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Home » PC » King's Quest 4 - The Perils of Rosella » King's Quest 4 - The Perils of Rosella solution
Submitted by System on 09/03/2006, 09:50. Print file.
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Soultion for: King's Quest IV, submitted by Mike Ellis (ZX730X@GWUVM)
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WALK THROUGH FOR SIERRA'S KING'S QUEST IV

THE PERILS OF ROSELLA

**--CAUTION--**

THIS IS NOT A HINT FILE, BUT A DETAILED LIST OF INSTRUCTIONS!
READING THIS FILE WILL REVEAL ALL SOLUTIONS
AND MAY SPOIL YOUR FUN WITH KQIV!!


IT IS RECOMMENDED THAT YOU LET SOMEONE WHO IS NOT PLAYING THE GAME
(i.e.: Mother, Brother, Wife etc.) READ THIS FILE SO THAT THEY MAY
SUPPLY YOU WITH CLUES AS NEEDED!!

-------------------------------------------------------------------------
N MAP OF TAMIR
W-|-E
S


O |
C | BEACH MEADOW POOL OGRE'S BACK OF WITCHES
E | HOUSE HOUSE CAVE
A | DEADLY
N | TREES
|
| FISHERMAN'S BACK OF WOODS CLEARING DEADLY DEADLY
| HOUSE HOUSE BIG ROCK TREES TREES
|
|
| BEACH MEADOW FROG POND WEST HAUNTED E.GRAVES
| W/ STUMP GRAVES HOUSE CRYPT
|
|
| BEACH MEADOW BRIDGE DWARVES RIVER WATERFALL
| CLIFFS RIVER HOUSE CAVE
|
|
| BEACH RIVER WOODS DIAMOND PINES PATH TO
| RIVER TREES MINE DIRT LOLOTTE
|(start)
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After your speedy arrival in Tamir and Genesta's hasty departure, you
walk EAST. Keep your eyes peeled for a robin pulling a worm from the ground,
you could see it anytime when you do scare of the bird and "GET THE WORM".
If you miss your chance, restore the game and be faster!

Continue EAST for two screens, past the river and thin trees to the
more heavily wooded area. From here go SOUTH until you get to a lovely
pool. Wait here a while, and who should happen by? It's Cupid!
You run to greet the little creature, but he is frightened and flies off,
forgetting to take his bow. So you go and "GET THE BOW".

From here walk SOUTH into a wooded area with a big rock. Continue South
and you are by a lily covered pond with a little frog. You would like to
get your hands on the little guy, but no luck. Go SOUTH another screen and
you are again at the river, this time by a small bridge. But what's that?
There's something shiny under this bridge! So you "LOOK UNDER BRIDGE" and
lo and behold! It's a golden ball!

You haven't the foggiest idea what this ball is good for, so you decide
to go NORTH to the pond and ask froggie. He doesn't speak good English though.
So you take a really wild guess (I did) and "THROW BALL IN POND".
Well what do you know! This frog is a retriever! He deposits the gold ball
at the other side of the pond. You walk over to him and instead of retrieving
the ball just yet, first you "PICK UP FROG". Remember that old fairy tale?
You guessed it! "KISS THE FROG", and poof, it's a snobby prince. Well at
least he gave you his crown! Don't forget to "GET THE BALL" before you
move on.

You walk EAST into a graveyard, you might want to read a few tombstones
but it can wait until later, when it gets dark (hehe).
It's a bit creepy here so you go SOUTH and find a funny looking house
on the river. The door is open so you go in and have a look around this messy
place. Who could stand to be in such a pig sty? Certainly not a princess!
So you "CLEAN UP", and make things nice and tidy.

Well, no sooner than things are nice and neat, the occupants return.
You sit down for a hearty repast and engage in a little idle chit-chat
until the Dwarves return to work. They all file out, and you "CLEAN UP" again
but what's this? You "LOOK AT TABLE" and see a blue pouch. You "GET
POUCH"
and "LOOK IN POUCH" discovering a small fortune in diamonds. After a moment of
reflection you decide that honesty is the best policy.

You walk "SOUTH" and find a cave. Go inside and find the head dwarf
at the back of the cave. "GIVE THE POUCH" to the dwarf or at least try.
He's so impressed with your honesty that he lets you keep the bag and throws
in a lantern to boot!

If you haven't found the worm yet, go EAST one screen to the dirt patch
that has a couple of pine trees. The bird is found often around here.
In any case, from here go NORTH two screens until you get to the old house.

"OPEN THE DOOR", you might want to take a look around, but the important
room for now is on your left as you enter. "LOOK AT THE BOOKS". Do you like
Shakespeare? Well it's all you can get. "TAKE THE BOOK".
"LOOK AT THE PICTURE" of the man which hangs on the wall. Hmmm....
better "LOOK AT THE WALL". Aha! You found a latch. "PULL THE LATCH"
and walk through the secret door. "GET THE SHOVEL" next to the doorway,
and forget about the stairs for now, unless you're very curious. Save your
game if you are; those stairs are treacherous!

Well now that you have this stuff, what are you gonna do?
Leave the house and go EAST and you're in another graveyard; this one
has a crypt, but the door is locked.

Go SOUTH one screen and there's a lovely waterfall. You try to get
to it but the water pushes you back. You get out of the water and think
"Now what was that frog wearing?" The crown! "WEAR CROWN" and poof!
You're a frog! Now you can swim under the fall, and there's a cave on the
other side. You take a look around and find a board at the entrance
"GET BOARD" and go in. You take a fast look around because someone is
coming, you see a pile of bones and "GET BONE" and get out of there fast!
Through the falls you go.

Well, what now? Go SOUTH one screen and there's a path leading EAST.
You follow it one screen EAST and there's Lolotte's castle in the distance,
but two of her goons have spotted you! Well what the heck, instead of running
away you let them catch you and together you fly to the castle.

This Lolotte is one tough broad! She tosses you in the slammer to cool
your heels. After a while her guards come to get you and return you to the
throne. It seems Lolotte has a job for you, huh?

Once you are returned to Tamir you proceed with the problem of the
Unicorn. You may have seen him in the meadows, but could not get close.
Go back to the meadows and explore for the unicorn, but when you find him
keep your distance. What's that thing you got from Cupid?
Of course, these arrows are special; they shoot love bolts!
"SHOOT AN ARROW AT THE UNICORN" and it seems you've made a friend.
You try to mount the beast, but whoa, you have no bridle.

Make your way to the beach, perhaps you will encounter a minstrel
around here? If you do strike up a conversation with him and he'll play
you a tune. But hey! This is no Andres Segovia (that's spelled
Eddie Van Halen to you youngsters) you've got here! Maybe this guy should
look for another line of work? Why not drop a hint? "GIVE BOOK TO MAN".
Well of course, if you've got no special talents.....be an actor! And you
get that lovely lute in return!

Perhaps during your travels you encountered a little pixie named Pan,
but just couldn't get him to stand still? Next time you see him
"PLAY THE LUTE" and he'll watch you perform. Your musical tastes run more
towards woodwinds than strings, so why not "GIVE LUTE TO PAN". In return
Pan gives you his flute. Now proceed to the fisherman's house.

When you get to his house check the pier to the WEST. If he's there
you can try talking to him but watch out when he gets up or you'll have to
swim back to shore. Follow him into the house and look around. Bet you could
find some use for that pole, especially with that juicy worm you caught.
But what do you have that he might want? A gift certificate from Van Cleefs?
Oh no! Not those! Diamonds are a girl's best friend, but after all
these people are very needy; and what good are these stones around here anyway?
So you bite the bullet and "GIVE POUCH TO MAN", he oughta give you the tittle
and deed to his house, maybe even some stock in Sierra-On-Line, but all you get
is that lousy pole.

WEST to the pier you go, careful not to fall off the edge. "BAIT POLE
WITH WORM" then "FISH". There's a tug on the line....smoked salmon
perhaps? Nope, just a stinky fish. Keep it, you may get hungry.

You decide to take a "LOOK AT THE OCEAN" but can see nothing at all.
Time for some exploring. Save your game and jump in.

Swim WEST until you reach the island...Genesta's island.
Have a look around, go inside if you like but you can't get any help from
Genesta, she's out of it.

You explore the island a little more and come upon a beautiful peacock,
which sheds a feather. "GET THE FEATHER", you're gonna need it! And walk
back into the surf. BUT SAVE YOUR GAME HERE NOW!!!

You are looking for a whale here, but sometimes you get a shark instead.
It would be a real pity to end up in JAWS 3-D without a saved game here.
Sometimes you get the shark, sometimes you can make it back to shore. If
you return to shore, take a breather and go back in the water, or restore to
your last saved game and try some more. Eventually the whale appears, stay
where you are or swim to him. He'll swallow you!

First thing you should do in the whale is SAVE GAME!!!
Look around, "GET THE BOTTLE", "OPEN BOTTLE" and "READ NOTE".
It's just
some advertising. Go to the right side of the whale's tongue, about a half
inch from the wall of it's mouth. From here you must climb diagonally up and
to the left to a point on the whale's tongue, about an inch from the top of
the tongue and a half-inch from the center, where there a two taste buds that
look like a point and a hyphen. (EXAMPLE> ._

When you get there Rosella will stand up, (Good place to save game) and
you must continue moving diagonally to the top left, just to the top of the
tongue and to the immediate right of it's centerline. "TICKLE WHALE WITH
FEATHER", if you're told "not here", maneuver a bit until you're in the
middle.

Once you're successful, the whale will regurgi...Ahem..barf you up.
There is a small island to your NORTH. Go there and get a little closer
to the pelican, but don't scare him off. He comes back, so don't worry.
"THROW FISH TO PELICAN" and he leaves you a whistle. But don't blow it just
yet. First you have to find the bridle.

Yes it is here! Though there's nary a clue in the game about it's location!
I know you've dug everywhere for it and couldn't find it, used every verb in
the manual trying to move the boats. Looked in the wrecks, dug in the wrecks,
shook the tree(s), and pulled the hair out of your head. No doubt many will
read this file just for the bridle's location....well....CALL SIERRA 209-683..
..........hehehe
Just kidding, save the $$$ on the long distance call or the HINT B$$K.
Go to the boat wreck on the right, stand in the middle of it (done it a
thousand times..eh) and "LOOK AT GROUND". Miraculously, Rosella stoops down
and picks up the bridle. "BLOW WHISTLE"......How's that for service.
Hop into the water and go visit your new pal. "RIDE DOLPHIN" and you're
off and back to shore.

Go back to where you shot the unicorn, he's still there. "PUT BRIDLE ON
UNICORN", go to his left and "RIDE UNICORN". Enjoy the ride as he carries
you back to 'Lolotte's House of Leather'........ "Pain anyone?". And
congrat-
ulate yourself on completing your first quest!


"Well some people are never satisfied!" You mutter to yourself as the
goons carry you back to the forest. You begin your quest for the hen by
heading for the ogre's house. It's the one with the yellow roof.
Make sure the ogre or his wife don't see you, though you may observe the wife
bringing home dinner. The best way to get there is to go WEST two screens to
the diamond mine and then go one screen SOUTH.

Have you got that bone from the waterfall cave? You're going to need it!
Go into the house if nobody's outside, the door isn't locked now. But horrors,
there's an angry bulldog charging you. Quickly, "THROW BONE TO DOG" and go
upstairs. "LOOK AROUND" and "GET THE AXE" you just saw, don't worry
about
this closet, it has nothing you need.

Go back downstairs, the ogre's wife is cooking dinner in the room to the
right, save your game now if you intend to take a look at her. But she's not
important, so you go to the closet across from the table and "OPEN THE DOOR".
Once inside "LOOK AROUND". Yes that keyhole will come in handy. Eventually
the ogre will come home, when he does "LOOK THROUGH KEYHOLE" watch him until
he falls asleep. SAVE YOUR GAME HERE and "OPEN DOOR" go to the table and
"GET HEN" being careful not to get too close to the un-jolly giant.

Once you have the hen and are halfway to the door SAVE YOUR GAME,
getting out is tough since the hen always wakes up the ogre and there's
nothing you can do about it.

***ALSO NOTE WELL that this sequence is very hard to complete if your machine
runs slower than 8 Mhz, and you have the version of KQIV designed for "Turbo"
machines. There are 2 versions of this game. One for fast machines and one
for slower ones. Many people with slow machines and the "fast" version of
KQIV have tremendous difficulty out-running the ogre in this sequence, but it
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