TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Koala Lumpur - Journey to the Edge » Koala Lumpur - Journey to the Edge solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03

Sponsors:

A STEP-BY-STEP WALK THROUGH FOR
KOALA LUMPUR: JOURNEY TO THE EDGE
THIS WALK THROUGH WILL TAKE YOU THROUGH THE GAME FROM START
TO FINISH

SO...IF YOU WANT TO TEST THE WATERS YOURSELF...
DO NOT READ ON!

Search for Dr. Dingo:
The point of "Search for Dr. Dingo" is to find Dr. Dingo so
that he can accompany Koala and Fly for the remainder of the
adventure. To free Dingo from the filing cabinet in which he
has locked himself, the Player can either figure out how to
unlock the filing cabinet or shoot the Hunter-Seeker missile
at the filing cabinet to blow it up. Briefly, these are the
essential steps to both of those solutions:

Get elevator key card in green book.
Find computer log-in password in yellow book's "to do" list
("steamer").
Find encoded filing cabinet password and the appropriate
decoding scheme in maroon book (notice letters on corners of
book pages).
Send Fly into the filing cabinet keyhole to discover Dingo
inside.
Unlock elevator in shed with key card.
Turn elevator hand crank and press the down button to get to
the lab.
Locate the generator switch in the lab and turn on the
generator.

To unlock the filing cabinet:
Pick up a piece of Dingo's clothing (for use with the
sniffer) and store this item in Koala's Fez for later use.
Connect the Computer to the filing cabinet with the network
patch bay.
Turn on the Computer and log in with the correct password
("steamer").
Decode the filing cabinet password with the correct
encryption scheme ("pememez" decodes to "bananas" with the
infinity symbol).
Download the decoded password to the filing cabinet.
Return to the trailer and turn on the refrigerator/filing
cabinet's terminal.
While holding Dingo's clothing, click to open the cabinet.
Dingo is unlocked if the password is correct and the sniffer
detects Dingo.

To blow up the filing cabinet:
Connect the Identi-Kit to the Computer at the network patch
bay.
Assemble a picture of Dingo on the Identi-Kit and download
it to the Computer.
Connect the Computer to the Hunter Seeker Missile with the
patch bay.
Turn on the computer and log in with the correct password
("steamer").
Locate Dingo's picture in the Computer's data storage area
and download it to the Hunter-Seeker missile terminal.
Return to the Hunter-Seeker Missile terminal and turn it on.
Confirm Dingo as the missile's target and fire it!
Return to the trailer to find Dingo.
After watching the animation that shows Dingo getting out of
the filing cabinet, you'll need to place his marbles back
into his brain. Do this by clicking on each marble to pick
it up (only one at a time), and clicking again over each
hemisphere of Dingo's brain to drop the marble inside.
You'll now watch an animation showing Koala and Dingo depart
from Dingo's atoll, and you'll regain control back inside of
the TTRV. This is a good time to save your game (CTRL-S).
You can play any of the remaining 3 episodes in any order.
Each of the 4 animating icons on the TTRV's "map" represents
each of the 4 episodes. Clockwise from the upper left they
are: Dingo's atoll, Land of Lost Things, Stream of
Consciousness, and Eye in the Sky.

Land of Lost Things
Pick up the bone lying on the ground just to the right of
the TTRV. Place it into inventory by clicking on Koala's
fez.
Enter the first pipe maze opening you see as you scroll the
screen to the right (it resembles the tail of a WWII
warplane).
Move through the maze, turning right twice. You will emerge
in the Lost Expedition Clearing.
Pick up (and read) the Lost Expedition Log Book.
Reenter the pipe maze.
Move through the maze, turning to the right once.
Pick up the wrench you find in the clearing and place it
into Koala's fez.
Reenter the pipe maze.
Move through the maze, turning right and then left. You
should emerge in the "arrival clearing" and see the TTRV
still parked there.
Now enter the other pipe maze entrance from this clearing
(not the one that looks like the WWII plane). You will
emerge in the "pipe lid" clearing.
Pick up the broken TV set lying on the ground, and place it
into inventory by clicking on Koala's fez.
Click on Koala's fez. When inside the fez, click on the
wrench. This should prompt Koala to open the pipe lid. After
it is open, you'll automatically enter the pipe.
Move through the maze, making a left turn at the first
intersection, and a right turn at the second. You should
emerge in the "catapult clearing."
Click on Koala's fez and retrieve the bone from inventory.
Scroll to the right until the bone is being "zapped" by the
laser beams surrounding the catapult.
As soon as the catapult launches, click on the pipe entrance
behind it.
Move through the maze making a left turn when you get to the
intersection. You'll emerge into a "3-way" clearing.
Reenter the pipe maze by clicking on the pipe opening to
left of the one you just came out of (that's the one on your
left, not Koala and Dingo's left!).
Move through the maze, making a right turn when you have the
opportunity. You'll emerge into the "bomb" clearing.
Click on the bomb's "timer" to cause it to explode. You'll
be blasted to another clearing in the maze.
Pick up the goblet you find on the ground in the clearing
you land in, and place it into inventory by clicking on fez.
Move through the maze making a left turn when you get to the
intersection. You'll emerge into a "3-way" clearing.
Reenter the pipe maze by clicking on the pipe opening that
has the wooden plank in front of it (there's two openings,
and this is the one on the left).
Move through the maze, making a right turn and then a left
turn. You should arrive in the catapult clearing again.
Pick up the bone (the same one you had before) that is lying
on the ground in this clearing. Use it to trigger the
catapult and click on the pipe opening behind the catapult.
Move through the maze making a left turn when you get to the
intersection. You'll emerge into a "3-way" clearing.
Reenter the pipe maze by clicking on the pipe opening just
to left of the one you just came out of (that's the one on
your left, not Koala and Dingo's left!).
Move through the maze, making a right turn when you have the
opportunity. You'll emerge into the "bomb" clearing.
Exit the bomb clearing by entering the pipe opening behind
the crater left by the exploded bomb (there's only two exits
from this clearing, and this is the one you didn't just come
in through).
As you move through the maze, turn right when you can.
You'll emerge into the "winch bone" clearing.
Pick up the winch bone you see lying on the ground in this
clearing, and place it into inventory.
Reenter the pipe maze. Make a right turn when you have the
chance. You'll emerge into a "4-way" clearing.
Reenter the pipe maze through the pipe that has the spare
tire in front of it. As you move forward and emerge into the
next clearing, Koala and Dingo will be trapped in a cage.
Click on Koala's fez and retrieve the winch bone from
inventory.
While carrying the bone, click on the winch just to the left
of the cage trap. When the bone is properly inserted, click
on the winch again and Koala and Dingo will be freed.
Reenter the pipe maze using the opening on the opposite side
of the clearing (the one that doesn't have the cage trap in
front of it).
Congratulations! You've successfully navigated the pipe
maze.
The clearing you just arrived in is the entrance to Junk
City. Click on the door (the only one in this clearing).
Inside Junk City, scroll up and click on the door just above
the one you came in. Click on the door opening again to
enter Immigration.
After being ejected by the guard dog, click on the door to
Immigration to try again. This time, fly is placed in
Dingo's head so that you can tell Dingo what to say.

Inside Dingo's brain, do the following to satisfy the guard
dog: say "bow wow" and wait for the guard dog to respond
"bow wow"; present your butt for sniffing (by clicking the
"butt" button); say "woof bark arf bark" and wait for the
guard dog to respond "woof whine pant"; say "arf yelp whine"
and wait for the guard dog to respond "bark grrr"; now "sign
in" by clicking on the fire hydrant button and wait for the
guard dog to say "bark" and turn his back to you.
Now that you're outside of Dingo's brain, you'll need to
place a bribe for the guard dog. Click on Koala's fez to
access inventory and retrieve either the goblet or the TV.
Place the retrieved item on the ground in front of the guard
dog. After Koala and Dingo are done talking, the guard dog
will signal that it's OK for you to pass. At this point,
you'll see Koala and Dingo go up the pipe to Customs. At the
end of the animation you'll end up back inside Dingo's head.
Do the following to satisfy the Customs guard dog: sniff his
butt (click the "nose/butt" button); say "arf bark woof
bark" and wait for the guard dog to respond "woof whine
pant"; say "arf yelp whine" and wait for the guard dog to
respond "bark grrr"; now "sign in" by clicking on the fire
hydrant button and wait for the guard dog to say "bark" and
turn his back to you.
Click on Koala's fez to access inventory and retrieve either
the goblet or the TV.
Place the retrieved item on the ground in front of the guard
dog. After Koala and Dingo are done talking, the guard dog
will signal that it's OK for you to pass. At this point,
you'll be entering Woody Knot's throne room. When the
non-interactive sequence is over, Dingo will be lying on the
ground and Koala will be trapped beneath the all-seeing
helmet.
Click on the jet pack on the back of the guard dog on the
right side of your screen (he's the one directly beneath the
ceiling fan).
After Dingo retrieves the scroll piece, pick up one of the
pieces of dog meat and use it to lure the other guard dog
away from the switch he's guarding. By keeping the meat
close enough to the dog, you'll be able to get him to walk
all the way to the throne room's cannon (about 180 degrees
from the throne you'll see an opening to the barrel of the
cannon).
Drop the meat into the cannon while the dog is still being
lured by it. You should see the dog bend over and start
chewing the meat.
Fire the cannon by clicking on the light blue "pullcord" to
the upper right of the cannon.
Flip the switch that the guard dog was guarding and then
open the exit to the throne room (the door directly below
Koala). When you exit the throne room, you'll see a
non-interactive sequence that will complete this episode of
the adventure.
Once back in the TTRV, select another episode.

Stream of Consciousness
After the opening animation has played, navigate to the
fortune teller and click the "button" on his forehead.
After Koala retrieves the scroll piece, click on the fortune
teller again to get a ticket.
Click on the ticket.
Click on the train when it arrives in the station.
Once inside Dingo's brain and Tuff Luv prompts you to do
some word association, click on the following series of
words: Please unpack my emotional baggage.
Once you're off the train of thought, navigate to the door
of the train station and open it by clicking on it.
Click again on the open door to enter the house of doors.
In the house of doors, Tuff Luv will ask Dingo a number of
questions. The answers to the eight questions are as
follows: C, B, A, B, C, C, B, A.
After confronting Dingo's phobias, you'll be back in the
train station and ready for another word association game.
Click on the fortune teller to get a ticket, click on the
ticket itself, and then click on the train when it arrives.
The words to select once inside Dingo's brain are: Beneath
this tough Dingo exterior scared little pup. Upon completion
of the word association, you'll progress to the next train
station.
Once off the train, navigate to the giant wooden teeth and
click on them. Click once again to actually go into the
Jump to page:
01 · 02 · 03

Sponsors:

Other files from this game: