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Kingpin Walkthrough
General Info and Tips
To take out a boss more easily, use the flamethrower to set him helplessly
alight. He will always run straight towards you, so quickly change to the
HMG or shotgun and give him a blast in the head, then change back to
flamethrower and flame him again to keep him alight -- repeat until he's
crispy or perforated (or both). If you do keep him on fire, the boss will
never get to shoot at you. Just remember to take out other henchmen in the
area first so you can work uninterrupted.
NPC's (Non-Player Characters, the people you meet in the game) react to you
according to your attitude and the weapon you're holding (if any). Keep
this in mind as you play. If you walk around with a weapon out, be prepared
to use it. In many situations, it's a good idea to keep your weapon
holstered until you know you need it. Some of the NPC's will offer to join
you for cash if you talk to them positively. Save your money until you need
one to help you in a fight, and be sure to use them as human shields
wherever necessary (though keeping them alive helps stretch your gangsta
dollar!) To heal your wounded cohort, just point to him and press the
negative key (X by default). He'll stay put, and heal over time. Talk to
everyone who isn't shooting at you. Start nice (positive talk key), but if
that gets you nowhere after a few tries, intimidate them with negative
talk. The most unlikely characters can provide great clues, or leads to
find secrets, if you just try to talk to them. And, if they give you any
lip, you can just bust a cap in them. Don't forget that you can check your
notes on the latest plot twists by pressing the right and left bracket
keys ([ and ]). Press ESC to make the translucent notepad disappear again.
You don't need to press a key to use a key; if you have the correct one it
will just work and you can open the door. The same is true for some special
switches in the game (but not all). If just walking up to something doesn't
work, try the activate key (F by default). Though it makes them scream and
flail about with empty hands, the flamethrower does not make enemies drop
their weapons. So unless you cook them completely, be prepared for them to
(amazingly) start shooting again once the fire is out.
Skid Row 1
(map name: sr1)
You start with a lead pipe, but the crowbar you can get soon into the game
is much better -- get it and use it instead of the pipe.
Use your pipe to smash the boards in the fence behind you (or jump to the
open dumpster lid and then over the fence), then walk down the stairs and
get the pistol ammo.
Walk down the alley and talk to the homeless guy (positive); he'll offer to
sell you a crowbar for one dollar. It's a good deal (the crowbar is better
than the lead pipe), but you'll need some cash first (you start with $0).
Keep walking until you find my man Leroy and his, um, lady friend. They'll
both respond pretty negatively no matter how you talk to them, so kill them
and take their money (crouch + use over the corpse) and go buy a crowbar
from the bum. (If you're really hardcore you can kill the bum and take your
dollar back.)
At the fork in the alley go right first (left is the warehouse and the
guards, right is the punks by the sewer entrance). Wait until the guards
are distracted by the game on the radio (when it is loudest) and then run
for the second door on the left (Warehouse B). If you were spotted, run and
hide -- the guards will come looking with flashlights.
Once you are sure the coast is clear, walk through the overhead door
(activate to open it), climb the ladder to the platform and find the cash
hidden behind a crate.
Open and walk through the next overhead door, climb up the stairs (get the
health on the shelves on the left if you need it), and kill the safe guard.
Then grab the flashlight (on the cabinet), the bottle of whiskey on the
table, and the guard's money (crouch + activate). (You can't open the safe
yet, you'll need to trade the whiskey for the safe combination -- the
thirsty bum on the street has it!). Smash the box on the floor, then smash
the vent behind it, and crawl inside. Keep crawling to the end, and then
smash the vent and drop out onto the floor. Open the door to Storeroom A
and go inside.
Keep in mind that the NPC's in Kingpin aren't nearly as stupid as you may
be used to in such games. If you let the guard get away from you, for
example, he'll go tell his buddies about you, and suddenly you'll be in a
world of trouble. If he runs, track him down like a dog (the blood trail
will help) and finish him off.
Kill the guard inside, and then stand facing the table and locate the vent
duct on the upper-right wall by the tower of crates. Look for a small crate
with a distinct shadow (and a big M next to a picture of a guy moving a
box!) and drag it (hold activate) a few feet around the left edge of the
large crate it's sitting beside. Use the small crate to jump on the first
tower of crates and then jump across to the tower of crates near the wall
and vent. Smash the vent with the pipe or crowbar and crawl inside.
When you jump down out of the vent, you'll land on a shelf holding the
cylindrical coil thing -- get it (you can trade it for a gun at the
Pawn-O-Matic). If you fall down before you pick it up, you'll have to go
back around again to get back up there! After you get the coil and jump
down, don't miss the ammo on the shelf under you.
Climb the stairs and exit the warehouse, running by the guards as needed.
Go back to the first fork in the alley you came across and go left this
time to the Pawn-O-Matic. Activate the speaker by the door, and once you
hear the buzz, activate the door to open it and go inside. Trade the coil
you just picked up for the pistol.
Exit the Pawn-O-Matic and hire the guy outside for $10. Now with your gun
and your thug you can go take on the guards you ran past before. Better
yet, find the thirsty bum and give him the whiskey. He'll give you the safe
combination, and then you can go get the cash from the safe and buy some
pistol upgrades from the Pawn-O-Matic.
Now go back and take the left fork in the alley (keep your gun holstered as
you pass the lady on the street unless you want a fight) to where the thugs
are hanging out around the stairway down to the sewers. You and your hired
hand (and shiny new pistol) should be able to take these guys out. Once you
do, go downstairs and walk through two doors to the sewer. Or just run past
them.
Sewers
(map name: sewer)
Take the right sewer at the fork (the one marked 1) and continue to the
next fork. Open the door on the right-hand wall and continue walking until
you find the storeroom. Kill the guys inside the storeroom and grab the
goodies: shells, clips, and two medkits. Want something to put those
shells in? Drag the crate over by the shelf and jump up to get the shotgun!
Exit the storeroom area and head back to the sewer, heading straight when
you enter the sewer itself. Take the first right, then a left (down the
sewer marked South R14), and then another right. Finally, at the next fork,
turn right again, climb the stairs, and open the door for the next
cutscene.
The Super
(map name: sr2)
Exit the sewer and take the first right. Keep going to the open street area
in front of Jax's Bar. Relieve the man of the burdens of life (and his nice
wristwatch!). You'll also need to put a cap in his dog, but you can spare
the chick (she'll have something different to say once you cap her man).
Now back up and enter the door by the Danger: Guard Dog sign (up the small
stairs), kill the guy there (and his girl) and take the bullets, shells,
and health from the shelf on the right. The motorcycle is here, but is not
much use without the battery.
Head on over to Jax's Bar and pay the damn $10 to get inside. There are two
goons you can hire (now, or save them for later when you really need some
backup!) and a fat guy in the bathroom who'll trade the storehouse key for
that shiny new watch you just, er, found. Leave the bar once you get the
key (and the goons, if you want them). To cheat and get the key, type give
storeroomkey into the console.
Now follow the alley across the street, between the two buildings, back the
way you came into the area, keeping right. If you need some health, look in
the dumpster you pass. Hang a left and look for the Roof Access door.
You'll have a bit of a scuffle inside, then climb the stairs up to Level 4.
Walk across the plank-bridge and move the crate on the other side so you
can jump from it to the air conditioner above the doorway. Up there you'll
find $25 and some health, along with a crate you can smash to get some
shells.
Now jump down and enter the door underneath the air conditioner. Take two
rights and enter the door you run into. Inside, the door to the left is
locked, but you should have the storeroom key now, so just go through the
door straight ahead.
Snag the goodies, then climb up the crates and smash the vent. Crawl
inside and continue until you find another vent. Get ready to bust a cap in
the three guys from the cutscene at the beginning of this level as soon as
you open this vent.
Exit this room by the door, then walk along the hallway to the last room on
the right. Go inside and pop a cap in the guy you find there and then steal
the $100 he has hidden in his fridge.
Leave the apartment of the man who likes cold cash and head back down the
hall, taking the second left, then go to the last door on the right. After
smashing through the boards with your crowbar or pipe, go through the exit
and down the stairs. Take a right and continue down the street, through a
door, and to the next intersection. Which will take you ot the next level.
Mean Streets
(map name: sr3)
Do the little Mario Bros. platform jump thing down the busted spiral
staircase (and pay attention, you'll need to come back up later), then go
through the only unlocked door and down the alley.
Go inside the only building you can, and enter the door to the left (the
one on the right is locked). Head up the stairs on the left to the top of
this building with such great cathedral ceilings. Take two rights and open
the door to find a goon waiting, along with jacket armor, two medkits, and
a couple of boxes of shells -- you'll need them all soon (except the goon,
leave him there).
Leave and head back downstairs; outside the small room take a left through
a door into another room. Climb up the stairs and jump out the window (the
one on the right) and walk carefully down the ledge to the window across
the alley.
Kill the guys there and go inside to get a couple of medkits, three boxes
of shells and some flamethrower gas for later. Activate the switch on the
wall (which unlocks the first door on the right you passed coming into this
building). Then jump back out the window, and fall down to the boxes below
on the street. Go back into the cathedral building and into the door you
unlocked (first right).
Walk down the hall to the next door (the exposed wires in the ceiling are
harmless), and get ready to deal with another bad dog. Once he's in that
great kennel in the sky, smash the boards on the window and jump down to
the street below.
Walk down the street to the door, whopping the pooch with your crowbar
as needed. Then use your crowbar to bust open the floorboard of the
broken-down car, then the crate, to find the ammo hidden inside.
Follow the street to the next door, go inside, and walk downstairs.
Continue down the hall, up a set of stairs, and watch for thugs as you go.
Continue, keeping left, up the stairs, and through the next door. Take a
left down the street, get your weapon out and ready, and enter the first
door you see on the right. Kill them all, and take their loot (armor and
shells on the table at the back of the room). Exit by the door in the rear
left of the room. This will take you (only briefly) to the next level.
The Jesus
(map name: sr4)
Continue down the hall until you find an open junkyard. Show your love for
the ASPCA and perforate the five pooches guarding the yard. The battery you
need is hidden in the trunk of a car in the tower of junk cars on the
right. Climb up the side of the stack of cars that forms a staircase and
get the battery.
If the pooches manage to rough you up a bit, you'll be happy to find the
load of health in the service pit in the garage (activate the switch to
raise the car to be able to climb up the ladder and out of the pit). Even
better, just use the pit as a sniping position to clear out the baddies in
the area (including the dogs if you make them follow you into the garage).
Before you activate the switch to raise the car, climb up the ladder
underneath it as far as you can and casually pick off your victims as they
run around the garage, unable to attack you.
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Other files from this game:
- Kingpin document by System on 14/03/2006, 06:30
Keyboard layout - Kingpin trainer by System on 14/03/2006, 06:30
- Kingpin document by System on 14/03/2006, 06:30
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- Kingpin solution by System on 09/03/2006, 09:50






