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Date: Tue, 22 June 2004
Harry Potter and the prisoner of Azkaban Walkthrough v1.1 for PC
By Reine Stromstedt and Helena Larsson, lellefot@hotmail.com
This Walkthrough is for private and personal use. It may only be reproduced
electronically, and if placed on a web page or site, may be altered as long
as this disclaimer and the copyright notice appear unaltered and in full.
This Walkthrough is not to be used for profitable or promotional purposes,
etc.
Please do not use this Walkthrough on your website, in part or in full
without
asking for our permission first.
Harry Potter, Harry Potter and the prisoner of Azkaban are all registered
trademarks belonging to their respective holders.
===============================================================================
T A B L E O F C O N T E N T S
===============================================================================
REVISION HISTORY
TRAIN FOR HOGWARTS
DEFENSE AGAINST THE DARK ARTS
THE BEAN BONUS ROOM
HOGWARTS
PIXIES
BUCKBEAK
TRANSFIGURATION
ANTI-DEMENTOR LESSON
LIBRARY
MONSTER BOOK OF MONSTERS
CHARMS
SAVING RON
RESCUE BUCKBEAK
FINAL EXAMS
ITERESTING THINGS AT HOGWARTS (FLOORS AND SECRETS)
WIZARDCARD LIST
AUTHORIZED SITES
===============================================================================
REVISION HISTORY
Version 1.0
First version released June 14th 2004
Version 1.1
Added 4th secret in the castle along with the 5th one for Saving Ron
Added the Final Exams that seemed to have gone missing ;)
Corrected which card is behind Hesper's Portrait
Changed some of the walkthrough layout to make it a bit more viewable
Made Rescue Buckbeak a separate chapter
Added revision history along with authorized sites
===============================================================================
This walkthrough will include how you get through all the challenges as well
as
where there are secret areas and wizard cards. Since it will not include
hidden
places that are not counted as secret areas a good idea is to try and cast
at
things such as banners, tapestries, chairs, statues and so on. Some cabinets
and chests can also be opened multiple times. Casting Depulso on pumpkins
will
usually provide pumpkin pasties.
If you during the game suspect that you won't be able to gather enough
goodies
to afford all the wizardcards and Portrait passwords you can collect some
more
during the Final exams in the end. This requires, however, that you have not
completed all the 3rd year requirements (challenges, mini games and so on)
otherwise the game will end directly after the Final exams.
TRAIN FOR HOGWARTS
Chase after Scabbers down the corridor. Cast Alohomora on the door. Walk
into
the next room and climb over the crates. Continue forward and jump over the
crates. Pick up the beans and continue into the next cart. The player will
switch to Hermione. Cast Depulso at the crates and walk straight ahead. Open
the chests on your left and right by casting Alohomora. Proceed and open the
two locked compartments with Alohomora. Open the chests and SAVE.
In the next compartment the player will switch to Ron. Do a triple (wait for
Harry and Hermione to join in also) Alohomora on the cabinet and then cast
Lumos on the gargoyle. Walk into the now visible area and cast Depulso on
the
flying books. Grab the beans and cast Depulso on the right wall next to the
chest. Open the chest and grab the chocolate frog. In the compartment ahead
the player will switch to Harry again and a scene with Malfoy occurs. Cast
Depulso on the flying pages from the Monster book of Monsters. When you've
gotten rid of all the pages you'll get your first WC (nr 1, blue). A
Dementor
will appear. Block the door by casting Depulso on the symbols that appear.
DEFENSE AGAINST THE DARK ARTS (CARPE RETRACTUM CHALLENGE)
Cast Carpe Retractum to get to the platform ahead. Cast Depulso on the
symbol
and Carpe Retractum across. Cast Carpe Retractum on the wall to pull down a
ledge. Spongify the tile on the floor and jump up onto it. Drop down into
the
pit and cast Carpe Retractum on the wall. Climb out on the other side. Use
Carpe Retractum on the wall to the left. Climb up and take the 1st shield.
Go
right and jump over the pit. Go through the door and cast Depulso on the
armor
on the left. Walk towards the armor and cast Depulso on the wall to the
right.
Cast Carpe Retractum to get over to the chest (SECRET). Open the chest for
WC
(nr1, red). Use Carpe Retractum to get over to the next platform. Pull the
two
ropes by using Carpe Retractum, and jump across and take the 2nd shield.
Jump
back a bit to get through the door. SAVE.
Enter the room with some imps. Blow them up by throwing the candy back at
them. Spongify into the room above and defeat the pixies. Proceed and cast
Depulso at all four of the armors to raise the shield. Take the 3rd shield
and
go on. Carpe Retractum to the platform. Turn around and Carpe Retractum back
(SECRET). Open chest for WC (nr2, red). Go back to the platform and Carpe
Retractum across the room. Cast Carpe Retractum on the left wall and then
Carpe Retractum to get up there. Take the 4th shield. Go back down and
through
the door. SAVE.
Cast Depulso on the two armors. Use Carpe Retractum on the pit and then jump
across. Cast Depulso at the other two armors and then back up a bit. A new
area will have appeared over one of the armors. Use Carpe Retractum to get
up
there (SECRET). Open the chest for WC (nr 5, red). Go back down and use
Carpe
Retractum on the next pit to be able to jump across. Go down the stairs and
cast Alohomora at the door. Walk into the room. Get rid of the fire crab by
knocking it into the trap. Proceed to the next room and defeat the crabs
there. Go on through the door on the left. Carpe Retractum onto the moving
platform and jump onto the ledge on the right. Cast Carpe Retractum on the
pit
and then jump across. Carpe Retractum to another moving platform and take
the
5th shield. Carpe Retractum to the other ledge. Carpe Retractum and jump
across to save SAVE.
Cast Alohomora at the door. Knock off the two fire crabs. Carpe Retractum
across and use Carpe Retractum to pull out the three stones in the wall.
Climb
up and into the room. Cast Depulso at the wall. Carpe Retractum to the now
open doorway (don't go through it yet though). Cast Carpe Retractum at the
spire on the wall to pull down a ledge. Jump onto it and grab the 6th
shield.
Jump back and go through the doorway. Dispose of the fire crab in the next
room and go down the stairs to the left. Cast Carpe Retractum at the rope.
Go
back up and Carpe Retractum up onto the recently manifested bridge. Take the
7th shield and proceed. Carpe Retractum onto the moving platform and from
there onto the ledge. Don't go through the door yet, instead Carpe Retractum
to the right. Pull the rope and Carpe Retractum across the room. Cast
Depulso
at the armor on the left three times. Walk towards it and into the new
corridor that opens there (SECRET). Open the chest to find WC (nr3, red). Go
back down and take a left. Get the 8th shield and Carpe Retractum across the
room. SAVE.
Enter the room with the imps and defeat them. Cast Depulso four times at the
armor on the left, beware of pixies. This will give you WC (nr4, red). Go
through the door and down to the end of the hallway. Cast Alohomora on the
picture of the gargoyle, then Lumos on the Gargoyle behind it. Turn around
and
drop through the floor (SECRET). Follow the hallway and Spongify to get the
9th shield. Go through the door and use Carpe Retractum to get across the
now
open floor. Continue on; use Carpe Retractum on the wall to be able to climb
up. Pull the ropes and dispose of the two fire crabs that pop out of the
wall.
Use Carpe Retractum to get across the room and take the 10th and final
shield.
THE BEAN BONUS ROOM
In this room the objective is to collect as many goodies as you can before
the
time runs out. Here are a few pointers. Cast Depulso on the center floor to
open up the chests. You don't have to cast anything at the armors, just get
near them and they will give you their loot. Spongifying is a lot faster
than
running. If you figure out the pattern you can very quickly take a lot of
beans.
HOGWARTS
You come out into the Challenge-room. The two armors recharge each time
you've
done a challenge. Go down the hallway to the Side Chamber. Here you'll meet
Fred and George who will give you the Marauders Map. Use the Marauders Map
to
find your way around school. From this point on you can pretty much do as
you
please, use common sense. Follow Fred up to the shop on the seventh floor.
You
probably don't want to buy anything yet but when you go back out of the shop
you'll encounter Peeves. Defeat him to get the passwords for the picture
shortcuts in the Side Chamber. Follow Neville to the courtyard and then out
of
the castle.
PIXIES
As you approach the archway a pixie-emergency will arise. You now have a
choice whether to do the pixie mini game now or later. We choose to do it
now.
Follow the trail to the left until you reach the infested well. You'll need
to
defeat the pixies five times to get all the cards in the set. WC (gray).
Go back along the trail and through the archway.
BUCKBEAK (CARE OF MAGICAL CREATURES)
The Buckbeak mini game is probably the most difficult of them all. This due
to
the "limited" steering you have over him. Fly Buckbeak through the rings and
beat the set score to receive a WC (nr1, yellow). Come back later and fly
some
more to complete the set. After your first flight you'll end up back in the
castle.
TRANSFIGURATION (LAPIFORS/DRACONIFORS CHALLENGE)
Outside the Transfiguration classroom you'll encounter peeves. Defeat him by
casting triple Rictusempra and then carpe Retractum to pull of his armor.
Harry Potter and the prisoner of Azkaban Walkthrough v1.1 for PC
By Reine Stromstedt and Helena Larsson, lellefot@hotmail.com
This Walkthrough is for private and personal use. It may only be reproduced
electronically, and if placed on a web page or site, may be altered as long
as this disclaimer and the copyright notice appear unaltered and in full.
This Walkthrough is not to be used for profitable or promotional purposes,
etc.
Please do not use this Walkthrough on your website, in part or in full
without
asking for our permission first.
Harry Potter, Harry Potter and the prisoner of Azkaban are all registered
trademarks belonging to their respective holders.
===============================================================================
T A B L E O F C O N T E N T S
===============================================================================
REVISION HISTORY
TRAIN FOR HOGWARTS
DEFENSE AGAINST THE DARK ARTS
THE BEAN BONUS ROOM
HOGWARTS
PIXIES
BUCKBEAK
TRANSFIGURATION
ANTI-DEMENTOR LESSON
LIBRARY
MONSTER BOOK OF MONSTERS
CHARMS
SAVING RON
RESCUE BUCKBEAK
FINAL EXAMS
ITERESTING THINGS AT HOGWARTS (FLOORS AND SECRETS)
WIZARDCARD LIST
AUTHORIZED SITES
===============================================================================
REVISION HISTORY
Version 1.0
First version released June 14th 2004
Version 1.1
Added 4th secret in the castle along with the 5th one for Saving Ron
Added the Final Exams that seemed to have gone missing ;)
Corrected which card is behind Hesper's Portrait
Changed some of the walkthrough layout to make it a bit more viewable
Made Rescue Buckbeak a separate chapter
Added revision history along with authorized sites
===============================================================================
This walkthrough will include how you get through all the challenges as well
as
where there are secret areas and wizard cards. Since it will not include
hidden
places that are not counted as secret areas a good idea is to try and cast
at
things such as banners, tapestries, chairs, statues and so on. Some cabinets
and chests can also be opened multiple times. Casting Depulso on pumpkins
will
usually provide pumpkin pasties.
If you during the game suspect that you won't be able to gather enough
goodies
to afford all the wizardcards and Portrait passwords you can collect some
more
during the Final exams in the end. This requires, however, that you have not
completed all the 3rd year requirements (challenges, mini games and so on)
otherwise the game will end directly after the Final exams.
TRAIN FOR HOGWARTS
Chase after Scabbers down the corridor. Cast Alohomora on the door. Walk
into
the next room and climb over the crates. Continue forward and jump over the
crates. Pick up the beans and continue into the next cart. The player will
switch to Hermione. Cast Depulso at the crates and walk straight ahead. Open
the chests on your left and right by casting Alohomora. Proceed and open the
two locked compartments with Alohomora. Open the chests and SAVE.
In the next compartment the player will switch to Ron. Do a triple (wait for
Harry and Hermione to join in also) Alohomora on the cabinet and then cast
Lumos on the gargoyle. Walk into the now visible area and cast Depulso on
the
flying books. Grab the beans and cast Depulso on the right wall next to the
chest. Open the chest and grab the chocolate frog. In the compartment ahead
the player will switch to Harry again and a scene with Malfoy occurs. Cast
Depulso on the flying pages from the Monster book of Monsters. When you've
gotten rid of all the pages you'll get your first WC (nr 1, blue). A
Dementor
will appear. Block the door by casting Depulso on the symbols that appear.
DEFENSE AGAINST THE DARK ARTS (CARPE RETRACTUM CHALLENGE)
Cast Carpe Retractum to get to the platform ahead. Cast Depulso on the
symbol
and Carpe Retractum across. Cast Carpe Retractum on the wall to pull down a
ledge. Spongify the tile on the floor and jump up onto it. Drop down into
the
pit and cast Carpe Retractum on the wall. Climb out on the other side. Use
Carpe Retractum on the wall to the left. Climb up and take the 1st shield.
Go
right and jump over the pit. Go through the door and cast Depulso on the
armor
on the left. Walk towards the armor and cast Depulso on the wall to the
right.
Cast Carpe Retractum to get over to the chest (SECRET). Open the chest for
WC
(nr1, red). Use Carpe Retractum to get over to the next platform. Pull the
two
ropes by using Carpe Retractum, and jump across and take the 2nd shield.
Jump
back a bit to get through the door. SAVE.
Enter the room with some imps. Blow them up by throwing the candy back at
them. Spongify into the room above and defeat the pixies. Proceed and cast
Depulso at all four of the armors to raise the shield. Take the 3rd shield
and
go on. Carpe Retractum to the platform. Turn around and Carpe Retractum back
(SECRET). Open chest for WC (nr2, red). Go back to the platform and Carpe
Retractum across the room. Cast Carpe Retractum on the left wall and then
Carpe Retractum to get up there. Take the 4th shield. Go back down and
through
the door. SAVE.
Cast Depulso on the two armors. Use Carpe Retractum on the pit and then jump
across. Cast Depulso at the other two armors and then back up a bit. A new
area will have appeared over one of the armors. Use Carpe Retractum to get
up
there (SECRET). Open the chest for WC (nr 5, red). Go back down and use
Carpe
Retractum on the next pit to be able to jump across. Go down the stairs and
cast Alohomora at the door. Walk into the room. Get rid of the fire crab by
knocking it into the trap. Proceed to the next room and defeat the crabs
there. Go on through the door on the left. Carpe Retractum onto the moving
platform and jump onto the ledge on the right. Cast Carpe Retractum on the
pit
and then jump across. Carpe Retractum to another moving platform and take
the
5th shield. Carpe Retractum to the other ledge. Carpe Retractum and jump
across to save SAVE.
Cast Alohomora at the door. Knock off the two fire crabs. Carpe Retractum
across and use Carpe Retractum to pull out the three stones in the wall.
Climb
up and into the room. Cast Depulso at the wall. Carpe Retractum to the now
open doorway (don't go through it yet though). Cast Carpe Retractum at the
spire on the wall to pull down a ledge. Jump onto it and grab the 6th
shield.
Jump back and go through the doorway. Dispose of the fire crab in the next
room and go down the stairs to the left. Cast Carpe Retractum at the rope.
Go
back up and Carpe Retractum up onto the recently manifested bridge. Take the
7th shield and proceed. Carpe Retractum onto the moving platform and from
there onto the ledge. Don't go through the door yet, instead Carpe Retractum
to the right. Pull the rope and Carpe Retractum across the room. Cast
Depulso
at the armor on the left three times. Walk towards it and into the new
corridor that opens there (SECRET). Open the chest to find WC (nr3, red). Go
back down and take a left. Get the 8th shield and Carpe Retractum across the
room. SAVE.
Enter the room with the imps and defeat them. Cast Depulso four times at the
armor on the left, beware of pixies. This will give you WC (nr4, red). Go
through the door and down to the end of the hallway. Cast Alohomora on the
picture of the gargoyle, then Lumos on the Gargoyle behind it. Turn around
and
drop through the floor (SECRET). Follow the hallway and Spongify to get the
9th shield. Go through the door and use Carpe Retractum to get across the
now
open floor. Continue on; use Carpe Retractum on the wall to be able to climb
up. Pull the ropes and dispose of the two fire crabs that pop out of the
wall.
Use Carpe Retractum to get across the room and take the 10th and final
shield.
THE BEAN BONUS ROOM
In this room the objective is to collect as many goodies as you can before
the
time runs out. Here are a few pointers. Cast Depulso on the center floor to
open up the chests. You don't have to cast anything at the armors, just get
near them and they will give you their loot. Spongifying is a lot faster
than
running. If you figure out the pattern you can very quickly take a lot of
beans.
HOGWARTS
You come out into the Challenge-room. The two armors recharge each time
you've
done a challenge. Go down the hallway to the Side Chamber. Here you'll meet
Fred and George who will give you the Marauders Map. Use the Marauders Map
to
find your way around school. From this point on you can pretty much do as
you
please, use common sense. Follow Fred up to the shop on the seventh floor.
You
probably don't want to buy anything yet but when you go back out of the shop
you'll encounter Peeves. Defeat him to get the passwords for the picture
shortcuts in the Side Chamber. Follow Neville to the courtyard and then out
of
the castle.
PIXIES
As you approach the archway a pixie-emergency will arise. You now have a
choice whether to do the pixie mini game now or later. We choose to do it
now.
Follow the trail to the left until you reach the infested well. You'll need
to
defeat the pixies five times to get all the cards in the set. WC (gray).
Go back along the trail and through the archway.
BUCKBEAK (CARE OF MAGICAL CREATURES)
The Buckbeak mini game is probably the most difficult of them all. This due
to
the "limited" steering you have over him. Fly Buckbeak through the rings and
beat the set score to receive a WC (nr1, yellow). Come back later and fly
some
more to complete the set. After your first flight you'll end up back in the
castle.
TRANSFIGURATION (LAPIFORS/DRACONIFORS CHALLENGE)
Outside the Transfiguration classroom you'll encounter peeves. Defeat him by
casting triple Rictusempra and then carpe Retractum to pull of his armor.
Jump to page:
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