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========================================================================
========================================================================
Hugo 2: Whodunit?
========================================================================
========================================================================
A FAQ/Walkthrough written by Ian Rogers
mr_bean88@hotmail.com
Drop me a line if you have question, comment, or just want to say hi.
________________
Version 1.1
8/21/00
________________
Revision History:
------------------------------------------------------------------------
Version 1.1
8/21/01
Added in a little bit of info about the bug zapper. If you have trouble
getting the green button to work and the bug zapper to turn on, this is
for you! Check the Gardener's shed in the walkthrough for details, or
take a look at the FAQ.
------------------------------------------------------------------------
Version 1.0
6/29/00
Initial release of this FAQ/Walkthrough. Hope to see another update
soon!
------------------------------------------------------------------------
Well, I'm back. What, you don't remember me? Frankly I'm not
surprised. I'm Ian, that guy who wrote a Walkthrough for the original
Hugo's House of Horrors. And now, I'm back to do the sequel, Hugo 2:
Whodunit? I'm surprised I haven't written this one sooner. I don't
know why, I must have not been thinking clearly, as always. Anyway, I'm
sure you're tired of my ramblings, so let's get on with the FAQ!
Table of Contents
________________________
1. Game Story
2. Controls and Keyboard Functions
3. The Murder Scene
4. The Gardener and the Hedge Maze
5. Fun and Games on the Wrong Side of the River
6. Back in the Mansion
7. The Murderer Unmasked!
8. Points List
9. Frequently Asked Questions
10. Registration Information
11. The Other Hugo Games
12. Acknowledgements
13. Copyright Info
_________________________
And with that in mind, let us begin.
***********************
*** 1. Game Story ***
***********************
After Hugo and Penelope barely escaped from Hugo's House of Horrors,
they got married and decided to visit Hugo's Great-Uncle Horace. Some
honeymoon if you ask me!
Anyway, Great-uncle Horace lives in the peaceful English countryside,
where everyone is happy and cheerful. But, could someone be jealous and
vengeful enough to murder Great-uncle Horace? That definitely seems the
case, as you may see if you've gotten anywhere at all in this game!
Hugo and Penelope arrive at the mansion without incident (but getting
back is another story, see Hugo 3), and are greeted in the hall by the
maid. And so our story unfolds...
********************************************
*** 2. Controls and Keyboard Functions ***
********************************************
This section has no real purpose, it's only here for the sake of
completeness. It's just my little guide of what all of the "F" Buttons
do. Enjoy!
F1: Pressing F1 twice will bring up the Instructions screen. It will
bring up some notes about the storyline, the controls, and of course,
the Registration Information.
F2: This toggles the sound On and Off. Essential if you hate that PC
Speaker Music. The default is On.
F3: This recalls the last thing that you typed.
F4: This saves the current game. This one is very important!
F5: This restores a past game. Not to be confused with save, of course.
F6: Want to see all of the stuff that you're carrying? Then press F6!
F9: The "Boss Button" that hides the game in the background of the DOS
prompt. Useful if a parent, teacher, boss, or spouse enters the room
unexpectedly. Just type exit to rejoin your game.
------------------------------------------------------------------------
The Main Walkthrough!
Once again, for organizational reasons, I am dividing the walkthrough
into 5 sections. These sections are:
The Murder Scene
The Gardener and the Hedge Maze
Fun and Games on the Wrong Side of the River
Back in the Mansion
The Murderer Unmasked!
*****************************
*** 3. The Murder Scene ***
*****************************
We start off our adventure in Great Uncle Horace's entrance room.
You're controlling Hugo in the beginning, just so you know. Penelope,
of course, is with you in her green dress.
Right off, a saucy French maid will start talking in some bad
English/French. I take French in school, and last time I checked, "ze"
is not a word. Then, Penelope will walk up the stairs to your guest
bedroom. I suggest you follow her.
Just walk up the stairs, go to the last door (the one farthest to the
right) and open it.
As you enter the room, Penelope will lie down on the bed and take a nap.
Guess she's tired from all that traveling. Anyway, before she falls
asleep, she'll suggest that you grab yourself a book to read. Bad idea,
as you will soon see.
Well, I guess you better get that book! Unless of course, you'd rather
fool around by trying to kiss Penelope, or try to get in bed, etc.
Anyway, yeah, the book! If you walk over to the left side of the
bookcase and try to take the book, the game will say that you're not
close enough! Hmmmmmmmm. Well, try taking a book from the right side.
Yeah, that's it, the big yellow one!
Oh no! A mysterious passageway has opened, Hugo has "accidentally"
wandered inside, and some scary music has played! Horror!
Some time will pass, and Penelope will eventually wake up from her nap.
After being rudely awakened, you will hear an argument going on in the
next room. Well, you better go see what the trouble is!
Just walk over to the door, and look through the keyhole.
Hey, isn't that Great Uncle Horace? He seems to be arguing with
someone. I wonder who that person could be? Oh no! Great Uncle Horace
has been stabbed! Or, so it seems...
Penelope, not being used to that kind of thing, will faint. There's
nothing you can do to stop this, so don't bother trying.
After awhile, Penelope will wake up and realize her mission: to find the
murderer and bring him to justice, just like a real 1930s detective
(hence the title of the game).
Well, now you have to go find that murderer. You better start by
getting out of this room. And you can't get out the way you came in!
So, go to the bookcase and get the book. The bookcase will open, and
you'll disappear into the mysteries beyond.
Yeah, some mysterious beyond! Now you're in the study! And, judging by
the wall color, this was where Horace met his fate. The murderer sure
covered his tracks well though, no body, and no blood.
I probably should mention that now is a good time to save your game.
You've gotten a few points, things are going well, and you wouldn't want
to lose anything in case there was a power outage. Hey, don't laugh, it
has happened before!
Anyway, there is one important thing that you need to do in this room!
Go up to the desk, and open the drawer. You'll find a book of matches,
which you should take. Congratulations, your first inventory item!
Also, if you want to get some points, try using the telephone to call
the police (the line goes dead), or talking to the bird (the only
witness to this crime). That's about it.
Now, go through the left doorway. All of the other doors are locked, so
you can't go through them.
Well, well, well. You're in the baby's room. The only real item of
interest here is that big balloon. Go up and take it.
Poof! As you grab on to the balloon, it will burst, revealing a card
that reads:
"Confucius say: Detective who spend all day catching red herring might
do better to quit job and become fisherman!"
After reading this little humorous note, some music will play, and you
will come to the realization that the balloon didn't help you. So, walk
back the way you came, seeing as how that other door is locked.
You should now be back in the study. As I said before, all of the other
doors are locked, so don't bother opening them. But, there is one way
out of here! Walk up to that weird looking square hole on the left side
of the wall. That's a dumbwaiter, in case you didn't know.
The dumbwaiter is extremely simple to use. You just get in, and the
game will automatically press the button for you. Getting inside the
dumbwaiter is easy, just type GET IN DUMBWAITER. Or, you could just
stand there and press the button without getting in, which will do you
no good at all.
After exiting that dumbwaiter (automatically of course) you should be in
the kitchen. There isn't much here, but try opening those cabinets. If
you do, you'll find a clove of garlic, which may prove useful on your
quest.
Other than getting that garlic, there is nothing else to do in the
kitchen. Seriously. The door on the right won't open, so the only way
out is to walk outside, which brings us to our next section
========================================================================
Hugo 2: Whodunit?
========================================================================
========================================================================
A FAQ/Walkthrough written by Ian Rogers
mr_bean88@hotmail.com
Drop me a line if you have question, comment, or just want to say hi.
________________
Version 1.1
8/21/00
________________
Revision History:
------------------------------------------------------------------------
Version 1.1
8/21/01
Added in a little bit of info about the bug zapper. If you have trouble
getting the green button to work and the bug zapper to turn on, this is
for you! Check the Gardener's shed in the walkthrough for details, or
take a look at the FAQ.
------------------------------------------------------------------------
Version 1.0
6/29/00
Initial release of this FAQ/Walkthrough. Hope to see another update
soon!
------------------------------------------------------------------------
Well, I'm back. What, you don't remember me? Frankly I'm not
surprised. I'm Ian, that guy who wrote a Walkthrough for the original
Hugo's House of Horrors. And now, I'm back to do the sequel, Hugo 2:
Whodunit? I'm surprised I haven't written this one sooner. I don't
know why, I must have not been thinking clearly, as always. Anyway, I'm
sure you're tired of my ramblings, so let's get on with the FAQ!
Table of Contents
________________________
1. Game Story
2. Controls and Keyboard Functions
3. The Murder Scene
4. The Gardener and the Hedge Maze
5. Fun and Games on the Wrong Side of the River
6. Back in the Mansion
7. The Murderer Unmasked!
8. Points List
9. Frequently Asked Questions
10. Registration Information
11. The Other Hugo Games
12. Acknowledgements
13. Copyright Info
_________________________
And with that in mind, let us begin.
***********************
*** 1. Game Story ***
***********************
After Hugo and Penelope barely escaped from Hugo's House of Horrors,
they got married and decided to visit Hugo's Great-Uncle Horace. Some
honeymoon if you ask me!
Anyway, Great-uncle Horace lives in the peaceful English countryside,
where everyone is happy and cheerful. But, could someone be jealous and
vengeful enough to murder Great-uncle Horace? That definitely seems the
case, as you may see if you've gotten anywhere at all in this game!
Hugo and Penelope arrive at the mansion without incident (but getting
back is another story, see Hugo 3), and are greeted in the hall by the
maid. And so our story unfolds...
********************************************
*** 2. Controls and Keyboard Functions ***
********************************************
This section has no real purpose, it's only here for the sake of
completeness. It's just my little guide of what all of the "F" Buttons
do. Enjoy!
F1: Pressing F1 twice will bring up the Instructions screen. It will
bring up some notes about the storyline, the controls, and of course,
the Registration Information.
F2: This toggles the sound On and Off. Essential if you hate that PC
Speaker Music. The default is On.
F3: This recalls the last thing that you typed.
F4: This saves the current game. This one is very important!
F5: This restores a past game. Not to be confused with save, of course.
F6: Want to see all of the stuff that you're carrying? Then press F6!
F9: The "Boss Button" that hides the game in the background of the DOS
prompt. Useful if a parent, teacher, boss, or spouse enters the room
unexpectedly. Just type exit to rejoin your game.
------------------------------------------------------------------------
The Main Walkthrough!
Once again, for organizational reasons, I am dividing the walkthrough
into 5 sections. These sections are:
The Murder Scene
The Gardener and the Hedge Maze
Fun and Games on the Wrong Side of the River
Back in the Mansion
The Murderer Unmasked!
*****************************
*** 3. The Murder Scene ***
*****************************
We start off our adventure in Great Uncle Horace's entrance room.
You're controlling Hugo in the beginning, just so you know. Penelope,
of course, is with you in her green dress.
Right off, a saucy French maid will start talking in some bad
English/French. I take French in school, and last time I checked, "ze"
is not a word. Then, Penelope will walk up the stairs to your guest
bedroom. I suggest you follow her.
Just walk up the stairs, go to the last door (the one farthest to the
right) and open it.
As you enter the room, Penelope will lie down on the bed and take a nap.
Guess she's tired from all that traveling. Anyway, before she falls
asleep, she'll suggest that you grab yourself a book to read. Bad idea,
as you will soon see.
Well, I guess you better get that book! Unless of course, you'd rather
fool around by trying to kiss Penelope, or try to get in bed, etc.
Anyway, yeah, the book! If you walk over to the left side of the
bookcase and try to take the book, the game will say that you're not
close enough! Hmmmmmmmm. Well, try taking a book from the right side.
Yeah, that's it, the big yellow one!
Oh no! A mysterious passageway has opened, Hugo has "accidentally"
wandered inside, and some scary music has played! Horror!
Some time will pass, and Penelope will eventually wake up from her nap.
After being rudely awakened, you will hear an argument going on in the
next room. Well, you better go see what the trouble is!
Just walk over to the door, and look through the keyhole.
Hey, isn't that Great Uncle Horace? He seems to be arguing with
someone. I wonder who that person could be? Oh no! Great Uncle Horace
has been stabbed! Or, so it seems...
Penelope, not being used to that kind of thing, will faint. There's
nothing you can do to stop this, so don't bother trying.
After awhile, Penelope will wake up and realize her mission: to find the
murderer and bring him to justice, just like a real 1930s detective
(hence the title of the game).
Well, now you have to go find that murderer. You better start by
getting out of this room. And you can't get out the way you came in!
So, go to the bookcase and get the book. The bookcase will open, and
you'll disappear into the mysteries beyond.
Yeah, some mysterious beyond! Now you're in the study! And, judging by
the wall color, this was where Horace met his fate. The murderer sure
covered his tracks well though, no body, and no blood.
I probably should mention that now is a good time to save your game.
You've gotten a few points, things are going well, and you wouldn't want
to lose anything in case there was a power outage. Hey, don't laugh, it
has happened before!
Anyway, there is one important thing that you need to do in this room!
Go up to the desk, and open the drawer. You'll find a book of matches,
which you should take. Congratulations, your first inventory item!
Also, if you want to get some points, try using the telephone to call
the police (the line goes dead), or talking to the bird (the only
witness to this crime). That's about it.
Now, go through the left doorway. All of the other doors are locked, so
you can't go through them.
Well, well, well. You're in the baby's room. The only real item of
interest here is that big balloon. Go up and take it.
Poof! As you grab on to the balloon, it will burst, revealing a card
that reads:
"Confucius say: Detective who spend all day catching red herring might
do better to quit job and become fisherman!"
After reading this little humorous note, some music will play, and you
will come to the realization that the balloon didn't help you. So, walk
back the way you came, seeing as how that other door is locked.
You should now be back in the study. As I said before, all of the other
doors are locked, so don't bother opening them. But, there is one way
out of here! Walk up to that weird looking square hole on the left side
of the wall. That's a dumbwaiter, in case you didn't know.
The dumbwaiter is extremely simple to use. You just get in, and the
game will automatically press the button for you. Getting inside the
dumbwaiter is easy, just type GET IN DUMBWAITER. Or, you could just
stand there and press the button without getting in, which will do you
no good at all.
After exiting that dumbwaiter (automatically of course) you should be in
the kitchen. There isn't much here, but try opening those cabinets. If
you do, you'll find a clove of garlic, which may prove useful on your
quest.
Other than getting that garlic, there is nothing else to do in the
kitchen. Seriously. The door on the right won't open, so the only way
out is to walk outside, which brings us to our next section
Jump to page:
Sponsors:
Other files from this game:
- Hugo's Whodunit document by System on 14/03/2006, 06:30
Hugo's Whodunnit Maze Map - Hugo's Whodunit solution by System on 09/03/2006, 09:50
- Hugo's Whodunit solution by System on 09/03/2006, 09:50
- Hugo's Whodunit solution by System on 09/03/2006, 09:50
- Hugo's Whodunit hints by System on 09/03/2006, 09:50
Complete points list






