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---------------- LEVEL 1- ----------------
KURT *You start out riding the energy stream down to the Minecrawler, much like
in the first game only you don't get any items or anything on the way down. Just
avoid everything^_^ The laser blasts are easy to avoid, but the missles can
track you so move around alot. This is pretty easy and was one of the best parts
of the first game(where you did it before each level). ==Level 1,Checkpoint A==
*Do what the Doctor tells you and get used to the controls, gameplay etc then
exit the room and go through the long tunnel. *In the next room, snipe the
target the alien is holding through the small opening in the barrier, the
barrier will fall. Use the CST to take out the alien and go through another
tunnel. *In this room, your first target should be the Alien Spawner down to the
left, then the leftover Bottrocks. You can ride the floating platforms for life
if needed. To exit snipe the lockball near where the Spawner used to be, then
rise to the exit by floating in the updraft of the fan. From Roman: *Now
directly behind where the key/globe was there is a hole or duct in the wall that
you can get into (usually by riding the fan and floating down into it). Inside
you'll see 9 boxes. Snipe/shoot these and you'll find(10)grenades, (10)sniper
grenades, and a cloak. There are also two 50% healths. *The next tunnel has some
Alien Orbs in it so take them out and proceed.
==
Level 1,Checkpoint B== *There's 2 Bottrocks and an Orb in this room, as well as
some Grenades and Health in the corners. Take out the enemies then snipe the
lockball to move on. *Just around the right bend of the tunnel are a couple
Laser Guns, you have to snipe them to take them out. It's possible to get in a
position where you can see them but they can't see you. Just face the guns and
slowly strafe till they come into view and shoot, be sure to strafe left and
right to dodge their fire. *In the next room, grag the cloak and use it right
away. Run to the steps on the other side of the room keeping close to the left
side wall so you run into the Super Chaingun(save it!). Go up the steps and
backtrack along the higher ledge till you come to a small hole in the wall,
snipe the lockball inside and run back to the exit. *The tunnel has an Orb and
Lasergun in it. *Blast the Orbs from the entrance in the next room, there are
two. Then snipe the 4 lockballs you can see from the entrance platform(3 on the
left and 1 on the right)then strafe a bit to the right and snipe the lockball at
the opposite end of the room, then take out the Laser Gun directly under the
platform, and finally, hit the last lockball at the bottom of the room to start
the fan. Drop down and collect the Homing Sniper Shells and follow the curling
path back up to the fan, jump over to the fan, and float upwards into the long
tunnel
==
Level 1,Checkpoint C== *Grab the Sniper Mortar(and 25 Health if needed). You
have to get a mortar shell in the open space on top of the next 3 platforms to
proceed. Alien ships will buzz by occasionally, firing at you. So be wary of
them while lining up your shot. *For the first one, stand at the edge of the
platform you're on and enter SniperMode. Center on the piece of tunnel that's
over all of the platforms and aim about 3 inches or so above it. Watch the
Display in the top right corner to see where your shell goes and adjust
accordingly if you miss (Don't worry about running out of ammo, you get more
when needed). Once the barrier is gone, 2 aliens will appear, you can take them
out from your current position or jump and glide over to the 1st platform and
get up close and dirty. *Once you're on the first platform, go to the very edge
and enter Sniper Mode, aim about 3 inches or so above the top of the opening in
the next platform's barrier. Once the barrier is gone, you can take out the
aliens from you current place again,then use the fan to get a lift and float
over to the 2nd platform. Again, go to the very edge of this one and enter
Sniper Mode, aim roughly 2 inches above the next platform's barrier opening and
fire. No aliens come on the is one though. Use the fan to get the height needed
to make it over to the 3rd platform. *From this platform, jump and float over to
the structure on your left and run around to the door and enter the steep
tunnel. There are a few Laser Guns in here. The 1st is near the center of the
tunnel right at the beginning. the 2nd is just after the slight right curve, and
the 3rd is on the right as the tunnel starts to descend. Exit the door and jump
over to the platform with the fan that's a bit to the left. Float up the long
tunnel and prepare for a Boss Fight. From Roman: *Ride the fan up and float over
onto the tube/tunnel that you just had to go through, and you'll find a Black
Hole Grenade. (I haven't been able to utilize it quite yet, but there is one
there.) Now ribbon chute back to the fan platform and ride the fan up to the
boss.
==
Level 1,Checkpoint D== Boss This boss may seem overwhelming at first, but it's
really very easy once you know the trick. Also, to make the fight a bit easier
stay at the back of the area to keep the aliens from bugging you. To defeat this
Boss, you have to snipe the first 4 lockballs near the center of the Boss, then
another lockball in the center, and then you have to hit the actual pilot of the
ship 3 or 4 times to get him out of the ship. Finally, you have to fight the
pilot up close style. *Once the little cutscene ends, enter Sniper Mode and wait
for the 4 lockballs to appear, center on one while they're still inactive, then
fire on one as soon as they activate. Now, stay in Sniper Mode even as
everything around you blows up, you just have to strafe left and right while you
center on the remaining lockballs. You have to hit the first 4, then the boss
will stop firing for a few seconds as it's next layer opens up. There's only one
lockball this time, but the boss starts shooting before it activates, again just
strafe left and right as you aim up your shot on the ball. After you've hit this
lockball, the pilot is open to exposure. Using the same method, shoot the boss 3
or 4 times to shut down the machine and eject the boss. *Now you have to
confront the boss up close, like a regular enemy. The items that will make this
much easier are the Super Chaingun(that's why you saved it) and the Dummy Decoy.
Use the Super Chaingun, and once the Boss lands near you, throw out the Decoy
and he'll go after it. Then just unload on him with the Super Chaingun till he's
dead. If the Decoy runs out you should still be ahead enough on energy to take a
couple hits and still kill the boss.
-----------------------------------------
LEVEL 2-Alien Orbiter,Earth Orbit 10:10am
-----------------------------------------
MAX The first thing you'll have to do is pilot your torpedo through some
asteroids to make it to the enemy ship. You can use the Analog Stick, D-Pad, or
Y and A buttons to move up and down. I find the buttons are the most repsonsive.
==
Level 2,Checkpoint A== *Listen to the Doctor *Shoot out the left wall to go to a
room with a Shotgun and 4 aliens inside. The right wall leads to a room with an
Uzi, Magnum, and an enemy Bif. Shooting at the window washers causes them to
fall, heheh. From doninss: you didn't mention the car batt. in one of the hidden
rooms.(one with the bifs i think) *To advance, shoot out the front wall(with
your ship crashed into it) and then shoot the lock off of the next door to open
it. Watch out for the little aliens that come at you quickly in the tunnel. *In
the next toom, grab the guns you need first, then blast out one of the glass
sides and destroy the thing on the ceiling inside the room where the aliens are
walking to, then repeat with the next side. After that, exit through the newly
opened area, shoot the lock off the door and run through the tunnel to
Checkpoint B.
==
Level 2,Checkpoint B== *In this part, just run and shoot the walls that block
your way and avoid fighting the individual enemies, they just keep coming so
it's not worth it. Shoot the lock off the door and enter the tunnel, watch out
for the 4 Laser Guns along the tunnel. *In the big room you want to take out the
3 Alien Spawners. There's one directly across from the entrance, and two more
way to the right side of the room. The Spawners are in little "bunkers" so look
for them. Once they're gone, pick up the guns you need then go through the
tunnel and shoot the lock on the other end of the tunnel and proceed. ==Level
2,Checkpoint C== *Grab the Jetpack and walk near the Gas Pump to fill it to 100.
If you need a gun or health, go to the doors on the left and right with the ?'s
behind them. There's a Magnum and AA Battery. You probably should practice
hovering at this Gas Pump since you'll need to know how later. To hover, just
tap L while in the air to stay near the Gas Pump. *Fly up to the Orange part of
the ceiling and when it opens, land on the outer blue edge of the next level and
take out 4 Laser Guns in this part to open the next level up. There's 3 levels
like this, with 4 Laser Guns each, where you have to hit all 4 of the Laser Guns
to advance. After you've gone through the 3 levels, I recommend dropping down
and refilling on fuel before advancing to the next part. *After the initial 3
levels of Laser Guns, you have to fly up to another large room like the first
one but without any floor in the middle. You should fly all the way up to the
platform in the center and take out the two Bifs first, then turn your attention
to the Alien Spawners and aliens below, and take them out one at a timeto make
it easier. *Once all the enemies in the room are gone, drop down to the platform
with the Gas Pump and refill. If you need guns, go to the other platforms.
Then,fly up through the orange section and get ready for the next set of 3
levels of 4 Laser Guns. Go through them the same way as before. *After these 3
levels of Laser Guns, refill and fly up to one of the ledges in the top room. 2
have doors with ?'s behind them(Magnum,AA Battery) and the 3rd has the exit.
Shoot the lock off and go through the tunnel, after the second door there's 5 or
so Laser Guns waiting. *Collect the guns and AA Battery at the entrance and get
ready for another "run-n-shoot" experience. The only enemy you have to worry
about is the Bif in the center of the room, kill it but don't worry about any
others. Shoot the lock off of the door and run through the tunnel. ==
Level 2,Checkpoint D== *This next section involves some jumping and you even get
an audience in the form of some aliens in a protected ship, they gasp when you
jump, cheer when you make it and boo if you miss. There's a couple more doors
with ?'s that give you health on the bottom floor if needed. *Wait for the
lowest platform to come down and jump on it, the alien ship will kind of tell
you where the next platform is going to be. Just wait for the two platforms to
get near level, then jump across to the next, there's about 6 in all. *Once you
get to the last moving platform in this part you'll have to jump across to a
floating Gas Pump and hover there as it fills your JetPack. Jump over to it and
as soon as your Jetpack starts filling, release the Y and L buttons till you
start to fall, then hold L again for a second and repeat until you're full. Then
fly up to the orange section of the roof and get ready to blast some more Laser
Guns. The first level also has a floating Gas Pump in the center you can use.
*There's 3 levels of blasting Laser Guns, then fill up on fuel to make it to the
top room. Once there, the Checkpoint is on one of the 3 platforms and the others
have doors with ?'s that each hold a Magnum. ==
Level 2,Checkpoint E== Boss Fight The tunnel before the boss has about 6 Laser
Guns in it so take them out on your way by strafing left and right as you shoot
them. *Inside the Boss room there's weapons and health on the outer edges, and a
Gas Pump on the floor. Be sure to refill on what you need as you fight this
boss. To kill the Boss: 1.Shoot all the glowing parts 2.Shoot at the main part
of the boss, it's broken up into 5 parts 3.Shoot at the boss, now just a glowing
orb 4.Shoot at the smaller boss until it's dead To Begin you have to blast all
the glowing spots on the boss to get rid of them, they fire out tracking
fireballs. Once a glowing spot is gone, light shines from it and can hurt you.
When all the glowing spots are gone you have to shoot the main part of the boss
itself and break off the "plates" there's about 5 different sections in all.
Then blast the exposed Boss. All this time the boss will be spinning in a few
different patterns. It'll spin with beams travelling vertically, making their
way across the whole chamber. It'll spin the beams horizontally either just
above the outer ledges or directly on them. You can't really avoid the vertical
spinning beams of light, but you can stay out of the way of the horizontal ones.
If they're above you, just stay on an outer ledge and blast away, if they're
lined up with the outer ledges then use the Jetpack to float in the safe area
between the beams. After you've taken down the exposed boss, it turns into a
small star or something and shoots light everywhere, but only the solid beams
hurt you. Don't bother dodging the beams when it's at this stage, just shoot it
till it's dead.
-------------------------------------------
LEVEL 3-The Jim Dandy, Earth Orbit 10:42am
-------------------------------------------
DR. HAWKINS ==
Level 3,Checkpoint A== *Listen to the computer *Grab the 2 MR. FIZZY in the
fridge, go left behind the bar and grab the DIRTY TOWELS and the 3 THE SAUCE,
then go through the double doors and the hall till you come to a room with 3
doors. *Go to the middle door(The Lavatory) and get the two other DIRTY TOWELS
and combine them with the 3 THE SAUCE to get 3 MOLOTOV. Then go to the stall and
take a pitstop, heh. After the "incident" collect the PIPES where the water is
leaking, and the HAND DRYER. Wash your hands, then leave. *Go to the door on the
right when you come out(The Bridge). Get the DUCT TAPE and leave. *Combine the
PIPES and HAND DRYER to make the LEAF BLOWER and use it. Then go to the door
across the way(The Lounge). *In The Lounge, use the LEAF BLOWER, by pressing the
R Trigger, to blow the aliens to the back of the green hallway and near the
Venus Fly Trap. Keep using the blower till they're all eaten. *After all the
aliens are gone, head towards the door and the plant will thank you by upgrading
your toaster. You can now use the ATOMIC TOASTER and LOAF to shoot enemies. ==
Level 3,Checkpoint B== *Walk out on the beam in front of you, jump over to the
left beam. Look down to the left and fall to the pipe, then turn and face the
big central pipe and look down to the left, you'll see a leak in the big pipe.
*Fall down to the girder next to the leak and use the DUCT TAPE to patch it up.
Jump down to the floor and grab the CORD that's plugged into the pipe. Combine
the PIPES and CORD to make the LADDER, then use the Ladder while standing on the
glowing square that's near the patched up leak. *From the pipe you're on, drop
back down to the glowing square that's on the girder(just above the 1st square)
and use the LADDER on it. Then walk to the opening at the edge of the room and
go through it to the next room *In this next area, walk onto the short girder
and jump to the one with the glowing square and use the LADDER. From the large
pipe, jump to the nearby girder then drop down to the lower one and head left.
Use the short girders you come upon to jump up to the the next opening and go
through it From IBF: *shortcut, instead of using the ladder out in the large
circular area after the duct tape room, step down(towards the center) turn left,
aim for the beam below, run off and you'll land on the beam. go to the end, make
the jumps up to the door. drop down to the checkpoint. (bypasses the room with 3
poopsies and the tough jumps) *This room has some aliens in it, so put the
ATOMIC TOASTER in your left hand and the LOAF in your right so you'll have
something to hit them with. Face the opening into the room and strafe left till
you see the first alien, he's a bit to the left in the room. Hit him with the
Atomic Toast shots and strafe right away form the opening to avoid his shots
when needed. The 2nd Alien is a little higher and on the opposite side of the
room, use the same method to destroy it. The 3rd, and last, alien is just to the
right of the opening and up high. *From the first girder, jump to the short
girder on the right, then to the one ones on the left to the next set of 4 long
girders, jump to the outer part of the room and walk around to the opening in
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