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King's Quest 7 - The Princeless Bride - Runthru
By: Steven L. Zook
HTML: Joel McAllister
________________________________________________________________________________
This document contains the following sections:
Introduction
Chapter 1 - "Where in blazes am I?"
Chapter 2 - "A troll is as troll does"
Chapter 3 - "The sky is falling"
Chapter 4 - "Will the real troll king please stand up"
Chapter 5 - "Nightmare in Etheria"
Chapter 6 - "Ready, set, BOOM!"
________________________________________________________________________________
Introduction
This walkthru is a very shortened way to complete the game. It takes many
shortcuts and is not actually intended to be used as-is. Primarily it is
intended to document the key actions necessary to complete the game. There are
many other paths through the game and in a normal game much searching around
and talking to characters would be necessary to learn enough to choose the
actions taken. If you follow this walkthru you will finish the game but will
miss most of the cleverness, charm, and wit of the game designers.
The walkthru also contains many sequences that do not need to be followed in
order. Most chapters have several tasks which must be completed but do not have
to be completed in the order presented.
I played the 1.1 version of the game for this walkthru. At press-time I have
heard rumors of a 1.5 version which fixes the bugs and crashes that occur in
this version.
________________________________________________________________________________
Chapter 1 - "Where in blazes am I"
This chapter has at least three very different paths based on the wether or not
the Desert Spirit is helped and wether the 'Hunting Horn' is retrieved before
helping him. In this version, the absolute minimum step path is shown ( where
he is not helped ). This version skips some of the tricker sequences ( like
turning salt water to fresh ).
Take 'Ripped Petticoat' from cactus.
Walk 2 screens south. Take 'Hunting Horn' from skeleton.
Walk 3 screens north.
Enter cave north. Take 'Basket'.
Examine 'Basket' and open lid.
Rotate 'Basket' to see 'Corn Kernel' inside and pick up 'Corn
Kernel'.
Pick up all four 'Clay Jar's in any order ( first 3 will break ).
Leave cave.
Use 'Corn Kernel' on sand under dripping water.
Examine gourd plant just left of corn stalk.
Examine picture on rock wall right of cave entrance.
Take 'Gourd Seed' from now open gourd plant.
Walk 1 screen east.
Use small door under "Rare Curiosities" and talk to Kangaroo Rat.
Use 'Hunting Horn' on Valanice to blow out dust.
Use 'Hunting Horn' on eastern Jackalope hole twice to stun Jackalope.
Take 'Jackalope Fur' from cactus.
Take 'Glasses' from ground.
Use small door under "Rare Curiosities".
Use 'Glasses' on Kangaroo Rat.
Use 'Gourd Seed' on Kangaroo Rat and trade for 'Turquoise Bead'.
Walk 2 screens west and 1 screen south.
Take 'Stick'.
Take 'Salt Crystals' from south edge of pool.
Use statue's head, this rotates it and causes sun rays to come out.
Examine statue's collar and line all blue beads to third column.
Use wrist band on statue's right hand, this drains the pool.
Enter empty pool.
Examine offering tray.
Examine empty part of tray.
Use 'Turquoise Bead' on offering tray.
Examine offering tray.
Take 'Turquoise Piece' on right.
Leave pool.
Walk east 2 screens.
Use 'Ripped Petticoat' on 'Stick' to make 'Flag'. and put it in
inventory.
Enter doorway.
Use 'Flag' on scorpion, quickly or Valanice will expire.
Examine statue.
Use center symbol on side.
Take blue bead at bottom on one hand of statue.
Place yellow bead at right on other hand.
Place red bead at left on pedestal right and behind statue.
Note last two steps are not always necessary due to bug in some versions.
Take 'Turquoise Piece'.
Leave building.
Walk 2 screens west and 1 north.
Use 'Stick' on cactus right of doorway and take 'Prickly Pear'.
Use one 'Turquoise Piece' on the other to make 'Puzzle'.
Examine lock above doorway twice.
Use 'Puzzle' on lock.
Enter open doorway.
Inventory: 'Golden Comb', 'Clay Pot', 'Stick', 'Basket',
'Hunting
Horn','Jackalope Fur', 'Prickly Pear', 'Salt Crystals'.
Other paths:
The Wanderer will give an item (either a rope or bug reducing powder), if he
receives fresh water. Fresh water is made by picking an 'Ear of Corn' from the
corn stalk. Then go to the salt water pool and fill the 'Clay Pot' with salt
water from the pool. Prime the statue (head and collar) as usual. Using the
'Golden Comb' on Valanice, cry into the statue's bowl, pour the salt water into
the bowl, and put the 'Ear of Corn' into the statue's left hand. The water
should be transformed to fresh. Then use the 'Clay Pot' to give the fresh water
to the wanderer.
Instead of getting the 'Hunting Horn', the 'Glasses' can be had by getting a
'Rope' from the Wanderer. Then the rope is used to trip the Jackalope by tying
it to two cactuses and tripping him.
Instead of using the 'Flag' to trick the scorpion, the scorpion can be rendered
harmless by using bug reducing powder from the wanderer.
________________________________________________________________________________
Chapter 2 - "A troll is as a troll does."
This chapter is a fairly long one. A lot of time is spent walking back and
forth through the underground. The items necessary to make the magic potion do
not have to be collected in any particular order. There are also two bowls in
the kitchen, one is gold and one is brass.
Leave room.
Take 'Toy Rat'.
Take 'Shield' from wall just left of throne.
Enter kitchen at top right.
Get kicked out, overhear witch, leave mud pool area.
Enter kitchen at top right.
Use 'Toy Rat' on floor by cook troll, quickly or Rosella will expire.
Take 'Bowl' from bottom left shelf.
Use machine right of shelves to get 'Baked Beetles'.
Leave kitchen.
Enter mud pits and overhear trolls discuss "sleeping aids".
Leave mud pits.
Enter workshop at lower left.
Descend to lower area.
Take 'Lantern'.
Use 'Bowl' on green water by entrance to make 'Bowl with Green Water'.
Walk to edge of crevasse and feel updraft.
Walk to lower edge and jump to center island.
Jump to upper left area and take 'Wet Sulphur'.
Jump back and exit area.
Walk to right in front of fire, wait till fire is hot.
Use 'Lantern' on fire to make 'Lantern with Spark'.
Use 'Wet Sulphur' on fire to put "sexist pig troll" to sleep.
Take tongs from tool rack, use on brown box, use on water pail to get'Silver
Spoon', and replace tongs on rack.
Leave workshop.
Enter area to lower left.
Try to leave area on bridge to right.
Examine 'Shield' and take 'Shield Spike' from it.
Examine cart at upper left.
Use 'Shield' on empty axle then 'Shield Spike' on axle.
Ride cart.
Enter dragon cave at upper right.
Enter dragon lair to right.
Talk to dragon.
Use 'Lantern with Spark' on dragon to receive 'Big Gem'.
Return to workshop.
Talk to jeweler troll.
Use 'Big Gem' on jeweler troll in exchange for 'Hammer and Chisel'.
Return to dragon lair.
Use 'Hammer and Chisel' on dragon's tail just after it flops to floor to get
'Dragon Scale', quickly or Rosella will expire.
Return to main hall and use the 'Bowl with Green Water' on the troll.
Give the rest of the ingredients to the troll: 'Silver Spoon','Baked Beetles',
and 'Dragon Scale'.
Rosella ends up human and gets a 'Silver Pellet'.
Move large bench seat under picture.
Then stack small seat and foot stool on top.
Overhear plotting, fall, and take 'Dragon Toad'.
Walk to bedroom, overhear argument.
Use 'Dragon Toad' on Mathilde, she gives you 'Enchanted Rope'.
Try to leave to lower-right.
Use 'Toy Rat' on Malicia, quickly or Rosella expires.
Leave to lower-right.
Use 'Enchanted Rope' on elevator.
Use elevator.
Inventory: 'Lantern', 'Hammer and Chisel', 'Dragon Toad', 'Silver
Pellet'.
________________________________________________________________________________
Chapter 3 - "The sky is falling."
This chapter is somewhat tricky as Valanice must walk back to the desert to
complete it. Also, without foreknowledge, it is easy to have finished chapter 1
without enough objects to solve a couple of puzzles in chapter 3. However,
Valanice can always go back to the desert and get them. Most of the rest of the
action is fairly straight-forward.
Use 'Prickly Pear' on monster, quickly or Valanice expires.
Walk 1 screen north west then one screen west.
Talk to the stag at length until he tells of Lord Feldspar.
Walk 1 screen and 1 screen north.
Jump to boulder in muddy stream bed at left, then to center, and to top.
Use 'Basket' on spider.
Examine the bird.
Walk 1 screen north west.
Enter through small door right of city gate.
Use 'Golden Comb' on the duke.
Enter the China Shop.
Talk to Fernando about "Treasure".
Walk 1 screen east.
Use cover over bird cage.
Use door of cage.
Examine bird in cage and retrieve 'China Bird'.
Return to China Shop, use 'China Bird' on Fernando and get 'China Mask'.
Leave shop walk near Town Hall door.
Use 'China Mask' on Valanice and use Town Hall door.
Leave party through curtained door at rear.
Walk left on stairway down and continue walking to door.
Use door twice to enter powder room.
Leave powder room by examining third mirror from the door.
Use drawer on right side of desk and take 'Magic Statuette'.
Leave office and walk west to main landing.
Walk south from landing back to party.
Leave Town Hall and walk to east pond.
Take 'Wooden Nickel' from mockingbird nest.
Use 'Salt Crystals' on Valanice and enter Faux Shop door.
Use 'China Mask' on Ersatz the Turtle and trade for 'Rubber Chicken'.
Use 'Wooden Nickel' on Erastz and trade for 'Book'.
Walk back to Desert.
Walk 2 screens east and use "Rare Curiosities" door.
Use 'Book' on Kangaroo Rat and trade for 'Crook'.
Return to woods and examine flowers at left of screen.
Use 'Clay Pot' on flowers and get 'Nectar in Pot'.
Walk back to Falderal and use 'Crook' on cheese in pond to get 'Moon'.
Inventory: 'Golden Comb', 'Stick', 'Hunting Horn', 'Jackalope
Fur','Nectar in
Pot', 'Rubber Chicken', 'Magic Statuette', 'Moon'.
________________________________________________________________________________
Chapter 4 - "Will the real troll king please stand up"
This is the first chapter with events that happen without user command. The
Bogey-Man can appear at any time and "get" Rosella. When the Bogey-Man appears,
just move off screen and return ( until Rosella is wearing the 'Black Cloak' ).
Note that the 'Extra Life' is not necessary to complete the game ( there are
two levels of completion ). However, the most successful complete needs it.
Use shovel blade, quickly or Rosella will expire.
Talk to gravedigger about his rat Iggy ( 3 times ).
Walk south east and watch brat.
Walk west and watch other brat.
Walk east and use rope to enter Jack-o-Lantern.
Take 'Back Bone' from floor just south of coffin.
Take 'Foot-In-A-Bag' from coffin.
Use rope to leave Jack-o-Lantern.
Walk west, watch brat, and enter Dr. Cadaver's house.
Use 'Back Bone' on doctor and receive 'Weird Pet'.
Walk east and use 'Weird Pet' on brats.
Use 'Weird Pet' on elevator to rescue 'Gravedigger's Rat'
Walk north to graveyard.
By: Steven L. Zook
HTML: Joel McAllister
________________________________________________________________________________
This document contains the following sections:
Introduction
Chapter 1 - "Where in blazes am I?"
Chapter 2 - "A troll is as troll does"
Chapter 3 - "The sky is falling"
Chapter 4 - "Will the real troll king please stand up"
Chapter 5 - "Nightmare in Etheria"
Chapter 6 - "Ready, set, BOOM!"
________________________________________________________________________________
Introduction
This walkthru is a very shortened way to complete the game. It takes many
shortcuts and is not actually intended to be used as-is. Primarily it is
intended to document the key actions necessary to complete the game. There are
many other paths through the game and in a normal game much searching around
and talking to characters would be necessary to learn enough to choose the
actions taken. If you follow this walkthru you will finish the game but will
miss most of the cleverness, charm, and wit of the game designers.
The walkthru also contains many sequences that do not need to be followed in
order. Most chapters have several tasks which must be completed but do not have
to be completed in the order presented.
I played the 1.1 version of the game for this walkthru. At press-time I have
heard rumors of a 1.5 version which fixes the bugs and crashes that occur in
this version.
________________________________________________________________________________
Chapter 1 - "Where in blazes am I"
This chapter has at least three very different paths based on the wether or not
the Desert Spirit is helped and wether the 'Hunting Horn' is retrieved before
helping him. In this version, the absolute minimum step path is shown ( where
he is not helped ). This version skips some of the tricker sequences ( like
turning salt water to fresh ).
Take 'Ripped Petticoat' from cactus.
Walk 2 screens south. Take 'Hunting Horn' from skeleton.
Walk 3 screens north.
Enter cave north. Take 'Basket'.
Examine 'Basket' and open lid.
Rotate 'Basket' to see 'Corn Kernel' inside and pick up 'Corn
Kernel'.
Pick up all four 'Clay Jar's in any order ( first 3 will break ).
Leave cave.
Use 'Corn Kernel' on sand under dripping water.
Examine gourd plant just left of corn stalk.
Examine picture on rock wall right of cave entrance.
Take 'Gourd Seed' from now open gourd plant.
Walk 1 screen east.
Use small door under "Rare Curiosities" and talk to Kangaroo Rat.
Use 'Hunting Horn' on Valanice to blow out dust.
Use 'Hunting Horn' on eastern Jackalope hole twice to stun Jackalope.
Take 'Jackalope Fur' from cactus.
Take 'Glasses' from ground.
Use small door under "Rare Curiosities".
Use 'Glasses' on Kangaroo Rat.
Use 'Gourd Seed' on Kangaroo Rat and trade for 'Turquoise Bead'.
Walk 2 screens west and 1 screen south.
Take 'Stick'.
Take 'Salt Crystals' from south edge of pool.
Use statue's head, this rotates it and causes sun rays to come out.
Examine statue's collar and line all blue beads to third column.
Use wrist band on statue's right hand, this drains the pool.
Enter empty pool.
Examine offering tray.
Examine empty part of tray.
Use 'Turquoise Bead' on offering tray.
Examine offering tray.
Take 'Turquoise Piece' on right.
Leave pool.
Walk east 2 screens.
Use 'Ripped Petticoat' on 'Stick' to make 'Flag'. and put it in
inventory.
Enter doorway.
Use 'Flag' on scorpion, quickly or Valanice will expire.
Examine statue.
Use center symbol on side.
Take blue bead at bottom on one hand of statue.
Place yellow bead at right on other hand.
Place red bead at left on pedestal right and behind statue.
Note last two steps are not always necessary due to bug in some versions.
Take 'Turquoise Piece'.
Leave building.
Walk 2 screens west and 1 north.
Use 'Stick' on cactus right of doorway and take 'Prickly Pear'.
Use one 'Turquoise Piece' on the other to make 'Puzzle'.
Examine lock above doorway twice.
Use 'Puzzle' on lock.
Enter open doorway.
Inventory: 'Golden Comb', 'Clay Pot', 'Stick', 'Basket',
'Hunting
Horn','Jackalope Fur', 'Prickly Pear', 'Salt Crystals'.
Other paths:
The Wanderer will give an item (either a rope or bug reducing powder), if he
receives fresh water. Fresh water is made by picking an 'Ear of Corn' from the
corn stalk. Then go to the salt water pool and fill the 'Clay Pot' with salt
water from the pool. Prime the statue (head and collar) as usual. Using the
'Golden Comb' on Valanice, cry into the statue's bowl, pour the salt water into
the bowl, and put the 'Ear of Corn' into the statue's left hand. The water
should be transformed to fresh. Then use the 'Clay Pot' to give the fresh water
to the wanderer.
Instead of getting the 'Hunting Horn', the 'Glasses' can be had by getting a
'Rope' from the Wanderer. Then the rope is used to trip the Jackalope by tying
it to two cactuses and tripping him.
Instead of using the 'Flag' to trick the scorpion, the scorpion can be rendered
harmless by using bug reducing powder from the wanderer.
________________________________________________________________________________
Chapter 2 - "A troll is as a troll does."
This chapter is a fairly long one. A lot of time is spent walking back and
forth through the underground. The items necessary to make the magic potion do
not have to be collected in any particular order. There are also two bowls in
the kitchen, one is gold and one is brass.
Leave room.
Take 'Toy Rat'.
Take 'Shield' from wall just left of throne.
Enter kitchen at top right.
Get kicked out, overhear witch, leave mud pool area.
Enter kitchen at top right.
Use 'Toy Rat' on floor by cook troll, quickly or Rosella will expire.
Take 'Bowl' from bottom left shelf.
Use machine right of shelves to get 'Baked Beetles'.
Leave kitchen.
Enter mud pits and overhear trolls discuss "sleeping aids".
Leave mud pits.
Enter workshop at lower left.
Descend to lower area.
Take 'Lantern'.
Use 'Bowl' on green water by entrance to make 'Bowl with Green Water'.
Walk to edge of crevasse and feel updraft.
Walk to lower edge and jump to center island.
Jump to upper left area and take 'Wet Sulphur'.
Jump back and exit area.
Walk to right in front of fire, wait till fire is hot.
Use 'Lantern' on fire to make 'Lantern with Spark'.
Use 'Wet Sulphur' on fire to put "sexist pig troll" to sleep.
Take tongs from tool rack, use on brown box, use on water pail to get'Silver
Spoon', and replace tongs on rack.
Leave workshop.
Enter area to lower left.
Try to leave area on bridge to right.
Examine 'Shield' and take 'Shield Spike' from it.
Examine cart at upper left.
Use 'Shield' on empty axle then 'Shield Spike' on axle.
Ride cart.
Enter dragon cave at upper right.
Enter dragon lair to right.
Talk to dragon.
Use 'Lantern with Spark' on dragon to receive 'Big Gem'.
Return to workshop.
Talk to jeweler troll.
Use 'Big Gem' on jeweler troll in exchange for 'Hammer and Chisel'.
Return to dragon lair.
Use 'Hammer and Chisel' on dragon's tail just after it flops to floor to get
'Dragon Scale', quickly or Rosella will expire.
Return to main hall and use the 'Bowl with Green Water' on the troll.
Give the rest of the ingredients to the troll: 'Silver Spoon','Baked Beetles',
and 'Dragon Scale'.
Rosella ends up human and gets a 'Silver Pellet'.
Move large bench seat under picture.
Then stack small seat and foot stool on top.
Overhear plotting, fall, and take 'Dragon Toad'.
Walk to bedroom, overhear argument.
Use 'Dragon Toad' on Mathilde, she gives you 'Enchanted Rope'.
Try to leave to lower-right.
Use 'Toy Rat' on Malicia, quickly or Rosella expires.
Leave to lower-right.
Use 'Enchanted Rope' on elevator.
Use elevator.
Inventory: 'Lantern', 'Hammer and Chisel', 'Dragon Toad', 'Silver
Pellet'.
________________________________________________________________________________
Chapter 3 - "The sky is falling."
This chapter is somewhat tricky as Valanice must walk back to the desert to
complete it. Also, without foreknowledge, it is easy to have finished chapter 1
without enough objects to solve a couple of puzzles in chapter 3. However,
Valanice can always go back to the desert and get them. Most of the rest of the
action is fairly straight-forward.
Use 'Prickly Pear' on monster, quickly or Valanice expires.
Walk 1 screen north west then one screen west.
Talk to the stag at length until he tells of Lord Feldspar.
Walk 1 screen and 1 screen north.
Jump to boulder in muddy stream bed at left, then to center, and to top.
Use 'Basket' on spider.
Examine the bird.
Walk 1 screen north west.
Enter through small door right of city gate.
Use 'Golden Comb' on the duke.
Enter the China Shop.
Talk to Fernando about "Treasure".
Walk 1 screen east.
Use cover over bird cage.
Use door of cage.
Examine bird in cage and retrieve 'China Bird'.
Return to China Shop, use 'China Bird' on Fernando and get 'China Mask'.
Leave shop walk near Town Hall door.
Use 'China Mask' on Valanice and use Town Hall door.
Leave party through curtained door at rear.
Walk left on stairway down and continue walking to door.
Use door twice to enter powder room.
Leave powder room by examining third mirror from the door.
Use drawer on right side of desk and take 'Magic Statuette'.
Leave office and walk west to main landing.
Walk south from landing back to party.
Leave Town Hall and walk to east pond.
Take 'Wooden Nickel' from mockingbird nest.
Use 'Salt Crystals' on Valanice and enter Faux Shop door.
Use 'China Mask' on Ersatz the Turtle and trade for 'Rubber Chicken'.
Use 'Wooden Nickel' on Erastz and trade for 'Book'.
Walk back to Desert.
Walk 2 screens east and use "Rare Curiosities" door.
Use 'Book' on Kangaroo Rat and trade for 'Crook'.
Return to woods and examine flowers at left of screen.
Use 'Clay Pot' on flowers and get 'Nectar in Pot'.
Walk back to Falderal and use 'Crook' on cheese in pond to get 'Moon'.
Inventory: 'Golden Comb', 'Stick', 'Hunting Horn', 'Jackalope
Fur','Nectar in
Pot', 'Rubber Chicken', 'Magic Statuette', 'Moon'.
________________________________________________________________________________
Chapter 4 - "Will the real troll king please stand up"
This is the first chapter with events that happen without user command. The
Bogey-Man can appear at any time and "get" Rosella. When the Bogey-Man appears,
just move off screen and return ( until Rosella is wearing the 'Black Cloak' ).
Note that the 'Extra Life' is not necessary to complete the game ( there are
two levels of completion ). However, the most successful complete needs it.
Use shovel blade, quickly or Rosella will expire.
Talk to gravedigger about his rat Iggy ( 3 times ).
Walk south east and watch brat.
Walk west and watch other brat.
Walk east and use rope to enter Jack-o-Lantern.
Take 'Back Bone' from floor just south of coffin.
Take 'Foot-In-A-Bag' from coffin.
Use rope to leave Jack-o-Lantern.
Walk west, watch brat, and enter Dr. Cadaver's house.
Use 'Back Bone' on doctor and receive 'Weird Pet'.
Walk east and use 'Weird Pet' on brats.
Use 'Weird Pet' on elevator to rescue 'Gravedigger's Rat'
Walk north to graveyard.
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- King's Quest 7 - The Princeless Bride solution by System on 09/03/2006, 09:50






