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"We've got a lovely solution to
'Kingdom O' Magic'
and you haven't!"
(One Of the Giant Spiders from Backwood)
----------------------------------------------------------------------------
General Information
This was written after having seen the rather poor and often inaccurate
hints from some guy calling himself "Darksheer" .Apparently, he didn't like
the game so he got really sloppy.
He also only covered one quest, claiming that the others were too boring to
comment. In his walkthrough, he eventually mixes up all three quests and
even gave some hints which were just plain wrong.
This solution covers all three quests!
Some minor aspects may be different when playing with Thidney, I played in
Sha-ron Mode.
"How do I work this?"
I tried to keep this as fair as possible. The text is divided in locations
where you get basic hints first ("You need:" and "You get:").
The solution is mostly given in a Q&A style, so you can first read the
question, think about it and then proceed with the answer if you want to.
Often, you will only want a very basic hint to avoid spoiling the fun o'
exploring the Kingdom by yourself.
After the solve, you will find information about the people you meet while
walking around the kingdom, followed by Miscellaneous hints.
At the end o' this file, you can find a rough listing o' how to finish the
quests. This is general information in case you don't know where you are
supposed to be going. There be spoilers here, so beware!!!
Since the names o' the quests are a bit long to type out, the following
abbreviations have been used:
* The Good Old Traditional Quest (GOTQ)
* The Magnificent 7-11 Quest (M711Q)
* The Bizarre & Slightly Twisted Quest (B&STQ)
If you spot a parenthesis with the word (day) or (night) in it, it means
that this place can only be sensibly visited during that particular time o'
day.
Important Information
The best way to use this solve is probably to print it out and cover the
pages with another blank page. Peek only when and where you must.
This is not an official document. It was written for fun. It may not be
entirely accurate and it may not be entirely complete.
Send your comments to MOATMAI@aol.com; send your flames to >NUL. If this
solve spoils your fun with the game: not my problem.
Legalese
I am in no way associated with SCI, its international distributors or the
Dark Lord himself. This document may be only freely distributed online, and
on the following networks: Internet, FidoNet and America Online.
It may not (repeat: MAY NOT) be distributed outside those channels. You may
print it out for personal reference, but you may not, at any point, charge
money for it.
All rights reserved. © 1996 by MOATMAI@aol.com.
----------------------------------------------------------------------------
Flake Town
You should definitely always start out in Flaketown to get your first
experiences with the Interface and how to deal / talk with other characters.
Wig Shop (day)
* You need: Hair
* You get: Wig, Sign
Is it open? Get the cheap wig. Do you have some spare hair? Give it to him
and get the sign.
Hair dresser (day)
* You need: Wig, Sheep
* You get: Hairspray, wool
Don't visit him without a wig in your inventory. Is it open? Get the
brochure on the counter. Wear a wig before talking to him.
Is there hair on the floor? Get it and deliver it to the Wig-Meister.
Do you have a sheep? Have it shorn here.
Tavern
* You need: Sign
* You get: Lighter
Do you have a sign from the Wig-Meister? Trade it for a lighter. Is there a
parrot? Use a sack on him.
Is someone in the toilet? Give him toilet paper.
Are you playing M711Q? Look behind the innkeeper: There is a back room.
Granny (day)
* You need: Wool
* You get: Child
Is she there? Be evil to her and use the word "tea" .Grab the child. Do you
have wool? Give it to Granny.
Ferryman
* You need: Money, Parrot
* You get: Ride in ferry
Do you have a parrot? Give it to the ferryman.
Costume Shop (day)
* You need: Money
* You get: Costume
Is it open? Get the disco threads.
Disco (night)
* You need: Costume
* You get: Necklace / Golden Boots, Sack
Is there a sack next to the back door? Get it. Do you have disco wear? Put
it on and enter.
Talk to the disco king and get his necklace. Use the necklace in the disco
to get golden boots.
Elfis Golem
* You need: Microphone
* You get: Plunger
Do you have a microphone? Talk to him. Get the plunger.
King Afro's Palace (day)
* You need: Grail
* You get: Toilet Paper
Is it open? Get your quest. The hippie woman can be killed. Do you have a
grail? King Afro gives you toilet paper for it.
Police Officer (day)
* You need: Donuts
* You get: Sunglasses
Do you have donuts? Give them to him and get his mirrored sunglasses.
Baker's Island
* You need: Caged Child, Jar o' lightning
* You get: Donuts, Rope, Gingerbread Hero
Be sure to get the donuts. Do you have a caged child? Use it on the house.
Inside, you find a plan and donuts.
Is there a water elemental next to the house (day)? Get him to turn the
wheel.
Is there a mad baker inside? Get donuts from him. Use the secret plan on the
baker.
Is there a rope on the wall? Get it.
Is there a cooking form in the back room? Use the rolling pin and the form
on the dough on the counter.
Do you have a jar o' lightning? Open it outside o' the house.
Do you have a gingerbread hero? Put it on the ballows.
The Gorgon's Valley
* You need: Sunglasses
* You get: Axe, Sword O' Normalness, Paper Bag, Action Figure
Do not enter the cave without sunglasses. Does the statue have a book next
to it? Get it.
Get the weapons outside o' the Gorgon's Cave.
When the Gorgon appears, wear sunglasses.
Inside the cape, get open the gas cooker and get the paper bag.
Dwarf's Mountain
* You need: Stilt Plans, Goliath
* You get: Asbestos Suit, Treasure
If you are playing GOTQ, absolutely do not enter the cave! Were you led by
Goliath? Use Goliath on the Dwarf Head Key.
Is there a head dwarf at the front gate? Give him stilt plans. Get the armor
and the treasure from inside the cave.
Backwoods
* You need: Hairspray, Lighter, Book O' Knots
* You get: Card, Instructions, Telephone, Spell, Cow
Look at the instructions, look at the shoes, get the telephone (you can get
hints from it). There is a spell on a sign next to the bridge.
Do you have a Book O' Knots? Use it with the web on the tree.
Do you have hairspray and a lighter? Use lighter with hairspray. Use the
flamethrower against the spiders. Pick them up.
Dark Tower
* You need: Hamster, Empty Donut Box
* You get: Palentire Stone
Do you have a hamster? Use it on the door. Go up the stairs. Put the
Palantire Stone inside the empty donut box. Always put the stone back into
the box after using it.
De-Lorean
Leafy Glade
* You get: Tubbaware
Are there little guys? Announce to stomp on them (talking), stomp on them in
quick succession and get the Tubbaware. This is not easy, save before
trying.
Royal Clearing
'Kingdom O' Magic'
and you haven't!"
(One Of the Giant Spiders from Backwood)
----------------------------------------------------------------------------
General Information
This was written after having seen the rather poor and often inaccurate
hints from some guy calling himself "Darksheer" .Apparently, he didn't like
the game so he got really sloppy.
He also only covered one quest, claiming that the others were too boring to
comment. In his walkthrough, he eventually mixes up all three quests and
even gave some hints which were just plain wrong.
This solution covers all three quests!
Some minor aspects may be different when playing with Thidney, I played in
Sha-ron Mode.
"How do I work this?"
I tried to keep this as fair as possible. The text is divided in locations
where you get basic hints first ("You need:" and "You get:").
The solution is mostly given in a Q&A style, so you can first read the
question, think about it and then proceed with the answer if you want to.
Often, you will only want a very basic hint to avoid spoiling the fun o'
exploring the Kingdom by yourself.
After the solve, you will find information about the people you meet while
walking around the kingdom, followed by Miscellaneous hints.
At the end o' this file, you can find a rough listing o' how to finish the
quests. This is general information in case you don't know where you are
supposed to be going. There be spoilers here, so beware!!!
Since the names o' the quests are a bit long to type out, the following
abbreviations have been used:
* The Good Old Traditional Quest (GOTQ)
* The Magnificent 7-11 Quest (M711Q)
* The Bizarre & Slightly Twisted Quest (B&STQ)
If you spot a parenthesis with the word (day) or (night) in it, it means
that this place can only be sensibly visited during that particular time o'
day.
Important Information
The best way to use this solve is probably to print it out and cover the
pages with another blank page. Peek only when and where you must.
This is not an official document. It was written for fun. It may not be
entirely accurate and it may not be entirely complete.
Send your comments to MOATMAI@aol.com; send your flames to >NUL. If this
solve spoils your fun with the game: not my problem.
Legalese
I am in no way associated with SCI, its international distributors or the
Dark Lord himself. This document may be only freely distributed online, and
on the following networks: Internet, FidoNet and America Online.
It may not (repeat: MAY NOT) be distributed outside those channels. You may
print it out for personal reference, but you may not, at any point, charge
money for it.
All rights reserved. © 1996 by MOATMAI@aol.com.
----------------------------------------------------------------------------
Flake Town
You should definitely always start out in Flaketown to get your first
experiences with the Interface and how to deal / talk with other characters.
Wig Shop (day)
* You need: Hair
* You get: Wig, Sign
Is it open? Get the cheap wig. Do you have some spare hair? Give it to him
and get the sign.
Hair dresser (day)
* You need: Wig, Sheep
* You get: Hairspray, wool
Don't visit him without a wig in your inventory. Is it open? Get the
brochure on the counter. Wear a wig before talking to him.
Is there hair on the floor? Get it and deliver it to the Wig-Meister.
Do you have a sheep? Have it shorn here.
Tavern
* You need: Sign
* You get: Lighter
Do you have a sign from the Wig-Meister? Trade it for a lighter. Is there a
parrot? Use a sack on him.
Is someone in the toilet? Give him toilet paper.
Are you playing M711Q? Look behind the innkeeper: There is a back room.
Granny (day)
* You need: Wool
* You get: Child
Is she there? Be evil to her and use the word "tea" .Grab the child. Do you
have wool? Give it to Granny.
Ferryman
* You need: Money, Parrot
* You get: Ride in ferry
Do you have a parrot? Give it to the ferryman.
Costume Shop (day)
* You need: Money
* You get: Costume
Is it open? Get the disco threads.
Disco (night)
* You need: Costume
* You get: Necklace / Golden Boots, Sack
Is there a sack next to the back door? Get it. Do you have disco wear? Put
it on and enter.
Talk to the disco king and get his necklace. Use the necklace in the disco
to get golden boots.
Elfis Golem
* You need: Microphone
* You get: Plunger
Do you have a microphone? Talk to him. Get the plunger.
King Afro's Palace (day)
* You need: Grail
* You get: Toilet Paper
Is it open? Get your quest. The hippie woman can be killed. Do you have a
grail? King Afro gives you toilet paper for it.
Police Officer (day)
* You need: Donuts
* You get: Sunglasses
Do you have donuts? Give them to him and get his mirrored sunglasses.
Baker's Island
* You need: Caged Child, Jar o' lightning
* You get: Donuts, Rope, Gingerbread Hero
Be sure to get the donuts. Do you have a caged child? Use it on the house.
Inside, you find a plan and donuts.
Is there a water elemental next to the house (day)? Get him to turn the
wheel.
Is there a mad baker inside? Get donuts from him. Use the secret plan on the
baker.
Is there a rope on the wall? Get it.
Is there a cooking form in the back room? Use the rolling pin and the form
on the dough on the counter.
Do you have a jar o' lightning? Open it outside o' the house.
Do you have a gingerbread hero? Put it on the ballows.
The Gorgon's Valley
* You need: Sunglasses
* You get: Axe, Sword O' Normalness, Paper Bag, Action Figure
Do not enter the cave without sunglasses. Does the statue have a book next
to it? Get it.
Get the weapons outside o' the Gorgon's Cave.
When the Gorgon appears, wear sunglasses.
Inside the cape, get open the gas cooker and get the paper bag.
Dwarf's Mountain
* You need: Stilt Plans, Goliath
* You get: Asbestos Suit, Treasure
If you are playing GOTQ, absolutely do not enter the cave! Were you led by
Goliath? Use Goliath on the Dwarf Head Key.
Is there a head dwarf at the front gate? Give him stilt plans. Get the armor
and the treasure from inside the cave.
Backwoods
* You need: Hairspray, Lighter, Book O' Knots
* You get: Card, Instructions, Telephone, Spell, Cow
Look at the instructions, look at the shoes, get the telephone (you can get
hints from it). There is a spell on a sign next to the bridge.
Do you have a Book O' Knots? Use it with the web on the tree.
Do you have hairspray and a lighter? Use lighter with hairspray. Use the
flamethrower against the spiders. Pick them up.
Dark Tower
* You need: Hamster, Empty Donut Box
* You get: Palentire Stone
Do you have a hamster? Use it on the door. Go up the stairs. Put the
Palantire Stone inside the empty donut box. Always put the stone back into
the box after using it.
De-Lorean
Leafy Glade
* You get: Tubbaware
Are there little guys? Announce to stomp on them (talking), stomp on them in
quick succession and get the Tubbaware. This is not easy, save before
trying.
Royal Clearing
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