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Submitted by System on 09/03/2006, 09:50. Print file.
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IMPOSSIBLE CREATURES WALKTHROUGH
by Briareos Kerensky (briareos@inwind.it, briareos_HF), 29/06/2003 ver 1.4.

Table of Contents
1-Update History
2-History Briefing
3-Abilities Briefing
4-Base Creatures Briefing
5-Structure Briefing
6-Upgrades Briefing
7-Technological Tree
8-General Tactics
9-Multiplayer Tactics
10-Characters Briefing
11-Pre-done Armies Briefing
12-Submitted Creatures and Armies
13-Walkthrough
14-Cheats, Patches and Misc
15-Credits and misc

****************
1-UPDATE HISTORY
****************

29/06/2003-version 1.4: Walkthourgh started. Beginning to update infos to patch
1.01 and preparing the whole document to host the official "Insect Invasion"
mod. Added infos on extra animals. All you need to get them is in the new
section Cheats, Patches and Misc.
New submissions, too.
And...100kb reached and passed!

22/05/2003-version 1.3: again, sorry for the long delay, but I got really busy
with work. For this update, finished the Base Ceatures Briefing, update some
sections and corrected some mistakes. Next thing will be the walthrough.

29/03/2003-version 1.2: Sorry for the long delay, but I had some problems (only
four words: Animal - Wind - Prime - Fusion; someone might have understood, plus
an ADSL line that is giving me more problems than bytes). However, this long
delay brought the real life to a FAQ: submissions, submissions, and more
submissions. For this update, only submissions and the Abilities section, plus
minor updates.

04/03/2003-version 1.0: here is it. Finally I've put my hands on the game and
here's the first version of the walkthrough. Hope you'll enjoy it.
For now, only basic infos online, a lot more to come.

******************
2-HISTORY BRIEFING
******************

1937. After his father left him while still a baby, Rex Chance recieves a
letter from his parent; Rex's father, Dr. Eric Chanikov, was developing a
pioneristic technology still unknown to the whole world on an archipelago
belonging to Upton Julius, who was sponsoring Chanikov's researches. Chanikov,
concerned about his life, wrote to his child to see him a last time before
diyng. Rex immediately travels to the archipelago, only to found a wrecked
laboratory and some kind of animal, a mix of a Tiger and an insect, in a stasis
tube. Then, he was greeted by Upton Julius and an handful of those creatures,
this time canine beings mixed with ants. Just before getting beaten up by those
creatures, he was saved by Lucy Willing, former employee of Julius and
Chanikov's assistant riding a flying hovertrain...

********************
3-ABILITIES BRIEFING
********************

Name: Artillery Attack
Location: head, arms
Effect: artillery attacks are aimed to a place rather than a single unit, as
they are relatively slow and inaccurate. However, when impacting with the
terrain, the artillery attack produces a small "explosion" that damages
everything in the area (about a 2 in-game meters radius). Note that this
"splash damage" will affect friendly units and structures too.

Name: Barrier Destroy
Location: arms
Effect: this ability allows creature to easily destroy buildings and to almost
instantainly destroy Bramble Fences

Name: Camouflage
Location: innate
Effect: creatures with this ability will be totally invisible, unless they
attack or use their special abilities. Camouflaged units can also be detected
by other creatures with Keen Sense or Anti-Air Towers. Radar and Sonar Pulses
reveal them, too.

Name: Charge Attack
Location: rear legs
Effect: useful for close-ranged creatures and with the Horns ability. When an
attack order is issued, a creature with this ability will automatically throw
itself at the enemy, producing a more powerful strike. When an other target is
selected, the creature will do an other attack. Only the first strike to an
enemy creature will be a Charge Attack.

Name: Digging
Location: front legs, arms
Effect: the creature will dig an hole, hiding it from most creatures (Keen
Sense, Radar and Sonar Pulse will detect them) and raising its defense stat as
long as the creatures remains underground. During this period it cannot move.

Name: Electric Burst
Location: head
Effect: similar to the Artillery Attack, the Electirc Burst has the same splash
effect, but it is faster and more accurate, and each creature within the impact
radius will suffer full damage.

Name: Flight
Location: wings
Effect: the creature can fly. It is immune to the Stink Cloud effects.

Name: Frenzy
Location: innate
Effect: the creature moves faster and does more damage during close combats,
but loses defense points, making enemy attack more effective. This ability can
be turned on and off at will.

Name: Herding
Location: innate
Effect: when three or more creatures of the same kind are near, they will gain
a defensive bonus (showed by a blue sphere around each creature).

Name: High Endurance
Location: innate
Effect: makes the creature immune to slow-down effects and allows to recharge
other special abilities faster.

Name: Horns
Location: head
Effect: Horns lower enemy's defense level during close combat.

Name: Immunity
Location: innate
Effect: the creature is totally immune to Stink Cloud, Poison, Poison Touch,
Plague and Venom Spray.

Name: Keen Sense
Location: head
Effect: allows to dected Camouflaged and hidden (creatures using the Digging
ability) creatures.

Name: Leap Attack
Location: rear legs
Effect: it has the same effects of the Charge Attack, though it is somewhat
less accurate.

Name: Pack Hunter
Location: innate
Effect: when grouping three or more creatures with this ability, they will gain
an offensive bonus on all attacks; "enhaced" creatures have a red sphere around
them.

Name: Plague
Location: head
Effect: during close combat, the carrying creature can infect other creatures,
slowly but constantly draining health points until the plagued creature dies.
Plague can spread from enemy to enemy if two creatures come in contact.

Name: Poison
Location: head, tail
Effect: Poison is automatically used when the carrying creature uses the limb
with the ability on an enemy. It slows down movement and lowers damage values
for a small amount of time.

Name: Poison Touch
Location: tail
Effect: similar to Poison, the Poison Touch slow down and seriously wounds the
infected creature.

Name: Quill Burst
Location: torso
Effect: the creatures throws quills all around itself creating a deadly cloud
of needles that damages everything (including allies) within the attack
5-meters radius. Hit units are damaged and their defense stats are lowered.

Name: Regeneration
Location: innate
Effect: allows creature to regenerate its health points when not moving,
attacking or using special abilities.

Name: Sonar Pulse
Location: head
Effect: allows you to see a small portion of the map, detecting even hidden
creatures.

Name: Stink Cloud
Location: tail
Effect: creates a poisonous cloud for few seconds in a 5-meter area, slowing
down enemy units and making ranged attacks useless.

Name: Swimming
Location: tail and/or torso
Effect: the creature can swim in deep waters.

*************************
4-BASE CREATURES BRIEFING
*************************

Note: there are special/hidden creatures. That's for sure. There's a .pdf
document in the \Goodies directory describing them. I won't put them in this
section as long as I haven't discovered how to unlock them. I _suspect_ that if
you finish the game, the creatures will become available, but I'm sure of one
thing: putting the .pdf file in your Goodies directory won't unlock them. Nor
you have to pay to get them or the .pdf document. The game includes both things
for free. Do not let someone fool you with those things, really.

Name: ANT
Classification: Insect
Climate: Varied
Research Level: I
Type: Ground
Coal Cost: 78
Electricity Cost: 25
Health: 30
Defense: 39
Maximum Speed (type): 26 km/h (ground)
Sight Radius: 20
Size: 1
Melee Attacks (damage and location): Leg Attack (5, fore legs); Bite (5, head)
Ranged Attacks (damage and location): none
Abilities (location): Immunity (innate); Digging (fore legs)
Available from: mission

The Ant is perfect for rush and swarm tactics, due to its low cost, production
time and Level I research. It also has the Immunity ability which enhaces its
general value and can also work as a scout with its digging ability. However,
Ants are small, and therefore have a poor health, though it has an average
defense ratio due to its invertebrate nature.
Ants can be mixed with Rats to create a fast rush creature with the vicious
plague ability; this mix leaves the resulting creature still low on health
points, but the sheer number should overcome your enemy.

Name: ARCHER FISH
Classification: Fish
Climate: Tropical
Research Level: II
Type: Swimmer
Coal Cost: 60
Electricity Cost: 40
Health: 18
Defense: 6
Maximum Speed (type): 30 km/h (water)
Sight Radius: 30
Size: 1
Melee Attacks (damage and location): Bite (2, head)
Ranged Attacks (damage and location): Water Artillery (3, head)
Abilities (location): Swimming (Torso or Tail); Artillery (head)
Available from: mission

The only animal with the Water Artillery attack (and one of the only two
animals to have the Artillery ability at all), the Archer Fish is low-cost and
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