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Submitted by System on 09/03/2006, 09:50. Print file.
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Solution to Knights of Legend

Introduction

In this game, you can form up a party of up to six characters.
There are many classes you can choose your character from. The most
important statistics in this game is foresight, strength, endurance
and body points. Good foresight will allow your characters to foresee
the opponents moves and respond to it. Balance represents your
character's courage when faced with terrifying creatures. Speed is
also not very crucial as speed boot can be found in the game. In this
game you will find lots of quests to complete. The main aim is to
rescue Seggallion the knight from Pildar. To complete the game, you
will need to complete all 24 quests in the game.

General tips and combat

The map is rather big and you will need to explore it
thoroughly. Every towns/areas have an entry point, and if you did
not position yourself at the right place, you won't be able to get
inside there.

When you are creating your party, make sure that you have a good mix
of characters from the different races. There are certain location
where certain races are not welcome, ie the person there won't talk
to a certain race. Make sure you have at least two characters from
difference races with charisma above 80 so that you can obtain quests
from people of all kind. Have one or more archer with very good
foresight. Get at least one kelder as they are the strongest fighter.
As for spell caster, make sure they have at least intelligence of 70
so that they can join magical order. You will need at least two spell
caster for those tough battle against giants.

Tips on how to gain money and extra items:

In this game, money is very important, because you need cash to
save your party to the inn, buy weapons and armours. And if you lose
a combat battle, there is a high chance for you to be robbed. But,
there is no option for you to transfer money from one character to
another in this game. You can only trade items between characters.
So it is very important to learn how to gain extra money.

To gain extra money is a tedious but rewarding job. You must
first create a few dummy characters, preferably Brettle Regular
because they start off with 3000 GC. Have them bought as much
plate armour as possible. Then, trade the armour to a single one of
them, said dummy A. Now, save dummy A to to the disk by going to the
inn, do not save the rest of the dummies. At this point, quit the
game by pressing ctrl-q when you are outside the inn. Load the game
again, this time bring in your own party. Leave an extra room for
the dummy, Have him trade all his armours to your party. Do not save
the dummy afterwards. After that sell the armours to the armour shop
for extra cash. Repeat this as many time as you like until you are
satisfied with your money. You should give the dummy the most
expensive item possible so that the number of time you need to
repeat this is lesser.

With this in mind, you can also give the dummy any useful
items you may want to duplicate, eg Truth Sword, courage coat, etc.
Make sure you keep at least one copy of these items in your dummy,
because you might lost your weapons when you flee from any battle.

Combat:

The combat sequence in this game is extremely long. When in
combat, let your archer check through all the opponents action by
aiming at all possible enemy. Take note of the oppenents move and
their direction of attack. Your archer must have high foresight in
order to see their moves. Have your characters respond to the
attack using the information you have gathered.

Jump is very effective against attack to the lower part of the
body. Duck is very effective against high attack. As for attack to
the middle, backup is useful though it sometimes depend on your
weapon defensive skill. With higher skill level, you can parry the
opponent attack even when you move straight into their blade. To
kill opponents fast, attack their chest (berserk) until it is all
red, then with another attack to the chest, you can kill them
instantly. Attack to the arms will disable their arms so that they
cannot fight anymore. Attack to the legs will make them impossible
to jump. So, the usual option for attack is : thrust to the area
the opponent is moving. Jump, duck if you know that your opponent
is attacking in that area. Backup and thrust to the middle if your
don't know what your opponent actions are.

When you find the truth sword, you can kill most of the
opponent easily. The sword is powerful and light weight. However,
you will almost certainly get wounded during the battle because
you can't improve your skill for it. However, if you greatsword
skill is high, you hit slightly better.

Before your characters found courage coat, you may find your
characters frozen in terror when face with creatures like trolls,
giants, etc. This is because your characters courage is not high
enough and the only way to overcome it is to wear a courage coat.

If you encounter creatures your party cannot due with, don't
be afraid to flee the battle. But before you flee from the battle,
put your weapon back to your belt first, otherwise you might lost
your weapons in the process. However, this does not apply to
missile weapons like bow, crossbow, etc. ie you may still have them
in hand when you flee.

When your party is on horseback, there is a option for you
to attempt to run away. Learn how to recognise which message
represent what kinds of creatures. If you think that you can win
them, don't run away, whack them for more experience points and
items. Also, don't run away from travelling healer, otherwise
you will have to pay for healing in town.

Magic :

Your characters can only join one magic order at one time.
And they cannot quit the order they are in. It is best to learn as
many difference kinds of spells from all the difference order
before you try to join any order.

Though you can only learn the basic spells if you don't
join any order, when you join an order later, you will be able
to modify those spells you have already learned but the only thing
you cannot change is the race. For example, if you have join the
white pearl order, you can only select spells for human and elves,
but if you have already learn some spells for dwarf and kelder
before joining the order, you will be allowed to modify the spell
for dwarf and kelder provided you don't change the race, ie you may
also heal a kelder greatly though you are in the white pearl order.

You will be allowed to modify spells only if you have join
a certain magic order. To modify the spell, you will need enough
experience point to do the modification. The more powerful the
spell, the more expensive it will be. When you are in the modify
spell menu, use the arrow keys to select and modify the parts of
the spell. As for races in which subclass need to be specified,
try to learn a spell that is higher in the subclass list, ie at
the bottom of the list. If your spell can effect a certain subclass,
than all other subclass below it will also be effected. For example,
if your spells effect the subclass 'walbar', than it can effect the
rest of the subclasses because it is the highest subclass.

Magic Order :

Order Location Races
============================================
White Pearl Brettle Human,Elf
Blue Gem Tegal Forest Kelder,Dwarf
Black Onyx Shellernoon Elemental
Secret Storm Poitle Lock Giant
Red Mist Thimblewald Legendary
Dark Stone Olanthen Undead


Gaining Levels and Skills:

In this game, you might not advance in certain skill level
because this game is opened for expansion and there is a option
to harbour masters from other scenerio. So, do not be disappointed
when you cannot find the appropriate masters to advance your skills.

I have list below a list of all the weapon master I have
found and what level they will teach. You can use it to choose the
skill you would like to learn. If you intend to carry on with the
next scenerio, you may try to pick those better skill like
greatsword, great axe, etc. But if you just want to play this
scenerio only, you might choose those skills in which you can gain
higher skill level. But you have to remember one thing, you may
only learn up to four skills. The number of skill point you can
have is dependent on your rank. The formula is as follows :

total skill points = 20 * level

where peasant = level 1
serf = level 2
.... etc

So, if you manage to reach level 25 which is Knight - Baronet,
you learn up to 25*20 = 500 skill points.

Since most weapon have a offense and defense skill, said 100 skill
point each, then you may learn up to two hand weapons and a missile
weapon. For the hand weapons, you may choose a one hand weapon
followed by a two handed one.

At higher level, you foresight will improved, and will hence hit
more often. But in long run, a higher skill level is crucial to
your success in the game.

When you train with a weapon master, you can train at most 5 skills
level per session and you need the corresponding amount of
experience. A raw estimate is about 100 experience points to 1 skill
level. You may gain experience by winning battles or completing
quests. When you have used up the amount of skill points you can have
for your current level, you will be asked to fight in the arena. If
you refuse, you will never be promoted to a higher rank. The arena
is located somewhere north of Brettle. Just follow the north road,
after passing a 3 ways junction, head north for about 2 days and
you will see a building by the side of the road. This is the
arena, where you will fight a monster randomly chosen. If you lose
the battle, you will be kick out of it and you will have to try
again. If you win, you will gain a level. So, prepare yourself
carefully before entering the arena because you will have to fight
the monster alone without the help from the rest of the party. Learn
the weak points every kind of creatures and react to it. A Truth
Sword is very effective against man sized creatures but if the
opponent skill is high, try to use your skill against it.


The masters and their skills :

Fortress of Brettle, Hvrad Myth

Longsword 0 - 30
Broadsword 0 - 30
Short Spear 0 - 30
Battle Axe 0 - 30

Tower at 3-way junction north of Brettle, Fistan Stockhard

Broad Axe 0 - 45
Hand Axe 0 - 45
Hvy Crossbow 0 - 45
Great Axe 0 - 45

Htron, a residence, Zachary Bladeshure

Scimitar 46 - 95
Greatsword 0 - 30
Shortsword 0 - 55
Bastard Swd 0 - 45

Htron, Training Grounds, Mornag the Merciless (kelder not welcomed)

Scimitar 0 - 50
Mace 0 - 60
Lt Crossbow 0 - 55
War Hammer 0 - 50

Tegal Forest, The Portal, Monvin the Elder

Halberd > 45
Morningstar > 55
Flail 0 - ??
Broadsword > 30

Building along Krell Way near the Hobe, Weapon Master, Nigel Gulliam

Club 0 - 45
Halberd 0 - 45
Great Hammer 0 - 45
Quarterstaff 0 - 45
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  1. Knights of Legend solution by System on 09/03/2006, 09:50