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Holiday Lemmings 1993
=====================
Contents
--------
This File contains my Solutions and Scores for each Level of the IBM version of
Holiday Lemmings 1993; These Solutions are not unique and there may be others.
This File also contains the Codes for each Level.
In the summary of Skills available for each Level, the following abbreviations
are used :
Cl = Climber, Fl = Floater, Bo = Bomber, Bl = Blocker,
Bu = Builder, Ba = Basher, Mi = Miner, Di = Digger.
This File is designed to be printed on a Printer with 80 lines of 80 columns
per page.
Holiday Lemmings 1993 is Copyright (c) 1991-93 Psygnosis Ltd.
Les Litwin, [100144,3252], January 1994.
Flurry Levels
-------------
Level 1 : Climbing to the Top!
10 Lemmings, Save 100%, Rate 50, Time Limit 6'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 5'30"
Increase the Rate to Maximum and convert all the Lemmings to Climbers.
Level 2 : Floating Lemming Flurry Code = IJJLDLCCAD
20 Lemmings, Save 75%, Rate 25, Time Limit 8'00"
25 Cl 25 Fl 25 Bo 25 Bl 25 Bu 25 Ba 25 Mi 25 Di
Saved 100%, Time Remaining 7'35"
Increase the Rate to Maximum and convert all the Lemmings to Floaters.
Level 3 : Holiday Mining Code = NJLDLCADAQ
80 Lemmings, Save 62%, Rate 40, Time Limit 7'00"
30 Cl 30 Fl 30 Bo 30 Bl 30 Bu 30 Ba 30 Mi 30 Di
Saved 100%, Time Remaining 5'52"
Convert the 1st Lemming to a Basher to bash through the snowman. Convert
the 1st Lemming to reach the snow wall into a Basher also. Finally,
increase the Rate to Maximum.
Level 4 : Lemming Tracks in the Snow! Code = JLDLCINEAJ
50 Lemmings, Save 90%, Rate 25, Time Limit 6'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 4'42"
Convert the 1st Lemming to a Basher to bash through the snowball. Convert
the 1st Lemming to reach the rock wall into a Miner (this may need more
than 1 attempt). Finally, increase the Rate to Maximum.
Level 5 : Holiday South of the Equator Code = LDLCAJNFAS
75 Lemmings, Save 33%, Rate 40, Time Limit 5'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 98%, Time Remaining 4'20"
Convert the 1st Lemming to a Miner when it is just to the right of the
Hatch. Convert the 1st Lemming (going left) to a Blocker when it is just to
the left of the Hatch. Increase the Rate to Maximum, and when all the
Lemmings are safely descending the completed mine-shaft, convert the
Blocker to a Bomber.
Page 1 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 6 : Lemming Snowfall Code = DLCIKLLGAK
80 Lemmings, Save 50%, Rate 20, Time Limit 9'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
Saved 100%, Time Remaining 6'17"
Convert the 1st Lemming to a Basher to bash through the pole; Then when the
1st Lemming reaches the top of the mound just past the pole, convert it to
a Builder (5 or 6 times, to build a ramp up towards the broken pole).
Convert the 1st Lemming to reach the broken pole to a Basher. Finally,
increase the Rate to Maximum.
Level 7 : Lemming Snowjourn Code = LCANNLDHAI
50 Lemmings, Save 50%, Rate 40, Time Limit 5'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 2'41"
Convert the 1st Lemming to a Basher at the bottom of the 1st ice crevasse,
repeat this 2 or 3 times until the Lemming reaches the mountain at the
right (be careful not to bash to the left). Convert the 1st Lemming to
reach the icicles on the right-hand side of the mountain to a Basher also,
repeating this as necessary until it reaches the Exit.
Level 8 : Vacation in Gemland Code = CINNLDLIAR
50 Lemmings, Save 100%, Rate 1, Time Limit 3'00"
1 Cl 0 Fl 0 Bo 0 Bl 8 Bu 3 Ba 0 Mi 2 Di
Saved 100%, Time Remaining 0'26"
Number the crystal formations from left to right, starting with the one
underneath the Hatch.
Convert the 1st Lemming to a Climber immediately. When the Climber reaches
the vertical crystals of the 2nd formation, convert it to a Basher. When
the Climber reaches the top of the single sloping crystal (3rd formation),
convert it to a Builder (4 times, to build a ramp over the 4th formation to
finish above the left-hand side of the 5th crystal formation). When the
Climber reaches the right-hand vertical crystal (of the 5th formation),
convert it to a Basher; Then when it reaches the left-hand edge of the 1st
sloping crystal, convert it to a Builder (the ramp should just reach the
left-hand side of the metal blocks of the Exit level, so that the Builder
does not turn around). Convert any "trapped" Lemming to a Builder to build
a ramp to the right allowing the Lemmings to "escape" (this may require
more than 1 attempt). Finally, increase the Rate to Maximum.
Level 9 : A Block from Home Code = CAJJMDLJAD
80 Lemmings, Save 93%, Rate 20, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
Saved 98%, Time Remaining 2'39"
Convert the 1st Lemming to a Basher to bash through the pile of snowballs;
Meanwhile, convert the 1st Lemming to reach the last snowball on the left
to a Blocker. Convert the 1st Lemming to reach the area between the metal
blocks (the area to the right of the metal block below the bouncing
snowman) to a Digger while it is still walking to the right; When the
Digger is below the bottom of the right-hand metal block, convert it to a
Basher (it should then bash a tunnel to the right). Increase the Rate to
Maximum and when the last Lemming has emerged, convert the Blocker to a
Bomber.
Page 2 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 10 : 32 Lemmings Below Zero Code = IKHMDLCKAL
32 Lemmings, Save 78%, Rate 32, Time Limit 7'00"
32 Cl 32 Fl 32 Bo 32 Bl 32 Bu 32 Ba 32 Mi 32 Di
Saved 93%, Time Remaining 3'43"
Convert the 1st Lemming to a Blocker when it reaches the top of the peak to
the right of the Hatch. Convert the 2nd Lemming that goes left to a Blocker
when it is at the left-hand side of the Hatch (at the top of the peak).
When the "free" Lemming is above the point where the 2 sloping ice levels
meet, convert it to a Miner. When the Lemming reaches the top of the last
mound (to the right of the "island"), convert it to a Builder (3 times, to
build a ramp up to the "island"); Then when it reaches the depression just
to the right of the centre of the "island", convert it to a Builder again
(4 times, to build a ramp up to the top of the metal blocks); While
building the last part of the ramp, convert the left-hand Blocker to a
Bomber. When the Builder reaches the flattish area on the left-hand slope
below the Exit, convert it to a Builder again (twice, to build a ramp up to
the Exit). Convert the remaining Blocker to a Bomber.
Level 11 : At Home in a Cave Code = NJOLHCELAD
80 Lemmings, Save 97%, Rate 10, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 0 Bl 10 Bu 5 Ba 5 Mi 5 Di
Saved 100%, Time Remaining 2'27"
Convert the 1st Lemming to a Digger when it reaches the right-hand side of
the Hatch, then when the hole's depth is about the same as the height of 2
Lemmings, convert the Digger to a Miner (you have to wait until the hole is
deep enough to "trap" the Lemmings). Convert the 1st Lemming to reach the
right-hand slope to a Basher, (1 Lemming might get past and start to ascend
the slope, if this happens, convert the Lemming to a Miner when it is about
halfway up the slope). When the Basher breaks through, increase the Rate to
Maximum.
Level 12 : Presents of Mind Code = JMDLCINMAS
80 Lemmings, Save 96%, Rate 50, Time Limit 4'00"
0 Cl 0 Fl 0 Bo 0 Bl 5 Bu 10 Ba 0 Mi 0 Di
Saved 100%, Time Remaining 2'46"
This Level requires frequent use of the Pause key to deal with the 2
different sets of Lemmings.
When the 1st Lemming from the right-hand Hatch reaches the snow cliff,
convert it to a Basher. Meanwhile, when the 1st Lemming from the left-hand
Hatch reaches the snowball, convert it to a Basher and convert the Lemming
following it to a Builder (to slow it down). When the 1st Lemming from the
left-hand Hatch is three-quarters of the way across the last block before
reaching the gap, convert it to a Builder. Meanwhile, when the 1st Lemming
from the right-hand Hatch, walking from right to left, reaches the top of
the mound to the right of the angled gap, convert it to a Builder (to
"bridge" the gap). Convert the 1st Lemming from the right-hand Hatch to
reach the 1st snowball to a Basher; Repeating this for the 2nd snowball.
Finally, increase the Rate to Maximum.
Level 13 : Yo-yo Lem-lem Code = MDLCAJNNAL
80 Lemmings, Save 100%, Rate 1, Time Limit 4'00"
10 Cl 0 Fl 0 Bo 0 Bl 2 Bu 0 Ba 1 Mi 0 Di
Saved 100%, Time Remaining 2'21"
Convert the 1st Lemming to get halfway across the flat area at the top of
the "stairs" (to the left of the ice bridge) to a Builder (to build a ramp
up to the ice bridge); Convert the 3 Lemmings following it to Climbers.
When the 1st Climber reaches the left-hand edge of the gap in the metal
blocks, convert it to a Builder. Increase the Rate to Maximum. Convert any
Lemmings that get trapped between the metal blocks to Climbers (when going
left to right).
Page 3 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 14 : Marshmallow Land Code = DLCIJNMOAE
80 Lemmings, Save 93%, Rate 10, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
=====================
Contents
--------
This File contains my Solutions and Scores for each Level of the IBM version of
Holiday Lemmings 1993; These Solutions are not unique and there may be others.
This File also contains the Codes for each Level.
In the summary of Skills available for each Level, the following abbreviations
are used :
Cl = Climber, Fl = Floater, Bo = Bomber, Bl = Blocker,
Bu = Builder, Ba = Basher, Mi = Miner, Di = Digger.
This File is designed to be printed on a Printer with 80 lines of 80 columns
per page.
Holiday Lemmings 1993 is Copyright (c) 1991-93 Psygnosis Ltd.
Les Litwin, [100144,3252], January 1994.
Flurry Levels
-------------
Level 1 : Climbing to the Top!
10 Lemmings, Save 100%, Rate 50, Time Limit 6'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 5'30"
Increase the Rate to Maximum and convert all the Lemmings to Climbers.
Level 2 : Floating Lemming Flurry Code = IJJLDLCCAD
20 Lemmings, Save 75%, Rate 25, Time Limit 8'00"
25 Cl 25 Fl 25 Bo 25 Bl 25 Bu 25 Ba 25 Mi 25 Di
Saved 100%, Time Remaining 7'35"
Increase the Rate to Maximum and convert all the Lemmings to Floaters.
Level 3 : Holiday Mining Code = NJLDLCADAQ
80 Lemmings, Save 62%, Rate 40, Time Limit 7'00"
30 Cl 30 Fl 30 Bo 30 Bl 30 Bu 30 Ba 30 Mi 30 Di
Saved 100%, Time Remaining 5'52"
Convert the 1st Lemming to a Basher to bash through the snowman. Convert
the 1st Lemming to reach the snow wall into a Basher also. Finally,
increase the Rate to Maximum.
Level 4 : Lemming Tracks in the Snow! Code = JLDLCINEAJ
50 Lemmings, Save 90%, Rate 25, Time Limit 6'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 4'42"
Convert the 1st Lemming to a Basher to bash through the snowball. Convert
the 1st Lemming to reach the rock wall into a Miner (this may need more
than 1 attempt). Finally, increase the Rate to Maximum.
Level 5 : Holiday South of the Equator Code = LDLCAJNFAS
75 Lemmings, Save 33%, Rate 40, Time Limit 5'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 98%, Time Remaining 4'20"
Convert the 1st Lemming to a Miner when it is just to the right of the
Hatch. Convert the 1st Lemming (going left) to a Blocker when it is just to
the left of the Hatch. Increase the Rate to Maximum, and when all the
Lemmings are safely descending the completed mine-shaft, convert the
Blocker to a Bomber.
Page 1 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 6 : Lemming Snowfall Code = DLCIKLLGAK
80 Lemmings, Save 50%, Rate 20, Time Limit 9'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
Saved 100%, Time Remaining 6'17"
Convert the 1st Lemming to a Basher to bash through the pole; Then when the
1st Lemming reaches the top of the mound just past the pole, convert it to
a Builder (5 or 6 times, to build a ramp up towards the broken pole).
Convert the 1st Lemming to reach the broken pole to a Basher. Finally,
increase the Rate to Maximum.
Level 7 : Lemming Snowjourn Code = LCANNLDHAI
50 Lemmings, Save 50%, Rate 40, Time Limit 5'00"
20 Cl 20 Fl 20 Bo 20 Bl 20 Bu 20 Ba 20 Mi 20 Di
Saved 100%, Time Remaining 2'41"
Convert the 1st Lemming to a Basher at the bottom of the 1st ice crevasse,
repeat this 2 or 3 times until the Lemming reaches the mountain at the
right (be careful not to bash to the left). Convert the 1st Lemming to
reach the icicles on the right-hand side of the mountain to a Basher also,
repeating this as necessary until it reaches the Exit.
Level 8 : Vacation in Gemland Code = CINNLDLIAR
50 Lemmings, Save 100%, Rate 1, Time Limit 3'00"
1 Cl 0 Fl 0 Bo 0 Bl 8 Bu 3 Ba 0 Mi 2 Di
Saved 100%, Time Remaining 0'26"
Number the crystal formations from left to right, starting with the one
underneath the Hatch.
Convert the 1st Lemming to a Climber immediately. When the Climber reaches
the vertical crystals of the 2nd formation, convert it to a Basher. When
the Climber reaches the top of the single sloping crystal (3rd formation),
convert it to a Builder (4 times, to build a ramp over the 4th formation to
finish above the left-hand side of the 5th crystal formation). When the
Climber reaches the right-hand vertical crystal (of the 5th formation),
convert it to a Basher; Then when it reaches the left-hand edge of the 1st
sloping crystal, convert it to a Builder (the ramp should just reach the
left-hand side of the metal blocks of the Exit level, so that the Builder
does not turn around). Convert any "trapped" Lemming to a Builder to build
a ramp to the right allowing the Lemmings to "escape" (this may require
more than 1 attempt). Finally, increase the Rate to Maximum.
Level 9 : A Block from Home Code = CAJJMDLJAD
80 Lemmings, Save 93%, Rate 20, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
Saved 98%, Time Remaining 2'39"
Convert the 1st Lemming to a Basher to bash through the pile of snowballs;
Meanwhile, convert the 1st Lemming to reach the last snowball on the left
to a Blocker. Convert the 1st Lemming to reach the area between the metal
blocks (the area to the right of the metal block below the bouncing
snowman) to a Digger while it is still walking to the right; When the
Digger is below the bottom of the right-hand metal block, convert it to a
Basher (it should then bash a tunnel to the right). Increase the Rate to
Maximum and when the last Lemming has emerged, convert the Blocker to a
Bomber.
Page 2 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 10 : 32 Lemmings Below Zero Code = IKHMDLCKAL
32 Lemmings, Save 78%, Rate 32, Time Limit 7'00"
32 Cl 32 Fl 32 Bo 32 Bl 32 Bu 32 Ba 32 Mi 32 Di
Saved 93%, Time Remaining 3'43"
Convert the 1st Lemming to a Blocker when it reaches the top of the peak to
the right of the Hatch. Convert the 2nd Lemming that goes left to a Blocker
when it is at the left-hand side of the Hatch (at the top of the peak).
When the "free" Lemming is above the point where the 2 sloping ice levels
meet, convert it to a Miner. When the Lemming reaches the top of the last
mound (to the right of the "island"), convert it to a Builder (3 times, to
build a ramp up to the "island"); Then when it reaches the depression just
to the right of the centre of the "island", convert it to a Builder again
(4 times, to build a ramp up to the top of the metal blocks); While
building the last part of the ramp, convert the left-hand Blocker to a
Bomber. When the Builder reaches the flattish area on the left-hand slope
below the Exit, convert it to a Builder again (twice, to build a ramp up to
the Exit). Convert the remaining Blocker to a Bomber.
Level 11 : At Home in a Cave Code = NJOLHCELAD
80 Lemmings, Save 97%, Rate 10, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 0 Bl 10 Bu 5 Ba 5 Mi 5 Di
Saved 100%, Time Remaining 2'27"
Convert the 1st Lemming to a Digger when it reaches the right-hand side of
the Hatch, then when the hole's depth is about the same as the height of 2
Lemmings, convert the Digger to a Miner (you have to wait until the hole is
deep enough to "trap" the Lemmings). Convert the 1st Lemming to reach the
right-hand slope to a Basher, (1 Lemming might get past and start to ascend
the slope, if this happens, convert the Lemming to a Miner when it is about
halfway up the slope). When the Basher breaks through, increase the Rate to
Maximum.
Level 12 : Presents of Mind Code = JMDLCINMAS
80 Lemmings, Save 96%, Rate 50, Time Limit 4'00"
0 Cl 0 Fl 0 Bo 0 Bl 5 Bu 10 Ba 0 Mi 0 Di
Saved 100%, Time Remaining 2'46"
This Level requires frequent use of the Pause key to deal with the 2
different sets of Lemmings.
When the 1st Lemming from the right-hand Hatch reaches the snow cliff,
convert it to a Basher. Meanwhile, when the 1st Lemming from the left-hand
Hatch reaches the snowball, convert it to a Basher and convert the Lemming
following it to a Builder (to slow it down). When the 1st Lemming from the
left-hand Hatch is three-quarters of the way across the last block before
reaching the gap, convert it to a Builder. Meanwhile, when the 1st Lemming
from the right-hand Hatch, walking from right to left, reaches the top of
the mound to the right of the angled gap, convert it to a Builder (to
"bridge" the gap). Convert the 1st Lemming from the right-hand Hatch to
reach the 1st snowball to a Basher; Repeating this for the 2nd snowball.
Finally, increase the Rate to Maximum.
Level 13 : Yo-yo Lem-lem Code = MDLCAJNNAL
80 Lemmings, Save 100%, Rate 1, Time Limit 4'00"
10 Cl 0 Fl 0 Bo 0 Bl 2 Bu 0 Ba 1 Mi 0 Di
Saved 100%, Time Remaining 2'21"
Convert the 1st Lemming to get halfway across the flat area at the top of
the "stairs" (to the left of the ice bridge) to a Builder (to build a ramp
up to the ice bridge); Convert the 3 Lemmings following it to Climbers.
When the 1st Climber reaches the left-hand edge of the gap in the metal
blocks, convert it to a Builder. Increase the Rate to Maximum. Convert any
Lemmings that get trapped between the metal blocks to Climbers (when going
left to right).
Page 3 of 10
Holiday Lemmings 1993
=====================
Flurry Levels (continued)
-------------------------
Level 14 : Marshmallow Land Code = DLCIJNMOAE
80 Lemmings, Save 93%, Rate 10, Time Limit 4'00"
10 Cl 10 Fl 10 Bo 10 Bl 10 Bu 10 Ba 10 Mi 10 Di
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