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Lerk
Name: Bite
Damage: 60
Energy Cost: 5%
Fire Rate: 1.56 bites/sec
Info: Since its 65 damage, if you get Focus it will not be an instant kill, but
the new lerk flight (From 3.00), will make up for that.
Name: Spores
Damage: 7 hp/second
Energy Cost: 35%
Fire Rate: 0.50 shots/sec
Info: This creates a cloud of spores that hurts all enemies in its radius.
Great to spore armory or infantry portal. Heavy Armor filters out the spores so
it can't hurt them.
Name: Umbrella
Damage: N/A
Energy Cost: 30%
Fire Rate: 1.00 shots/sec
Info: This blocks every 2 out of 3 bullets. Great to stop HMG shots against
Onos.
Name: Primal Scream
Damage: N/A
Energy Cost: 30%
Fire Rate: 1.00 shots/sec
Info: Any alien near the Lerk when he lets out this powerfull scream, their
attack rate will be increased +30%, attack speed increases +30% and max energy
is increased +60% for 3 seconds.
---
Fade
Name: Slash
Damage: 90
Energy Cost: 7%/swipe
Fire Rate: 1.11 swipes/sec
Info: Deals about the same amount of bite but it is a little slower than it.
Name: Blink
Damage: N/A
Energy Cost: 5%/blink
Fire Rate: 20.00 blinks/sec
Info: This makes you move very fast. The best way to get across the map for any
life form. It does take a lot of energy though, so get Adrenaline or Celerity.
Name: Metabolize
Damage: N/A
Energy Cost: 35%/use
Fire Rate: 1.00 uses/sec
Info: Each time you use this weapon, it heals you 20 HP. It works in the same
way as regeneration.
Name: Acid Rocket
Damage: 50 (Splash Damage)
Energy Cost: 20%/shot
Fire Rate: 1.00 shots/sec
Info: This is my favorite fade weapon. It's the best way to take down marines
with jetpacks and to take down turrets without being shot at.
---
Onos
Name: Gore
Damage: 80 hp/hit (Double vs structures)
Energy Cost: 6%/hit
Fire Rate: 1.05 hits/sec
Info: The basic attack, great for taking out turrets, so all the other life
forms can come in without fear of turrets.
Name: Devour
Damage: 3 hp/sec
Energy Cost: 20%/attempt
Fire Rate: 0.50 attempts/sec
Info: You eat the person, the marine slowly gets hurt over time and dies after
so many seconds. If the Onos dies or if they use redemption, the marine comes
out and lives.
Name: Stomp
Damage: N/A
Energy Cost: 30%/stomp
Fire Rate: Slow
Info: If a marine gets hit by this "weapon", they get stunned for 2-3 seconds.
Great to start with and then follow up with devour.
Name: Charge
Damage: 320 hp/hit
Energy Cost: 7%/hit
Fire Rate: N/A
Info: It makes the onos move faster but drains so much energy. It does not do
much damage for the energy cost.
-------------------------------
8.00 Buildings (Kharaa)
-------------------------------
Offense Tower
Cost: 10
Health: 10
Build Time: 11
Regen Rate: 5
Damage: 20
Info: For 10 (which I think it should be lowered to 5-7), you get the Kharaa's
version of a turret. It deals 20 damage to marines.
---
Resource Tower
Cost: 15
Health: 2500
Build Time: 20
Regen Rate: 5
Info: Same as human RT only they can't get electricity upgrade.
---
Hive
Cost: 40
Health: 7000
Build Time: 180
Regen Rate: 2
Info: If you move near one of the 3 hive locations, you can put another hive
up. Hives can spawn an alien, so the more hives you have, the quicker you get
spawned. Also they allow you to get the next weapon.
---
Sensory Chamber
Cost: 10
Health: 800
Build Time: 14
Regen Rate: 5
Info: They cloak all nearby buildings and units. Great to hid a lot of OCs and
surprise the marines. It also bloaks the Motion Tracking for nearby Kharaa.
---
Defense Chamber
Cost: 10
Health: 120
Build Time: 20
Regen Rate: 5
Info: Heals nearby allies or buildings. They can heal up to 3 things at a time,
giving them 10 HP every 2 seconds.
---
Movement Chamber
Cost: 10
Health: 1000
Build Time: 12
Regen Rate: 5
Info: Every second it gives you a refreshment burst of energy. And, if you hit
E on a Movement chamber, you teleport to a random hive.
------------------------------------------
9.00 Tips and Suggestions (Marine)
------------------------------------------
FOLLOW ORDERS
One VERY important thing is to sercure the hives. Otherwise all your hard work
will be gone. Create about 6-8 turrets to sercure it. Also place a Phase Gate
next to the Turret Factory so your marines can phase threw in case a Onos is
attacking.
Always stay with a partner, even if you think your the best, it cannot hurt you
if a partner to cover your back from a skulk.
Don't always relaod Heavy Machine Gun, if you only used about 50 or less
bullets, leave it alone. If it goes below 50 and you think it's safe (Or a
partner), reload.
Make sure turret will be able to cover infantry portal and all sides of the
turrets factory. I have won a few games as fade by blinking by the turrets and
kill the infantry portals, then the onos allies come in and take the rest of
the base down.
Talk to your allies, tell them if you see a fade or onos at your location. Or
tell them if a large amount of OCs are near your location.
------------------------------------------
10.00 Tips and Suggestions (Kharaa)
------------------------------------------
If your a skulk, stay in groups.
----------------------------------------
11.00 What is Natural Selection?
----------------------------------------
Natural Selection is a self-made mod for Half-Life (About 5-10 dollars right
now), its a Marine vs Kharaa (Aliens). It is a First Person Shooter Real Time
Stratagy game. That means a human plays as a normal Real Time Stratagy (RTS)
view, placing buildings. The twist is that the fighters are human players.
Then there are Kharaa, they do not have a commander, but they can morph into 5
differnt life forms, one of them is a builder. You create more hives to spawn
quicker and gain more powerfull abilitys. They can also can get abilitys, which
increases the Kharaas power even more.
----------------------------
12.00 Console Cheats
----------------------------
Do you need some extra fun in a lan game, why not try cheats?
bigdig - All structure build instantly
slowresearch - Turns off fast researching normally present with cheats
lowcost - All structures and upgrades cost 2.
highdamage - All damage is multiplied by 50.
hightech - All research finishes instantly.
detectall - All entities are automatically detected
numinfos - Prints message counting info_location entities
numspawns - Prints message counting number of spawn entities
entityinfo - Prints detailed information about entities in world
numents - Prints message counting number of entities in world
invul - Toggles invulnerability for player
listps - Lists particle systems to be used by editps below
editps - Usage: editps , then type toggleeditps to tweak
this particle system
redeem - Redeems player as if they had Redemption upgrade
buildminimap - Generates minimap sprite
giveupgrade - Usage: giveupgrade to give you an upgrade
removeupgrade - Opposite of giveupgrade
spectate - Become spectator
givepoints - Gives you or your team 20 resources (NS only)
givexp - Usage: givexp or givexp . Gives experience as if you killed
player of this level (Combat only, default is 1)
killcs - Kills random Command Center on team, if any
killhive - Kills random active hive on team, if any
spawnhive - Spawns new hive for team
alert - Triggers random alert ("hive under attack, soldiers under attack", etc.)
killall - Does massive damage to all players, from the player executing command
switch - Switch teams while remaining in place
sendmessage - Usage: sendmessage message mode
Mode of 0: Calls UTIL_ShowMessage(message, currentPlayer)
Mode of 1: Calls UTIL_Error(message, currentPlayer)
|___________.............| The web will connect like so.
|..........._____________|
|........................|
|........................|
---
Lerk
Name: Bite
Damage: 60
Energy Cost: 5%
Fire Rate: 1.56 bites/sec
Info: Since its 65 damage, if you get Focus it will not be an instant kill, but
the new lerk flight (From 3.00), will make up for that.
Name: Spores
Damage: 7 hp/second
Energy Cost: 35%
Fire Rate: 0.50 shots/sec
Info: This creates a cloud of spores that hurts all enemies in its radius.
Great to spore armory or infantry portal. Heavy Armor filters out the spores so
it can't hurt them.
Name: Umbrella
Damage: N/A
Energy Cost: 30%
Fire Rate: 1.00 shots/sec
Info: This blocks every 2 out of 3 bullets. Great to stop HMG shots against
Onos.
Name: Primal Scream
Damage: N/A
Energy Cost: 30%
Fire Rate: 1.00 shots/sec
Info: Any alien near the Lerk when he lets out this powerfull scream, their
attack rate will be increased +30%, attack speed increases +30% and max energy
is increased +60% for 3 seconds.
---
Fade
Name: Slash
Damage: 90
Energy Cost: 7%/swipe
Fire Rate: 1.11 swipes/sec
Info: Deals about the same amount of bite but it is a little slower than it.
Name: Blink
Damage: N/A
Energy Cost: 5%/blink
Fire Rate: 20.00 blinks/sec
Info: This makes you move very fast. The best way to get across the map for any
life form. It does take a lot of energy though, so get Adrenaline or Celerity.
Name: Metabolize
Damage: N/A
Energy Cost: 35%/use
Fire Rate: 1.00 uses/sec
Info: Each time you use this weapon, it heals you 20 HP. It works in the same
way as regeneration.
Name: Acid Rocket
Damage: 50 (Splash Damage)
Energy Cost: 20%/shot
Fire Rate: 1.00 shots/sec
Info: This is my favorite fade weapon. It's the best way to take down marines
with jetpacks and to take down turrets without being shot at.
---
Onos
Name: Gore
Damage: 80 hp/hit (Double vs structures)
Energy Cost: 6%/hit
Fire Rate: 1.05 hits/sec
Info: The basic attack, great for taking out turrets, so all the other life
forms can come in without fear of turrets.
Name: Devour
Damage: 3 hp/sec
Energy Cost: 20%/attempt
Fire Rate: 0.50 attempts/sec
Info: You eat the person, the marine slowly gets hurt over time and dies after
so many seconds. If the Onos dies or if they use redemption, the marine comes
out and lives.
Name: Stomp
Damage: N/A
Energy Cost: 30%/stomp
Fire Rate: Slow
Info: If a marine gets hit by this "weapon", they get stunned for 2-3 seconds.
Great to start with and then follow up with devour.
Name: Charge
Damage: 320 hp/hit
Energy Cost: 7%/hit
Fire Rate: N/A
Info: It makes the onos move faster but drains so much energy. It does not do
much damage for the energy cost.
-------------------------------
8.00 Buildings (Kharaa)
-------------------------------
Offense Tower
Cost: 10
Health: 10
Build Time: 11
Regen Rate: 5
Damage: 20
Info: For 10 (which I think it should be lowered to 5-7), you get the Kharaa's
version of a turret. It deals 20 damage to marines.
---
Resource Tower
Cost: 15
Health: 2500
Build Time: 20
Regen Rate: 5
Info: Same as human RT only they can't get electricity upgrade.
---
Hive
Cost: 40
Health: 7000
Build Time: 180
Regen Rate: 2
Info: If you move near one of the 3 hive locations, you can put another hive
up. Hives can spawn an alien, so the more hives you have, the quicker you get
spawned. Also they allow you to get the next weapon.
---
Sensory Chamber
Cost: 10
Health: 800
Build Time: 14
Regen Rate: 5
Info: They cloak all nearby buildings and units. Great to hid a lot of OCs and
surprise the marines. It also bloaks the Motion Tracking for nearby Kharaa.
---
Defense Chamber
Cost: 10
Health: 120
Build Time: 20
Regen Rate: 5
Info: Heals nearby allies or buildings. They can heal up to 3 things at a time,
giving them 10 HP every 2 seconds.
---
Movement Chamber
Cost: 10
Health: 1000
Build Time: 12
Regen Rate: 5
Info: Every second it gives you a refreshment burst of energy. And, if you hit
E on a Movement chamber, you teleport to a random hive.
------------------------------------------
9.00 Tips and Suggestions (Marine)
------------------------------------------
FOLLOW ORDERS
One VERY important thing is to sercure the hives. Otherwise all your hard work
will be gone. Create about 6-8 turrets to sercure it. Also place a Phase Gate
next to the Turret Factory so your marines can phase threw in case a Onos is
attacking.
Always stay with a partner, even if you think your the best, it cannot hurt you
if a partner to cover your back from a skulk.
Don't always relaod Heavy Machine Gun, if you only used about 50 or less
bullets, leave it alone. If it goes below 50 and you think it's safe (Or a
partner), reload.
Make sure turret will be able to cover infantry portal and all sides of the
turrets factory. I have won a few games as fade by blinking by the turrets and
kill the infantry portals, then the onos allies come in and take the rest of
the base down.
Talk to your allies, tell them if you see a fade or onos at your location. Or
tell them if a large amount of OCs are near your location.
------------------------------------------
10.00 Tips and Suggestions (Kharaa)
------------------------------------------
If your a skulk, stay in groups.
----------------------------------------
11.00 What is Natural Selection?
----------------------------------------
Natural Selection is a self-made mod for Half-Life (About 5-10 dollars right
now), its a Marine vs Kharaa (Aliens). It is a First Person Shooter Real Time
Stratagy game. That means a human plays as a normal Real Time Stratagy (RTS)
view, placing buildings. The twist is that the fighters are human players.
Then there are Kharaa, they do not have a commander, but they can morph into 5
differnt life forms, one of them is a builder. You create more hives to spawn
quicker and gain more powerfull abilitys. They can also can get abilitys, which
increases the Kharaas power even more.
----------------------------
12.00 Console Cheats
----------------------------
Do you need some extra fun in a lan game, why not try cheats?
bigdig - All structure build instantly
slowresearch - Turns off fast researching normally present with cheats
lowcost - All structures and upgrades cost 2.
highdamage - All damage is multiplied by 50.
hightech - All research finishes instantly.
detectall - All entities are automatically detected
numinfos - Prints message counting info_location entities
numspawns - Prints message counting number of spawn entities
entityinfo - Prints detailed information about entities in world
numents - Prints message counting number of entities in world
invul - Toggles invulnerability for player
listps - Lists particle systems to be used by editps below
editps - Usage: editps , then type toggleeditps to tweak
this particle system
redeem - Redeems player as if they had Redemption upgrade
buildminimap - Generates minimap sprite
giveupgrade - Usage: giveupgrade to give you an upgrade
removeupgrade - Opposite of giveupgrade
spectate - Become spectator
givepoints - Gives you or your team 20 resources (NS only)
givexp - Usage: givexp or givexp . Gives experience as if you killed
player of this level (Combat only, default is 1)
killcs - Kills random Command Center on team, if any
killhive - Kills random active hive on team, if any
spawnhive - Spawns new hive for team
alert - Triggers random alert ("hive under attack, soldiers under attack", etc.)
killall - Does massive damage to all players, from the player executing command
switch - Switch teams while remaining in place
sendmessage - Usage: sendmessage message mode
Mode of 0: Calls UTIL_ShowMessage(message, currentPlayer)
Mode of 1: Calls UTIL_Error(message, currentPlayer)
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Other files from this game:
- Half-Life - Natural Selection solution by System on 09/03/2006, 09:50
Marine/Kharaa Guide - Half-Life - Natural Selection FAQ by System on 09/03/2006, 09:50
- Half-Life - Natural Selection FAQ by System on 09/03/2006, 09:50
Kharaa Perfect Guide






