Jump to page:
Sponsors:
L E G E N D O F F A E R G H A I L
(Electronic Zoo)
PROLOGUE
Faerghail is a German adventure that commences in the mythical
land of Thynn, whose Duke despatches your party of six to quell
an uprising of Elves in league with the Devil. The story slowly
comes alive as you explore eight dungeons scattered across 27
outdoor maps of this sprawling land. Essentially it is a "hot
square" game in which messages and events are triggered when you
step on particular squares. Some puzzles revolve around keys and
artifacts, while others are riddles. Character development is
crucial; there are six magic classes, for instance, with nearly 300
spells on tap. Combat is unwieldy, for you cannot move weak
characters (such as Priests) to the rear ranks, as in
most RPG's. A formidable, combat-intensive quest of immense
scope, Faerghail is well-written but often vexing.
GENERAL
The locations of many items are randomised. And more than a few
of the weapons, spells and artifacts are useless. While combat is
plentiful, you can avoid many battles by running away; in order
to win the final one, though, your characters will have to
develop their attributes in combat. One of the most confounding
aspects of the game is wending your way through all the trees in
the outdoor areas. Once you have the crystal for auto-mapping,
this is less of a problem.
CHARACTER DEVELOPMENT
Create at least twelve characters, then install five in your
party. You will soon be joined by Sigurd, a notable warrior
who grabs all the experience points and gold after a battle. You
will dismiss him later. Your party should consist of a Paladin, a
Wizard, a Healer, a Priest, a Smith and a Thief. The Priest should
be a female Half-Elf. The Healer should be a female Elf. Levels
are hard to attain, except for the Priest and Healer. Bring them up
to Level 25 or 30 as soon as possible, and teach them all of the
languages to increase their concentration. Levels cost from 1,500
to 2,250 gold, so you will need a lot of money. You can buy some
weapons but you will 'find' the best ones.
To boost bargaining power, give a lot of gear and money to a
character who possesses a valuable item. Then have him sell the
valuable item, bargain with the buyer to raise the price, and
accept the offer. The Emporium will be unable to give you the
money, but you will increase your bargaining power.
Rations can be obtained by resting at the Inn, receiving 84 rations,
giving them to one of your party, dismissing him, admitting another
one, resting, giving the rations to him, then dismissiing him.
Later you can bring them back into the party. You can have as
many as 300 or more, and will need them in the Mine or Castle.
As previously pointed out, the location of many items is
randomised. After saving, you can return to the place where you
found valuable items and get more of them. Strive for several
Hammers of the Gods and Dragon Weapons.
Always save just before you rest. Otherwise you will find all of
your goods missing. In most cases the Emporium will identify
objects when you try to sell them. You will get positive
identification of potions and scrolls. Use maps to find out what
they represent. There is a Healer in the Southeast part of the
Eastern Wilderness (see EASTERN WILDERNESS and DRAGON TEMPLE,
later). The Emporium can repair only non-magic items. See the
Smith to repair magical gear.
The Book gives commands to do certain things, but many are
INCORRECT!! The correct letters (for keyboard only) are:
O = SAVE or LOAD the game outside the villages
U = to USE something
C = to CAST a spell
F = to have the Smith repair something
P = to have the Thief open a door
S = to PAUSE the game
CHEAT: GETTING GOLD THE EASY WAY
As you leave the village you will receive an amulet. It is vital
to the quest but can be sold for 800 gold. Then dismiss the entire
party, re-boot and re-install the party. You'll find another
amulet as you leave the village; repeat this process for lots of
gold! You can get gold by bringing in up to seven more of the
other characters you created, take their gold and rations, then
dismiss them later. You may want to create up to 32 characters,
take their weapons, gold, rations, dismiss them, then erase them
and repeat.
CHEAT: SAFE BANKING
To avoid having your deposits stolen from the bank, withdraw your
money and dismiss a member of your party. Admit another one,
give him the gold, dismiss him, admit another one, and so on,
finally bringing your regular member back in. You can always call up
a member, even in a tavern.
WALKTHROUGH
FROM THYNN TO THE MINE
Leave Thynn with a party of five. You will be joined by Sigurd.
Head for the Mine Entrance and Tavern, almost due West around
trees. Enter the Mine and go WEST six times, SOUTH, WEST seven
times, NORTH, then WEST four times. You will find a CRYSTAL BALL:
type M for a short distance mapping ability. Go NORTH, then WEST
and take the next exit SOUTH. Continue SOUTH until you hit a wall,
then WEST to a wall, NORTH to the second EAST exit, NORTH, WEST,
NORTH and DOWN the steps.
On Level 2 (starting in the Northwest corner), go EAST to the
second opening, then SOUTH to a wall, EAST, SOUTH to a wall. Go
WEST, SOUTH to a wall, then zig-zag SOUTHEAST until you arrive at a
large room. Stay to the North to miss a trap, but enter the first
North room, where you will find a STEEL KEY and perhaps a random
object or two. There is also a big nugget of GOLD. Another nugget is
in the extreme Southwest corner.
You can rent a spade in the extreme Southeast corner. As you
return, by retracing your stepas and moving Northwest, you will
encounter a double entrance. Take the NORTH side passage to a dead
end, and use the spade to open a passage. Follow this passage to
a CHEST that contains the SHAOLIN STAFF. Now go to the area North
and East of where you rented the spade, and you will find the stairs
to Level 3.
Work your way SOUTHEAST until you hit the Eastern wall (bring up
the map, via the M key: if you see no more passages going East,
you're there). Go due SOUTH until you hit a wall, ignoring the
side passages along the way, and you are in the Southeast
corner. Then go WEST, and you will find GUNPOWDER and some other
items. On the return trip North, take the second entrance to the
West, enter and continue WEST to a wall. USE GUNPOWDER and you'll
find a room with CHESTS containing small amounts of GOLD. (You can
also use gunpowder on Mine Levels 4, 5 and 2, in a room in the
Pyramid, one in the Castle, and elsewhere). To return to the
surface, go to the NORTHWEST. Here you'll find a door. USE
PICKLOCK (or GUNPOWDER if that doesn't work). Continue NORTH to the
stairway. Exit the Mine, and you'll be in the Western Wilderness,
facing West.
Or, after leaving the Mine (while in the Eastern Wilderness), go
SOUTH six or seven paces, not counting your East, West or North
steps. Keep going WEST to a second mine entrance. Enter and turn
around, use the M (mapping), and you will see another set of
stairs. Take these to the Western Wilderness.
CYLDANE AND THE ELEMENTALS
Go WEST to a tree, then NORTHWEST to Cyldane, whose entrance is on
the East side. The Count will send troops to the East and suggest
that you go to the Monastery of Sagacita to learn about the
Elves. Before doing so, dismiss one of your party, go NORTHEAST
and into the maze (the entrance is on the East side) and add the old
man to your party. Hold on to the leather pouch, go to the end
of the maze, and answer the four Elementals with: FIRE, DAUGHTER,
ECHO and EYES. Then make a note of the Oracle's statements. Go
SOUTH and collect the STAFF OF AGE. Leave the maze and head
SOUTHWEST to the Abbey (the entrance is on the South side), which
is the Monastery that Cyldane told you about.
ABBEY
Dismiss the old man and enter the Abbey. You can avoid a lot of
battles by having the character with the highest bargaining
ability answer, then hit the 'W' key to withdraw. You can also
withdraw and repeat this. Go to the Southwest corner, collecting
any useful items that you find along the way. You will meet a
Monk, who should be added to the party. Going WEST on the South side
of the Abbey, you will find goods only in the 5th and 7th cells. Go
DOWN the stairs, which are at the Southwest corner; the passage
goes North to the stairs. On the Abbey's second level, go due EAST
of the stairs to a wall, then NORTH, then WEST and you will find
a hole in the floor. JUMP through, making a careful note of
where you land because you must return to this location.
CATACOMBS
This is Level 1. Make your way to the Southeast corner, to the
three cell doors facing West. Enter the centre cell. Go DOWN the
steps. You will be in the exact centre of Level 2. Go WEST,
SOUTHEAST then NORTHEAST to a room with four doors. Go SOUTH. In
the Southwest corner of the large room, you will find a ROPE.
Continue SOUTHWEST to the first hallway running East. At the end
of this hall is a STONE SARCOPHAGUS. Give it to your strongest
character (you may want to sell it to the Emporium at Thynn, then
buy it back when you will need it at the end of the
game......or give it to character you're not using, and
retrieve it later). There is a lot of treasure in the Catacombs
if you need more loot. When ready to leave, return to the hole
through which you jumped earlier and have a Rogue USE THE ROPE.
Retrace your route back out and exit.
EASTERN WILDERNESS and DRAGON TEMPLE
Return to the Mine Entrance from which you emerged earlier. At
this point in the game, only one mine entrance is available in the
Western Wilderness, and two in the Eastern Wilderness. Enter and
you will be on Level 4. Try the door and you will meet an
Elemental. Answer: PLOUGH. Use the AMULET to open the door. Go
DOWN the stairway and use 'M'. You will see an Eastern stairway
that leads to the Eastern Wilderness. Or, enter the mine and turn
until you see stairs going East. Take them back to the Eastern
Wilderness.
Go to the Southeast part of the Eastern Wilderness. Six spaces
from the bottom and two spaces from the East, facing North, you
will meet a Healer. USE the AMULET, and she will give you a
HEALING STAFF. Don't use it too much (the Smith can repair it, as he
can all items).
Go SOUTH to the Dragon Temple and enter. You need to locate the
MITHRIL BALL and a STAFF from the Dragon Statue; take the stairs
located in the Southeast area to the Second Level. On Level 2,
leave the stairs and head directly WEST until you run into the
Statue which will give you the KEY STAFF. Then go to the Southeast
corner room for the MITHRIL BALL. You can get 500 gold in each
of the rooms North and South of the stairs, plus a STAFF OF LIFE.
In a room West and South of the Dragon Statue is a
CATCHLOCKHILT SWORD. On the first level directly West of the
stairs are five full sets of ARMOUR, many WEAPONS and GOLD.
The answer to the Elemental is: AND. After more exploration, leave
for Thynn. SAVE. Get lots of RATIONS and check your bank account.
This is a good time to unload items by selling them or leaving them
with NPC's at the Inn. You will need plenty of empty slots for the
next sequence.
ELVEN CEMETERY
From Thynn, go NORTHEAST to the Elven Cemetery and note the name
of the LAST PERSON buried. Go directly to the Elven Pyramids.
To answer the guard's random question, consult the family tree
in the book. Answer incorrectly and he'll ask another question
when you try to go East. Keep trying until you get it right. If you
answer correctly, he will vanish and you can continue EAST. Enter
the Pyramid and avoid as many battles as you can. You are seeking
the IRON, RUBY, RING, FIRE, WATER, AIR, EARTH and GLASSY KEYS plus
the DEMON MASK, DEATH ARMOUR and DRAGON ARMOUR, and GOLD, WANDS,
(Electronic Zoo)
PROLOGUE
Faerghail is a German adventure that commences in the mythical
land of Thynn, whose Duke despatches your party of six to quell
an uprising of Elves in league with the Devil. The story slowly
comes alive as you explore eight dungeons scattered across 27
outdoor maps of this sprawling land. Essentially it is a "hot
square" game in which messages and events are triggered when you
step on particular squares. Some puzzles revolve around keys and
artifacts, while others are riddles. Character development is
crucial; there are six magic classes, for instance, with nearly 300
spells on tap. Combat is unwieldy, for you cannot move weak
characters (such as Priests) to the rear ranks, as in
most RPG's. A formidable, combat-intensive quest of immense
scope, Faerghail is well-written but often vexing.
GENERAL
The locations of many items are randomised. And more than a few
of the weapons, spells and artifacts are useless. While combat is
plentiful, you can avoid many battles by running away; in order
to win the final one, though, your characters will have to
develop their attributes in combat. One of the most confounding
aspects of the game is wending your way through all the trees in
the outdoor areas. Once you have the crystal for auto-mapping,
this is less of a problem.
CHARACTER DEVELOPMENT
Create at least twelve characters, then install five in your
party. You will soon be joined by Sigurd, a notable warrior
who grabs all the experience points and gold after a battle. You
will dismiss him later. Your party should consist of a Paladin, a
Wizard, a Healer, a Priest, a Smith and a Thief. The Priest should
be a female Half-Elf. The Healer should be a female Elf. Levels
are hard to attain, except for the Priest and Healer. Bring them up
to Level 25 or 30 as soon as possible, and teach them all of the
languages to increase their concentration. Levels cost from 1,500
to 2,250 gold, so you will need a lot of money. You can buy some
weapons but you will 'find' the best ones.
To boost bargaining power, give a lot of gear and money to a
character who possesses a valuable item. Then have him sell the
valuable item, bargain with the buyer to raise the price, and
accept the offer. The Emporium will be unable to give you the
money, but you will increase your bargaining power.
Rations can be obtained by resting at the Inn, receiving 84 rations,
giving them to one of your party, dismissing him, admitting another
one, resting, giving the rations to him, then dismissiing him.
Later you can bring them back into the party. You can have as
many as 300 or more, and will need them in the Mine or Castle.
As previously pointed out, the location of many items is
randomised. After saving, you can return to the place where you
found valuable items and get more of them. Strive for several
Hammers of the Gods and Dragon Weapons.
Always save just before you rest. Otherwise you will find all of
your goods missing. In most cases the Emporium will identify
objects when you try to sell them. You will get positive
identification of potions and scrolls. Use maps to find out what
they represent. There is a Healer in the Southeast part of the
Eastern Wilderness (see EASTERN WILDERNESS and DRAGON TEMPLE,
later). The Emporium can repair only non-magic items. See the
Smith to repair magical gear.
The Book gives commands to do certain things, but many are
INCORRECT!! The correct letters (for keyboard only) are:
O = SAVE or LOAD the game outside the villages
U = to USE something
C = to CAST a spell
F = to have the Smith repair something
P = to have the Thief open a door
S = to PAUSE the game
CHEAT: GETTING GOLD THE EASY WAY
As you leave the village you will receive an amulet. It is vital
to the quest but can be sold for 800 gold. Then dismiss the entire
party, re-boot and re-install the party. You'll find another
amulet as you leave the village; repeat this process for lots of
gold! You can get gold by bringing in up to seven more of the
other characters you created, take their gold and rations, then
dismiss them later. You may want to create up to 32 characters,
take their weapons, gold, rations, dismiss them, then erase them
and repeat.
CHEAT: SAFE BANKING
To avoid having your deposits stolen from the bank, withdraw your
money and dismiss a member of your party. Admit another one,
give him the gold, dismiss him, admit another one, and so on,
finally bringing your regular member back in. You can always call up
a member, even in a tavern.
WALKTHROUGH
FROM THYNN TO THE MINE
Leave Thynn with a party of five. You will be joined by Sigurd.
Head for the Mine Entrance and Tavern, almost due West around
trees. Enter the Mine and go WEST six times, SOUTH, WEST seven
times, NORTH, then WEST four times. You will find a CRYSTAL BALL:
type M for a short distance mapping ability. Go NORTH, then WEST
and take the next exit SOUTH. Continue SOUTH until you hit a wall,
then WEST to a wall, NORTH to the second EAST exit, NORTH, WEST,
NORTH and DOWN the steps.
On Level 2 (starting in the Northwest corner), go EAST to the
second opening, then SOUTH to a wall, EAST, SOUTH to a wall. Go
WEST, SOUTH to a wall, then zig-zag SOUTHEAST until you arrive at a
large room. Stay to the North to miss a trap, but enter the first
North room, where you will find a STEEL KEY and perhaps a random
object or two. There is also a big nugget of GOLD. Another nugget is
in the extreme Southwest corner.
You can rent a spade in the extreme Southeast corner. As you
return, by retracing your stepas and moving Northwest, you will
encounter a double entrance. Take the NORTH side passage to a dead
end, and use the spade to open a passage. Follow this passage to
a CHEST that contains the SHAOLIN STAFF. Now go to the area North
and East of where you rented the spade, and you will find the stairs
to Level 3.
Work your way SOUTHEAST until you hit the Eastern wall (bring up
the map, via the M key: if you see no more passages going East,
you're there). Go due SOUTH until you hit a wall, ignoring the
side passages along the way, and you are in the Southeast
corner. Then go WEST, and you will find GUNPOWDER and some other
items. On the return trip North, take the second entrance to the
West, enter and continue WEST to a wall. USE GUNPOWDER and you'll
find a room with CHESTS containing small amounts of GOLD. (You can
also use gunpowder on Mine Levels 4, 5 and 2, in a room in the
Pyramid, one in the Castle, and elsewhere). To return to the
surface, go to the NORTHWEST. Here you'll find a door. USE
PICKLOCK (or GUNPOWDER if that doesn't work). Continue NORTH to the
stairway. Exit the Mine, and you'll be in the Western Wilderness,
facing West.
Or, after leaving the Mine (while in the Eastern Wilderness), go
SOUTH six or seven paces, not counting your East, West or North
steps. Keep going WEST to a second mine entrance. Enter and turn
around, use the M (mapping), and you will see another set of
stairs. Take these to the Western Wilderness.
CYLDANE AND THE ELEMENTALS
Go WEST to a tree, then NORTHWEST to Cyldane, whose entrance is on
the East side. The Count will send troops to the East and suggest
that you go to the Monastery of Sagacita to learn about the
Elves. Before doing so, dismiss one of your party, go NORTHEAST
and into the maze (the entrance is on the East side) and add the old
man to your party. Hold on to the leather pouch, go to the end
of the maze, and answer the four Elementals with: FIRE, DAUGHTER,
ECHO and EYES. Then make a note of the Oracle's statements. Go
SOUTH and collect the STAFF OF AGE. Leave the maze and head
SOUTHWEST to the Abbey (the entrance is on the South side), which
is the Monastery that Cyldane told you about.
ABBEY
Dismiss the old man and enter the Abbey. You can avoid a lot of
battles by having the character with the highest bargaining
ability answer, then hit the 'W' key to withdraw. You can also
withdraw and repeat this. Go to the Southwest corner, collecting
any useful items that you find along the way. You will meet a
Monk, who should be added to the party. Going WEST on the South side
of the Abbey, you will find goods only in the 5th and 7th cells. Go
DOWN the stairs, which are at the Southwest corner; the passage
goes North to the stairs. On the Abbey's second level, go due EAST
of the stairs to a wall, then NORTH, then WEST and you will find
a hole in the floor. JUMP through, making a careful note of
where you land because you must return to this location.
CATACOMBS
This is Level 1. Make your way to the Southeast corner, to the
three cell doors facing West. Enter the centre cell. Go DOWN the
steps. You will be in the exact centre of Level 2. Go WEST,
SOUTHEAST then NORTHEAST to a room with four doors. Go SOUTH. In
the Southwest corner of the large room, you will find a ROPE.
Continue SOUTHWEST to the first hallway running East. At the end
of this hall is a STONE SARCOPHAGUS. Give it to your strongest
character (you may want to sell it to the Emporium at Thynn, then
buy it back when you will need it at the end of the
game......or give it to character you're not using, and
retrieve it later). There is a lot of treasure in the Catacombs
if you need more loot. When ready to leave, return to the hole
through which you jumped earlier and have a Rogue USE THE ROPE.
Retrace your route back out and exit.
EASTERN WILDERNESS and DRAGON TEMPLE
Return to the Mine Entrance from which you emerged earlier. At
this point in the game, only one mine entrance is available in the
Western Wilderness, and two in the Eastern Wilderness. Enter and
you will be on Level 4. Try the door and you will meet an
Elemental. Answer: PLOUGH. Use the AMULET to open the door. Go
DOWN the stairway and use 'M'. You will see an Eastern stairway
that leads to the Eastern Wilderness. Or, enter the mine and turn
until you see stairs going East. Take them back to the Eastern
Wilderness.
Go to the Southeast part of the Eastern Wilderness. Six spaces
from the bottom and two spaces from the East, facing North, you
will meet a Healer. USE the AMULET, and she will give you a
HEALING STAFF. Don't use it too much (the Smith can repair it, as he
can all items).
Go SOUTH to the Dragon Temple and enter. You need to locate the
MITHRIL BALL and a STAFF from the Dragon Statue; take the stairs
located in the Southeast area to the Second Level. On Level 2,
leave the stairs and head directly WEST until you run into the
Statue which will give you the KEY STAFF. Then go to the Southeast
corner room for the MITHRIL BALL. You can get 500 gold in each
of the rooms North and South of the stairs, plus a STAFF OF LIFE.
In a room West and South of the Dragon Statue is a
CATCHLOCKHILT SWORD. On the first level directly West of the
stairs are five full sets of ARMOUR, many WEAPONS and GOLD.
The answer to the Elemental is: AND. After more exploration, leave
for Thynn. SAVE. Get lots of RATIONS and check your bank account.
This is a good time to unload items by selling them or leaving them
with NPC's at the Inn. You will need plenty of empty slots for the
next sequence.
ELVEN CEMETERY
From Thynn, go NORTHEAST to the Elven Cemetery and note the name
of the LAST PERSON buried. Go directly to the Elven Pyramids.
To answer the guard's random question, consult the family tree
in the book. Answer incorrectly and he'll ask another question
when you try to go East. Keep trying until you get it right. If you
answer correctly, he will vanish and you can continue EAST. Enter
the Pyramid and avoid as many battles as you can. You are seeking
the IRON, RUBY, RING, FIRE, WATER, AIR, EARTH and GLASSY KEYS plus
the DEMON MASK, DEATH ARMOUR and DRAGON ARMOUR, and GOLD, WANDS,
Jump to page:
Sponsors:
Other files from this game:
- Legend of Faerghail solution by System on 09/03/2006, 09:50






