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Submitted by System on 09/03/2006, 09:50. Print file.
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Legend Of Valour

Tips By Lu Richardson

Introduction
------------

This is a brilliant effort, a cross between Castle Wolfstein and
Ultima Underworld but, to my mind, even better - because the
interface and graphics are nearly as good as Wolfstein and the story
and puzzles more entertaining even than Underworld.

Deceptively, this game appears to be very easy and even repetitive.
At first I thought I would tire of it after a couple of hours - not
so; the possibilities are immense, and the desire to know whether
you are on the right track keeps you glued to your PC. Expect lots
of late nights.

This is a product that can be played by two people, one moving the
character with the keyboard, taking notes and keeping track of
locations, the other one at the mouse, doing all the actions and
watching the inventory and the bars. The combined brainpower of
both players is a real boon, because the tasks you have to carry out
are not as simple as they seem.

Here, to help you get started and savour this brilliant game, are
some hints.


General strategy
----------------

Although this game can be played anyway you like and in any order
you like, certain things apply throughout.

Just walking about:

First, as you walk about doing this and that, remember you can catch
horrible diseases from other people, particularly at night. You
will also sustain injuries and get hungry and thirsty. So keep an
eye at all times on these bars and make sure you don't go to sleep
and wake up dead. Once you have joined a Temple, you can get cured
cheaper there than elsewhere.

Remember well where all the Inns are, you can only save your games
there. Timing can be important - run out of time in carrying out a
task and you've had it. Some people may prefer to do a "dry run",
taking their time about it, and then reloading and doing it for real.
Also, if, after completing a task, you are broke and pretty
low, don't enrol for the next one until you've got yourself in peak
condition, so that you don't waste a lot of the time alloted to it
just sorting yourself out.

Inventory:

You will find items laying around, but not very many. Take anything
that is not nailed to the floor. For instance, rocks can be used as
weapons and can also fetch a pretty price at some shops. All the
same, always keep one of your "pockets" empty for items essential to
the tasks you have to perform. It is a good idea to carry two
weapons and one eatable and one drinkable at all times. Another
vital thing you must get as soon as possible is an hourglass - one
will be on sale at the Customs House at the beginning or soon
afterwards.

Wealth:

Money makes the world go around and you are going to need it in this
game. There is only one way to make it - relieve the citizens of
the town of their goods. Since pickpocketing is well-nigh
impossible, unless you are the Master of the Thieves Guild, you have
to get tough with people. Fighting them and killing them is one way
of transferring their wealth into your pockets, but this is costly
in terms of injury. Far better instead to find a long stretch of
road, follow your victims closely and throw a stone, axe or any
other weapon at them to kill them. It might take a couple of goes,
but this way you can get rich without getting hurt. As soon as you
have collected a reasonable amount of goods, find a shop and sell
them.

Sleeping:

Renting a room in a B&B is very expensive, but if you go to sleep in
a pub you might be robbed blind. I am afraid the only thing to do
is to save at a pub, try to sleep there and, if you are robbed,
reload and try again. If you have the cash, rent a room just before
you go for the last task in one of the classes, then you get it
rent-free as soon as you achieve the highest rank.

Dangers to avoid:

At night, vampires and werewolves are out in force. Avoid them if
you can and refrain from talking to them. Guards are another
problem, so avoid them and do not approach them, or let them
approach you, face on. If you dodge them, you can get away from
them. When going underground you will find very powerful monsters.
Keep your distance and kill them throwing weapons at them, or get
behind them and kill them before they can turn around to face you.
Look before you move - green or black patches on the floor are pits
which will drop you underground, where you can find yourself
surrounded by very bad-tempered monsters.

Talking to people:

The only way you are going to get anywhere is by asking questions.
Say you are asked to fetch a grumphlinck from Peer's Point, you will
have to find out, first, what is a grumphlinck and then, where is
Peer's Point. Some people will be helpful and some not, but keep
asking and you'll get there.

Mapping:

Devise your own method of recording where everything is. Some
places you will have to visit more than once. Be aware that the map
you get on the screen does not reflect the true situation - certain
walls and blockages are not depicted. The most difficult thing
about this game is finding where you are supposed to go, and
anything that makes this easier will be a great help.

Notices:

Whenever you are near shop or a pub, pop in, even if you don't need
anything, and check the notices. They give invaluable clues. If
there is a "wanted" poster of you, take even more care than usual at
dodging the guards.

Right, here we go. To make it easier for you to consult the bits in
which you are stuck, I have divided these tips into convenient
chunks. But, of course, you might choose to do something entirely
different and, if so, you are on your own! I just didn't have the
time to try EVERYTHING.


From the gates
--------------

At the start, you will be approached by a character who advises you
to visit the Custom House. It is in the grey stone building you
will see in front of you, to the left. Before you go in, turn to
your left and go in the first door you find. Look in this room and
you will find a pair of boots on a table. Bump into it and the
boots will appear in the box to the bottom left of the screen.
Click here and the boots will automatically be transferred to one of
the three boxes to the left of the main window.

Go back to the gates and go into the Customs House. Bump into the
counter (i.e., the wall with the bottles, sacks, barrels, etc.) and
you will open a dialogue with the shopkeeper. First see if you are
carrying any goods for sale by clicking on each square and reading
the screen. Then see if there is anything for sale you might want
in the four squares to the right. Remember that an hourglass is
essential, so if there is one for sale, get it. To sell items you
are carrying, click on one of the four boxes, provided it is empty.

Then read the notices. You can get some work by clicking on the
symbol to the right, but getting money this way is a long and
tedious method and I don't recommend it. Click on the information
symbol and you will see, amongst other interesting posters, a letter
from your cousin Sven asking you to go to the Hanged Man. You can
now exit from the shop.

Head towards the NW and ask people where the pub is. You will be
directed to it. When you get there check the notices and you get
another message. Keep going to where you are sent and, after
visiting the Troll's Arms to the NW, the Casino to the SW, Jug of
Ale to the E and SW to the Seahorse Tavern, you will learn that you
must become High Priest and Master of a Guild. No need to go back
to the Customs House.

(By the way, while in the vicinity of the Troll's Arms, which is near
the Castle Wall, check out the Armoury, which is a square building
between the Castle and the Stone Circle. In one of the rooms
upstairs there is a pair of Power Gloves.)

You can join any Temple and any Guild, but I chose the Temple of
Aegir because it was central. You must join a Temple first.

Temple of Aegir
---------------

ONE

This is due S of the Stone Circle. Find the counter and bump
into it. Click on Business and join. The first task is dead
simple, all you have to do is to collect the scroll of Ran from the
Shrine of Njord, which is right at the bottom edge of the map, in
the centre. Just go and fetch it. You can read it by placing in in
the box to the bottom right of the screen and clicking on it. Take
it to the Temple and, making sure that the scroll is in the box to
the bottom right of the screen, bump into the counter and click on
Business. If you are not carrying the scroll in this box, or indeed
any of the items you will have to get later on, you will be ignored.

TWO

Before you ask for promotion and the next task, decide whether you
need a little time to get yourself into shape. At any rate, the
next task will be to bring proof of Hoder's death. Ask around and
you will find that you need to get yourself arrested. That is
fairly simple. Just go around looking for guards; if all else
fails, try to pick someone's pocket. You will end up in jail soon
enough. Sleep 24 hours until your sentence is up. Leave the cell
and look out for a guard who volunteers information on Hoder. Go to
the Charnel House, where you will find a scroll. Armed with this,
return to the Temple.

THREE

You will be quite broke, so before you seek further promotion, go
out and do a spot of murder and pillage. When you are ready, you
will get your next orders, which are to bring the spirit of Skoll.
Go out and ask what it is and where it is. First, you must find an
empty bottle, so pop into a pub and check the notices. You will
learn that empties are to be found at Drysdale's Salvage. This is
to the North, inside the castle grounds. It is an ordinary
dwelling, to the left of the entrance. Go in and up the stairs and
you will find a bottle on a table. Next, you will have to wait
till night, find a werewolf and kill it. This will yield the
spirit diviner. Use it and follow the direction of the pointer;
when it starts going around in circles, you will have found the
spirit. Of course, it is invisible. With the bottle in your right
hand box, click on the seemingly empty left hand box and you will
see that the bottle now contains something green. This is it. Just
take it to the Temple.

FOUR

Your next task is to find a scroll, act on it, and return it to the
Temple. So ask around and find out what and where is the Council of
5. Check the notices in the pubs. Eventually, you will find your
way to a house to the NW. Enter it after dark and you will see the
five in the room. Ask around and find out who is the rep (i.e.,
check his religion) and where he lives. Go to this house and get
the scroll. Read it and act on it (i.e., go back to the Council and
dispatch the traitor, all you have to do is talk to the guys to find
out which one to kill) and then take the scroll back to the Temple.
This may vary, but in my case the scroll was in the Barnhouse to the
S and the traitor was Cabdy the Needy, one of the guys to the right.

Return the scroll but, before you engage in the final test, be aware
that all your cash will be taken from you as payment. Perhaps it
would be a good idea to go to a shop and invest in, say, gems. They
can be turned back into cash later on. If you are only carrying a
little cash, that's all that will be taken from you.

FIVE

The final task is to join the Institute of Zoolatry, which is just
north of the Temple. Go into a pub and read the notices. You will
find that you need a lizardman's egg. Ask around and you will
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  1. Legend of Valour solution by System on 09/03/2006, 09:50
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