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Submitted by System on 09/03/2006, 09:50. Print file.
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HARRY POTTER & THE PRISONER OF AZKABAN (PC Version) WALKTHROUGH
(c)2004 Barry Scott Will
Author's Web site:

This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/2.0/
or send a letter to
Creative Commons
559 Nathan Abbott Way
Stanford, California 94305, USA.


Game (c)2004 EA Games
Harry Potter (tm)Warner Bros.

This guide is not endorsed by nor associated with WB Interactive
Entertainment or Electronic Arts.


==========================================================================
TABLE OF CONTENTS
==========================================================================

Version History
[1] Overview
[1.1] Spells in the game
[1.2] Monster fighting "tricks"
[1.21] Imps
[1.22] Pixies/Books
[1.23] Fire Crabs
[1.24] Bundimuns
[1.25] Salamanders
[1.26] Charmed Skeletons
[1.27] Monster Book of Monsters
[1.3] General hints
[1.4] Buying collector's cards
[2] Hogwarts Express (Tutorial)
[3] Carpe Retractum Challenge
[4] Of Pixies and Hippogriffs
[5] Lapifors and Draconifors Challenge
[6] Anti-Dementor Lesson
[7] Hippogriff Legal Defense
[8] Bookie Monster
[9] Glacius Challenge
[10] Rescue Ron
[11] Rescue Buckbeak
[12] Final Exams
[12.1] Carpe Retractum Exam
[12.2] Lapifors/Draconifors Exam
[12.3] Glacius Exam
[13] Exploring Hogwarts
[13.1] Exterior
[13.2] Interior
[13.3] Portraits
[13.3.1] Mopsus (Dungeon)
[13.3.2] Glover Hipworth (Dungeon)
[13.3.3] Tilly Toke (First floor)
[13.3.4] Hesper Starkey (Second floor)
[13.3.5] Bertie Bott (Fourth floor)
[13.3.6] Derwent Shimpling (Fifth floor)
[13.3.7] Bridget Winlock (Sixth floor)
[13.3.8] Leopoldina Smethwyck (Seventh floor)
[14] Credits


===============
VERSION HISTORY
===============

1.00 (2004-06-28)
- First release

1.01 (2004-07-14)
- Fixed some typos and corrected some mistakes
- Added information on secrets to section VII

1.10 (2004-08-06)
- Minor grammatical fixes
- A few typos corrected
- Major format changes


==========================================================================
[1] OVERVIEW
==========================================================================

The PC version of HP3 is quite different from the console versions; and, it
is so easy a five-year-old can beat it. (This is not hyperbole, my five-
year-old son is handling the game just fine with no help from me.) In the
PC version you can play as Harry, Ron or Hermione; but, you cannot change
the lead character, the game chooses for you. Also, there are fewer spells
and they are given out differently.


========================
[1.1] SPELLS IN THE GAME
========================

Alohomora: Unlocks objects. All characters can cast this spell.

Depulso: Used to push against objects (formerly the Flipendo spell in HP 1
and 2). Also used against books. All characters can cast this spell.

Rictusempra: Used to stun some enemies. All characters can cast this spell.

Spongify: Turns a "Spongify tile" into a springboard. All characters can
cast this spell.

Lumos: Cast on a gargoyle, it allows you to see hidden areas. All
characters can cast this spell.

Carpe Retractum: Used to pull objects toward you or pull yourself to an
object. Can only be cast by Ron.

Lapifors: Used to transfigure a rabbit statue into a rabbit. Can only be
cast by Hermione.

Draconifors: Transfigures a dragon statue into a dragon (a small dragon).
Can only be cast by Herminone.

Glacius: Freezes water to create ice slides and is also used against
salamanders. Can only be cast by Harry.

Expecto Patronum: Destroys dementors. Can only be cast by Harry.


===============================
[1.2] MONSTER FIGHTING "TRICKS"
===============================

There are several different creatures you must fight in the game. Some
appear frequently, and others only in specific situations. I'll cover the
frequently appearing monsters here; the specific fights will be covered in
the walkthrough for that section of the game.

[1.21] Imps
-----------
For some awful reason, the wizard cracker fight from HP1 has been
resurrected for this game. Basically, the imps throw wizard crackers at
you. You have to dodge them, then pick them up (by running over them) and
then throw them back (with little aiming ability) before they explode. The
main trick is to stay near the center of the area where you are fighting
the imps. This way, when a cracker is thrown you can simply run backwards
and then run forward to pick up the cracker. If you stay near a wall, you
can only run left or right and may be blocked by furniture; also, it will
be much more difficult to see the crackers laying on the floor so you can
run over and pick them up. Try to throw at groups of imps. A single cracker
can destroy two or three imps at once.

[1.22] Pixies/Books
-------------------
(By books I mean the "normal" books that attack you. The Monster Book of
Monsters is covered separately.) The basic tactics for these fights are the
same, the only difference is the spell cast at the enemy (Rictusempra at
pixies, Depulso at books--not that it matters, since the game picks the
spell for you. All you do is point-and-click.) Cast away at the little
buggers and dodge the energy balls thrown at you. These are really simple
fights.

[1.23] Fire Crabs
-----------------
The worst part about fighting these beasts is when they get stuck in a
corner and you can't get them out. Then you have to let them recover and
run away from them until they move themselves out into an open area.
Occasionally, you can bounce them off a wall, but the physics of the game
are so bad this usually doesn't work. Anyway, Rictusempra the crabs to stun
them and then continue using the spell to push them into the nearest trap--
or off whatever platform/ledge they are standing on.

[1.24] Bundimuns
----------------
Probably the most likely to injure you unless you are really careful; not
that they are particularly life-threatening, but you will get burned a time
or two. Use Rictusempra to stun them and then jump over their acid trail on
top of the creature. Don't move your mouse or use the arrow buttons once
you bounce off the creature, the game will bounce you in such a way as to
avoid the acid. If you try to maneuver yourself, you will probably end up
just hitting the acid. Wait for the puffs of acid to disperse, and then
collect the goodies the bundimun leaves behind.

[1.25] Salamanders
------------------
These can be fairly nasty because they regenerate from their fire. So, when
dealing with multiple salamanders, you cannot concentrate on them and then
on their fires. Instead, you have to deal with each salamander and its fire
together. Cast Glacius on the salamander and then hit it with Rictusempra
to destroy it. Then hit the closest fire with Glacius to freeze it. All the
while, keep running around randomly so the other salamander(s) cannot get a
fix on you and hit you with their flame.

[1.26] Charmed Skeletons
------------------------
Probably the nastiest creatures in the whole game. They require a double-
cast of Rictusempra to destroy (both Harry and Hermione have to cast at the
same time or Ron has to hit them twice) and they throw their bones at you
rather quickly. Keep moving, even while holding your spell, and release
quickly as soon as Hermione joins in.

[1.27] Monster Book of Monsters
-------------------------------
You'll encounter this beast both in the tutorial and in one of the
minigames. The battle tactics are covered below in the walkthrough for the
minigame.


===================
[1.3] GENERAL HINTS
===================

Wave your wand around. A lot. Some "castable" objects are obvious, such as
cauldrons, chests and suits of armor. Some are not. For example, there are
a few banners and pictures that reveal secrets. Many do not. But you have
to wave your wand at all of them to be sure.

Cast at things more than once. Many of the treat-producing items will cough
up beans, pasties or cauldron cakes more than once. Some as many as four or
five times. Some also produce special rewards after being hit several
times.

It is easier to follow and complete the story and then come back and finish
up the minigames and secrets. You won't "finish" the game until you buy all
the portrait passwords from Fred and George. Hold off on buying those, and
you can continue to play past the Final Exams.

The Bean Bonus Room contains only beans when Ron visits. It will also have
pumpkin pasties and cauldron cakes when Hermione and Harry visit. Make sure
you concentrate on getting the pasties and cakes.


==============================
[1.4] BUYING COLLECTOR'S CARDS
==============================

There are a number of students standing around offering collector's cards
for sale. They are all selling from the same inventory, so you don't need
to run around and visit each one, nor do you need to buy the cards when you
first meet the student. Wait until you've finished most of the game and
have a lot of beans and pasties. Then find one of the students and keep
buying cards from that student until he or she runs out.

Collector's Cards purchased from students (in order in which they are
offered):
- # 1 black (witch), Beatrix Bloxam 25 beans
- # 6 black (witch), Carlotta Pinkstone 100 beans
- #12 black (witch), Cliodne 30 pumpkin pasties
- # 3 blue (wizard), Crispin Cronk 100 beans
- # 7 black (witch), Dorcas Wellbeloved 175 beans
- # 2 black (witch), Dymphna Furmage 50 beans
- # 4 blue (wizard), Edgar Stroulger 150 beans
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