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FAQ/Walkthrough for
MONKEY ISLAND 2: LECHUCK'S REVENGE
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
2.1. Part I
2.2. Part II
2.3. Part III
2.4. Part IV
3. Item List
4. Copyright information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 21st September, 2002
First version.
===============================================================================
1. Introduction
===============================================================================
Monkey Island 2: LeChuck's Revenge, takes place shortly after the first game.
The game starts in a place called Woodtick on Scabb Island. Guybrush is
visiting Scabb Island to find out information on the legendary hidden treasure
known as Big Whoop. His travels eventually lead to him to a battle with the
ghost pirate LeChuck, and he finds out that Big Whoop is not quite the treasure
he thought it would be.
The game plays much like the original, with the same controls and graphics. The
major difference is the difficulty, which has taken a huge step up. In the
first game, the game could be played straight through with only a few puzzles
that could cause any difficulty. In Monkey Island 2, there are many more
puzzles, and they are far more complex than the first game.
Another point worth mentioning is the size of the game. It's huge: I'd estimate
at least twice the size of the original. Fortunately, the game retains it's
good quality all the way through. Old characters like Stan and Elaine are back,
and new charactersare introduced in most areas of the game. The characters are
once again well thought out and funny, and are a welcome diversion from some of
the more difficult puzzles. Overall, Monkey Island 2 is a superb sequel.
===============================================================================
2. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
2.1. Part I: The Largo Embargo
-------------------------------------------------------------------------------
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
At the start of the game, walk right to the path and Largo will appear. Select
any of the speech options when he talks to you, and he'll leave with the
treasure. Get the sign to get a shovel. Walk left along the walkway and go to
the right ship. Attempt to get the bucket, and the pirates will talk to you.
Say "Sorry, is this your bucket?" to get the bucket. Walk to the street. Walk
to the path at the right side of the walkway to exit Woodtick.
_______
| BEACH |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Get the stick. Walk left to the path.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the coffin and row right to the shack at the other side of the swamp.
Inside the shack, get the string from the table. Walk over to the right side of
the shack to find the fortune teller from the shop in the first Monkey Island
game. When she talks to you, select the top speech option five times to get a
voodoo shopping list. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. On the shore, use the bucket with the
swamp to fill it with mud. Walk left to the path.
__________
| CEMETERY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the graves on the hill at the back of the cemetery. Use the shovel on
the left grave to get a bone. Walk to the cemetery. Walk left to the path.
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the walkway and go through the second door to enter the
cartographer's shop. Get the pile of paper to get some blank paper. When the
cartographer puts his monocle on the desk, quickly get it. Exit the shop. Go to
the hatch leading to the Bloody Lip Bar, but don't go down the hatch. Instead,
walk to the left window at the left side of the hatch to enter the kitchen.
Get the knife from the table. Walk to the left window to exit the kitchen. Walk
to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say "How's
business?" Largo enters the bar and spits on the wall. After Largo has gone,
use the paper with the spit dripping down wall. Go to the upper deck to exit
the Bloody Lip Bar. Walk left along the walkway and go to the left ship.
Use the knife with the rope on the alligator and the innkeeper will leave. Get
the bowl to get cheese squigglies. Walk up the steps at the left side of the
ship and enter the cabin. Get the toupee. Use the bucket o' mud with the door.
Use the dressing screen. Exit the cabin. Walk to the stairway to exit the ship.
Walk to the right ship.
Open the box. Use the stick with the box. Use the cheese squigglies with the
box. Use the string with the stick. Walk to the other end of the string. When
the rat starts eating the cheese squigglies, pull the string. Open the box and
get the rat. Walk to the street. Walk to the left ship.
Walk up the steps at the left side of the ship and enter the cabin. Close the
door. Get the laundry claim ticket. Open the door and exit the cabin. Walk to
the stairway to exit the ship. Walk to the right ship. Give the laundry claim
ticket to the laundry guy to get the pearly-white bra. Walk to the street. Walk
near the hatch leading to the Bloody Lip Bar, and walk to the left window to
enter the kitchen.
Use the captured rat with the vichyssoise on top of the stove. Walk to the left
window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk
to the barkeeper and say "Hey... Ah... How's the stew tonight?" After the cook
has been fired and the barkeeper asks if you'd like a job, say "Sure, I'll give
it a shot." Walk to the left window to exit the kitchen. Walk to the path at
the far right side of the walkway to exit Woodtick.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "About that voodoo doll..." Select the top speech options to give her
the four ingredients. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. Walk left to the path.
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the walkway and go to the left ship. Walk up the steps at the
left side of the ship and enter the cabin. When Largo talks to you, use the
pins in the voodoo doll. After the cutscene, Guybrush will return to the
fortune teller at the swamp.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Select any of the speech options when the fortune teller talks to you, and
she'll give you a book on the Big Whoop. Walk to the coffin to exit the shack,
and row left to the shore at the other side of the swamp. On the shore, walk
left to the path.
___________
| PENINSULA |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the houseboat. Give the monocle to Captain Dredd. Say "I need to
charter a ship."
-------------------------------------------------------------------------------
2.2. Part II: Four Map Pieces
-------------------------------------------------------------------------------
______
| SHIP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Get the parrot chow. Walk to the door to enter the ship. When Captain Dredd
asks you where you want to go, say "I don't know, what are my choices?" On the
map, select Phatt Island.
_______
| WHARF |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After arriving on Phatt Island, a guard will talk to you. Continue talking to
the guard until he takes you to the mansion. After the cutscene, Guybrush will
be in a cell. Get the rock hard mattress. Get the stick. Use the stick with the
bone on the left. Get the bone. Give the bone to Walt, and he will drop a key.
Get the small key. Use the small key in the door.
Get the gorilla envelope. Get the manilla envelope. Open the gorilla envelope
to find a banana and an organ. Open the manilla envelope to receive the rest of
the inventory. Walk to the door on the right. Outside, go right and walk to the
first alley on the left. After the guy has won the money, walk to the wharf.
Walk to the second alley on the left.
Open the slot on the door. Say "What's the next winning number going to be?"
You will then have to guess the password. When the guy's hand comes out of the
slot, ignore what he's saying and watch how many fingers he holds up. Repeat
this process three times. Say "What! You don't remember me?" When he tells you
the winning number, walk to the wharf. Walk to the first alley on the left.
Talk to the dealer and say "I'd like to place a bet." When he asks what number
you want, select the number that was given by the guy in the second alley. When
he asks you what prize you want, say "I'd love to have the INVITATION!" Walk to
the wharf. Open the door to the library. Enter the library.
Open the model lighthouse. Get the model lighthouse lens. Look at the card
catalog. Click the CD drawer and select the top-left tab to find the book filed
as Disaster. Say "Hmm. "Great Shipwrecks of Our Century". I'll have to remember
that." Click outside of the drawer. Click the PQR drawer and select the middle-
left tab to find the book filed as Recipes, Voodoo. Say "Hmm. "The Joy of Hex."
I'll have to remember that.". Click outside the drawer. Select any of the
drawers and pick a random book. Click outside the drawer. Click outside the
card catalog.
Walk right and talk to the librarian. Select any of the speech options and the
librarian will talk to you. Say "I'm looking for a book." When she asks you if
you have a library card, say "No, how do I get one?" She'll then ask you five
questions. Select any of the speech options for the five questions, and she'll
give you a temporary library card.
When she asks you what books you want, say "I'd like 'The Joy of Hex'."
Say
"Could you find 'Great Shipwrecks of Our Century'?" When she asks you if
there's anything else, select the title of the random book you picked from the
FAQ/Walkthrough for
MONKEY ISLAND 2: LECHUCK'S REVENGE
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
2.1. Part I
2.2. Part II
2.3. Part III
2.4. Part IV
3. Item List
4. Copyright information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 21st September, 2002
First version.
===============================================================================
1. Introduction
===============================================================================
Monkey Island 2: LeChuck's Revenge, takes place shortly after the first game.
The game starts in a place called Woodtick on Scabb Island. Guybrush is
visiting Scabb Island to find out information on the legendary hidden treasure
known as Big Whoop. His travels eventually lead to him to a battle with the
ghost pirate LeChuck, and he finds out that Big Whoop is not quite the treasure
he thought it would be.
The game plays much like the original, with the same controls and graphics. The
major difference is the difficulty, which has taken a huge step up. In the
first game, the game could be played straight through with only a few puzzles
that could cause any difficulty. In Monkey Island 2, there are many more
puzzles, and they are far more complex than the first game.
Another point worth mentioning is the size of the game. It's huge: I'd estimate
at least twice the size of the original. Fortunately, the game retains it's
good quality all the way through. Old characters like Stan and Elaine are back,
and new charactersare introduced in most areas of the game. The characters are
once again well thought out and funny, and are a welcome diversion from some of
the more difficult puzzles. Overall, Monkey Island 2 is a superb sequel.
===============================================================================
2. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
2.1. Part I: The Largo Embargo
-------------------------------------------------------------------------------
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
At the start of the game, walk right to the path and Largo will appear. Select
any of the speech options when he talks to you, and he'll leave with the
treasure. Get the sign to get a shovel. Walk left along the walkway and go to
the right ship. Attempt to get the bucket, and the pirates will talk to you.
Say "Sorry, is this your bucket?" to get the bucket. Walk to the street. Walk
to the path at the right side of the walkway to exit Woodtick.
_______
| BEACH |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Get the stick. Walk left to the path.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the coffin and row right to the shack at the other side of the swamp.
Inside the shack, get the string from the table. Walk over to the right side of
the shack to find the fortune teller from the shop in the first Monkey Island
game. When she talks to you, select the top speech option five times to get a
voodoo shopping list. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. On the shore, use the bucket with the
swamp to fill it with mud. Walk left to the path.
__________
| CEMETERY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the graves on the hill at the back of the cemetery. Use the shovel on
the left grave to get a bone. Walk to the cemetery. Walk left to the path.
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the walkway and go through the second door to enter the
cartographer's shop. Get the pile of paper to get some blank paper. When the
cartographer puts his monocle on the desk, quickly get it. Exit the shop. Go to
the hatch leading to the Bloody Lip Bar, but don't go down the hatch. Instead,
walk to the left window at the left side of the hatch to enter the kitchen.
Get the knife from the table. Walk to the left window to exit the kitchen. Walk
to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say "How's
business?" Largo enters the bar and spits on the wall. After Largo has gone,
use the paper with the spit dripping down wall. Go to the upper deck to exit
the Bloody Lip Bar. Walk left along the walkway and go to the left ship.
Use the knife with the rope on the alligator and the innkeeper will leave. Get
the bowl to get cheese squigglies. Walk up the steps at the left side of the
ship and enter the cabin. Get the toupee. Use the bucket o' mud with the door.
Use the dressing screen. Exit the cabin. Walk to the stairway to exit the ship.
Walk to the right ship.
Open the box. Use the stick with the box. Use the cheese squigglies with the
box. Use the string with the stick. Walk to the other end of the string. When
the rat starts eating the cheese squigglies, pull the string. Open the box and
get the rat. Walk to the street. Walk to the left ship.
Walk up the steps at the left side of the ship and enter the cabin. Close the
door. Get the laundry claim ticket. Open the door and exit the cabin. Walk to
the stairway to exit the ship. Walk to the right ship. Give the laundry claim
ticket to the laundry guy to get the pearly-white bra. Walk to the street. Walk
near the hatch leading to the Bloody Lip Bar, and walk to the left window to
enter the kitchen.
Use the captured rat with the vichyssoise on top of the stove. Walk to the left
window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk
to the barkeeper and say "Hey... Ah... How's the stew tonight?" After the cook
has been fired and the barkeeper asks if you'd like a job, say "Sure, I'll give
it a shot." Walk to the left window to exit the kitchen. Walk to the path at
the far right side of the walkway to exit Woodtick.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "About that voodoo doll..." Select the top speech options to give her
the four ingredients. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. Walk left to the path.
__________
| WOODTICK |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk left along the walkway and go to the left ship. Walk up the steps at the
left side of the ship and enter the cabin. When Largo talks to you, use the
pins in the voodoo doll. After the cutscene, Guybrush will return to the
fortune teller at the swamp.
_______
| SWAMP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Select any of the speech options when the fortune teller talks to you, and
she'll give you a book on the Big Whoop. Walk to the coffin to exit the shack,
and row left to the shore at the other side of the swamp. On the shore, walk
left to the path.
___________
| PENINSULA |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the houseboat. Give the monocle to Captain Dredd. Say "I need to
charter a ship."
-------------------------------------------------------------------------------
2.2. Part II: Four Map Pieces
-------------------------------------------------------------------------------
______
| SHIP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Get the parrot chow. Walk to the door to enter the ship. When Captain Dredd
asks you where you want to go, say "I don't know, what are my choices?" On the
map, select Phatt Island.
_______
| WHARF |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After arriving on Phatt Island, a guard will talk to you. Continue talking to
the guard until he takes you to the mansion. After the cutscene, Guybrush will
be in a cell. Get the rock hard mattress. Get the stick. Use the stick with the
bone on the left. Get the bone. Give the bone to Walt, and he will drop a key.
Get the small key. Use the small key in the door.
Get the gorilla envelope. Get the manilla envelope. Open the gorilla envelope
to find a banana and an organ. Open the manilla envelope to receive the rest of
the inventory. Walk to the door on the right. Outside, go right and walk to the
first alley on the left. After the guy has won the money, walk to the wharf.
Walk to the second alley on the left.
Open the slot on the door. Say "What's the next winning number going to be?"
You will then have to guess the password. When the guy's hand comes out of the
slot, ignore what he's saying and watch how many fingers he holds up. Repeat
this process three times. Say "What! You don't remember me?" When he tells you
the winning number, walk to the wharf. Walk to the first alley on the left.
Talk to the dealer and say "I'd like to place a bet." When he asks what number
you want, select the number that was given by the guy in the second alley. When
he asks you what prize you want, say "I'd love to have the INVITATION!" Walk to
the wharf. Open the door to the library. Enter the library.
Open the model lighthouse. Get the model lighthouse lens. Look at the card
catalog. Click the CD drawer and select the top-left tab to find the book filed
as Disaster. Say "Hmm. "Great Shipwrecks of Our Century". I'll have to remember
that." Click outside of the drawer. Click the PQR drawer and select the middle-
left tab to find the book filed as Recipes, Voodoo. Say "Hmm. "The Joy of Hex."
I'll have to remember that.". Click outside the drawer. Select any of the
drawers and pick a random book. Click outside the drawer. Click outside the
card catalog.
Walk right and talk to the librarian. Select any of the speech options and the
librarian will talk to you. Say "I'm looking for a book." When she asks you if
you have a library card, say "No, how do I get one?" She'll then ask you five
questions. Select any of the speech options for the five questions, and she'll
give you a temporary library card.
When she asks you what books you want, say "I'd like 'The Joy of Hex'."
Say
"Could you find 'Great Shipwrecks of Our Century'?" When she asks you if
there's anything else, select the title of the random book you picked from the
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