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Lands of Lore: Guardians of Destiny
by Westwood Entertainment.
Solution by Mike Marcelais: Version 1.0, October 1997
Thanks to Mark Sunderland for all his help.
Table of contents
The Caves of the Draracle
The Halls of the Draracle
Huline Jungle
Hive Caves
Huline Village
Huline Jungle (again)
Hive Caves (again)
Savage Jungle
Dracoid Ruins
Dracoid Cemetary
Dracoid Ruins (again)
Savage Jungle (again)
Claw Mountains
The Citadel
The Huline Temple
City of the Ancients
Underground Caverns
Belial's Laboratory
Birthing Chamber
Weapon Tables
Armor Tables
Alchemical Combinations
Special Items
Part I: The Caves of the Draracle
Okay, you've just escaped from the dungeon of Gladstone keep, shifted forms
three times, run to the 'safety' of the Draracle's Caves and are being hunted
by the guards of Gladstone. And you have no weapons, armor, or equipment.
In reality, this first area isn't very difficult. This section is mainly to
get you used to the interface of the game. The first thing you should do is
walk over to the green rock cluster and get a stalagmite from it to use as
a weapon. Also walk over near the water, on the right side, and pick three
pieces of Cave Aloe from the wall.
Cave Aloe can heal your wounds.
Now head out the cave to the west and watch the guards go by. Ambush the
last guard by sneaking up on him from behind and loot his body. This will
get you some much needed real armor and weapons. You can continue south
to the entrance, but the guards there are armed with nasty ranged weapons
and it is unlikely you could survive. Head north instead.
As you head north, you'll see a very large boulder blocking the passage to the left
and another passage to the right. Head to the end of the right passage and
you'll shift forms. If you shift into the Lizard, you are now small enough
to run through the small passage that is here. If you shift into the
Beast, you can run back to the large rock and push it out of the way (by
walking into it) and get into the area beyond.
As you continue north, you'll run by a large underground lake and then
enter an area of construction with pillars. You can click on the pillars and
drag them out of the way to make a passage that you can fit through.
After you get through, you can turn around and attack the weak pillar to
collapse the corridor and prevent guards from following you in.
Head right from the pillars and you'll get to a room with four exits.
In the northwest room, there are several crates and a passage high out of
reach. If you stack three of the crates on top of each other, then stack
two more crates next to those, then stack the two small crates next to
those, you have a stairway that you can jump up to get to that hidden
room. All that is up there are two broken maces and an orc shield;
but messing with the crates is good practice.
The next room (to the northeast) contains a former Dark Army creature that
recognizes you when you approach. He claims to have a gift for you hidden
away, but dies before he can give it to you.
The door to the southeast is locked and can't be opened. However, there is
a chain set in the wall next to the door. If you cut the chain (by attacking
it), the door will open and you can walk through. In that room, there is
an Ancient Magic Stone hidden in the debris near the back of the room.
Now, leave this area and return to the collapsed passage and continue past.
The black pools here are oil and if you cast a spark spell at them, they
will ignite into flames.
Continue past them, picking up any Aloe you see on the way, and you will
reach a chamber with a large lava pool in the middle. Skirt the rim of
this chamber and continue north.
As you continue north, you'll reach a bridge over an underground river
and the guards will lock a door behind you. If you pull the lever next to
the bridge, you will reopen the gate and the door to the guard's room
will also have opened. Go in there and get the Light Crossbow, Pyro Pod,
and a Guardian Sword.
Cross over the bridge, open the doors, and head to the Draracle.
Part II: The Halls of the Draracle
Go through the gate and over to the table in the next room. Don't worry
about the skeleton; as long as you leave it alone, it won't bother you
either. In general, don't bother creatures which don't seem hostile.
Get the gifts that the Draracle has left for you. You can pull the
lever on the wall now and walk to the mirror to the southern continent, but
there is something much more interesting than the gifts on the table.
If you click on the Tapestry across the room from the table and then click
on the wall behind it, a secret passage opens up. This leads to the
Draracle Museum and it contains many interesting exhibits. Be sure to get
the skeleton key from the wall at the end of the entrance hallway.
Inserting it into the triangle shaped holders will give a narritive on
the exhibit.
Explore a lot of this area, and you should be able to find many good items
like the Long Sword Prism, and The Axe of the Long Arm. There are only
three tricky areas in the museum.
At the very start, there is an orb held by a claw. Clicking on the orb
gives you a welcome message. In front of the orb, on the floor, is a
hidden opening. Clicking on it will raise a key holder opens a secret
area behind the orb. Inside are scrolls of Heal, Spark, and Summon.
Use the Summon to learn it. (Using a scroll will let you learn the
group, if you didn't know it already, or cast it if you already knew the
group).
To the north, there is a caged in area that you cannot open. If you cast a
Spark spell into the area, one of the crates will explode and you can
reach inside and get a Dragon Stone.
To the far east, there is a closed exhibit about Time Travel. You can open
this area by pulling the lever hidden behind the last picture in the
gallery to the north. Once inside, break the Hourglass by attacking it,
then break through the wall and jump through the hole.
Run down the corridor, finish off the last skeleton creature, open the door,
and ask the dragon for a lift to the southern continent.
Part III: Huline Forest
Begin CD 2
This area is a very large forest area and it is hard to get a good idea of
where places are located around here. When you first arrive, you will be
in a clearing. Heading north, you are approached by a two-headed catbeast.
Sometimes he'll attack you; other times, it just ignores you. There is
a lot of wildlife in this forest, and you don't want to upset it -- don't
attack things that don't attack you. And don't walk under the spiders: they
can poison you if you do.
There are many bushes around here that have bright green leaves. These are
Aloe plants and you can pick the leaves off the plants. They will heal
you. You may also see a beehive or two; you can get wax from these.
Continuing around the corner, you'll meet a Huline guarding the village.
He refuses you entrance because Shalla and her daughter are missing. Seems
like the best thing to do is head into the forest and search for them.
Heading west, you meet a pair of Huline mothers that look less than thrilled
to see you. They distrust you and tell you little, eventually leaving with
complains that you aren't very polite.
Head through the forest, going generally west and staying between the two
streams that flow through the forest. You are looking for the house of Kity'
ara and you know you're getting close when you see a double bridge over
the northern stream. Head south from here a bit, then head west.
Kit'yara seems excited to see you and lets you loot her shack for equipment:
swords, Gargoyle bracers, and a bow. She tells you about the Long
Sword Firestorm which seems like a really cool weapon, but you can't have
it. She will also tell you about Power Orbs, the Monestary, and the wild
ones that live across the river Bane (just east of where you started).
After leaving her shack, take the first path south that you can (it should
be easily visible on your automap) and you'll run into the Huline women
again. After you finish your conversation with them, head west. This
area is filled with growing branches that can be cut down. The automap
will show which areas of the walls can be cut. If you simply cut the
walls, they will grow back in a few seconds. Using a Spark spell on them
will burn them to the ground and they won't grow back. (If you are
stuck in Lizard form now, you will be unable to hack the walls; you'll have
to use Spark or wait until you change back. You want to go through the
woods here until you get to a lake to the southwest.
Across the lake from where you entered this clearing is a cave entrance. If
you go inside, you'll enter the realm of the Hive Caves. This is where
Shalla is being held.
Part IV: Hive Caves
This is a very hot and unstable cave system. There is a lot of amber found
on the ground here. When you walk through, don't worry about the clouds of
gas, but do worry about green bursts of liquid as they can poison you and
watch out for cliffs, falling rocks, and lava.
Head down into the caves until you get to a room with a small beast with two
heads sticking out of its body. This is the Executioner that the Huline were
talking about.
Kill it and investigate its nest across the chamber to the north. Hidden
inside, you'll find some plate armor. Good stuff.
Now, just to the west, there is a large chasm. If you attack the ceiling,
using a ranged weapon, you'll cause the roof to collapse and the chasm will
be filled with rubble so you can cross. Head across and take a left at the
fork. Somewhere in this next room is a spider creature. Kill it and head
all of the way north. You'll find Shalla hiding in a corner of the cave.
When you've convinced her that the spider is dead, she will head back to
the Huline village.
Now, return to the fork and take the other passage. It ends in a large lava
field that has several islands of rock growing from it. Hop across the
islands until you get to the northern exits. Fortunately, lava is not
instantly fatal, although it does hurt a lot.
From here, to the north, is a chamber with lots of amber. To the west is a
room with several pillars supporting the ceiling. Behind the pillars is a
large sword set in the wall with two statues flanking it. Crawl between
the pillars (sometimes I can get through in human form, although I usually
have to wait until I'm in Lizard form), get the sword, and run out. The
roof will collapse in a moment. Attacking the columns will also bring the
roof down on you. The sword is too large for you to wield, although it
may come in handy later.
Now, exit the cave area and return to the Huline Village.
Part V: Huline Village
Now that Shalla is safe, you are welcomed into the village. There are a few
things you need to do here, but mostly, this is a chance to advance the
plot and collect reward.
Travel through the village by heading left of the entrance. Follow the edge
of the village until you meet a huline in a back alley. He'll give you a
password: "aikman".
Then travel to the southern edge and enter the cantina (the shop in the
middle of the fixed screen). Inside, you'll meet Bacatta. He'll tell
you that Dawn is also in the southern continent doing research about
Ancient Magic. He lets you go on your word that you'll return.
Next, head across town to the magician's house, just to the north of
the entrance gate.
When you ask him about ancient magic, he'll suck all your magical
energy out of you, but allow you to take his items. You can get three fire
crystals, a manafoil, a war cluster, and a Speaking Stone which shows the
sinking of the ancient city.
by Westwood Entertainment.
Solution by Mike Marcelais: Version 1.0, October 1997
Thanks to Mark Sunderland for all his help.
Table of contents
The Caves of the Draracle
The Halls of the Draracle
Huline Jungle
Hive Caves
Huline Village
Huline Jungle (again)
Hive Caves (again)
Savage Jungle
Dracoid Ruins
Dracoid Cemetary
Dracoid Ruins (again)
Savage Jungle (again)
Claw Mountains
The Citadel
The Huline Temple
City of the Ancients
Underground Caverns
Belial's Laboratory
Birthing Chamber
Weapon Tables
Armor Tables
Alchemical Combinations
Special Items
Part I: The Caves of the Draracle
Okay, you've just escaped from the dungeon of Gladstone keep, shifted forms
three times, run to the 'safety' of the Draracle's Caves and are being hunted
by the guards of Gladstone. And you have no weapons, armor, or equipment.
In reality, this first area isn't very difficult. This section is mainly to
get you used to the interface of the game. The first thing you should do is
walk over to the green rock cluster and get a stalagmite from it to use as
a weapon. Also walk over near the water, on the right side, and pick three
pieces of Cave Aloe from the wall.
Cave Aloe can heal your wounds.
Now head out the cave to the west and watch the guards go by. Ambush the
last guard by sneaking up on him from behind and loot his body. This will
get you some much needed real armor and weapons. You can continue south
to the entrance, but the guards there are armed with nasty ranged weapons
and it is unlikely you could survive. Head north instead.
As you head north, you'll see a very large boulder blocking the passage to the left
and another passage to the right. Head to the end of the right passage and
you'll shift forms. If you shift into the Lizard, you are now small enough
to run through the small passage that is here. If you shift into the
Beast, you can run back to the large rock and push it out of the way (by
walking into it) and get into the area beyond.
As you continue north, you'll run by a large underground lake and then
enter an area of construction with pillars. You can click on the pillars and
drag them out of the way to make a passage that you can fit through.
After you get through, you can turn around and attack the weak pillar to
collapse the corridor and prevent guards from following you in.
Head right from the pillars and you'll get to a room with four exits.
In the northwest room, there are several crates and a passage high out of
reach. If you stack three of the crates on top of each other, then stack
two more crates next to those, then stack the two small crates next to
those, you have a stairway that you can jump up to get to that hidden
room. All that is up there are two broken maces and an orc shield;
but messing with the crates is good practice.
The next room (to the northeast) contains a former Dark Army creature that
recognizes you when you approach. He claims to have a gift for you hidden
away, but dies before he can give it to you.
The door to the southeast is locked and can't be opened. However, there is
a chain set in the wall next to the door. If you cut the chain (by attacking
it), the door will open and you can walk through. In that room, there is
an Ancient Magic Stone hidden in the debris near the back of the room.
Now, leave this area and return to the collapsed passage and continue past.
The black pools here are oil and if you cast a spark spell at them, they
will ignite into flames.
Continue past them, picking up any Aloe you see on the way, and you will
reach a chamber with a large lava pool in the middle. Skirt the rim of
this chamber and continue north.
As you continue north, you'll reach a bridge over an underground river
and the guards will lock a door behind you. If you pull the lever next to
the bridge, you will reopen the gate and the door to the guard's room
will also have opened. Go in there and get the Light Crossbow, Pyro Pod,
and a Guardian Sword.
Cross over the bridge, open the doors, and head to the Draracle.
Part II: The Halls of the Draracle
Go through the gate and over to the table in the next room. Don't worry
about the skeleton; as long as you leave it alone, it won't bother you
either. In general, don't bother creatures which don't seem hostile.
Get the gifts that the Draracle has left for you. You can pull the
lever on the wall now and walk to the mirror to the southern continent, but
there is something much more interesting than the gifts on the table.
If you click on the Tapestry across the room from the table and then click
on the wall behind it, a secret passage opens up. This leads to the
Draracle Museum and it contains many interesting exhibits. Be sure to get
the skeleton key from the wall at the end of the entrance hallway.
Inserting it into the triangle shaped holders will give a narritive on
the exhibit.
Explore a lot of this area, and you should be able to find many good items
like the Long Sword Prism, and The Axe of the Long Arm. There are only
three tricky areas in the museum.
At the very start, there is an orb held by a claw. Clicking on the orb
gives you a welcome message. In front of the orb, on the floor, is a
hidden opening. Clicking on it will raise a key holder opens a secret
area behind the orb. Inside are scrolls of Heal, Spark, and Summon.
Use the Summon to learn it. (Using a scroll will let you learn the
group, if you didn't know it already, or cast it if you already knew the
group).
To the north, there is a caged in area that you cannot open. If you cast a
Spark spell into the area, one of the crates will explode and you can
reach inside and get a Dragon Stone.
To the far east, there is a closed exhibit about Time Travel. You can open
this area by pulling the lever hidden behind the last picture in the
gallery to the north. Once inside, break the Hourglass by attacking it,
then break through the wall and jump through the hole.
Run down the corridor, finish off the last skeleton creature, open the door,
and ask the dragon for a lift to the southern continent.
Part III: Huline Forest
Begin CD 2
This area is a very large forest area and it is hard to get a good idea of
where places are located around here. When you first arrive, you will be
in a clearing. Heading north, you are approached by a two-headed catbeast.
Sometimes he'll attack you; other times, it just ignores you. There is
a lot of wildlife in this forest, and you don't want to upset it -- don't
attack things that don't attack you. And don't walk under the spiders: they
can poison you if you do.
There are many bushes around here that have bright green leaves. These are
Aloe plants and you can pick the leaves off the plants. They will heal
you. You may also see a beehive or two; you can get wax from these.
Continuing around the corner, you'll meet a Huline guarding the village.
He refuses you entrance because Shalla and her daughter are missing. Seems
like the best thing to do is head into the forest and search for them.
Heading west, you meet a pair of Huline mothers that look less than thrilled
to see you. They distrust you and tell you little, eventually leaving with
complains that you aren't very polite.
Head through the forest, going generally west and staying between the two
streams that flow through the forest. You are looking for the house of Kity'
ara and you know you're getting close when you see a double bridge over
the northern stream. Head south from here a bit, then head west.
Kit'yara seems excited to see you and lets you loot her shack for equipment:
swords, Gargoyle bracers, and a bow. She tells you about the Long
Sword Firestorm which seems like a really cool weapon, but you can't have
it. She will also tell you about Power Orbs, the Monestary, and the wild
ones that live across the river Bane (just east of where you started).
After leaving her shack, take the first path south that you can (it should
be easily visible on your automap) and you'll run into the Huline women
again. After you finish your conversation with them, head west. This
area is filled with growing branches that can be cut down. The automap
will show which areas of the walls can be cut. If you simply cut the
walls, they will grow back in a few seconds. Using a Spark spell on them
will burn them to the ground and they won't grow back. (If you are
stuck in Lizard form now, you will be unable to hack the walls; you'll have
to use Spark or wait until you change back. You want to go through the
woods here until you get to a lake to the southwest.
Across the lake from where you entered this clearing is a cave entrance. If
you go inside, you'll enter the realm of the Hive Caves. This is where
Shalla is being held.
Part IV: Hive Caves
This is a very hot and unstable cave system. There is a lot of amber found
on the ground here. When you walk through, don't worry about the clouds of
gas, but do worry about green bursts of liquid as they can poison you and
watch out for cliffs, falling rocks, and lava.
Head down into the caves until you get to a room with a small beast with two
heads sticking out of its body. This is the Executioner that the Huline were
talking about.
Kill it and investigate its nest across the chamber to the north. Hidden
inside, you'll find some plate armor. Good stuff.
Now, just to the west, there is a large chasm. If you attack the ceiling,
using a ranged weapon, you'll cause the roof to collapse and the chasm will
be filled with rubble so you can cross. Head across and take a left at the
fork. Somewhere in this next room is a spider creature. Kill it and head
all of the way north. You'll find Shalla hiding in a corner of the cave.
When you've convinced her that the spider is dead, she will head back to
the Huline village.
Now, return to the fork and take the other passage. It ends in a large lava
field that has several islands of rock growing from it. Hop across the
islands until you get to the northern exits. Fortunately, lava is not
instantly fatal, although it does hurt a lot.
From here, to the north, is a chamber with lots of amber. To the west is a
room with several pillars supporting the ceiling. Behind the pillars is a
large sword set in the wall with two statues flanking it. Crawl between
the pillars (sometimes I can get through in human form, although I usually
have to wait until I'm in Lizard form), get the sword, and run out. The
roof will collapse in a moment. Attacking the columns will also bring the
roof down on you. The sword is too large for you to wield, although it
may come in handy later.
Now, exit the cave area and return to the Huline Village.
Part V: Huline Village
Now that Shalla is safe, you are welcomed into the village. There are a few
things you need to do here, but mostly, this is a chance to advance the
plot and collect reward.
Travel through the village by heading left of the entrance. Follow the edge
of the village until you meet a huline in a back alley. He'll give you a
password: "aikman".
Then travel to the southern edge and enter the cantina (the shop in the
middle of the fixed screen). Inside, you'll meet Bacatta. He'll tell
you that Dawn is also in the southern continent doing research about
Ancient Magic. He lets you go on your word that you'll return.
Next, head across town to the magician's house, just to the north of
the entrance gate.
When you ask him about ancient magic, he'll suck all your magical
energy out of you, but allow you to take his items. You can get three fire
crystals, a manafoil, a war cluster, and a Speaking Stone which shows the
sinking of the ancient city.
Jump to page:
Sponsors:
Other files from this game:
- Lands of Lore - Guardians of Destiny document by System on 14/03/2006, 06:30
A hints collection. - Lands of Lore - Guardians of Destiny solution by System on 09/03/2006, 09:50
- Lands of Lore - Guardians of Destiny solution by System on 09/03/2006, 09:50






