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Submitted by System on 09/03/2006, 09:50. Print file.
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MAX PAYNE WALKTHROUGH

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A very short word from the author...

Welcome. The Max Payne character thrives on speed and
surprise. In fact, the game's success is built around his
unique ability to dive in where angels fear to tread. But
sometimes it pays to look before you leap and this is the
purpose of my walkthrough -- a modestly cautious method for
those who want a pause or two between adrenaline rushes.

Much has been written about the Max Payne story line, so
I'm gonna jump straight to the walkthrough. Hope you enjoy
reading it as much as I enjoyed writing it.

Jedi Writer (aka Ed Hassler)
Jedi_Writer@macmail.com
Copyright (c) 2002
All rights reserved.


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P A R T I
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PART I: The American Dream

Prologue

"They were all dead. The final gunshot was an exclamation
mark to everything that led to this point. I released my
finger from the trigger -- and then it was all over."

Max stands in the front entry of his home in Jersey --
something is terribly wrong. Examine the graffiti on the
wall of the entryway. Answer the phone in the hall, then
turn around and open the cabinet with the louvered doors
and pick up the shotgun. Go through the living room and
head up the stairs, turn left, and run to the door straight
ahead. Shoot the thug in the nursery then another behind
him and look at the lifeless child. Collect the dual
Berettas from the dead thug as you head through the open
door into Max's reading room, then pick up the baseball bat
in the corner by the window. Dive into the bedroom through
the closed door and kill the remaining assassin. Max
grieves his slain wife.


Chapter One: Roscoe Street Station

Max stands on a vacant subway platform looking for Alex.
Head through the door to the left marked PERSONNEL ONLY.
Search the lockers and cabinets for Beretta ammo and
painkillers. Return to the subway platform and ambush the
two goons ahead. Grab their Desert Eagles and go up the
stairs through the now-open gates.

Dive through the doorway at the top and cap the two thugs
to the right. At the end of the passageway, dive to the
left and kill a third behind the locked turnstile. Go down
the stairs, turn left and as you approach the subway
platform, a goon is coughing. He's around to the left in
the passageway marked Transfer 2 -- eliminate him and get
his pump shotgun. Examine the security panel to the right
of the doors ahead marked Subway Control Room.

As you approach the bottom of the stairs through the gate
marked MAINTENANCE WORK to your left, three goons chat and
detect your presence. If you run down, you'll have to deal
with all of them at once. If you wait, one comes up to
investigate and the others disappear through the open door
to the right marked PERSONNEL ONLY. Decide on a strategy
and go for it. Once they're down, search the lockers and
cabinets in the Personnel room for supplies. The passageway
at the end of the room and to the left (steam wafting
through the wall grates) leads to a locked gate and two
thugs chat on the abandoned train tracks beyond -- you'll
have to shoot between the bars of the gate. They're
standing near oxyacetylene welding tanks that explode when
the valves are shot. Take them out now or later.

Return to the subway platform and head toward the other
end. Go through another door on the left marked PERSONNEL
ONLY and cap the goon wielding the shotgun, but do NOT harm
the guy cowering to the right -- he's a transit cop. Hear
him out, then search the room (ignore his impatience) for
more supplies before leading the way back upstairs.

The transit cop unlocks the doors to the Subway Control
Room and is gunned down by a thug. Activate the security
panel, proceed through the lobby, and be prepared to battle
four goons in the Control Room. Smoke the first as the
sliding doors open, then dive straight ahead for cover
behind the long curved console. Stay crouched and pick off
the others one-by-one. Enter the next room through the open
door on the right and check out the surveillance monitor
where another dead transit cop was sitting. Press the
yellow button marked LINE 2 on the tall control panel, then
take a look at the monitor again. Before you leave, grab
the painkillers from the first aid cabinet.

Head back down the stairs and take the supplies from the
small room opposite the train before you board. Activate
the small "steering" wheel and crash the train through the
barrier at the other end of the station, then exit through
the front door between the two control consoles. Jump over
the debris on the track and take out the goons by the
familiar locked gate ahead. There's a total of four...
unless you've already waxed one or two earlier from behind
the locked gate. Step over a fifth corpse in the dark
passageway and head though the door into the next
chapter...


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PART I: The American Dream

Chapter Two: Live From The Crime Scene

Max is in an old abandoned section of the NYC subway
system. Kill the thugs just beyond the second turn in the
passageway. Don't forget to smash the small crate (with the
lead pipe if you're low on ammo) and get the shotgun
shells. Open the rusty steel door and cap the goon on the
left, then walk down the stairs ahead and peek around the
corner at another. When he sees you he dashes down to the
bottom of the stairs, so follow and make him wish he'd
stayed home.

Slog through the flooded train tunnel and listen to the
three nervous goons chatting ahead on the platform to the
right. Sneak up on them and dive back and forth until
they're down. Take their weapons and the shotgun shells in
the small crate to the right of the stairs, then head up
the stairs as a distant explosion shakes the ground. The
tiled waiting room at the top of the stairs is infested
with rats: no need to kill them (this isn't Tomb Raider)
and besides we're after bigger prey.

As you climb the next set of stairs, four more thugs argue
about a detonator. Head on up and crouch behind the stacked
crates directly ahead for cover -- one-by-one they'll run
around into your line of fire. (There's Desert Eagle ammo
in the small crate to the right. By now, you're familiar
with supply acquisition, so not another word about it
unless it's in a not so obvious place.) Examine the rusty
steel door and head down the stairs to another rat-infested
waiting area.

A hole blasted in the far wall leads to Roscoe Bank's Vault
B and as you approach, four thugs discuss the robbery.
Enter the vault and eliminate them through the door in the
vault foyer by diving back and forth in front of the round
vault door. Dive through the opening and finish off the
last one. Press the access panel by the door to the right
and take out four more goons in the same manner. Enter the
vault control room, answer the phone on the counter of the
central console, shoot the alarm horn on the ceiling, press
the red button on the vault control monitor, and examine
the Aesir documents in Vault C. Press the red button again
and grab the detonator in Vault A, then let yourself out
the way you came in.

Head back through the gaping hole, across the rat-infested
floor, and run up and dive toward three thugs at the top of
the stairs. If you're quick, one of them doesn't get to lob
a grenade. Activate the detonator on the rusty steel door
and run for cover behind the crates as the explosion rips a
hole in the wall leading back to the active subway. In the
cut scene Max chats from behind a locked gate with Alex,
whose words and life are cut short by an assassin's bullet.
Don't grieve the loss of your friend too long: three of
Jack Lupino's henchmen run down the stairs behind and to
the right. It's amazing what a shotgun can do at close
range. There's a first aid cabinet in the ticket booth if
you need painkillers.

Head up the short flight of stairs then up another and feed
hot lead to a foursome of goons in another ticketing area.
Pull the lever marked EXIT GATE CONTROL in the ticket booth
and stroll up the stairs through the now-open gate and on
out into the dark cold of the night and the next chapter...


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Part I: The American Dream

Chapter Three: Playing It Bogart

Max strolls into Lupino's seedy hotel and stands face to
face with the equally seedy Finito brothers -- get ready
for a fight. A few moments after they're face down, three
of their buddies announce themselves at the double doors.
Position yourself in the near corner next to the sofa and
smoke them as they enter one-at-a-time. Read the letter on
the desk, check the drawers and the safe, then head on out
into the hallway and down the stairs. Search the sleazy
apartment -- no one's home. Listen to the radio and check
out the vibrating bed. Nope, nothing under this one.

Shatter the picture (some picture!) window by simply
walking though it, step out onto the snowy terrace, turn
left, and listen to three agitated thugs as you approach
the second door. They'll be out in a moment. Crouch down
and casually blast them one-by-one with the pump shotgun.
Or, barge through the door and shoot the valve of one of
the propane tanks. Either way, these guys are losers.
(Note: For those of you who went into the game in developer
mode and typed "god" in the console, there really isn't
anything down there should you decide to leap off the sixth
floor terrace to the street below. Also, there's no way to
get back up. See the car at the end of the block? It's a
phantom. That's because you're dead.)

There's a small storage room at the end of the service
hallway. Take the door to the right, go down the stairs,
through the next door into the hotel hallway, and pay a
visit to the occupant in room 301. Continue past the leaky
ceiling, hang a left, and sneak up on the oaf watching the
soap opera. When his world has turned, two more barge
through the door at the end of the hallway -- end the days
of their lives. Room 302 is empty except for painkillers.
There's a junkie in the bathroom near the end of the
hallway -- you decide.

Open the double exit doors and cap the goon fumbling with
his shotgun. Ditto for another who appears. Rooms 305 and
306 are both empty but the vending machines work. Shoot the
lock on the next exit door, cross the empty room, and wait
for the four gabby morons as they stroll down the hallway
past the open door. Take their Berettas then go into the
open room on the right and watch the TV news. Examine the
corpse on the vibrating bed in the next room.

Continue down the hallway, turn right, and put the armed
junkie out of his misery in the open room to the left.
Nudge the door open the on the far side of the room, then
take a few steps to the left, and crouch so you can see
through the doorway of the small octagonal hall beyond.
Wait for the goon to walk past and when you fire, three
more come a-runnin'. It's truly amazing what that shotgun
can do at close range. Grab the Molotov cocktail and go
through the eight-sided hall and into the hallway on the
left.
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