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Submitted by System on 09/03/2006, 09:50. Print file.
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FAQ/Walkthrough for
THE HITCHHIKER'S GUIDE TO THE GALAXY

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___________________
| GUIDE INFORMATION |
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AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 4th September, 2004
VERSION : 2.0

__________
| CONTENTS |
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1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Maps
5.1. Earth
5.2. Vogon Ship
5.3. Heart of Gold
5.4. Damogran
5.5. Party
5.6. Traal
6. Copyright information

_________________
| VERSION HISTORY |
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VERSION 2.0 : 4th September, 2004
Updated the format.

VERSION 1.0 : 28th February, 2004
First version.


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1. Introduction

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The Hitchhiker's Guide to the Galaxy is an entertaining interactive fiction
game based on the book of the same name by Douglas Adams. The books are known
for containing an extremely strange (though highly funny) humour and style of
writing, and the game is no different in it's atmosphere and descriptions. It
all starts with Arthur waking up one morning with a dreadful hangover.

After leaving his house he discovers that it is about to be demolished by a
bulldozer which is currently storming it's way toward his house. At this point,
the game gets slightly strange when Ford appears to offer Arthur a towel. A few
puzzles later, Arthur and Ford end up in the local pub where Ford explains that
Earth is about to be demolished, so Arthur shouldn't worry about his house.

From here on, the game takes players on a journey to the Vogon ship with a
poetry-obsessed captain, a visit to the Bugblatter Beast of Traal's lair, an
exploration inside Arthur's mind and of course and a meeting with a massive
whale that is currently plunging down toward a large planet below. All the
characters from the books like Trillian, Ford, Marvin the depressed robot and
the Vogon captain are here, and while following a different path from the book
itself, the style of the game feels very similar to the brilliant book.


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2. Walkthrough

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_______
| EARTH |
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The game starts in Arthur Dent's bedroom, where it is currently dark. "Stand".
"Turn on light" and "get gown" that is slung over the chair. "Wear
gown" and
"look in pocket" to find buffered analgesic and pocket fluff. "Get analgesic"
to recover from the headache. South. "Get mail". South to the front of the
house, where Prosser is currently driving a big bulldozer. "Lie down in mud" to
stop the bulldozer from moving toward the house. "Wait". "Wait".
"Wait" and
Ford will appear to offer Arthur a towel.

"Wait". "Wait". "Wait". Ford will convince Prosser not to knock the
house down,
and Arthur will stand up. South. West into the bar. "Buy sandwich". "Wait" for
Ford to arrive and buy the drinks. "Drink beer". "Drink beer". "Drink
beer".
After the third beer, a distant crash will signify that Arthur's house has been
demolished. East. "Give sandwich to dog". North to the front of the house.
"Wait". "Wait", and Ford will drop a device on the floor. "Get
device". "Press
green button" to leave Earth.

____________
| VOGON SHIP |
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It will be dark after arriving on the ship. "Wait" four times, and the smell
sense will no longer be displayed on the screen. "Smell". "Look at shadow" to
get a description of the untidy vogon hold. "Eat peanuts" that Ford offers.
"Remove gown". "Put gown on hook". "Get towel". "Put towel on
drain". "Get
satchel". "Put satchel on panel". "Put mail on satchel". "Press
dispenser
button" to receive the babel fish.

"Press switch" to play a recording which mentions the location of the word
needed to open the glass case. Remember this location. "Wait" until guards
enter the hold and take Ford to the captain's quarters. "Wait". "Wait", and
the
captain will start reading his poetry. "Enjoy poetry". "Wait" four times and
the captain will start reading the second verse. Look at the first line and use
the location from earlier to discover which word is the correct one.

"Wait" four times to return to the hold. "Type ("word")", where word
is the
word mentioned in the poetry. For example, if the word was "Gashee", then you
would enter this -> type "Gashee". The case will open, so "get plotter".
"Get
gown". "Get towel". "Wait" until Arthur and Ford are thrown into the
airlock.
"Wait" four times to exit the airlock and be picked up by the Heart of Gold.

_______________
| HEART OF GOLD |
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"Wait" four times and the hear sense will become available. "Hear" to hear the
distant hum of a star drive. South. "Wait" to be taken to the bridge. "Drop
all". "Get towel". Down. South six times to enter the engine room. "Look".
"Look". "Get generator, pliers and rasp". North. North. West to the galley.
"Press pad". "Get advanced tea substitute" (which can be abbreviated to ATS).
East. Up. "Drop all". "Get ATS and towel". "Put dangly bit in ATS".
"Put small
plug in small receptacle". "Press switch" to arrive in... dark.

From this point, five small chapters must be completed in order to get all of
the items needed to complete the game. The chapters appear in a random order
depending on the senses that are shown. For example, if "smell" is one of the
senses that is displayed, then typing "smell" will make Arthur go to the
Bugblatter Beast's of Traal's lair. After returning to dark after a chapter
ends, "wait" four times, "hear", go south twice, up and then "press
switch" to
return to the dark. Follow any of the five smaller chapters below, then skip
onto the next Heart of Gold section after the total score is 225 points.

_______________________________________
| COUNTRY LANE ("See". "Look at light") |
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"North" to front of house. "Open satchel". "Get towel and fluff".
"Offer towel
to Arthur". "Idiot". "Walk to Prosser". "Prosser, lie down".
South. West to the
pub. "Buy beer". "Buy peanuts". "Drink beer". "Drink beer".
East. North to
front of house. "Give fluff to dent". "Wait". "Wait".
"Wait".

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| LAIR ("Smell". "Look at shadow") |
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The beast will demand that Arthur says his name. "Say Arthur". East to outer
lair. "Put towel over head" to confuse the beast. "Get stone". "Carve
Arthur on
memorial". "Remove towel". West. Southwest. "Get interface".
"Wait".

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| LIVING ROOM ("Feel". "Drink liquid") |
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"Look at Arthur". "Drop wine". "Get fluff". "Open handbag".
"Put fluff in
handbag". "Get wine". "Wait". "Wait".

_________________________________________________
| PRESIDENTIAL SPEEDBOAT ("See". "Look at light") |
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"Look under seat" to find the small key and seat cushion fluff. "Unlock
toolbox". "Put fluff in toolbox". "Get toolbox". "Steer toward
spire". "Wait"
three times. "Stand". "Out". "Wait" for Trillian to jump out of the
crowd.
"Guards, drop rifles". "Trillian, shoot rifles". East.

_____________________________
| WAR CHAMBER ("Hear". South) |
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"Get awl". "Wait" four times to enter the maze. "North" until you
reach the
large black particle in the maze. "Get particle".

_______________
| HEART OF GOLD |
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After returning to the Heart of Gold, "wait" four times and then "hear". South.
South. South. Down. "Get toolbox". Up. North. Up to the bridge. "Get seat
cushion fluff from toolbox". "Drop toolbox". "Open handbag". "Get
jacket
fluff". "Put all fluff in pocket". Down. West to the galley. "Open panel".
"Get
circuit board". "Drop circuit board". "Put interface in panel". "Press
pad".
East. Up to the bridge. "Put large cord in large receptacle". "Wait".
"Press
switch" to turn the missiles into a sperm whale. Down. West to the galley. "Get
tea". "Get no tea". East. Up. "Remove dangly bit from ATS". "Put
dangly bit in
tea". "Press switch" to arrive in the dark. "Wait" until feel is one of
the
senses that is not displayed. "Feel". "Drink liquid".

________________________
| INSIDE THE SPERM WHALE |
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"Put all fluff in pot". "Get flowerpot". "Put pot in thing".
"Wait" to return
to the dark. "Wait" four times, then "hear" to return to the Heart of Gold.

_______________
| HEART OF GOLD |
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South. South. "Get pot". Up to the bridge. West to the sauna, where Arthur will
step out with a changed plant. "Eat fruit" from the plant, and remember the
tool that Marvin asks for in the description. "Get tea". "Get no tea".
"Get
(the name of the tool)". Down. South to the aft end of the corridor. "Open
door". "Drink tea". West to the pantry. "Marvin, open hatch". East. Down.
"Drop
all except (name of tool)". East. "Wait" for Marvin to arrive. "Give (name of
tool) to Marvin. West. Down to complete the game.


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3. Item List

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ADVANCED TEA SUBSTITUTE
Found by pressing the pad in the galley on the Heart of Gold. It is connected
to the dangly bit on the plotter to access the dark.

ATOMIC VECTOR PLOTTER
Found by using the correct word to open the glass case on the Vogon Hold. It
is connected to the ATS to access the dark.

BABEL FISH
Found by solving the puzzle in the Vogon Hold and then pressing the dispenser
button. It is used to understand different languages.

BUFFERED ANALGESIC
Found in the pocket of the gown. It is used to help Arthur recover from his
headache in the bedroom at the start of the game.

CHEESE SANDWICH
Bought in the bar on Earth. It is given to the dog outside of the bar to
prevent the microscopic space fleet from being eaten.

CIRCUIT BOARD
Found in the panel of the Nutrimat on the Heart of Gold. It is not used.

ELECTRONIC SUB-ETHA SIGNALING DEVICE
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