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Submitted by System on 09/03/2006, 09:50. Print file.
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O-------------------------------------------------------------------O
| KING'S QUEST V: ABSENCE MAKES THE HEART GO YONDER FAQ/Walkthrough |
O-------------------------------------------------------------------O
Version: Final.
Complete with step-by-step solutions, event point values, and area
maps!

And now, complete with copy documentation so that you can push the
boat at the beach out into the ocean with no fuss!

Written by Snow Dragon (C) 2001-2002. All rights reserved.


TABLE OF CONTENTS
=================
I. Updates
II. Intro and Notes
III. Documentation Symbols
IV. Walkthroughs for All Areas
1) Serenia
2) The Desert
3) Back in Serenia
4) The Dark Forest
5) The Last of Serenia
6) Mountains
7) Beach/Harpy Island
8) Mordack's Island and Castle
V. Credits and Copyrights


UPDATES
=======
3-12-02: In comparison to my newer walkthroughs, some of my older ones
appear outmoded and contain erroneous information that is
desperately in need of correction. This version is meant to be
a major facelift. I would have gotten around to this sooner,
but I have a life outside the computer. Anything wrong with
this walkthrough in terms of contact information or anything
else that is otherwise misleading has been corrected. Some
formatting issues were addressed as well.

2-13-03: Yes! Finally, after literally a year of begging and badgering,
I have gotten the documentation for this game that won't let
you past some of the trickier parts, and the section containing
them can now be found in this walkthrough after the Intro and
Notes. Never again will that tricky boat be a problem! And so
now I'm taking the time to make this the final version of the
guide, as with the documentation in place there is now no need
for further updates.
Thanks goes out to the marvelous Andrew Schultz, one of the
best writers for GameFAQs, a magnificent reviewer, and an all-
around nice guy. He's the one you should all be bowing to in
terms of the documentation. I can never thank this guy enough
for this invaluable info.


INTRO AND NOTES
===============
Before you start King's Quest V, there are a few things you should
know, both about the game itself and, if you're using it, this
walkthrough. They will be listed below, one by one, with two asterisks
marking each new note.

** There is a score for King's Quest V. It is sort of the predecessor
to the idea of exploring every nook and cranny of an action
platformer game today and getting 100% of all the items. Although
this is an outdated system (this game was made in 1991), not
achieving the maximum score will probably have you replaying the
game, sniffing out every single area looking for something that you
didn't find or do. Worry not - I will clearly indicate when a thing
you do or find gives you points. Unfortunately, by you looking
through this and me writing down event point values (my term for how
many points you get for performing a certain action), I am flushing
any potential replay value down the pot.

** The maximum score for King's Quest V is 260 points.

** SAVE OFTEN! By often I mean every time you're about to do something
that is even slightly potentially dangerous. That is to say, about
every two screens or so. Also save after a major event takes place.

** Event point values will be indicated like so: (+P) where P is the
number of points you get for doing something. You can get anywhere
from two to five points for an event.

** The order of information for an area in this walkthrough will be
important characters first, followed by a map, and then the
walkthrough, unless it is a section where you are returning to
Serenia, in which case there will only be the walkthrough.

** If you're the kind of person that has to fool around with every
single pixel of the screen to see if there's anything special or
secret, I've got your number. In certain areas I will post a list of
Time Wasters that may or may not have an effect on the game but are
fun to do anyway. I will clearly indicate if you need to save your
game before testing a Time Waster.

** Remember the old Final Fantasy tip - "Talk to everyone..."

** Since the game is copy-protected, every now and then you'll have to
enter a code to advance further throughout the game. Refer to
whatever came with the game for the code, and don't lose it, since
without it you can't go any farther than the beach. Prior to that
area, some copy-protection spots are randomly activated and can be
bypassed by reloading until you don't have to enter the code. See
the Documentation Symbols section for descriptions if you've lost
your copy.

** If you need to contact me about anything related to this walkthrough
or any of my others, the address to reach me at is
. I answer all my mail in time, so it can't
hurt to ask!

** That should be all, so have fun playing King's Quest V!


DOCUMENTATION SYMBOLS
=====================
Thanks to the great and mighty Andrew Schultz, we now all have the
blessing of documentation to get us through the game. If you get stuck
at a certain place in the game with a message that pops up asking you
to insert the proper symbols, refer to this section. It should allow you
to find the symbols you're looking for. Since they're kind of hard to
depict accurately in ASCII, I've given thorough descriptions of them all
in the hope that you won't get totally confused by the wording. Use this
section if you are asked for the symbols in an area such as the bandits'
camp, the dark forest, or (most often) the beach. Enjoy!

Translations of symbols are listed alphabetically. I assume you have
enough of a grasp of the alphabet to understand what's going on.

A - Arrow
The symbol for the letter A just looks like an arrow pointing to the
right. It has sort of a diamond tip where the pointy end would be.

B - Downward Right Facing Arrow
The other distinguishing characteristic about this arrow, other than it
faces down and to the right, is that it has two lines going through the
tail end of it.

C - Six-Point Star
The six points of the star have flat ends, making it look like a capital
I with an X going through it.

D - Space Alien
An elongated hexagon with two prongs and a black dot sticking out of the
top and two prongs and an upside-down T sticking out of the bottom.

E - Rectangle
An empty lengthwise rectangle.

F - Thin Long X Rectangle
A lengthwise rectangle with an X going through it. Do not confuse this
with the symbol for the letter Y, which looks the exact same as this
symbol but is comprised of thicker lines.

G - Menorah
This symbol looks sort of like the famous Jewish candelabra with three
spots for candles in the top.

H - Bull's Head
It's a circle with two hornlike curved lines sticking out of the top. A
pretty good comparison, if you ask me.

I - Fancy M
It looks sort of like the letter M with some fancy touches on it, like
two black dots adorning the upper left and right corners of it and an
empty circle at the end of the middle vertical line. The two outside
vertical lines also flare out at the ends.

J - Parallel Half Notes
Looks like two musical notes lying on top of each other.

K - V/J Mix with a Degree Symbol
This one is hard to describe, looking like a melty conglomerate of the
letters V and J, but it can be distinguished from the pack with the tiny
circle in the upper right corner which looks like the symbols for
degrees Fahrenheit/Celsius.

L - Thick H
This one looks like the letter H with the line in the middle being set
very very low. There are also four triangles sticking outside the
vertical lines. Do not confuse this with the symbol for the letter V,
which is comprised of thinner lines.

M - Scrapbook Rectangle
A lengthwise rectangle with diagonal lines in the corners, giving it
the appearance of an old page from a scrapbook.

N - Crosshairs
A circle with a cross intersecting it at the four compass directions.
Anyone who's played a first-person shooter will be familiar with this
symbol.

O - Plus Sign
Probably the easiest symbol to identify along with the one for the
letter E. It is exactly what it looks like.

P - Thick Half-Crosshairs
Similar in appearance to the symbol for the letter N, but it is made of
thicker lines and the crosshair lines only touch the outside edge of
edge (they don't go through the middle of it).

Q - Tambourine
A circle with buds coming out of the edge at northwest, northeast,
southwest, and southeast. The northeast bud is not a complete line.

R - Parallel Hump
Two lines, the one on the bottom perfectly straight, the one on the top
with a hill in the middle of it.

S - Crescent
Looks like the quarter-full phase of the moon. If you don't know what a
crescent looks like, there's probably a picture in any reputable desk
dictionary.

T - Crooked Horseshoe
A horseshoe turned upside-down. The right side reaches farther down
than the left side.

U - M/R Mix
Looks like an amalgam of fancy mixtures of the letters M and R. The far
right vertical line of the M is also the vertical line of the R.

V - Thin H
A letter H with the middle line set very low. Four triangles poke out
of the sides of the H. Do not confuse this with the symbol for the
letter L, which is exactly the same but is comprised of thicker lines.

W - Thin Window Rectangle
A lengthwise rectangle cut into equal fourths so that it looks a lot
like a window pane. Don't confuse this with the symbol for the letter
Z, which is comprised of thicker lines.

X - Tall X Rectangle
A rectangle standing vertically with an X going through it. Do not get
it confused with the symbols for the letters F or Y, both of which have
an X going through them, but are oriented horizontally instead of
vertically.

Y - Thick Long X Rectangle
This looks like the symbol for the letter F, but is made of a thicker
point line than its twin.

Z - Thick Window Rectangle
This looks like the symbol for the letter W, but is made of a thicker
point line than its twin. (Ha! Twinkie paragraphs!)

That should be all the help you need in that section. Enjoy the rest of
the game once your boat's out in the ocean!
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