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Submitted by System on 09/03/2006, 09:50. Print file.
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O---------------------------------O
| JAZZ JACKRABBIT FAQ/Walkthrough |
O---------------------------------O
v2.0
Complete with solutions and hidden secrets!
Written by Snow Dragon (C) 2001-2002. All rights reserved.


TABLE OF CONTENTS
=================
I. Updates
II. Intro and Notes
III. Helpful Techniques
IV. Controls
V. Items and Weapons
VI. Bonus Stages
VII. Walkthroughs for All Episodes
** Episode One - TURTLE TERROR
** Episode Two - BALLISTIC BUNNY
** Episode Three - RABBIT'S REVENGE
** Episode Four - GENE MACHINE
** Episode Five - THE CHASE IS ON
** Episode Six - THE FINAL CLASH
VIII. Credits and Copyrights


UPDATES
=======
3-17-02: Some of my older walkthroughs are starting to show their age
and are in much need of an update in order to look like the
other newer ones I've written. Formatting issues and text
changes were in order for this update. In retrospect, this
isn't a very thorough walkthrough, but at this particular
juncture, not a lot can be done to change it.


INTRO AND NOTES
===============
Hi! Aren't I a bit perky today? This is my sixth walkthrough - the one
for Jazz Jackrabbit, Epic Megagames' perfect clone of Sonic the
Hedgehog. Whereas Sonic is a blue hedgehog who pounces on his enemies
to destroy them, Jazz is a green rabbit with a huge gun. I think we've
established which of the two is cooler.

Before you dive headfirst into Jazz, there's a few things you need to
know about the game, the walkthrough, and the pain I went through to
bring it to you. I don't expect sympathy.

** Since I played through the whole game on a laptop, the excessive
speed made everything a blur. It gave me a headache. Also, my butt
was sore, so it hurt a little bit to sit on the area rug in my room.
Please, don't cry for me.

** The game has four difficulty settings. I played the game on Easy
because there is no discernible difference in the terrain - there
are just more enemies and less time to kill them on harder settings.
That and the last thing I need is 50 guns firing in my direction and
me not being able to see them because of this laptop's LCD screen.

** Anything not mentioned in the walkthrough probably has its own
section. Check the Table of Contents before e-mailing me.

** And speaking of e-mail, the place to get a hold of me at is
. I answer all mail that is directed to
this account, so don't be afraid to send whatever it is you find
expedient to tell me.

** I can't think of anything else that I need to inform you of. Let's
get on with the walkthrough!


HELPFUL TECHNIQUES
==================
Y'know, just in case...

** Even though the manual says to run as fast as you can, I wouldn't
recommend this. It's best to take it slow in some areas, unless
you're on Hard or Turbo difficulties, in which I would suggest you
blaze through as swiftly as possible.

** Shoot everything, from enemies to item containers to signs.

** When you are running you can jump higher. Use this to find hidden
areas.

** Try to shoot walls that you think are suspicious. They may lead to a
secret area - or maybe even a secret level... (insert Dr. Evil
pinky-to-mouth gesture here)

** At the end of every level, the game shows you a percentage of what
you found in that particular level. There are two separate displays,
one for enemies and one for items. Although it doesn't affect the
game in any way other than giving you a perfect score bonus, it's
fun to see how much you can find in the time given.

** Save your good ammo for bosses and tight situations.

** When you get an AirBoard, backtrack and see if you missed anything
that may have been out of your reach or your range of vision.


CONTROLS
========
A word on how to effectively manage your bunny.

KEYBOARD
Left/right: Move Jazz left and right.
Up: When held, Jazz can see farther up.
Down: Duck or look farther below. You can shoot while ducking.
Ctrl: Cycle through weapons.
Alt: Jump.
Space: Shoot.
P: Pause.
Esc: Bring up the options menu.
T: If you can't take the game's blinding speed or have problems with
fast-moving animation (such as if you have epilepsy or vertigo), press
T to make the game move at half its normal speed.

JOYSTICK
Button 1: Jump. You're gonna have to see what Button 1, Button 2, etc.
is because I don't know what kind of joystick/controller you have and I
can't do it for you.
Button 2: Shoot.
Button 2 + Up: Cycle through weapons.
Up: Look up.
Down: Duck or look down.

If your joystick has more than two buttons, you can use Button 3 to
cycle through them.


ITEMS AND WEAPONS
=================
The heart of any action platform game.

** Ammunition comes in twos and fifteens. The small floating orbs give
you two of a weapon, while the large stationary ones give you
fifteen.

TOASTER: Jazz's gun emits a large fireball.

LAUNCHER: A small blue capsule bounces along the ground.

RAPID-FIRE MISSILES: Two green torpedoes branch out in a V-shaped form.
Useful when you have collected several Rapid Fire guns.

BLASTER: Jazz's normal gun. It gets the job done but isn't just
extremely cool.

** Jazz also encounters several items on this mission that will help
him get around easier.

TNT: Blows up all enemies currently on the screen. Highly useful in a
jam.

RAPID FIRE: Shaped like a floating blue gun. The more of these you
find, the faster that bullets come out of the barrel when you hold down
the firing button.

JUMP AROUND: Shaped like a red shoe with a spring on the bottom. The
more you get, the higher you can jump. Works especially well while Jazz
is running.

HIP HOP: A small caged bird that will follow Jazz if he releases him.
This bird will fire at enemies that are in close range, and how! He is
a good companion to have around, but will split if Jazz takes one hit.

FAST FEET: A monitor with a shoe on it, not too dissimilar from the
ones in Sonic's games. Shooting one will make you run so fast your head
will spin! It is only temporary though.

FALLEN STAR: Provides 15 seconds of invincibility.

RED GEM: Transports Jazz to a bonus stage when he finishes the current
stage. See the section "Bonus Stages" for more details on what the
bonus levels are like.

AIRBOARD: A hoverboard that Jazz can fly around on.

SHIELD: A monitor with a yellow diamond on it. The shield will protect
Jazz from one hit.

FIRE SHIELD: A monitor with an orange diamond on it. The fire shield
will protect Jazz from four hits.

1-UP: In this game, shaped like Jazz's head.

CARROT: Restores a little bit of energy.

HOURGLASS: Adds one minute to the clock. Useful on Hard and Turbo
difficulty settings.


BONUS STAGES
============
A nice distraction from the pressures of the real game world (as it
were).

** You can get to a bonus stage by picking up a red gem within a level.
You go to the bonus stage after completing the level you found the
gem in.

BONUS STAGE CONTROLS
--------------------
Up: Move forward.
Left/right: Turn left/right.
Down: Move in reverse.
Alt: Jump.
Space: Roll. You have little control over Jazz while he is rolling.
F1: Adjust the detail level in case the game runs slower. This will
allow the game to run faster while cutting down minimally on graphic
detail.

ITEMS AND OBSTACLES IN BONUS STAGES
-----------------------------------
EXIT SIGN: Kicks you out of the bonus stage regardless of how far you
are.
BLUE GEM: You have to collect a certain amount of these to beat the
bonus stage and earn an extra life.
HOURGLASS: Gives you a little bit more time in the bonus stage.
SPINMEISTER: A yellow piece of land that spins you around and around.
WATER/SLIME: Slows you down. Jump over it.


WALKTHROUGHS FOR ALL EPISODES
=============================

Episode 1 - Turtle Terror
-------------------------

DIAMONDUS LEVEL 1
If you jump on the tree directly in front of you at the beginning and
then make a running leap to the wall above it, you will find that you
can go right through. Find your way through the invisible wall to get a
Hip Hop, a companion that will serve you well if you move slowly.

Let the bird do your shooting for you as you move on. Get the three
Toaster orbs and eliminate the turtle in front of you. If you shoot the
wall across from the hole, there is a carrot in that wall should you
need it. When you fall down the hole, go to your left.

If you keep moving and killing bees you will find a fallen star. Get it
and run as far as you can. Getting to the checkpoint would be making
good progress with the star. Shoot the sign. If you shoot the wall just
up and left from the sign (you have to be outside the cave), there are
some items in there to get.

Going from the checkpoint, kill the bee and get the disks and then jump
through the wall to your right. You can get Rapid Fire in here. Exit
the wall to the right and kill the turtle.
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