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Hitman 2: Silent Assassin
Full Walkthrough Version 1.01
By Rojan
E-mail: Samrjk@yahoo.com
Alt E-mail: Rojansheepy@yahoo.com
Http://www.geocities.com/samrjk
-----------
Copyrighted
-----------
This FAQ is copyrighted and shouldn't be used for your own laziness (I.E
posting it on your site saying you made it) or profit. This was made for
personal use such as helping with the game. Do not post this on your site
without my permission. You can download the walkthrough to your computer. You
can give it away but do not charge cash for it.
-=-FAQ History
9-12-02
First Version
9-18-02
Small update
-=-Table of Content
1. Story
2. Characters
3. Combat strategies and tips
4. Items and weapons
4a. Handguns
4b. Rifles
4c. Melee weapons
4d. Items
5. Walkthrough
5a. Mission 1
6. End Mission Rating
7. Bugs
8. Extra things to do
9. Cheats
10. Copyright stuff
-=-1. Story
You are a hit man coming out of retirement. You are searching for your father
and mentor, Father Viatro and you want him back. You are the best and people
expect that of you.
-=-2. Characters
Code 47
Your main silent bad ass hit man character that you play.
Dianna from Agency
She is your contact within the agency.
Father Vittaro
Your father and mentor
-=-3. Combat Strategies and tips
1. Use doorways as choke points so that if guards want to kill you, you know at
least that they have to come and get you one at a time. The uses of melee
weapons near choke points help lengthen your life as well.
2. Each weapon can be used as a melee weapon. You can swing your firearms if
you are close enough to the enemy. This is a slow process but better than
punching.
3. Use stealth as much as possible, hence the title, Silent Assassin. It may
be slower going but it's better than a game over logo.
4. Reload, reload and make sure to reload after gun battles. There is nothing
more aggravating than to hear "Click, Click."
5. Do not run while in disguise. Guards will yell at you and lets face it,
which wouldn't question a bald guy in a group of mafia men who all have hair.
6. Push q to holster weapons and items.
7. Look through keyholes. It can save you the embarrassment of dying from
walking into a room full of guards.
8. Use the first person mode if you need to aim.
9. The third person camera is good to look around with and can look almost
above any door.
10. Shoot lamps to create stealthier approaches. Even though you cannot break
them with melee weapons for some reason.
-=-4. Items and Weapons
Weapons
4a. Handguns
All handguns can be holstered within your person. You can only carry up to 3
different types of handguns at one time. Dual guns such as hard ballers are
considered one gun in your inventory.
Berretta 92f
15 Rounds
Bullet Power: light
Description: The most popular military handgun. It is light and effective. It
can hold a generous clip and can be slipped into your jacket. This baby also
comes in SD or silenced. This handgun is the standard gun that all other
handguns are judged.
Desert Eagle
7 Rounds
Bullet Power: Powerful
Description: This is one of the most well known handguns in the world. This
weapon can take down a person with two shots to the chest. A very noisy weapon
and shouldn't be needed unless you like going into a mission with guns blazing.
Hard ballers (Dual)
7 Rounds - Note in reality, the guns are akimbo guns so you actually have 14
rounds but you fire both guns at the same time.
Bullet Power: Medium
Description: Speed and power are the two qualities you will love in this
akimbo weapon. Cleaning rooms shouldn't be a problem with these babies. And
best of all you can holster them so no one has to know about them. IO really
made these better than the original.
Colt Python (Snub nose)
6 Rounds
Bullet Power: Powerful
Description: To quote Clint Eastwood. "Did I fire 6 shots or 5 shots? Now I
have a question for you, do you feel lucky, punk?" Not only is it a powerful
gun, but also you can spew out the bullets at a rapid pace. Of course it has a
slower reload time but you easily took everyone out with it.
4b. Rifles and shotguns
Blaser 93
3 Rounds
Bullet Power: Powerful
Description: This weapon is dreamy. It is one of the status symbols of being
a hit man. With each zoom, the shaking increments of the sight moves so you
have to wait for that perfect shot. Never reload or use it in a close range
firefight.
Shotgun (Double barrel)
2 Rounds
Bullet Power: Powerful
Description: This is my boom stick. This has almost no kick back to it. You
can rapid fire off two shots and one hit will take down a man in the chest.
Use this with a choke point and no one will come through alive.
4c.Melee
Fiber wire
Description: Ah, piano wire. This is godly of a weapon. Its silent, leaves
no blood and the only thing wrong are that IO took out the twang sound when you
ready it. Love this weapon and it will serve you well. Also during searches,
it isn't considered a weapon and can go through metal detectors.
Knife (Kitchen variety)
Description: Oh my goodness. IO changed this for the better. It has a faster
attack than the golf club and when used from behind you can slit some throats.
Another thing is that in melee combat, it has a powerful attack and can take
down guys in a few attacks. The only thing bad is that it is very messy.
Golf Club (Driver)
Description: Swing and knock some teeth out.
Knock out drops
Description: Its pretty much a rag soaked with alcohol to knock out people.
Its effects wear out pretty fast. Hold down the fire button until they stop
squirming so that they are knocked out longer.
4d. Items
Spoon
Description: It's a spoon that is made of wood.
Magnum ammo: For magnums and desert eagles.
Pistol ammo: For berretta 92s.
Shotgun ammo: For shotguns.
Sniper ammo: For sniper rifles.
Flowers
Description: They are pretty and not a whole lot useful.
Binoculars
Description: They are your standard variety other than it can double as a golf
ball distance finder on the green.
Locks pick
Description: Open any lock except when noted.
Groceries
Description: Food or at least crates you can hide your guns in.
Car Keys
Description: They are on one of the top guards. This can easily get you out
and have a new ride.
Basement Key
Description: The key to where they are hiding Father Viatro.
-=-5. Walkthrough
5a. Mission 1:
Enemies:
Mafia guards
Berettas
Mafia Boss's Brother
Desert Eagle
Car keys
Personal Mafia boss Guard
Shotgun
Mafia Boss Son
Desert Eagle
Mafia Boss
Colt Python
Basement Keys
Innocents:
Mail Man
Flowers
Maid
Nothing
Female Chef
Kitchen Knife
Spoon
Delivery Boy
Groceries
Weapon Locations:
Sniper Rifle: Garage
Shotgun: On the front door guard and Mafia boss bodyguard.
Knife: It is on the chef and in the kitchen.
Desert Eagles: They are on the son, the Don's brother, and also in the back
room office.
Pistol ammo: In the mafia boss's room
Magnum ammo: In the backrooms
Shotgun ammo: In the backrooms
Sniper ammo: In the backrooms, and in the Don's second floor office
Guard Locations:
Full Walkthrough Version 1.01
By Rojan
E-mail: Samrjk@yahoo.com
Alt E-mail: Rojansheepy@yahoo.com
Http://www.geocities.com/samrjk
-----------
Copyrighted
-----------
This FAQ is copyrighted and shouldn't be used for your own laziness (I.E
posting it on your site saying you made it) or profit. This was made for
personal use such as helping with the game. Do not post this on your site
without my permission. You can download the walkthrough to your computer. You
can give it away but do not charge cash for it.
-=-FAQ History
9-12-02
First Version
9-18-02
Small update
-=-Table of Content
1. Story
2. Characters
3. Combat strategies and tips
4. Items and weapons
4a. Handguns
4b. Rifles
4c. Melee weapons
4d. Items
5. Walkthrough
5a. Mission 1
6. End Mission Rating
7. Bugs
8. Extra things to do
9. Cheats
10. Copyright stuff
-=-1. Story
You are a hit man coming out of retirement. You are searching for your father
and mentor, Father Viatro and you want him back. You are the best and people
expect that of you.
-=-2. Characters
Code 47
Your main silent bad ass hit man character that you play.
Dianna from Agency
She is your contact within the agency.
Father Vittaro
Your father and mentor
-=-3. Combat Strategies and tips
1. Use doorways as choke points so that if guards want to kill you, you know at
least that they have to come and get you one at a time. The uses of melee
weapons near choke points help lengthen your life as well.
2. Each weapon can be used as a melee weapon. You can swing your firearms if
you are close enough to the enemy. This is a slow process but better than
punching.
3. Use stealth as much as possible, hence the title, Silent Assassin. It may
be slower going but it's better than a game over logo.
4. Reload, reload and make sure to reload after gun battles. There is nothing
more aggravating than to hear "Click, Click."
5. Do not run while in disguise. Guards will yell at you and lets face it,
which wouldn't question a bald guy in a group of mafia men who all have hair.
6. Push q to holster weapons and items.
7. Look through keyholes. It can save you the embarrassment of dying from
walking into a room full of guards.
8. Use the first person mode if you need to aim.
9. The third person camera is good to look around with and can look almost
above any door.
10. Shoot lamps to create stealthier approaches. Even though you cannot break
them with melee weapons for some reason.
-=-4. Items and Weapons
Weapons
4a. Handguns
All handguns can be holstered within your person. You can only carry up to 3
different types of handguns at one time. Dual guns such as hard ballers are
considered one gun in your inventory.
Berretta 92f
15 Rounds
Bullet Power: light
Description: The most popular military handgun. It is light and effective. It
can hold a generous clip and can be slipped into your jacket. This baby also
comes in SD or silenced. This handgun is the standard gun that all other
handguns are judged.
Desert Eagle
7 Rounds
Bullet Power: Powerful
Description: This is one of the most well known handguns in the world. This
weapon can take down a person with two shots to the chest. A very noisy weapon
and shouldn't be needed unless you like going into a mission with guns blazing.
Hard ballers (Dual)
7 Rounds - Note in reality, the guns are akimbo guns so you actually have 14
rounds but you fire both guns at the same time.
Bullet Power: Medium
Description: Speed and power are the two qualities you will love in this
akimbo weapon. Cleaning rooms shouldn't be a problem with these babies. And
best of all you can holster them so no one has to know about them. IO really
made these better than the original.
Colt Python (Snub nose)
6 Rounds
Bullet Power: Powerful
Description: To quote Clint Eastwood. "Did I fire 6 shots or 5 shots? Now I
have a question for you, do you feel lucky, punk?" Not only is it a powerful
gun, but also you can spew out the bullets at a rapid pace. Of course it has a
slower reload time but you easily took everyone out with it.
4b. Rifles and shotguns
Blaser 93
3 Rounds
Bullet Power: Powerful
Description: This weapon is dreamy. It is one of the status symbols of being
a hit man. With each zoom, the shaking increments of the sight moves so you
have to wait for that perfect shot. Never reload or use it in a close range
firefight.
Shotgun (Double barrel)
2 Rounds
Bullet Power: Powerful
Description: This is my boom stick. This has almost no kick back to it. You
can rapid fire off two shots and one hit will take down a man in the chest.
Use this with a choke point and no one will come through alive.
4c.Melee
Fiber wire
Description: Ah, piano wire. This is godly of a weapon. Its silent, leaves
no blood and the only thing wrong are that IO took out the twang sound when you
ready it. Love this weapon and it will serve you well. Also during searches,
it isn't considered a weapon and can go through metal detectors.
Knife (Kitchen variety)
Description: Oh my goodness. IO changed this for the better. It has a faster
attack than the golf club and when used from behind you can slit some throats.
Another thing is that in melee combat, it has a powerful attack and can take
down guys in a few attacks. The only thing bad is that it is very messy.
Golf Club (Driver)
Description: Swing and knock some teeth out.
Knock out drops
Description: Its pretty much a rag soaked with alcohol to knock out people.
Its effects wear out pretty fast. Hold down the fire button until they stop
squirming so that they are knocked out longer.
4d. Items
Spoon
Description: It's a spoon that is made of wood.
Magnum ammo: For magnums and desert eagles.
Pistol ammo: For berretta 92s.
Shotgun ammo: For shotguns.
Sniper ammo: For sniper rifles.
Flowers
Description: They are pretty and not a whole lot useful.
Binoculars
Description: They are your standard variety other than it can double as a golf
ball distance finder on the green.
Locks pick
Description: Open any lock except when noted.
Groceries
Description: Food or at least crates you can hide your guns in.
Car Keys
Description: They are on one of the top guards. This can easily get you out
and have a new ride.
Basement Key
Description: The key to where they are hiding Father Viatro.
-=-5. Walkthrough
5a. Mission 1:
Enemies:
Mafia guards
Berettas
Mafia Boss's Brother
Desert Eagle
Car keys
Personal Mafia boss Guard
Shotgun
Mafia Boss Son
Desert Eagle
Mafia Boss
Colt Python
Basement Keys
Innocents:
Mail Man
Flowers
Maid
Nothing
Female Chef
Kitchen Knife
Spoon
Delivery Boy
Groceries
Weapon Locations:
Sniper Rifle: Garage
Shotgun: On the front door guard and Mafia boss bodyguard.
Knife: It is on the chef and in the kitchen.
Desert Eagles: They are on the son, the Don's brother, and also in the back
room office.
Pistol ammo: In the mafia boss's room
Magnum ammo: In the backrooms
Shotgun ammo: In the backrooms
Sniper ammo: In the backrooms, and in the Don's second floor office
Guard Locations:
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