TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Half-Life - Natural Selection » Half-Life - Natural Selection solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:

Suggested Upgrades:

Kamakazi:
Sensory: Scent of Fear
Defense: Carapace
Movement: Celerity

This can help out those skulks who like to Xenoside and if you know if there is
a huge amount of marines ripe for the killing.

Ambusher:
Sensory: Scent of Fear
Defense: Regeneration
Movement: Celerity\Adrenaline

This is for those who like to jump down on their enemies heads and give them a
teeth-full hug. Regeneration is good since if you get hit a few times, you
don't need to run all the way back to the hive to heal. And I personally like
Celerity but Adrenaline can help if you like to leap a lot to dodge bullets.

Silent, but Deadly:
Sensory: Focus
Defense: Regeneration
Movment: Silence/Scent of Fear

This is a setup I like. Its good for ambushing them from ceiling and do a quick
bite on the head when you fall down for a quick kill then run off if there are
others with him.

---

Gorge: 150/40
Cost: 10
The builders of the Kharaa. They are the only one that has the ability to place
the buildings so you MUST have at least 1 at all times. They may seem not too
tough but they can dish out a lot of damage at times. They are mainly builders
and minor support.

Suggested Upgrades:

None: They can almost use any setup they want. Generally I think
Regeneration/Carapace/Celerity is the most used.

---

Lerk: 120/30
Cost: 30
The support flying unit. Fear these marines if you don't have any Heavy Armor.
You can fly if you hit spacebar multiple times, and hold spacebar to glide.

Suggested Upgrades:

Spore Master:
Sensory: Scent of Fear
Defense: Regeneration
Movement: Adrenaline

This is the best setup to spam spore on the enemy before they can find you,
FEAR THE SPORES.

---

Fade: 250/100:
Cost: 50
This is my favorite unit (Lerk is second fav) as Kharaa. They can fly across
the map in a few dozen seconds with their blink skill. Also they can heal
themselves but I think Regeneration is better than Metabolize.

Hit & Run:
Sensory: Scent of Fear/Cloaking
Defense: Regeneration/Carapace
Movement: Adrenaline

Scent of Fear is better IMO but some people like to use cloaking. Regeneration
is better also I think but people also like Carapace. Adrenaline is almost a
must since blink drains energy so fast, but you can move so rapidly across the
map with blink (who needs Phase Gate?).

---

Onos: 700/500
Cost: 75
The Elephant sized killing machine. These guys are a mix of support unit and
pure strength. Their Stomp can freeze the enemys from moving, so if you spam
it, your allies can pick them off. Also, Devour is great, since the only way
they can live after being eaten is for the onos to die, so this is great for
HA. Their Gore attack is also great, since about 5 hits will take down a Turret.

I rarly play Onos so I dont have any good upgrades. If you have any, please
E-mail me them.


---------------------------------------
6.00 Lifeform Upgrades (Kharaa)
---------------------------------------

There are 3 levels of the upgrades. One for each type of upgrade chamber (if
you get more than 3, nothing happens).

Sensory:

Cloaking:
You start to cloak after a period of time. The higher the level of cloaking,
the quicker you start to cloak. If you use walk skill, it does not disable your
invisibility but if you run, it disables your cloaking.

Scent of Fear:
You will see enemys like Motion Tracking, the higher the level, the further you
can see them.

Focus:
Each level increases cool down for your Slot 1 weapon by 33%, and damage
increases by by half for each level.

---

Movement:

Adrenaline:
It increases the regeneration of energy, 33% per level.

Celerity:
Increases movement speed. You move faster for each level.

Silence:
Decreases sound from any action. It decreases by 50% at first level, 15% at
second and 0% at third level.

---

Defense:

Redemption:
If you have less than 40% health, there will be a 30% chance of teleporting
back to the hive every second.

Regeneration:
Every 2 seconds, you heal 3% of your total life for every level of regeneration.

Carapace:
Increases armor for every level.
Skulk armor bonus: 20 hp/level
Gorge armor bonus: 50 hp/level
Lerk armor bonus: 30 hp/level
Fade armor bonus: 100 hp/level
Onos armor bonus: 150 hp/level

-----------------------------
7.00 Attacks (Kharaa)
-----------------------------

Skulk:

Name: Bite
Damage: 80
Energy Cost: 5%
Fire Rate: 1.25 bites/sec
Info: The most deadly weapon at start of the game (besides SG, bwahahahaha).
Two hits will kill a marine without level 1 armor upgrade.

Name: Parasite
Damage: 10
Energy Cost: 30%
Fire Rate: 2.00 shots/sec
Info: This is good to use on a marine BEFORE you start to attack. If you die,
the marine will still show up on hive sight (it's like Motion Tracking, only
they can move and still see them). It can also be used on buildings but it does
not damage them. It can be used to flip switches.

Name: Leap
Damage: 80
Energy Cost: 25%
Fire Rate: N/A
Info: Good to do a leap and then start biting the marine to surprise the enemy.
Some people like to use the Leap attack to dodge bullets.

Name: Xenocide
Damage: 200
Energy Cost: 70%
Fire Rate: N/A
Info: After about 2 seconds once you start (it takes a full energy bar) you
will do a kamikaze attack that deals 200 damage (It's like a grenade, deals
less damage the further away you are).

---

Gorge:

Name: Spit
Damage: 25
Energy Cost: 12%
Fire Rate: 1.25 shots/sec
Info: The basic attack for Gorges. This can kill a marine fairly fast if he is
going solo and if the gorge is good.

Name: Healing Spray
Damage: 25
Energy Cost: 15%
Fire Rate: 0.63
Info: This is used to either to hurt the enemy or to heal your allies. If you
see a friendly standing next to you, check his HP/Armor and see if he needs
healing.

Name: Bilebomb
Damage: 200
Energy Cost: 22%
Fire Rate: 0.67 shots/sec
Info: This deals a lot of damage to buildings only. There currently is a bug
where you need to be on the same level of the building so you can't bilebomb
stuff from the vent (as of 2.01)

Name: Web
Damage: N/A
Energy Cost: 18%
Fire Rate: 2.00 shots/sec
Info: If a marine gets hit with the webs that stick on the wall, they will slow
down and will not be able to attack. So place them carefully so they will hit
all marines that walk through. I got this off of Natural-Selection.org web
boards.

________________________
|........................|
|........................|
|........................|
|........................| Looking down a corridor, wall on each side.
|........................|
|........................|
|........................|

________________________
|........................|
|........................|
|........................|
|o.......................| Say you shot web at "o"...
|........................|
|........................|
|........................|

________________________
|........................|
|........................|
|........................|
|........................| And then shot here....
|.......................o|
|........................|
|........................|

_________________________
|........................|
|........................|
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:

Other files from this game:
  1. Half-Life - Natural Selection solution by System on 09/03/2006, 09:50
    Marine/Kharaa Guide
  2. Half-Life - Natural Selection FAQ by System on 09/03/2006, 09:50
  3. Half-Life - Natural Selection FAQ by System on 09/03/2006, 09:50
    Kharaa Perfect Guide