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Home » PC » Legend of Kyrandia 3 - Malcolm's Revenge » Legend of Kyrandia 3 - Malcolm's Revenge solution
Submitted by System on 09/03/2006, 09:50. Print file.
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THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE

By: Diana Griffiths
HTML: Joel McAllister
Please, do yourself a favor, and use this only if you've finished the game.
________________________________________________________________________________
This document contains the following sections:

1.0 INTRODUCTION
2.0 MALCOLM'S BACKGROUND
3.0 GENERAL HINTS

3.1 MAPS
3.2 HAVING FUN
3.3 COMBINING SOLUTIONS
3.4 TRAVELING AROUND KYRANDIA
3.5 JUNGLE
3.6 TEDIOUS SECTIONS
3.7 FAMILY HISTORY

4.0 EXPLORING KYRANDIA

4.1 CASTLE DUMP
4.2 GRAVEYARD
4.3 DOCK
4.4 PEGASUS LANDING
4.5 MALCOLM'S APARTMENT
4.6 CELLAR

LEAVING KRYANDIA

VIA A PORTAL POTION
AS A JUGGLER
AS A MIME ARTIST
AS PEGASUS
BY CLICKING TWO 'EELS TOGETHER
AS AN ESCAPED PRISONER

DOILY-MAKING
ROCK QUARRY
CHAIN GAING
SLAVE GALLEY

6.0 ISLE OF CATS

6.1 CASTING SOME LIGHT ON THE SUBJECT
6.2 FLUFFY
6.3 CAT RUINS
6.4 GEMS
6.5 PIRATES

7.0 ENDS OF THE EARTH
8.0 LIMBO
9.0 HELL
10.0 FREEING KYRANDIA ACCOMPANIED BY...

10.1 GUNTHER
10.2 STEWART
10.3 GUNTHER & STEWART

11.0 CLEARING MALCOLM'S NAME

Credits
________________________________________________________________________________

1.0 INTRODUCTION

This walkthru gives explicit instructions for playing Malcolm's Revenge that
lead to a successful conclusion. It provides, where necessary, separate
directions for each different method for achieving the game objectives.

The information given here assumes that the player has read the game
documentation included in the Malcolm's Revenge game box. The documentation
comprises the multi-page manual plus the instruction card in the CD case.
________________________________________________________________________________

2.0 MALCOLM'S BACKGROUND

Malcolm was a normal child tempted by Gunther his "bad" conscience and
moderated by Stewart his "good" conscience. More often than not, Gunther won
the struggle easily. Eventually while Malcolm was exercising his skill teasing
squirrels, Gunther wiped out Stewart completely. Stewart is buried under a
rock. From then on Malcolm became well and truly a trickster. But his being
regarded as truly evil did not materialize until, while alone with King William
and Queen Katherine, the Royal couple were stabbed to death. Malcolm's cousin
Kallak accuses Malcolm of the murder of the King and Queen, and Malcolm is
magically sealed in the castle. Brandon, the infant heir to the throne, is
hidden in the remote Timbermist Woods and raised ignorant of his royal
associations.

Malcolm's long imprisonment turns him sour. Free of his confinement, Malcolm
reeks havoc in Fables & Fiends Book 1: The Legend of Kyrandia. His adversary is
none other than Brandon, now a young man, who succeeds in magically confining
Malcolm once again by turning him to stone.

Lightning may never strike in the same place twice, but sometimes it strikes in
the right place! Malcolm is freed once again to carry out his revenge on
Kyrandian society.

Malcolm is now under your control.
________________________________________________________________________________

3.0 GENERAL HINTS

3.1 MAPS

I have, with help from Carsten Witte, created maps that are available in the
same place you found this walkthru. That should be the CompuServe Gamers Forum,
Adventure Library a.k.a. Section 2. There are four maps in GIF format: the
Island of Kyrandia, Kyrandia Town Center, the Isle of Cats and Limbo. These are
contained in the file MALCMP.ZIP. These maps will be useful to you if you want
a very straightforward game play of Malcolm's Revenge . . . or if you just
forget where some places are!

(EDITORS NOTE: These .gifs may or may not be on Games Domain)

Malcolm's Revenge can run, as an MS-DOS application via a .PIF from MS-Windows
3.1. So if you have a Windows graphics application that can display GIF format
files, such as PaintShop, then it easy to switch tasks between playing the game
and referring to the map. Alternatively you can print out the maps.

3.2 HAVING FUN

You can have more fun, possibly get more points, but make no actual progress,
by trying doing things not mentioned in the walkthru. For instance, try talking
to people in a mood other than recommended. Or, try using the Jester Staff on
the people you meet. Even try doing the things Gunther warns you against. You
will probably get killed but you generally have a second chance. You will
undoubtedly stumble across a few extra laughs by just blundering now and then.

3.3 COMBINING SOLUTIONS

You may be tempted to combine solutions like following more than one method to
leave Kyrandia at one time. This is what makes the game very awkward to play
without hints or a walkthru because you find yourself following multiple paths
and get very confused. Whether you do this deliberately or accidentally, it
will extend play considerably and unfortunately may extend the more tedious
repetitious exercises. At worst, you will trigger events that will prevent your
being able to complete a particular solution. The choice is yours. I obviously
recommend following the solutions one at a time.

3.4 TRAVELING AROUND KYRANDIA

While the transporters are operative, use them to by-pass all the town related
screens and get directly between the Town Square and the Bluff.

Otherwise you are forced to two-foot it. Don't forget to set Malcolm to Hurry
mode. The Island isn't very big but you can use the map, mentioned in section
3.1, to get around more easily when you are unfamiliar with the island.

If you are having trouble getting into places in the Kyrandia Town Center,
first try picking the locks with a nail. If that doesn't work, may be you have
to use the sewer! And if that doesn't get you where you want to go, you
probably don't need to go there at all!

Some actions will require at least two clicks before Malcolm will do as
required, particularly the first time you try to perform an action.

3.5 JUNGLE

Walking around the Isle of Cats jungle is confusing and dangerous. Following
these guidelines may help:

1 Avoid walking through the jungle when possible. Hitch a ride on the
sesame cart, to go between the three main Isle of Cats screens, when
the cart is available.
2 Follow the directions in the walkthru to get from place to place. You
can try following the Isle of Cats map. I found the route between Isle
of Cat locations defy mapping at times! So Carsten kindly created a map
for me. . . and you!
3 Do not enter the jungle without the machete.
4 Cut away as much vegetation with the machete as will expose the
direction you wish to walk in.
5 Note that all vegetation re-grows as soon as you leave the scene
(except over the Hole).
6 The bottom of the screen is usually the direction you have come from.
This is not true if you have just entered the jungle from a non- jungle
screen. Establish which direction returns to the non-jungle screen you
have just left. This could prove useful (see (8)).
7 Pick up all bones that are exposed. You may need to collect 16 in
total! Although some are recyclable.
8 Bones will appear under vegetation where previously there were none. So
it worth re-entering the same screen repeatedly to find bones.
9 If you expose one of the snake-like blue and pink kissing plants, swipe
it with the machete so it doesn't kiss Malcolm to death.
10 After some time in the jungle, Malcolm will start itching and
scratching. This is caused by fleas. Remove the fleas one at a time
until you find no more. Or have Malcolm bath in a jungle mud pool when
you come across one. If you do not do this, Malcolm will eventually
die, poisoned by the fleas.
11 Keep one of the fleas, but only if you have room in your inventory

3.6 TEDIOUS SECTIONS.

There are no short cuts! Sorry, but I'm afraid the game has been designed such
that some interim objectives require extreme patience and steadfast repetitious
actions. Believe it or not getting lost in the Isle of Cats jungle isn't the
most monotonous part of the game!

3.7 FAMILY HISTORY

You may be confused by the Kyrandian royal family connections, even, or perhaps
especially, after completing the game. Included in the file MALCMP.ZIP is a GIF
format family tree of the Royal Kyrandian Family.
________________________________________________________________________________

4.0 EXPLORING KYRANDIA

4.1 CASTLE DUMP

Malcolm crawls out from under the Castle Dump. The first thing to do is find
out what else is in the dump. Rummage around at leisure. Find at least two
nails, either bent or straight, a flask and a broken flask. Brandon's old
leather boot may also come in handy. Leave anything else you dig up here to
pick up later if you need it. Note the killer squirrel but heed Gunther's
warning if you try to touch it! Throw a nail at it instead!

4.2 GRAVEYARD

Head left to the Castle gate then down to the Bluff. Go left at the Bluff. Use
the broken flask to pick a flower in the Cross Roads. Go up at the Crossroads
to arrive in the Graveyard.

Click on the graves to identify Queen Katherine's grave. Set the mood meter to
"Nice". Use the broken flask to pick another flower here, then put the two
flowers on the Katherine's grave and talk with the Queen's ghost.

Now Malcolm wants to leave Kyrandia, so let's take a look at some of the
options.

4.3 DOCK

Return to the Cross Roads and go down to the Dock. Here Malcolm sees the Circus
boat. This is clearly one method of leaving Kyrandia.

4.4 PEGASUS LANDING

Return to the Cross Roads and head left to the Pegasus Landing. Set Malcolm's
mood to nice. Walk toward the landing pad. So, Zanthia wants you to leave
Kyrandia too! Perhaps you can use the same method as Zanthia and become Pegasus
and fly away!

4.5 MALCOLM'S APARTMENT

Return to the Cross Roads, head right to the Bluff. Get in the transporter and
you will arrive in the Town Square. Open the lock on the Toy Factory door on
the right with a nail. (Note: Try to make sure you have at least one bent nail
with you for now. Every time you open a lock with a straight nail it will bend.
Every time you open a lock with a bent nail it will straighten.).
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