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Submitted by System on 09/03/2006, 09:50. Print file.
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Knight Rider

Guide v1.0

=================
=Table of Contents= [TOC]
=================

Table of Contents . . . . . . . . [TOC]
List of sections of this guide. Use the find function of your browser or
editor on the abbreviations in brackets to jump to a section.

Notes . . . . . . . . . . . . [NOTE]
A few quick notes about each of KITT's abilities and the game itself.

Campaign . . . . . . . . . . . [CAM]
A walkthrough for the main game(story mode).

Mission: Training . . . . . . . [TRN]
Five tests of your ability to use KITT.

Mission 1: Badlands . . . . . . . [M1]
Tail the bank robbers' getaway car.

Mission 2: Camera Obscura . . . . . [M2]
Check the security camera, stop the download, and fight a truck.

Mission 3: Camera Obscura part II . . [M3]
Stop the fleeing car.

Mission 4: A Knight's Tale . . . . [M4]
Scan buildings and escape the self-destruct sequence.

Mission 5: Original Sin . . . . . [M5]
Investigate a strange signal and beat KARR's time.

Mission 6: Original Sin part II . . . [M6]
Win a race against KARR on the test track.

Mission 7: Original Sin part III . . [M7]
Follow KARR as he escapes.

Mission 8: Slingshot . . . . . . [M8]
Fight Goliath.

Mission 9: Chopper Chase . . . . . [M9]
Pursue the helicopter along a dangerous path.

Mission 10: Chopper Chase part II . . [M10]
Track the helicopter to the end of the canyon.

Mission 11: The Bad Son . . . . . [M11]
Do some platforming as you look for Garth.

Mission 12: Tunnel Vision . . . . . [M12]
Investigate a warehouse and outrun an underground flood.

Mission 13: Tunnel Vision part II . . [M13]
Avoid more traps and continue to outrun the water.

Mission 14: Last Knight Standing . . [M14]
Fight KARR.

Mission Mode . . . . . . . . . . [MIS]
Replay levels from Mission Mode.

Options . . . . . . . . . . . [OPT]
A quick run-down of the options screen.

Highscore . . . . . . . . . . . [HI]
A very short description of this option.

People, Vehicles, Organizations . . . [CHARS]
A little extra background info.

Tricks and Cheats . . . . . . . . [1337]
Messing with the game for fun and profit. Only without the profit.

Credits/Legal . . . . . . . . . [WHO]
List of thanks, sources, and copyright info.

=====
=Notes= [NOTE]
=====
-Steering-
Make sure to turn down the sensitivity in the options. At the max, an analog
joystick acts like digital controls, and that just doesn't work in a driving
game.

-Ski Mode-
This works even at a dead stop.

-Turbo Boost-
A.K.A. "jumping", this ALWAYS MOVES YOU FORWARD. Even when you're backing up or
sitting still, jumping causes KITT to move forward. This is important for
precise jumps.

-Scanning-
You need to be at a complete stop to use this. Also, you have to hold the scan
button down until the scan is complete (the bar in the top-left of the screen
shows the progress of the scan), then release the button when the scanning is
complete. If you keep the button held, the game sits there until you release
it. There are 2 types of scans: Medial, the regular building scanner, and
Interstitial, used for computer access. Interstitial requires you to be closer
to the objective, but is faster. You don't get to pick which one you want to
use; the game is preprogrammed to require specific scans for each situation.

-Super Pursuit Mode (SPM)-
Ever seen the series? Or at least the intro to the game? This is when all those
fins extend from KITT and super speed kicks in. You know you want it. Of
course, you won't get it until 2/3 of the way through the game. Hold down the
SPM button while driving forward to transform KITT and gain super speed. The
view does a little fish-eye effect for emphasis.

-Videos-
While this game doesn't require the cd after the install, you won't see the
videos without the cd in the drive. To enable the movies without requiring the
cd, copy all the files in the video folder on the cd into
[install folder]\Data\Video. You can probably skip the French and German ones
unless you really want them. You could learn ever-so-useful factoids from them,
like that the game is called "K2000" in France.

-Saving Games and Configurations-
The game automatically saves after a successful mission. All 8 save slots and
all configuration info is saved to [install dir]\Data\Common\savegame.usr,
which is only 1.3KB.

========
=Campaign= [CAM]
========

This mode has 3 difficulty levels. This guide was written during a playthrough
on Medium difficulty.

Mission: Training [TRN]
Objective: Pass all tests
-----
Drive over and into the semi nearby. Bonnie will tell you to do a speed run
around the track.

Test 1: Speed Run
This is the hardest timed test. Why they made the first so hard, I don't know.
It's not impossible, but you'd think the first test would give another 10
seconds leeway. Yeesh.

Back out, then drive around the semi and along the track to the start point.
Don't stop at the goal; buzz through at top speed so you won't waste time
accelerating. A timer appears with about 1'50 on it. You have to make one lap
around the track in that time. The only real obstacles are more of the triangle
barriers you passed through on the way to the start, so just keep your speed up
and try not to lose control. When Michael says "There's not much time left",
you're down to 20 seconds. You should be in or just past the last set of
triangular barriers (the ones you drove through on the way over from the semi)
when he says it. If you aren't, you probably won't make it. You'll have 10
seconds or less on the clock when you finish this test.

If you don't make it, keep going at top speed and try again. If you did make
it, Bonnie will tell you to return to the semi. In that case, turn around
(it's shorter than continuing around the track) and head back to the semi.

Test 2: Ski Mode
Back out and follow the arrow to the test area. Activate ski mode (I used the
left side ski mode for this test) and drive across the narrow beams by keeping
your two wheels centered on it. There are ramps to get you back up if you fall
off. If you're having a lot of trouble, you may have to exit the campaign mode
and adjust the control sensitvity in the options. When you get to the end,
Bonnie again calls you back to the semi. Drive forward and through the gap in
the left wall to get back to the race track, then turn left to get back to the
semi. Or, you could drive back across the beams, if you're crazy/bored.

Test 3: Turbo Boost
Throw it in reverse and follow the arrow once again. The path is
straightforward here. To make close jumps more easily, come to a complete stop
in front of to the platform you're jumping onto. Just don't make it too close,
or you'll hit the edge of the platform and bounce backward.

Jump onto the left platform, then up to the second level. Back up a bit, then
hit the gas and jump to the next platform. Do the same thing to reach the end.
Pass the goal and Bonnie will tell you to return.

Test 4: Scanning
Bonnie tells you to scan for a computer. Drive over to the bridge where you
started the speed run test. To the right is an area with a few buildings. In
here you should see 3 boxes showing you important goals. One of the 3 (which
the arrow is guiding you to) is a lighter shade of green. Stop near that
building and scan it. The arrow changes to point to the next building to scan,
so scan that one, then the third building. Now you're told to use interstitial
scanning, which is the same except for requiring you to be closer to the scan
target. Follow the arrow to the computer. Get within 20 feet of the target and
scan it. The second computer is inside a nearby building. Drive around to the
front of it (the side facing the track) and in the open door. Scan it from less
than 10 feet away. Now return to the semi.
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  4. Knight Rider solution by System on 09/03/2006, 09:50
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