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Home » PC » Lands of Lore - Guardians of Destiny » Lands of Lore - Guardians of Destiny solution
Submitted by System on 09/03/2006, 09:50. Print file.
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three blank orbs. If you charged too many, you can discharge them
by using them on Luther. Now go to the teleporter to...

(Take with you: Valkyrie Crossbow)


The Dracoid Ruins
-----------------

As soon as you arrive, you could go to the Tower and get one of the
orbs charged white. That's that done. Now, you are going to have a
tough time. For one thing, you are going to change into the wrong
creature every few seconds. For another, you've no idea what's out
there.

Use the Lizard to light up as many torches/orbs as you can, keep him
moving. The Beast is absolutely wonderful at killing gorgons and
snake dragons - he seems to be immune to their poison and hardly
gets hurt at all, but he is totally hopeless for everything else.
Luther is fine for lighting things and manipulating things, and can
also fight the creatures - at a cost. Once last thing: save before
you venture into water.

You want to reach the NE of the map so, from the bridge after the
Tower, head roughly E, S, N, E, S, E, N, W. You will see what I
mean as the map unfolds. You should be reasonably well N now;
you'll come to a river. Cross it and you'll find a square building,
roughly midpoint between E and W. Searching around here you should
find a statue of Belail. Mark this spot on your map. Go back to
the river. Instead of crossing straight E, wade a little to the N
to find a parallel passage. Follow this, skirting the river and
later a large lake.

Quite a way along, you'll see an entrance to the right. Follow this
and you'll come to an antechamber. What looks like a large boulder
on the floor is in fact the body of the priest. Pick it up and
manoeuvre it into the chamber and onto the slab. Light the two orbs
and the body will be incinerated - use the urn the ghost gave you on
the ashes to collect them. Now all you have to do is to get back to
the teleporter. A piece of cake. Get back to...


The Cemetery
------------

OK, you know what to do, just go to the ghost and give him the urn.
Will he give you the SilverLeaf? Hah! No use saying you've urned
it. You won't get it till you do what he says. Right, you might as
well go and charge the other two orbs, one blue and one yellow.

When you've done that, go find the large wall with the symbol on it
(to the S of the building in which the ghost was). Use the key on
the symbol and an underground passage will appear. Go in and place
the orbs in the boxes (just try each one, they will only accept the
right one). Then the door opens and you get to talk to the ghost of
the King, who, guess what, wants you to do something for him. Sigh.
Collect his corpse off the tomb and head for the teleporter. At
least you know where you are going, this time.


The Ruins, yet again
--------------------

Considering you did a very good job of mopping up monsters the last
time, you might like to explore the ruins properly, since there is
some interesting stuff around and at least another Speaking Stone.
Me, I had so many items already, I needed a wheelbarrow to cart them
around. So, if you can't be bothered, just head for the building in
which you saw the statue of Belial, which you no doubt marked on the
map. When you cross the river, instead of going to the building
were the statue is, skirt around it to the W and N and clear the
area of nasties - this is because you are going to be coming here in
a minute and you really don't want to be hassled at that point.

OK, go to the statue and use the corpse you are carrying on the
golden container to the left. Watch. The statue comes to life.
Follow it. You will enter a narrow passage - be on the look out for
an entrance to your left. When you see it, save the game, go
inside, have a look - to your left, there is a wooden contraption,
could be a table. All right. Reload and continue following the
statue. Watch what happens. As soon as you have control, save.
Look at your map. Head for the building with the table (be quick),
and when you get there, jump on it. You'll float up. As you near
the top of the waterfall, step onto the other table and then jump
into the gap. So far, so good. Follow the passage and turn to your
left, ignore the hole with the rock in it and enter the next passage
- this takes you upwards and to an exit. On the floor, a wooden
door. Because this is rather tricky, save again. Move the wooden
door onto the water in front and, hanging on, step on it. You
should float up to the entrance to the Ruins.


Savage Jungle
-------------

Turn over, you are snoring. As you wake up by the flooded ruins
you'll meet Dawn; she'll ask about the bracers - give them to her
and she'll give you a speaking stone and an amulet. Now go back to
the cemetery and talk to the King's ghost. You won't understand a
word. So what's new? Leave and pick up the spell you'll see on one
of the boxes. You will also see a silver tree. Pick up a few
leaves.

Go to the settlement and see the Shaman. Give him the SilverLeaf
and he'll tell you you must fight. Do so, don't hold back and have
the healing spell ready. After a while the fight is stopped and
everybody is good friends. Now go back to the Shaman and he will
give you the potion and also a spell.

OK, time to head for the Claw Mountains. You are aiming E/SE. If
you see a spot surrounded by broken down walls, save, go in and have
a look. You'll probably get killed, but at least you'll know what's
down there. Not that it will do you any good.

When you get to the river, you'll see a huge tree. Push it and
either climb over and then jump or, if you are the Lizard, crawl
through and jump to the tree on your left. That way you can get
down without getting hurt. Either way, head northwards with great
care, hiding behind the boulders as you move. Mix the SilverLeaf
with the potion and then, at an opportune moment, toss it at the
dragon. He'll drop off and you can enter...


The Claw Mountains
------------------

As soon as you are through, you'll meet Dawn again, who suggests you
look for the Dream Stone while she looks for the Citadel. You can
start exploring around here, bearing in mind that ice paths are
slippery and the snow is unstable. Whenever possible, hug the walls
along your way. If you think you should be able to get through
somewhere, try a fire spell. Before you get to where you really need
to be, there are a few minor adventures you might like to undertake;
they are not absolutely necessary to complete the game and they are
also a bit of a pain in the neck. However, it's up to you.

Do, by all means, go S and have a look - nothing there. Come back
and try N. An interesting village and a reagent. Nothing else.
You really need to go E over the ice bridge. If you hug the right
wall, you will come to a cave covered in skeletons. Inside, a
sleeping beast. If you are feeling belligerent, you can kill it;
but this means his mates will hassle you the rest of the way. You
might prefer to let sleeping cats lie. Wait till you become the
Lizard and enter the hole in this cave. You can pick up more magic
stones and also light one of those orbs. Leave. This action means
that a building emerges in the middle of the lake. On top of the
building there is a very necessary axe (Great Blizzard Axe), and you
must leap onto the ice floes to get as near as you can and pick it
up - just keep clicking on it and eventually you'll get it. You can
be in the actual water for a very short while without dying. Then,
jumping from floe to floe, get as near to the shore as you can and
take a running leap out. Continue heading towards the NE.

Hugging the right wall, you'll come to another entrance and you'll
hear the sound of rushing water. Stick like glue to the wall as you
advance; there is an avalanche waiting to take place and you could
well go down with it. If you've made it in one piece and peer over
the side, you'll see some wooden pegs on the cliff side going down.
You don't really need to, but this is what you could do.

Climb down the pegs (save before you try) and make sure you don't
fall in the water at the end, but rather turn right and jump safely
onto the snow. Cross one of the ice bridges, find a funny looking
wall behind some crossed sticks and cast a fireball at it to melt
it. Wait till you turn to the Lizard, go into the caves and you
will come out at a place where, right in front of you, there is a
warrior holding a bow frozen into the wall. Go to the end of right
ledge, fireball the guy and quickly pick up the bow (just click on
it) before it disappears into the water. Leave the caves.

Go half way through one of the ice bridges and wait till an ice floe
floats under you. Jump onto it and wait till you go past a cave -
jump in and get a ring and another recipe. Then wait for an
opportunity to jump back onto dry land. A perfect waste of time.
You'll have to climb up those wooden pegs again.

What you really need to do is to stay up there after the avalanche
and carry on along the right wall till you come to another entrance.
Follow this and you'll find Kenneth's dead body. If you click on it
you get a photo of his girlfriend. Cast it against a wall and it
smashes, producing a highly protective amulet.

And now, there is nothing for it - you'll have to jump somehow
across to the next complex. Examine the map and place yourself in
front of the bit which projects the most from the other side, then
take a running leap.

When you are across, follow along and you will see Baccatta in a bad
state and he tells you the Roloi have Dawn. Continue on till you
get to...


The Citadel
-----------

You in a lot of trouble here. Very nasty creatures indeed are going
to attack you at every turn. The only really effective way of
dealing with them is to get right up close and bash away with your
best weapon. However, they never keep still and they erect pink,
deadly barriers between you and them. If you nevertheless persist
and dodge around and pursue them, they take flight and even go
through walls. Since you must kill them all, you might as well get
practice just as you go through the door, when only one will be
there to attack you. If you chase it around you will see it
disappears through an opening in the wall (with your back to the
entrance, this is to the left, just around the corner). I was still
packing the Valkyrie crossbow, so I shot and shot at that opening
(use Q to rise your sights) until I got it. How did I know? When
you click on the weapon circle, if you are hitting a creature, even
if you cannot see it, there will be a splash of blood. When the
blood doesn't show any more, the creature is dead.

Once that's done, you are about to enter the first chamber. Click
on the orb in the middle of the room and go to your right (E). You
will see eggs in a lake of poison. Go around shooting them all and
dodging behind the columns to avoid the rays being shot at you.
Make sure you destroy all the eggs.

Now go out and go W. You will enter a very large circular chamber,
chock-a-block full of those creatures. Naturally, you will change
into the Beast and the Lizard when most inconvenient - it is best to
be Luther here all the time, but no such luck. You have to have
your heal spell ready at all times if you are going to survive, so
you won't be able to stop yourself from changing.

There are obviously various strategies to deal with this deadly
section, but here is one. Concentrate on destroying the creatures
first - don't touch anything - lighting globes seems to drive them
nuts. Hug either the left or the right wall looking for cover and
trying to spot the holes up in the wall though which the creatures
come and go. Try to find a good place from which to strafe those
holes - once no more creatures are left in them, move on to the
next. If you change into the Beast or the Lizard, go hide somewhere
and use them to let your mana and health points recover. The Beast
can do a lot of damage if he can get close to the creatures, but he
is so slow that he is unlikely to do so. Better keep very still and
recover. The Lizard doesn't stand a change, so either run like fury
or keep very still, too, somewhere safe.

When you feel you've pretty well cleared the larger part of the
monsters, go around clicking on all the orbs you can see. There is
an important one in the shape of an eye behind a large column. The
orbs around the centre open up slabs to offer you lots of reagents.
Take what you like, but make sure you get a dragon blood,
silverleaf, aloe, poison sac and light like egg - if you have these
already, just make sure you don't use them, since you are going to
need them later on.

While you are wandering around you will see an entrance to a passage
to the N. Move along here and click on an orb to open the door.
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