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Submitted by System on 09/03/2006, 09:50. Print file.
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_______ _ _ _____
|__ __|| | | || ___|
| | | |__| || |__
| | | __ || __|
| | | | | || |___
|_| |_| |_||_____| __
_ _ _ _______ ____ _ _ _ _ _ _ _ _____ ____ \/ ____
| | | || ||__ __| / ___|| | | || | | || || | / /| ___|| _ \ / __|
| |__| || | | | / / | |__| || |__| || || |/ / | |__ | |_| )( (___
| __ || | | | ( ( | __ || __ || || ( | __| | / \___ \
| | | || | | | \ \___ | | | || | | || || |\ \ | |___ | |\ \ ___) )
|_| |_||_| |_| \____||_| |_||_| |_||_||_| \_\|_____||_| \_\ |____/
____ _ _ _ ____ _____ _______ ____ _______ _ _ _____
/ ___|| | | || || _ \ | ___| |__ __| / __ \ |__ __|| | | || ___|
/ / | | | || || | \ \ | |__ | | / / \ \ | | | |__| || |__
( ( _ | | | || || | ) )| __| | | ( ( ) ) | | | __ || __|
\ \_| || |_| || || |_/ / | |___ | | \ \__/ / | | | | | || |___
\____||_____||_||____/ |_____| |_| \____/ |_| |_| |_||_____|
____ __ _ __ __ __ __ __
/ ___| / \ | | / \ \ \ / / \ \ / /
/ / / /\ \ | | / /\ \ \ \/ / \ V /
( ( _ / /__\ \ | | / /__\ \ ) ( ) /
\ \_| | / ____ \ | |___ / ____ \ / /\ \ / /
\____|/__/ \__\|_____|/__/ \__\/_/ \_\ /_/

THE HITCHHIKER'S GUIDE TO THE GALAXY
Infocom interactive fiction - a science fiction story
Copyright (c) 1984 by Infocom, Inc.

Walkthrough by John Coxon (see Copyright & Credits)
Version: 1.53 Last updated: 25/09/2004

________
Printing
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If you want to print this walkthrough, it is best to copy it into
Microsoft Word or a different word processor and scale down the font. The
width of the tables and title graphic means that printing it straight from the
internet will render parts unreadable and the width of the pieces of text may
lead to one solitary word being put on a line all on its own, thus wasting
paper.

This walkthrough seems to print fine if you're using Mozilla Firefox (available
from http://www.mozilla.org/).

___________
1. Contents
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1. Contents
2. Revision History
3. Walkthrough
3.1 Earth
3.2 Vogon Ship
3.3 Heart Of Gold
3.4 Random Scenarios
3.41 Damogran (As Zaphod)
3.42 Earth (As Ford)
3.43 Party (As Trillian)
3.44 Traal
3.45 War Chamber And Maze
3.5 Heart Of Gold Revisited
3.6 Inside The Sperm Whale
3.7 Heart Of Gold Yet Again!
4. Maps
4.1 Earth
4.2 Vogon Ship
4.3 Heart Of Gold
4.4 Damogran
4.5 Party
4.6 Traal
4.7 War Chamber And Maze
4.8 Inside The Sperm Whale
5. Dark
6. How The Scoring System Works
7. For Your Amusement
8. Guide Entries
9. Footnotes
10. Commands & Verbs
10.1 Commands
10.2 Verbs
11. Item List
12. The BBC's Re-Release
13. Copyright & Credits

___________________
2. Revision History
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Ages ago 1.0/1.1: A total failure. Completely scrapped.

14/03/2003 1.2: Did Contents, Revision History, Walkthrough, Maps, Dark, How
The Points Are Scored, For Your Amusement, Guide Entries, Footnotes and
Copyright & Credits.

26/03/2003 1.3: Changed title graphic, edited parts of the walkthrough and all
the other sections.

27/03/2003 1.31: Changed Copyright & Credits to say this was at DLH.Net.

11/07/2003 1.32: Changed Copyright & Credits to say my home page had changed to
http://www.alphacentauri.8k.com/ .

15/07/2003 1.33: Changed Copyright & Credits to say this was at Cheats.de.

16/07/2003 1.34: Changed Copyright & Credits to say this was at IGN.

26/02/2004 1.4: Additions to Walkthrough: I put in a little piece about the
"careless talk costs lives" passage that was written by Chris Freestone. Also
explained about a War Chamber/Maze problem which I hadn't yet covered (so now I
have, people will stop getting splattered all over the bulkheads).

I added Commands & Shortcuts, with a list of important commands, their
shortcuts and also a list of recognised verbs, both of which come from the
original manual.

I changed Copyright & Credits to say this was now (c) Copyright 2004 to John
Coxon.

07/04/2004 1.5: Fiddled with the maps to make them slightly smaller on the page
and thus easier to read. Tidied up the headings, using _'s and î's instead of
-'s to make them look better. Added an item list to the bottom of each map so
that people using the maps can also see what items it is possible to pick up.

I also updated the bit about the "careless talk costs lives" passage.

For my next revision, I intend to include a complete list of all the items it
is possible to get, where to find them and what they do, so that might appear
at some stage.

21/09/2004 1.51: Added a note to the note about printing. Mentioned the new
re-release of the game on the BBC website.

22/09/2004 1.52: Moved the note on the BBC's game to its own section and
expanded it. The item list is still coming, it's just I haven't had much time
recently...

25/09/2004 1.53: Edited the "Commands & Shortcuts" section, changing the name
to "Commands & Verbs". Edited the maps a little. Edited some grammar. Moved
and edited the section on "careless talk costs lives". Edited item lists on
the maps. The item list is still not finished, but all I have to do is copy
the items from the maps and add descriptions, so it should not be too long...

______________
3. Walkthrough
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You will need to save often. I recommend saving just after everything goes
dark. For information on Dark (useful for Random Scenarios and Inside The
Sperm Whale) go to the section on Dark.

_________
3.1 Earth
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Bedroom
In here, first you will need to turn the light on. Stand up and get your gown,
then put it on. Look in the pockets and you will find a buffered analgesic.
Take the pill but leave the fluff in the pocket. Then take the toothbrush and
flathead screwdriver and go south.

Front Porch
Pick up the mail, and go south.

Front of House
Lie down, quickly, and then wait for Ford. When he comes, *don't* take the
towel he offers you. Instead, say FORD, WHAT ABOUT MY HOME. He will persuade
Prosser to take your place and then you can go south, then west, to the pub.

Pub
Here, buy a sandwich, take Ford's towel, and then drink three pints of beer.
Ford will tell you your house has been knocked down. Now, go east.

Country Lane
Give the sandwich to the dog then go north.

Front of House
Wait until the Vogons arrive, and when Ford drops the device pick it up and
press the green button. Everything will go dark.

Dark
After the matter transferance beam, you will arrive here. Get used to it! For
information, go to the section on Dark. After four turns, a sense will
disappear. This sense is the sense you should type in. This turn it is SMELL.
When the game describes the situation you are in after SMELLing, LOOK AT
SHADOW.

______________
3.2 Vogon Ship
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Vogon Hold
Firstly, eat the nuts. If you don't, you will die of protein loss. Take off
your gown, and hang it up on the hook. Then, get the towel and put it over the
drain. Wait until Ford is asleep, then nick his satchel and put it in front of
the panel. Put the junk mail on the satchel, then press the dispenser button.
A babel fish will land in your ear, and you will be able to understand all
languages. Useful for foreign films! Press the switch and note which word it
asks you to type (first, second or third word of the second verse), and then
wait. At one point, any time from now, you will get a message telling you how
careless talk costs lives. This will happen when you type something into the
game that the interpreter does not recognise. Don't panic, this is just a part
of the game. More details are available in the Random Scenarios section.

After a while, you will be discovered by the Vogons and dragged off to...

Captain's Quarters
When the Captain starts his poetry, enjoy the poem. He will embark on a
reading of the second verse also because you enjoyed it. Then, memorise the
word you were told to type earlier.

Vogon Hold
When you get here, type the word you memorised in speech marks. (i.e. TYPE
"[word]"). Take the plotter, the towel and the gown, and wait until you are
thrown into the Airlock by a Vogon guard.

Airlock
When you get here, wait until the airlock opens, or press the green button.
Eventually, everything will go dark.

Dark
HEAR, then go AFT.

_________________
3.3 Heart Of Gold
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Entry Bay Number Two
If you want to, you can get the brochure, but it doesn't really matter. You
will automatically go to the bridge.

Bridge
Here, drop everything apart from your towel and the babel fish. Then go down,
then go aft.

Corridor, Aft End
Go aft. Keep saying aft and eventually you'll get through.

Engine Room
Keep looking and eventually the game will describe this room. Take everything
and then go to the bridge again (fore, fore, up).

Bridge
Drop the drive, pliers and rasp and put the small plug into the small
receptacle. Go down, then go port.

Galley
Take the carton and touch the pad. Then take the Tea Substitute (ATS) and head
starboard, then up.
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