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Jedi Knight: Mysteries Of The Sith Walk Through
A Helpful Guide Through the Levels of Mysteries of the Sith
Level 1
Go to the left and go down the stairs to the right and hit the switch on the
right side. This will close the doors. Now go down the elevator, turn
around and go down the hallway to a room. Troopers should break through the
wall. SECRET 1: There is an upper level to this room. Force jump up and go
down to the rock face where you can force jump up. Now go back to "the
room" and proceed to the right and open the door. Kill all troopers and
jump onto the platform, follow it to the right and go up the elevator. Use
your light saber to break through the grate above the window and control
panel. SECRET 2: Follow the tunnel until you get to another grate and break
it also. Pull out your blaster and join the fight. Search around until you
find 2 doors, the one on the right has a green switch and it is locked. Go
through the left door and search around until you find the blue key. The
key is in the room closest to the outside. Go back to the door with the
green switch and open it. Go down the left hallway and then go down the
right hallway. Follow it to an elevator, go up it and kill the troopers. Go
up the elevator again and follow the platform to a door. (MISSION OBJECTIVE
COMPLETED) Go in the left door now and follow the hallwat to an opening. BE
CAREFUL, there is a trooper with a rail gun above you. You can kill him or
just run to the elevator and hit the switch and go up. You're now in the
control room. Go to the left and then go down the right hallway. Follow
this hall down to another room where there are flashing lights. Go in the
opening on the right and hit the switch in there. (MISSION OBJECTIVE
COMPLETED) SECRET 3: is another grate located in a remote room with only
one way in and out. There is 2 grates into the secret. Go back to the first
control room. Go to the door that was locked earlier. CAUTION there is a
trooper with a rail gun on the other side. Kill the trooper and take the
rail gun, save it because you're going to need it later on. SECRET 4:
Follow the halls to a room with crates in it. Go to the far left corner and
use your light saber to cut open the grate, there is a revive in there.
Pull out your rail gun and procede with CAUTION into the next room and take
out the AT-ST. There is a shuttle outside but it flies away, so go over to
the black crates and there is a grate in the left corner. Break it open and
go in. About half way you'll see a way up. Jump up and follow the tunnel
and it will take you to a room. SECRET 5 & 6: In the greenish room with
several openings in the roof, you can force jump up for secret 5. Dont fall
down and go to the other side for secret 6. CAUTION, watch out for the 2
droids, kill them both with just a blaster. Go past the dead droids and
follow another tunnel, which leads to a room with a big fan. Jump through
the fan and you will usually take some damage. There is another fan, jump
through it. (The end of the level is just past the fan.) CAUTION there is
another AT-ST and some troopers with rail guns. Just run like hell towards
the shuttle and you will be on to LEVEL 2! SECRETS 6, 6 FOUND
Level 2
Exit the cavern to the left of the shuttle cockpit. You will enter a long,
mostly straight cavern. One way will give you a high view of the Imperial
Fortress. Don't shoot, don't snipe, just ignore it for for now. Head down
the tunnel in the opposite direction. You will come to a small structure in
the cavern. Kill the Troopers around it. Inside is an Imperial Officer.
Shoot him, then shoot the panel just above the control banks to open the
door. Go inside. Make sure you get the Sniper Scope, this essential to
level completion. SECRET 1: Through the pillar with a door-shaped hole. You
will follow a small corridor, then drop into what seems to be a dead-end
pit. If you turn around and turn on your light or Force Sight, you can see
a hole. Crouch and then collect a whole pile of goodies. Note: Although
they are not secrets, there are lots of good items on the rough of the
pillar, and the small control shed. The top of the shed has seeking rockets
for the rail gun, which are VERY useful. Exit through the triangular
passageway in the room with the control shed. Follow the passage until you
come to a large open area. You will see three Storm Troopers chatting in
the distance. Good time to try out your new sniper rifle. Also a good time
to try out seeking rockets for that AT-ST hidden around the corner. Follow
the rock bridge and the tunnel beyond, you will soon get a view of the
Imperial Fortress. Use the Sniper Rifle to destroy everything you can
possible see before going down. Use the mouse to move the cross-hairs,
that's easiest. In the far lower right of the fortress is a door. Once you
have all cameras and defenses cleared away, you will find approaching the
door will make it close. The only way to enter is to retreat a distance
until it opens. Then use the Sniper Rifle to shoot a panel just inside the
door. Once it's destroyed, you will be able to approach. SECRET 2: Once up
and on the Imperial Fortress, follow the catwalk to the other side. Force
jump onto the roof of the last structure. Notice the hole in the cavern
wall. Force Jump into that. Now use Force Sight or some other lighting.
Follow the short tunnel to an enormous drop. There is a ledge just below
you. CAREFULLY drop to it to the secret. You will need to Force Jump back
to the tunnel above. NOTE: THIS IS A TRICKY SECRET, SO DO LOTS OF SAVING!
Now return to the interior of the Fortress. Eventually you will come to a
huge open area with a very fatal drop. From the ledge were you encounter a
probe droid, you must run/Force Jump to the ledge on the opposite side.
Might I advise you save before trying? On this new side, find a metal
staircase in the rocky cavern. At the bottom is a locked door protected by
two Troopers. At the top is a passageway that leads to a TIE Fighter prep
area. Kill 'em all (why not use the blaster cannon to the left of the
entrance), Then go up the elevator. In the small L-Corridor near the AT-AT,
kill a Trooper, then grab the key. Note that when you exit back up to the
prep area, lots of re-enforcements arrive. Head back down to the locked
door. You can go through it now. Take an elevator alcove to a small niche
in the cavern. Across it, an autocannon will fire at you. A force field
protects it from you. What you need to do is to stand to the far right of
the niche. The cannon will try to track you, and fire on those fuel barrels
in the process. Once that blows, so does the cannon and the force field
drops. SECRET 3: The fuel barrel explosion will also set the elevator in
motion. You will need to make the tricky jump to this elevator. To the
lower right of the elevator's lowest stop, is a cavern with some items.
This is the secret. You will need to save often in order to get through
this part. NOTE: You can blow up the fuel barrel on the elevator if you
need more room. Take the elevator to the area where the cannon used to be.
SECRET 4: The secret is more difficult than most because it involves two
actions: triggering a console panel in one place (which opens a sealed
floor/ceiling entrance in another part of the Fortress) and then
backtracking within the Fortress to the floor level above to that
previously explored area. Walkthrough as follows: Off to one side from the
Autocannon room is a series of small rooms (the front room of which has a
camera console panel, the back mini-rooms having pesky Probe Droids).
Between the Camera Console Room and the Probe Droid mini-rooms, is a lone
pedestal in an alcove. Push on the lone pedestal in that alcove & Kyle will
say something to the effect of "Hmmm... I wonder what that did." You have
now triggered the floor panel to open in another part of the Fortress
(actually on the floor above where you currently are). Now you just have to
backtrack to get the secret. Now to backtrack. You need to get to the floor
above in the Fortress--easiest way is back outside the Fortress and back in
through the side door you first used to access the Fortress and back up
that side elevator (if you left the elevator down--otherwise, some pain in
the neck jumping in the main cavern to work your way back up to above floor
may be in order). Once upstairs, go into the interior of the Fortress, the
first main rough/rocky room (Room with two trangular "nose cone" kind of
things sticking out from the walls) that has a small finished "supply room"
off to the side. Don't go forward toward the opening to the main cavern,
but go to the rough/rocky passage that is to the left next to the small
"supply room." Once you enter the rock passage, the newly opened floor
panel yawns in front of you. Hop in and the secret is yours. Submitted by
A. Teilans After getting Secret 4, get back to the room that had been
protected by the forcefield. To the left of where the fuel barrels used to
be is a button. Press the button to summon the air car. Kill the troops
inside, then jump to it. If you crouch and hit the space bar, this will
lower the car to the cavern floor. SECRET 5: Another tricky one. Just
before the car touches down, there is a ledge with lots of rockets on it.
You will need to jump to it. Force Sight, IR Goggles or something must be
active before you can see it. SECRET 6: Beyond the funny looking building
is a tunnel frame (it's part of the asteroid's weapon). Follow this tunnel
from bellow. You will drop off a ledge (have a light). To the right of this
ledge as you drop is another ledge to drop to with a revive. Be careful you
don't go too far or fast, or into the abyss you go. Go through the tunnel
just in front of the air car to end the level. 6 SECRETS, 6 FOUND
Level 3
Drop down to the pipe below, killing all Troopers in site. Notice the area
off to the side. Go into that area.. Notice a small box, actually an
elevator up. Go up. Kill all the rail-gun toting Troopers in this new area.
Go to the structure, but find that the door on the side is locked. Never
mind, we'll be back later. Drop back down the elevator shaft. Now get back
on the huge pipe and run down the pipe towards the hatch. It will open,
revealing an autocannon. Use your saber to reflect shots back into it until
it is destroyed, then drop through the hole on the tube surface. Follow the
tunnel, then a metal "road" to a large platform. The platform will descend.
At the bottom, you will notice a control room off to the side. Enter the
control room, and blast them all. Notice the switches on on the dash before
the window. The one closest to the monitor calls the elevator. The one
closest to the door opens the big blast door in the corridor outside. Go
into the new, cubical control room. SECRET 1: When you enter the control
room that has the switch that you need to disable, you will immediately see
a gonk droid. The droid will begin to make it's way up the ramps to the
upper level where it will open the door to the secret. If you kill him you
wont get the secret, so be a "light" jedi. On the top level of this room,
on one of the control banks, is a switch. Press it. Notice that grate under
the ramp...Cut it open and go in. Blast a probe droid and take the elevator
up. In this little alcove is a small grille. Slash it, and watch out for
the autocannon that appears. Now go back down the elevator. Notice the
switch on the wall (formerly it was protected by a hatch). Press it. Now go
back up the elevator and follow the long road back into the tunnel. A blast
door that was previously sealed is now raised. You will notice a wall of
controls. Flip the switch on the right to switch targets. Press the button
on the left to fire. Oops. Not enough power. Grab the red key, and let's go
crank it. Exit the chamber, then Force Jump through the hole in the ceiling
in the corridor outside. Rush back into the area with crates and the little
elevator. Go up. The metal structure's door can now be opened. Go inside,
blast the troops, and turn a switch on the dash in front of the fancy
display. Now we're cooking with gas. Head back to the firing room. Make
sure you've got the right target, then fire. Boom, baby, boom! SECRETS 1, 1
FOUND
Level 4
SECRET 1: Go through the control room door. Turn around and force jump to
the top of the building you just exited. Now drop down to the ledge beneath
the catwalk, watching out for enemies. Jump to the weapon tunnel and follow
it to what was "the source" of the weapon's energy. There's a grate there
you can slash open with you lightsaber. Shortly after this, you will enter
a cavern with a metal hatch on the floor. Ignore the hatch for now. Go up
the rocky staircase, through a small tunnel. You will soon end up in a room
with what looks like a concrete box (and two Storm Trooper). This is the
cooling unit. On the back of this box is a panel. Slash the panel with your
lightsaber to destroy it. You will hear a warning, but don't panic...yet.
Return to the room with the hatch on the floor. It's now open, drop down on
to a metal support. Follow the support down to a door. You will enter a
chamber flooded with water. There are troopers around here, but they can
easily be picked off from underwater (they won't see you submerged. Go to
the rear of the chamber and you will find an entrance to the structure in
the centre of the room, Watch out for the cannon! SECRET 2: After
destroying the cannon, Force Jump to the catwalk on top (you will probably
need to do this from the water). On top is a Revive. Now, go to the bottom
of this new chamber. There is a hatch with four switches around it. These
switches must be flipped rapidly, and in order. Let's assume switch one is
the one you would face if you had the chamber entrance BEHIND you. Moving
clockwise, to your right, and the right of the chamber entrance, is switch
two. Behind you is switch three, and to your left, switch four. The correct
order to hit the switches is 1,3, 2, 4. You may need Force Speed to assist
you. After all four switches are activated, resurface for air, but keep a
close eye on the hatch at the bottom. When you see the hatch begin to
descend, start counting "Mississipi"s. At 14 Mississippi, the hatch will
have descended far enough to admit you into the new chamber. It will start
to rise again soon after this, and you'll have to do the level thing all
over again. Use Force Speed to swim down the tunnel. The first little
"dome" in this new tunnel has an air pocket. Surface here, and save your
game. Now, all the remaining cooling units are here, four in all. Do not
make the mistake I made and destroy the closest ones first. Travel to the
furthest ones from your air pocket and slash them with the lightsaber first
(the panels are on top). The one immediately in front of your pocket, save
for last. After you've destroyed three of four, go back to the air pocket
and save the game. Now, swim down and slash the remaining cooling module.
Alarms will go off. A hatch in the floor around the corner to the left will
open. Use Force Speed to swim down it. Once you are the bottom, hug the
floor as you swim to go through an opening into a new area. Just past this
opening is an air pocket, you may want to resurface for some air quickly.
Now swim through this new area, underneath a huge hatch--remember it,
because you will be returning to it soon. You will swim into a large,
wide-open area. Surface and get attacked by three Troopers. Kill them
quickly (Repeater Rifle works well). Now, there are two control rooms in
here. You must flip the two switches within second of each other. Once you
have, drop down into the water and swim to the large metal hatch you passed
earlier. It should now be opening. Surface through here, and run across the
air car. A killer droid will be there, destroy it extra fast or ignore it.
Run down to the ledge where the Storm Trooper is. Kill him even faster or
ignore him. Now turn and walk under the ledge you just dropped from,
sticking to the right. You will drop down a series of stone steps, where
another killer droid is. Kill him quick, then run down the ledge with the
beams. You will see a pit with a catwalk below. Drop down to it. It's going
to hurt, but it doesn't matter at this point. Take some Bacta tanks before
you drop to assure the fall won't kill you, or drop to some of the ledges
on the way down, if you have the time. Once on the catwalk below, there are
four switches. Press them all in any order, but do it quickly. An air car
will start to descend. Stand to the side to make sure it doesn't sandwich
you. One it's down, Force Jump on to it. It will start to ascend. Enjoy the
ride up to the end of the level. If you are seriously pressed for time as
the car slowly ascends, hold down the Force Jump key, and take one massive
leap straight up. Sometimes this can trigger the end of the level. SECRETS
2, 2 FOUND
Level 5
Force Jump to the ledge to the right of the door. Follow the cavern to the
end. You will need to Force Jump on occasion to get where you want,
particularly at the end of the cavern, which requires you to make a jump to
a platform just outside the palace entrance. See that weird machine? Whack
it repeatedly with your lightsaber, inside and out. When those two pumps
stop moving, an ugnaut will come through the door to repair it. Go through
the door. Follow the corridor until you come to the living quarters. Inside
A Helpful Guide Through the Levels of Mysteries of the Sith
Level 1
Go to the left and go down the stairs to the right and hit the switch on the
right side. This will close the doors. Now go down the elevator, turn
around and go down the hallway to a room. Troopers should break through the
wall. SECRET 1: There is an upper level to this room. Force jump up and go
down to the rock face where you can force jump up. Now go back to "the
room" and proceed to the right and open the door. Kill all troopers and
jump onto the platform, follow it to the right and go up the elevator. Use
your light saber to break through the grate above the window and control
panel. SECRET 2: Follow the tunnel until you get to another grate and break
it also. Pull out your blaster and join the fight. Search around until you
find 2 doors, the one on the right has a green switch and it is locked. Go
through the left door and search around until you find the blue key. The
key is in the room closest to the outside. Go back to the door with the
green switch and open it. Go down the left hallway and then go down the
right hallway. Follow it to an elevator, go up it and kill the troopers. Go
up the elevator again and follow the platform to a door. (MISSION OBJECTIVE
COMPLETED) Go in the left door now and follow the hallwat to an opening. BE
CAREFUL, there is a trooper with a rail gun above you. You can kill him or
just run to the elevator and hit the switch and go up. You're now in the
control room. Go to the left and then go down the right hallway. Follow
this hall down to another room where there are flashing lights. Go in the
opening on the right and hit the switch in there. (MISSION OBJECTIVE
COMPLETED) SECRET 3: is another grate located in a remote room with only
one way in and out. There is 2 grates into the secret. Go back to the first
control room. Go to the door that was locked earlier. CAUTION there is a
trooper with a rail gun on the other side. Kill the trooper and take the
rail gun, save it because you're going to need it later on. SECRET 4:
Follow the halls to a room with crates in it. Go to the far left corner and
use your light saber to cut open the grate, there is a revive in there.
Pull out your rail gun and procede with CAUTION into the next room and take
out the AT-ST. There is a shuttle outside but it flies away, so go over to
the black crates and there is a grate in the left corner. Break it open and
go in. About half way you'll see a way up. Jump up and follow the tunnel
and it will take you to a room. SECRET 5 & 6: In the greenish room with
several openings in the roof, you can force jump up for secret 5. Dont fall
down and go to the other side for secret 6. CAUTION, watch out for the 2
droids, kill them both with just a blaster. Go past the dead droids and
follow another tunnel, which leads to a room with a big fan. Jump through
the fan and you will usually take some damage. There is another fan, jump
through it. (The end of the level is just past the fan.) CAUTION there is
another AT-ST and some troopers with rail guns. Just run like hell towards
the shuttle and you will be on to LEVEL 2! SECRETS 6, 6 FOUND
Level 2
Exit the cavern to the left of the shuttle cockpit. You will enter a long,
mostly straight cavern. One way will give you a high view of the Imperial
Fortress. Don't shoot, don't snipe, just ignore it for for now. Head down
the tunnel in the opposite direction. You will come to a small structure in
the cavern. Kill the Troopers around it. Inside is an Imperial Officer.
Shoot him, then shoot the panel just above the control banks to open the
door. Go inside. Make sure you get the Sniper Scope, this essential to
level completion. SECRET 1: Through the pillar with a door-shaped hole. You
will follow a small corridor, then drop into what seems to be a dead-end
pit. If you turn around and turn on your light or Force Sight, you can see
a hole. Crouch and then collect a whole pile of goodies. Note: Although
they are not secrets, there are lots of good items on the rough of the
pillar, and the small control shed. The top of the shed has seeking rockets
for the rail gun, which are VERY useful. Exit through the triangular
passageway in the room with the control shed. Follow the passage until you
come to a large open area. You will see three Storm Troopers chatting in
the distance. Good time to try out your new sniper rifle. Also a good time
to try out seeking rockets for that AT-ST hidden around the corner. Follow
the rock bridge and the tunnel beyond, you will soon get a view of the
Imperial Fortress. Use the Sniper Rifle to destroy everything you can
possible see before going down. Use the mouse to move the cross-hairs,
that's easiest. In the far lower right of the fortress is a door. Once you
have all cameras and defenses cleared away, you will find approaching the
door will make it close. The only way to enter is to retreat a distance
until it opens. Then use the Sniper Rifle to shoot a panel just inside the
door. Once it's destroyed, you will be able to approach. SECRET 2: Once up
and on the Imperial Fortress, follow the catwalk to the other side. Force
jump onto the roof of the last structure. Notice the hole in the cavern
wall. Force Jump into that. Now use Force Sight or some other lighting.
Follow the short tunnel to an enormous drop. There is a ledge just below
you. CAREFULLY drop to it to the secret. You will need to Force Jump back
to the tunnel above. NOTE: THIS IS A TRICKY SECRET, SO DO LOTS OF SAVING!
Now return to the interior of the Fortress. Eventually you will come to a
huge open area with a very fatal drop. From the ledge were you encounter a
probe droid, you must run/Force Jump to the ledge on the opposite side.
Might I advise you save before trying? On this new side, find a metal
staircase in the rocky cavern. At the bottom is a locked door protected by
two Troopers. At the top is a passageway that leads to a TIE Fighter prep
area. Kill 'em all (why not use the blaster cannon to the left of the
entrance), Then go up the elevator. In the small L-Corridor near the AT-AT,
kill a Trooper, then grab the key. Note that when you exit back up to the
prep area, lots of re-enforcements arrive. Head back down to the locked
door. You can go through it now. Take an elevator alcove to a small niche
in the cavern. Across it, an autocannon will fire at you. A force field
protects it from you. What you need to do is to stand to the far right of
the niche. The cannon will try to track you, and fire on those fuel barrels
in the process. Once that blows, so does the cannon and the force field
drops. SECRET 3: The fuel barrel explosion will also set the elevator in
motion. You will need to make the tricky jump to this elevator. To the
lower right of the elevator's lowest stop, is a cavern with some items.
This is the secret. You will need to save often in order to get through
this part. NOTE: You can blow up the fuel barrel on the elevator if you
need more room. Take the elevator to the area where the cannon used to be.
SECRET 4: The secret is more difficult than most because it involves two
actions: triggering a console panel in one place (which opens a sealed
floor/ceiling entrance in another part of the Fortress) and then
backtracking within the Fortress to the floor level above to that
previously explored area. Walkthrough as follows: Off to one side from the
Autocannon room is a series of small rooms (the front room of which has a
camera console panel, the back mini-rooms having pesky Probe Droids).
Between the Camera Console Room and the Probe Droid mini-rooms, is a lone
pedestal in an alcove. Push on the lone pedestal in that alcove & Kyle will
say something to the effect of "Hmmm... I wonder what that did." You have
now triggered the floor panel to open in another part of the Fortress
(actually on the floor above where you currently are). Now you just have to
backtrack to get the secret. Now to backtrack. You need to get to the floor
above in the Fortress--easiest way is back outside the Fortress and back in
through the side door you first used to access the Fortress and back up
that side elevator (if you left the elevator down--otherwise, some pain in
the neck jumping in the main cavern to work your way back up to above floor
may be in order). Once upstairs, go into the interior of the Fortress, the
first main rough/rocky room (Room with two trangular "nose cone" kind of
things sticking out from the walls) that has a small finished "supply room"
off to the side. Don't go forward toward the opening to the main cavern,
but go to the rough/rocky passage that is to the left next to the small
"supply room." Once you enter the rock passage, the newly opened floor
panel yawns in front of you. Hop in and the secret is yours. Submitted by
A. Teilans After getting Secret 4, get back to the room that had been
protected by the forcefield. To the left of where the fuel barrels used to
be is a button. Press the button to summon the air car. Kill the troops
inside, then jump to it. If you crouch and hit the space bar, this will
lower the car to the cavern floor. SECRET 5: Another tricky one. Just
before the car touches down, there is a ledge with lots of rockets on it.
You will need to jump to it. Force Sight, IR Goggles or something must be
active before you can see it. SECRET 6: Beyond the funny looking building
is a tunnel frame (it's part of the asteroid's weapon). Follow this tunnel
from bellow. You will drop off a ledge (have a light). To the right of this
ledge as you drop is another ledge to drop to with a revive. Be careful you
don't go too far or fast, or into the abyss you go. Go through the tunnel
just in front of the air car to end the level. 6 SECRETS, 6 FOUND
Level 3
Drop down to the pipe below, killing all Troopers in site. Notice the area
off to the side. Go into that area.. Notice a small box, actually an
elevator up. Go up. Kill all the rail-gun toting Troopers in this new area.
Go to the structure, but find that the door on the side is locked. Never
mind, we'll be back later. Drop back down the elevator shaft. Now get back
on the huge pipe and run down the pipe towards the hatch. It will open,
revealing an autocannon. Use your saber to reflect shots back into it until
it is destroyed, then drop through the hole on the tube surface. Follow the
tunnel, then a metal "road" to a large platform. The platform will descend.
At the bottom, you will notice a control room off to the side. Enter the
control room, and blast them all. Notice the switches on on the dash before
the window. The one closest to the monitor calls the elevator. The one
closest to the door opens the big blast door in the corridor outside. Go
into the new, cubical control room. SECRET 1: When you enter the control
room that has the switch that you need to disable, you will immediately see
a gonk droid. The droid will begin to make it's way up the ramps to the
upper level where it will open the door to the secret. If you kill him you
wont get the secret, so be a "light" jedi. On the top level of this room,
on one of the control banks, is a switch. Press it. Notice that grate under
the ramp...Cut it open and go in. Blast a probe droid and take the elevator
up. In this little alcove is a small grille. Slash it, and watch out for
the autocannon that appears. Now go back down the elevator. Notice the
switch on the wall (formerly it was protected by a hatch). Press it. Now go
back up the elevator and follow the long road back into the tunnel. A blast
door that was previously sealed is now raised. You will notice a wall of
controls. Flip the switch on the right to switch targets. Press the button
on the left to fire. Oops. Not enough power. Grab the red key, and let's go
crank it. Exit the chamber, then Force Jump through the hole in the ceiling
in the corridor outside. Rush back into the area with crates and the little
elevator. Go up. The metal structure's door can now be opened. Go inside,
blast the troops, and turn a switch on the dash in front of the fancy
display. Now we're cooking with gas. Head back to the firing room. Make
sure you've got the right target, then fire. Boom, baby, boom! SECRETS 1, 1
FOUND
Level 4
SECRET 1: Go through the control room door. Turn around and force jump to
the top of the building you just exited. Now drop down to the ledge beneath
the catwalk, watching out for enemies. Jump to the weapon tunnel and follow
it to what was "the source" of the weapon's energy. There's a grate there
you can slash open with you lightsaber. Shortly after this, you will enter
a cavern with a metal hatch on the floor. Ignore the hatch for now. Go up
the rocky staircase, through a small tunnel. You will soon end up in a room
with what looks like a concrete box (and two Storm Trooper). This is the
cooling unit. On the back of this box is a panel. Slash the panel with your
lightsaber to destroy it. You will hear a warning, but don't panic...yet.
Return to the room with the hatch on the floor. It's now open, drop down on
to a metal support. Follow the support down to a door. You will enter a
chamber flooded with water. There are troopers around here, but they can
easily be picked off from underwater (they won't see you submerged. Go to
the rear of the chamber and you will find an entrance to the structure in
the centre of the room, Watch out for the cannon! SECRET 2: After
destroying the cannon, Force Jump to the catwalk on top (you will probably
need to do this from the water). On top is a Revive. Now, go to the bottom
of this new chamber. There is a hatch with four switches around it. These
switches must be flipped rapidly, and in order. Let's assume switch one is
the one you would face if you had the chamber entrance BEHIND you. Moving
clockwise, to your right, and the right of the chamber entrance, is switch
two. Behind you is switch three, and to your left, switch four. The correct
order to hit the switches is 1,3, 2, 4. You may need Force Speed to assist
you. After all four switches are activated, resurface for air, but keep a
close eye on the hatch at the bottom. When you see the hatch begin to
descend, start counting "Mississipi"s. At 14 Mississippi, the hatch will
have descended far enough to admit you into the new chamber. It will start
to rise again soon after this, and you'll have to do the level thing all
over again. Use Force Speed to swim down the tunnel. The first little
"dome" in this new tunnel has an air pocket. Surface here, and save your
game. Now, all the remaining cooling units are here, four in all. Do not
make the mistake I made and destroy the closest ones first. Travel to the
furthest ones from your air pocket and slash them with the lightsaber first
(the panels are on top). The one immediately in front of your pocket, save
for last. After you've destroyed three of four, go back to the air pocket
and save the game. Now, swim down and slash the remaining cooling module.
Alarms will go off. A hatch in the floor around the corner to the left will
open. Use Force Speed to swim down it. Once you are the bottom, hug the
floor as you swim to go through an opening into a new area. Just past this
opening is an air pocket, you may want to resurface for some air quickly.
Now swim through this new area, underneath a huge hatch--remember it,
because you will be returning to it soon. You will swim into a large,
wide-open area. Surface and get attacked by three Troopers. Kill them
quickly (Repeater Rifle works well). Now, there are two control rooms in
here. You must flip the two switches within second of each other. Once you
have, drop down into the water and swim to the large metal hatch you passed
earlier. It should now be opening. Surface through here, and run across the
air car. A killer droid will be there, destroy it extra fast or ignore it.
Run down to the ledge where the Storm Trooper is. Kill him even faster or
ignore him. Now turn and walk under the ledge you just dropped from,
sticking to the right. You will drop down a series of stone steps, where
another killer droid is. Kill him quick, then run down the ledge with the
beams. You will see a pit with a catwalk below. Drop down to it. It's going
to hurt, but it doesn't matter at this point. Take some Bacta tanks before
you drop to assure the fall won't kill you, or drop to some of the ledges
on the way down, if you have the time. Once on the catwalk below, there are
four switches. Press them all in any order, but do it quickly. An air car
will start to descend. Stand to the side to make sure it doesn't sandwich
you. One it's down, Force Jump on to it. It will start to ascend. Enjoy the
ride up to the end of the level. If you are seriously pressed for time as
the car slowly ascends, hold down the Force Jump key, and take one massive
leap straight up. Sometimes this can trigger the end of the level. SECRETS
2, 2 FOUND
Level 5
Force Jump to the ledge to the right of the door. Follow the cavern to the
end. You will need to Force Jump on occasion to get where you want,
particularly at the end of the cavern, which requires you to make a jump to
a platform just outside the palace entrance. See that weird machine? Whack
it repeatedly with your lightsaber, inside and out. When those two pumps
stop moving, an ugnaut will come through the door to repair it. Go through
the door. Follow the corridor until you come to the living quarters. Inside
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