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Home » PC » Lord of the Rings - Fellowship of the Ring » Lord of the Rings - Fellowship of the Ring solution
Submitted by System on 09/03/2006, 09:50. Print file.
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T H E L E G E N D
O F T H E

N I E B E L U N G E N

version 1.2

Walkthrough written by Bostjan Cigan.
Copyright (c) 1998-2003 Bostjan Cigan.
All rights reserved.


CONTNENTS
=========

I. COPYRIGHT NOTICE
II. WALKTROUGH INFO
1. History
2. Font Check
3. Author info
4. Contact info
III. WALKTROUGH
Section 1: Story, game info
Section 2: Family tree
Section 3: Game walktrough
|
3.1 Alberich walktrough
3.2 Loge walktrough
3.3 Siegmund walktrough
3.4 Brunhilde walktrough
3.5 End
- Addon -
Ring Tips
- FAQ Section -
IV. FINAL THOUGHTS
V. CREDITS SECTION
V. OTHER WALKTROUGHS


I. C O P Y R I G H T N O T I C E
==================================

DOCUMENT LICENSE AGREEMENT
--------------------------

If you want to use this document, you must agree to the terms of this
license agreement.

a) You are allowed to look, copy (single-user copy only) this walktrough
on your computer
b) None of this walktrough may be copied, reproduced, changed, SOLD or
maintained in any way without the explicit permission of the author.
c) If you want to publish this walktrough to your website, please
e-mail the author and ask for permission first otherwise you are
breaking the terms of this license agreement.
d) This walktrough may only be published on sites, that are listed
further down in this section; if your site is not listed but you
have asked for permission and have it, don't worry. The FAQ
probably isn't updated yet.
e) If you publish this walktrough on an other site, list the name
of the author and updated the walktrough when a new version
comes otherwise I will terminate the prohibition for publishing
this walktrough.
F) IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE AGREEMENT YOU
ARE NOT ALLOWED TO COPY THIS DOCUMENT ON YOUR COMPUTER OR USE
IT IN ANY WAY.


SITES WITH PERMISSION TO PUBLISH WALKTROUGH
-------------------------------------------

Gamefaqs (www.gamefaqs.com)
Xcheater (www.xcheater.com)
NeoSeeker (www.neoseeker.com)
The Gamer (www.thegamer.com)
Gaming Planet (www.gamingplanet.com)
IGN (www.ign.com)

II. W A L K T H R O U G H I N F O
===================================

HISTORY
-------

*version 0.9* - BETA

- mostly only hints and tips

*version 1.0* - STABLE

- whole walkthrough section
- different license

*version 1.1*

- family tree added
- some grammar mistakes fixed

*version 1.2*

- mostly grammar mistakes
- different license agreement

FONT CHECK
----------

To read this document you must have a compatible font. The advisable
font is COURIER NEW. Check these numbers and dots bellow and if
they align your computer is compatible.

123456789
.........

AUTHOR INFO
-----------

The author of this walkthrough is Bostjan Cigan.

CONTACT INFO
------------

Let me give a few rules if you are sending questions by e-mail.

1. SEND ONLY QUESTIONS THAT ARE NOT ANSWERED IN THIS GUIDE
2. DON'T SEND ME ANY COMMERCIAL STUFF AS I AM NOT INTERESTED

e-mail: ringwalkc@yahoo.com



III. W A L K T H R O U G H
==========================

SECTION I: STORY, GAME INFO
===========================

FROM OPERA TO GAME
------------------

In the beginning was the legend of Eddas, the founding mythology of the
Germanic people - an extraordinary 'chanson de geste' relating the
birth of the cosmos and laying bare the complexity of the human soul.

And then there is Richard Wagner, a towering figure of the 19th century.
Wagner immersed himself in the Eddas. He transformed them, made them
his own and presented them, to an age imbued with an ardent, excessive
spirit, in the form of an immense operatic work; the four days of the
Cycle of the Ring, the legend of the Niebelungen, with which his name
Would forever be associated.

For the very first time, a musician wrote the 'scenario' and libretto,
designed costumes and scenery, and even dreamed up a theatre capable
of staging his work. In short, Wagner impased his own, intensely
personal vision of the world on the long saga of The Ring.

FROM GERMANIC FORESTS TO THE REALM OF SCIENCE FICTION? A SUBJECTIVE
CHOICE?
-------------------------------------------------------------------

The Cycle of the Ring is formed by a long series of journeys back and
forth between past and present in search of 'formed worlds' - the
world preceding that of men for the Germans, the world of the
Ancients and oral tradition for the author of Eddas, the world
of ancestors for Wagner.

Faced with the world developed by Philippe Druillet - a flamboyant
universe turned squarely towards the future - we have endeavoured
to make use of the constant temporal bottomless pits.

Druillet's universe is that of 'the after-world': in our addaptation,
his search becomes a quest for all these vanished worlds. The earth
has been left in ruins, and so too has our 20th century obsession
for storing, keeping, filing away and preserving. But if the earth
is no more than a distant memory, what shape does this memory take?
An impalpable deposit, a tiny yet infinite treasure: the memory of
a man, the brain of a 'metascient' - ISH.

MUCH MORE THAN A CHARACTER: ISH
-------------------------------

One character will act as our guide through the Wagnerian labyrinth -
our link, our motivation and our reward. ISH, the Metascient, the
human survivor, who has been entrusted by a Goddess to search in the
treshold of his memory for the threads of the legendary opera.

You are going to embody this Metascient from space and take control
over four different key characters who will allow you to revive the
great saga.

But beware: the cursed Ring will not unfold easily its secrets to
you.

THE GREAT BOOK OF I S H, EXCERPT
--------------------------------

Future generations will luckily never experience the anxiety and
emptiness that haunted us from birth. We were Earth's orphans. Poor
indeed was humanity deprived on its planet, of its archives. Crushed
under the tyranny of the FOUR, the universe itself, was a little
consolation.

Today, one wonders how we could sacrifice our lives to this daunting
task of reconstitution rather than trying to improve our sorry living
conditions. Learn that nothing is worse for a man than being born
without memories. And so we worked as desperate slaves for our own
utopia, seeking the faintest traces of our culture, therebye our very
identity.

Thanks to 'Mnemogenetics', a science for which the origins and
creators we still ignore, we embarked in our own memories as pilgrims
looking there for the heritage of humanity.

I don't know how we had the intuition that we would find ourselves again
in rediscovering our legends. No doubt ERDA had patiently prepared the
way. The Four let us pursue our efforts in exchange for the theatre
performances; for them it seemed like an innocent way of keeping their
populations entertained.

I understood only much later why I had been chosen to put back together
the RING cycle. The FOUR saw it as an apology of power, vindication for
the force that would convince me to take a part in their game. I now
recognise the subtle influence of ERDA in this error. As I played both
parts of hero and villain, I was but an empty page upon which one would
print humanity's faults and virtues. ERDA wanted me to understand Evil
in order to fight it and to choose Good for myself so that I might know
how to defend it.

May the generations to come remember that the greatest threat lies
primarily in forget.

Any horror, any catalysm can repeat itself.

Each and every one of us is a Keeper of the human temple.



SECTION II: FAMILY TREE
=======================

In the game Ring you will play different characters but they are
all connected. Here is the family tree to show you.
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