty. What do I do?
A: Don't worry: it might seem like it isn't there, but the piece is present. I
had this happen to me on my first run through the game, but when I returned
from the bottommost level after tuning the cables, I tested the Nara
frequency and as soon as it was set the lock started vibrating. On zooming
in, the Knight chess piece was there.

Q: I have tried to use the solution for the Frequency puzzle in Spire, but it
isn't working. What can be wrong?
A: Before you start setting frequencies, remember that the cables have to be
tuned.

Q: I've tuned the gears, but when I set the first frequency nothing happens.
A: It might be that you haven't tuned the cables correctly. Remember that the
first positions in which the indicators on each gear are initially, count
as number one, so when you pull them down to the correct positions (4th,
3rd and 7th) you only have to move the first indicator three spaces down,
the second indicator two spaces and the third indicator six. Once tuned,
using the sliders upstairs in the correct frequencies produces a more
melodious sound.

Q: The gears have been correctly tuned, but the blue crystal lock stops
vibrating as soon as I change it to the stone frequency.
A: The second setting for this crystal is 1. Unfortunately, when you are
coming down from the second setting for the previous crystal (which is 12)
the selector has an annoying tendency to slide to 0 instead of 1. As this
isn't the correct position, as soon as you change it for the next crystal,
the blue one stops vibrating. So you have to be a little more careful when
setting this frequency.


Will post more as I come across them.





------------------------------------------------------------------------------
--- D. Walkthrough ---
------------------------------------------------------------------------------
Hello. Coelho Buda here (or for those familiar with the Guild of Greeters,
Rabbit). Myst IV: Revelation marks the return to the node system, which means
you haven't the freedom of movement that is available in a true 3D
environment, but each node can behave like it was 3D. If you have played
Exile, this system is just like the one used there.

As always and as in my previous walkthroughs, any contributions will be gladly
accepted, ^_^ and can be sent to my e-mail. This walkthrough has been
translated to French by Nootilus of the Guild of Greeters and there's also a
Portuguese version done by me.

Warning: This walkthrough contains major spoilers. It could seriously affect
your enjoyment of the game. I do not give out hints or nudges. I simply state
how a given puzzle should be solved. That said, read on at your own risk.


So without further ado, on to the game itself.




-------------------
1. Tomahna
-------------------

The game begins with you inside a tram with a cute little girl. This is
Yeesha. Listen to her speech and enjoy the tram ride. When you are close to
the end the tram will halt and Yeesha will tell you to take a picture of
Tomahna (the Age you are in) to remember it when you are gone. This is a way
for the game to tell you that you can take picture shots of the environment
which will be very helpful throughout the game.

To take a picture, click on the imager icon (leftmost icon) on the bottom bar.
This will make the game toggle to camera mode. Click the left mouse button to
take a picture and the right mouse button to close the camera mode. While in
camera mode you can move the screen around to select what you want to
photograph. Once you are done, enjoy the rest of the ride. When it ends,
Yeesha will leave you alone outside of the Observatory.

-------------------
1.1 Day
-------------------

Once you have full control of your character, look around you. The game has
beautiful graphics. Watch the pretty birds fly by. Before proceeding look to
the left and down near where you exit the tram. There's a button to call the
tram and below it a symbol. Get a close up of the symbol below the lever and
take an imager shot to refer to it later.

Continue forward and pull the lever on the right to open the door to the
Observatory. Enter it. Go up the small flight of stairs to the right. This
room has a lot to be discovered. Some of the items that can be found here
include an orrery, several operable drawers with writing materials, crystals
and bottles and also small cabinets.

Continue forward to trigger a sequence of Atrus explaining why he brought you
here. It will trigger the first puzzle and your first choice: you can choose
to follow Atrus instructions and solve the puzzle or do nothing. The end
result will be the same: the Viewer will overload causing a short-circuit to
the entire Age.

To solve the puzzle you'll need to overlap a wave sign over one provided by
Atrus in the machine behind you. This is done by manipulating two signals: a
red and a green. The slider on top selects the signal and the knobs below
alter the signals amplitude (how high or low it sounds), frequency (how fast
or slow it cycles) and phase (how ahead or behind relatively to the pattern
signal).

You will need to do this for the two prison Ages: Haven and Spire. It's
relatively easy if you follow the instructions Atrus gives out. If you find it
too hard, as I said above, you can always choose not to do it.

Once you're done, there will be a small explosion and Atrus will go off to
Rime (another Age) to find some materials to repair the viewer. He will leave
you with a list of things to do while he's gone, so you'll have your work cut
out for you here in Tomahna. So here is what you need to do:

1 - Restore full power to the Age by closing the gates at the water facility
2 - Look up the combination for Rime in Atrus journal so you can contact him
later
3 - Turn on the roof antenna
4 - Keep an eye on Yeesha

Let's start with the journal which is in a drawer next to the calibration
machine. Pull the drawer out to open it, close up on the journal and pull the
cover to the left to open it. Read the journal. Make a note (or take a
picture) of the colored crystal code for Rime. I'll put it here in terms of
colors and slider positions you will need to select when the time comes and
explain what this means when you get to the Viewer.

Rime code: Red 6, Cyan 3, Yellow 8, Green 8, Blue 2

Walk to the other side of the room. In the middle you will find a stair
leading to an elevator. Get a close up on the lever that opens the elevator
and take a picture of the symbol below.

Continue past the viewer and climb up a small flight of stairs. There are
three security cameras here (not working because there's no power) and two
maps on the wall to the right. The first one maps out Tomahna and the one
below is a sketch for the Telescope. Continuing forward will lead you to the
Telescope chair. The chair has a button that makes it transport you up to
where you can turn on the antenna. As the power is still out, there is no way
of getting there now. Return to the elevator and pull the lever.

Enter the elevator. Fortunately there's enough power to operate it to the
middle level. When the ride finishes, use the lever on the right to open the
door and exit. Proceed along the walkway to the first conservatory. There's a
ladder leading down to the bottom of it. Climb down and take a picture of
Atrus' Family Tree (written in D'ni). The lamp in the middle is not working
because there's no power. Return upstairs, cross to the other side and exit
the conservatory. Yeesha will beckon you from the other conservatory to come
see something.
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  1. Myst 4 - Revelation solution by System on 09/03/2006, 09:50