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BR#BRB@R @B#@ BB@BBBR B@BB@#R
@ ^ ^ RQ @ @@ @@ @ SB/ ^@
(^ ^ / B B /B @@BBBR###B@BB RRRR@ RR@BBBB R@##@ @#^^^ Q B ^^ B
RRBRRR# B R S^ # R @ #/#R^RB R # R R RB @ BvB B R/@ @^ Q B^ #
@@/B R#RRR@ B @ @ B R@^ B# R @^R@ @ R/Q @ B B B ^@
@ ^Q GBR // B @ @@QR B B@ /BB B B (B @@#RR KR B B @ ^B
B @ @BBBB@^ @ @ ^ R B # @ @/B @^ R ^ B @ BB B^ @ @ @
B @ B @^ @ @ ^@B/R B Q @ #^B B @ ^BB(R @ ^ @ B^ @ @ @
B^ @ B @^ @ @ B B # R R G B e@ B B @ B^ @ @ @
RBR^ @ B@@B@R @ @ B @ B B@ # B R R/@B B Q R R B^ @ @ @
R^ ^ @ ^ @ @ @ R @B BK^ BBK # #^BB @ B/#^B B R B^ @ @ @
R ^ ^ @ ^ ^^ ^ @ @ ^@BR BB B B^RBR K@R KBB /@@R^R @B@ @ B^ @ @ @
B RK B BBRRR# @B G/ @@~ /BR SR@ GRQ S@ B^ @ @ @
B# @ B B @ @ RB@B@B B@RR R@R B@@ B#@BB@@@ R@B# B^ @ @ @
B B @ B^ @ B^ @ @ @
R^ @ R@@BRR^ BR@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@B^ @ @ @
BB RR ~ e B OF MIGHT AND MAGIC B^ @ @ @
BB # B @@B@@B B@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@R^ @ @ @
BR R B @ R B^ @ @ @
KB @ BB^ RR Rt #B G GR
RRRR ^ @ R# ^# R @/ BB B
// ^ # R^ /@B BBBRRBRB@RR#RRR
@BBB R QG R @/ # @
@@B @R@ @@@B@BB@@@@@@@@
_____ _ ____ __ _ _ _
| __ \ (_) / __ \ / _| | | | | |
| |__) | __ _ ___ ___ | | | | |_ | | ___ _ _ __ _| | |_ _ _
| ___/ '__| |/ __/ _ \ | | | | _| | | / _ \| | | |/ _` | | __| | | |
| | | | | | (_| __/ | |__| | | | |___| (_) | |_| | (_| | | |_| |_| |
|_| |_| |_|\___\___| \____/|_| |______\___/ \__, |\__,_|_|\__|\__, |
__/ | __/ |
|___/ |___/
_____________________________________________________________________________
_____________________________________________________________________________
HEROES OF MIGHT AND MAGIC II: THE PRICE OF LOYALTY FAQ/Walkthrough
Author......................Raging_DemonTEN
Console.....................PC/Windows
"PRICE OF LOYALTY" Copyright 1997 New World Computing
FAQ/Walkthrough Copyright 2003 Raging_DemonTEN
E-Mail Address..............eagle25_100@yahoo.com
_____________________________________________________________________________
_____________________________________________________________________________
----- Copyright Information -----
___________________________________________________________________________
| |
| This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is for |
| private use only, and cannot be reproduced or sold without strict |
| permission from the author. Permission can be asked for by e-mailing me |
| with the title "LP Permission" at: eagle25_100@yahoo.com. |
|___________________________________________________________________________|
===================
[ Version History ]
===================
Version FINAL - FAQ Format Revisions
_____________________________________________________________________________
=====================
[ Table Of Contents ]
=======================================================
| 1. Introduction | 001 |
| 2. What's New in Price Of Loyalty | 002 |
| 3. Campaign Walkthroughs | 003 |
| a.) The Price Of Loyalty | 031 |
| b.) Descendants | 032 |
| c.) The Wizard's Isle | 033 |
| d.) The Voyage Home | 034 |
|=====================================================|
| APPENDICES |
| I.) Appendix A | 004 |
| - Artifact Listing | 041 |
| - Spell Listing | 042 |
| II.)Appendix B | 005 |
| - Movement Bonuses And Penalties | 051 |
| - Hero Types | 052 |
| - Secondary Skill Chart | 053 |
| - Sec. Advancement Probabilities | 054 |
| - Pri. Advancement Probabilities | 055 |
| III.)Appendix C | 006 |
| - Creature Statistics | 061 |
| - Structure Statistics | 062 |
|=====================================================|
| 4. Expanded Version History | 007 |
=======================================================
SIMPLE GUIDE NAVIGATION - To reach a section quickly, just hit Ctrl+F, then
type in the three numbers next to the section you
wish to goto.
_____________________________________________________________________________
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
1. Introduction 001
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The Heroes Of Might And Magic series has always been my favorite
turn-based strategy games series. It is a spinoff of the popular RPG series
Might & Magic, but instead of RPG dungeon crawling, you must lead your armies
of creatures against your opponents.
The first Heroes Of Might And Magic was a classic but was flawed in some
areas, especially the campaign. The sequel, Heroes Of Might And Magic II, fixed
the flaws, improved the graphics, and made the game much more deep. However,
you still has the complaint that you only played two campaigns that never
really explored the Might & Magic mythos. The expansion pack changed that by
adding four(!) new campaigns, and added many more hours of enjoyment to the
game.
I hope this guide helps you beat the campaigns and gives you a better
understanding of how the full game works.
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
2. What's New In Price Of Loyalty 002
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The Price Of Loyalty expansion not only added four new campaigns
and a bunch of new scenarios, but also added some improvements:
- Ghosts are now availiable for purchase
- Elementals are now availiable for purchase
- Cursed items can be removed if you visit a Ancient's Hut
- A new Necromancer stucture, the Evil Shrine, can be built. The Evil Shrine
increases the number of enemies resuurected from the Necromancy skill by
10%, for a maximum of 60%.
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
3. Campaign Walkthroughs 003
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The campaigns in Price Of Loyalty are what really made this game worth
buying. They are very well made, but also can prove to be quite a challenge.
The Price Of Loyalty and Descendants are long campaigns, while The Wizard's
Isle and The Voyage Home are short campaigns.
In my campaign walkthroughs, the phase numbers are the order in which
you want to complete tasks before you move on to the next phase. I found this
enabled the player more freedom if he messed up, unlike a step-by-step guide. I
hope you like the format.
_____________________________________________________________________________
THE PRICE OF LOYALTY 031
_____________________________________________________________________________
On orders from your Emperor, you attempt to claim an ancient artifact of
great power. Unfortunately, an old friend has become a powerful rival, and is
attempting to claim the artifact before you. The fate of the empire balances on
who retrieves the artifact first.
Uprising
|
Island Of Chaos
|
/ |
/ |
/ |
Arrow's Flight |
| |
| The Abyss
| |
The Giant's Pass |
| |
\ |
-----|
|
Aurora Borealis
|
| \
| |
| Betrayal's End
|/
|
Corruption's Heart
=============================================================================
{{{ Uprising }}}
=============================================================================
-----------------------------------------------------------------------------
Phase 1
-----------------------------------------------------------------------------
You start off with a Barbarian castle on a very small map. You have one
main hero. One thing to keep in mind is to build a new creature structure
every turn. You'll want an Upg. Adobe by the end of the first week or beginning
of the second. Make another hero, and explore the surroundings and pick up
supplies. Load the first hero up with all your creatures, and attack the Mutant
Zombies that defend the Ore Mine and the Boars that defend the Dragon Sword Of
Dominion. Ignore the area that is shown when you visit the Hut Of The Magi,
because you can easily win without even acknowledging it.
-----------------------------------------------------------------------------
Phase 2
-----------------------------------------------------------------------------
Attack the Sprites that serve as a border between you and the Orange
player. He should only have one or maybe two heroes active, so use your main
hero to attack their castle first and then prevent them from escaping by
blocking the route out of their land with your secondary hero. Only attack them
when you are sure you can attack him/her without letting another hero pass by
in the route you just left open.
Make another hero to flag the gold mine, and let the main hero go to the
Coliseum to get another point in his/her Defense skill. Build an Upg. Bridge
with all the extra income from the new castle and gold mine.
By now, the Red Player may have deactivated the Blue Gate that prevents
the Blue Player from reaching you. If you feel aggressive, attack the Red
Player's castle as soon as you can so you can attack Blue at your leisure
without having to worry about Red.
-----------------------------------------------------------------------------
Phase 3
-----------------------------------------------------------------------------
Put all of your troops on the main hero and go for an all-out attack
on Red. If you encounter any heroes on the way, destroy them before they have a
chance to reach your undefended base. It might be especially risky if Blue has
yet to be attacked, or still has heroes roaming the map. If so, make sure
you built Turrets and put about 8 Ogre Lords inside the castle. These are
especially tough units, and can withstand any ranged attacks while the turrets
rip the other army to pieces. After beating Red, immediately head to the Blue
castle if you haven't already, defeat any heroes on the way, conquer the
castle, and claim victory!
=============================================================================
{{{ Island Of Chaos }}}
=============================================================================
-----------------------------------------------------------------------------
Phase 1
-----------------------------------------------------------------------------
You start out with a Sorceress castle in the middle of a wasteland. The
first thing to do is upgrade all the armies you can, and build, build, build.
Once you think you're ready, head north to the Observation Tower. You'll see
@ ^ ^ RQ @ @@ @@ @ SB/ ^@
(^ ^ / B B /B @@BBBR###B@BB RRRR@ RR@BBBB R@##@ @#^^^ Q B ^^ B
RRBRRR# B R S^ # R @ #/#R^RB R # R R RB @ BvB B R/@ @^ Q B^ #
@@/B R#RRR@ B @ @ B R@^ B# R @^R@ @ R/Q @ B B B ^@
@ ^Q GBR // B @ @@QR B B@ /BB B B (B @@#RR KR B B @ ^B
B @ @BBBB@^ @ @ ^ R B # @ @/B @^ R ^ B @ BB B^ @ @ @
B @ B @^ @ @ ^@B/R B Q @ #^B B @ ^BB(R @ ^ @ B^ @ @ @
B^ @ B @^ @ @ B B # R R G B e@ B B @ B^ @ @ @
RBR^ @ B@@B@R @ @ B @ B B@ # B R R/@B B Q R R B^ @ @ @
R^ ^ @ ^ @ @ @ R @B BK^ BBK # #^BB @ B/#^B B R B^ @ @ @
R ^ ^ @ ^ ^^ ^ @ @ ^@BR BB B B^RBR K@R KBB /@@R^R @B@ @ B^ @ @ @
B RK B BBRRR# @B G/ @@~ /BR SR@ GRQ S@ B^ @ @ @
B# @ B B @ @ RB@B@B B@RR R@R B@@ B#@BB@@@ R@B# B^ @ @ @
B B @ B^ @ B^ @ @ @
R^ @ R@@BRR^ BR@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@B^ @ @ @
BB RR ~ e B OF MIGHT AND MAGIC B^ @ @ @
BB # B @@B@@B B@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@R^ @ @ @
BR R B @ R B^ @ @ @
KB @ BB^ RR Rt #B G GR
RRRR ^ @ R# ^# R @/ BB B
// ^ # R^ /@B BBBRRBRB@RR#RRR
@BBB R QG R @/ # @
@@B @R@ @@@B@BB@@@@@@@@
_____ _ ____ __ _ _ _
| __ \ (_) / __ \ / _| | | | | |
| |__) | __ _ ___ ___ | | | | |_ | | ___ _ _ __ _| | |_ _ _
| ___/ '__| |/ __/ _ \ | | | | _| | | / _ \| | | |/ _` | | __| | | |
| | | | | | (_| __/ | |__| | | | |___| (_) | |_| | (_| | | |_| |_| |
|_| |_| |_|\___\___| \____/|_| |______\___/ \__, |\__,_|_|\__|\__, |
__/ | __/ |
|___/ |___/
_____________________________________________________________________________
_____________________________________________________________________________
HEROES OF MIGHT AND MAGIC II: THE PRICE OF LOYALTY FAQ/Walkthrough
Author......................Raging_DemonTEN
Console.....................PC/Windows
"PRICE OF LOYALTY" Copyright 1997 New World Computing
FAQ/Walkthrough Copyright 2003 Raging_DemonTEN
E-Mail Address..............eagle25_100@yahoo.com
_____________________________________________________________________________
_____________________________________________________________________________
----- Copyright Information -----
___________________________________________________________________________
| |
| This FAQ is copyrighted by Raging_DemonTEN in the year 2002. It is for |
| private use only, and cannot be reproduced or sold without strict |
| permission from the author. Permission can be asked for by e-mailing me |
| with the title "LP Permission" at: eagle25_100@yahoo.com. |
|___________________________________________________________________________|
===================
[ Version History ]
===================
Version FINAL - FAQ Format Revisions
_____________________________________________________________________________
=====================
[ Table Of Contents ]
=======================================================
| 1. Introduction | 001 |
| 2. What's New in Price Of Loyalty | 002 |
| 3. Campaign Walkthroughs | 003 |
| a.) The Price Of Loyalty | 031 |
| b.) Descendants | 032 |
| c.) The Wizard's Isle | 033 |
| d.) The Voyage Home | 034 |
|=====================================================|
| APPENDICES |
| I.) Appendix A | 004 |
| - Artifact Listing | 041 |
| - Spell Listing | 042 |
| II.)Appendix B | 005 |
| - Movement Bonuses And Penalties | 051 |
| - Hero Types | 052 |
| - Secondary Skill Chart | 053 |
| - Sec. Advancement Probabilities | 054 |
| - Pri. Advancement Probabilities | 055 |
| III.)Appendix C | 006 |
| - Creature Statistics | 061 |
| - Structure Statistics | 062 |
|=====================================================|
| 4. Expanded Version History | 007 |
=======================================================
SIMPLE GUIDE NAVIGATION - To reach a section quickly, just hit Ctrl+F, then
type in the three numbers next to the section you
wish to goto.
_____________________________________________________________________________
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
1. Introduction 001
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The Heroes Of Might And Magic series has always been my favorite
turn-based strategy games series. It is a spinoff of the popular RPG series
Might & Magic, but instead of RPG dungeon crawling, you must lead your armies
of creatures against your opponents.
The first Heroes Of Might And Magic was a classic but was flawed in some
areas, especially the campaign. The sequel, Heroes Of Might And Magic II, fixed
the flaws, improved the graphics, and made the game much more deep. However,
you still has the complaint that you only played two campaigns that never
really explored the Might & Magic mythos. The expansion pack changed that by
adding four(!) new campaigns, and added many more hours of enjoyment to the
game.
I hope this guide helps you beat the campaigns and gives you a better
understanding of how the full game works.
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
2. What's New In Price Of Loyalty 002
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The Price Of Loyalty expansion not only added four new campaigns
and a bunch of new scenarios, but also added some improvements:
- Ghosts are now availiable for purchase
- Elementals are now availiable for purchase
- Cursed items can be removed if you visit a Ancient's Hut
- A new Necromancer stucture, the Evil Shrine, can be built. The Evil Shrine
increases the number of enemies resuurected from the Necromancy skill by
10%, for a maximum of 60%.
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
3. Campaign Walkthroughs 003
+[-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-]+
The campaigns in Price Of Loyalty are what really made this game worth
buying. They are very well made, but also can prove to be quite a challenge.
The Price Of Loyalty and Descendants are long campaigns, while The Wizard's
Isle and The Voyage Home are short campaigns.
In my campaign walkthroughs, the phase numbers are the order in which
you want to complete tasks before you move on to the next phase. I found this
enabled the player more freedom if he messed up, unlike a step-by-step guide. I
hope you like the format.
_____________________________________________________________________________
THE PRICE OF LOYALTY 031
_____________________________________________________________________________
On orders from your Emperor, you attempt to claim an ancient artifact of
great power. Unfortunately, an old friend has become a powerful rival, and is
attempting to claim the artifact before you. The fate of the empire balances on
who retrieves the artifact first.
Uprising
|
Island Of Chaos
|
/ |
/ |
/ |
Arrow's Flight |
| |
| The Abyss
| |
The Giant's Pass |
| |
\ |
-----|
|
Aurora Borealis
|
| \
| |
| Betrayal's End
|/
|
Corruption's Heart
=============================================================================
{{{ Uprising }}}
=============================================================================
-----------------------------------------------------------------------------
Phase 1
-----------------------------------------------------------------------------
You start off with a Barbarian castle on a very small map. You have one
main hero. One thing to keep in mind is to build a new creature structure
every turn. You'll want an Upg. Adobe by the end of the first week or beginning
of the second. Make another hero, and explore the surroundings and pick up
supplies. Load the first hero up with all your creatures, and attack the Mutant
Zombies that defend the Ore Mine and the Boars that defend the Dragon Sword Of
Dominion. Ignore the area that is shown when you visit the Hut Of The Magi,
because you can easily win without even acknowledging it.
-----------------------------------------------------------------------------
Phase 2
-----------------------------------------------------------------------------
Attack the Sprites that serve as a border between you and the Orange
player. He should only have one or maybe two heroes active, so use your main
hero to attack their castle first and then prevent them from escaping by
blocking the route out of their land with your secondary hero. Only attack them
when you are sure you can attack him/her without letting another hero pass by
in the route you just left open.
Make another hero to flag the gold mine, and let the main hero go to the
Coliseum to get another point in his/her Defense skill. Build an Upg. Bridge
with all the extra income from the new castle and gold mine.
By now, the Red Player may have deactivated the Blue Gate that prevents
the Blue Player from reaching you. If you feel aggressive, attack the Red
Player's castle as soon as you can so you can attack Blue at your leisure
without having to worry about Red.
-----------------------------------------------------------------------------
Phase 3
-----------------------------------------------------------------------------
Put all of your troops on the main hero and go for an all-out attack
on Red. If you encounter any heroes on the way, destroy them before they have a
chance to reach your undefended base. It might be especially risky if Blue has
yet to be attacked, or still has heroes roaming the map. If so, make sure
you built Turrets and put about 8 Ogre Lords inside the castle. These are
especially tough units, and can withstand any ranged attacks while the turrets
rip the other army to pieces. After beating Red, immediately head to the Blue
castle if you haven't already, defeat any heroes on the way, conquer the
castle, and claim victory!
=============================================================================
{{{ Island Of Chaos }}}
=============================================================================
-----------------------------------------------------------------------------
Phase 1
-----------------------------------------------------------------------------
You start out with a Sorceress castle in the middle of a wasteland. The
first thing to do is upgrade all the armies you can, and build, build, build.
Once you think you're ready, head north to the Observation Tower. You'll see
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