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Submitted by System on 09/03/2006, 09:50. Print file.
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-------------------------
HALF-LIFE FAQ/WALKTHROUGH
-------------------------

Written by Rodrigo Argenta AKA cless alvein
CRP#: 27538 (http://www.gamefaqs.com/features/recognition/27538.html)
FINAL VERSION
Release date: May 16th, 2003
File size: 65.8KB

LEGAL NOTICE
------------
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks to GameFAQs for the legal notice.

Sites where this guide may be hosted:
GameFAQs - http://www.gamefaqs.com
DLH.Net - http://dlh.net
Half-Life Lab - http://www.halflifelab.homestead.com
Pcxgamers - http://www.pcxgamers.com
Neoseeker - http://www.neoseeker.com
PS2 Shrine - http://www.angelfire.com/games5/ps2_shrine

TABLE OF CONTENTS
-----------------
1. Introduction
2. Plot
3. Playing Half-Life
3.1. Basic Movements
3.2. Jump Techniques
3.3. General Tips
4. Weapons
5. Enemies
6. Walkthrough
6.1. Anomalous Materials
6.2. Unforeseen Consequences
6.3. Office Complex
6.4. "We've Got Hostiles"
6.5. Blast Pit
6.6. Power Up
6.7. On A Rail
6.8. Apprehension
6.9. Residue Processing
6.10. Questionable Ethics
6.11. Surface Tension
6.12. "Forget About Freeman!"
6.13. Lambda Core
6.14. Xen
6.15. Gonarch's Lair
6.16. Interloper
6.17. Nihilanth
7. Cheats
7.1. Items List
7.2. Levels List
8. Easter Eggs
9. FAQ
10. Version History
11. Contributor List
12. Farewell

1. INTRODUCTION
---------------
Hi, my name's Rodrigo and I'm from Brazil. This is the first FAQ that I ever
write. I decided to do this after getting Half-Life and beating it for the
first time. I know that getting Half-Life in late 2002 is a weird thing but,
whatever, never mind. Well, I got amazed with this game, it's so... hmm...
perfect! So here am I writing this, and I hope you enjoy it! If you have
something to tell me, contributions, corrections, whatever, e-mail me at
argenta@alternet.com.br

2. PLOT
-------
You play as Gordon Freeman, employee of the Black Mesa Research Facility. It
all starts like a normal workday, in which you'll have to do another of those
boring experiences. But something goes wrong and aliens teleport to the Black
Mesa complex. Now you'll have to find a way out and kill any aliens in your
way. When you think you're about to escape, the marines come. Not to rescue
you, but to cover up this case. And they'll do it killing everyone that shows
up, including Freeman. So, basically, your mission is kill every alien or
marine that you see throughout the game.

3. PLAYING HALF-LIFE
--------------------
3.1. Basic Commands
-------------------
If you have ever played a first-person shooter, you shouldn't have any
problems with the commands. Only the jump techniques require a little
training. This training can be done at the Hazard Course. But if you have
never played a first-person shooter, here's a description of the basic
commands of Half-Life, using the default keyboard configuration:

Arrow keys - Move forward and backward and turn left or right.
< and > keys - Strafe left or right.
Mouse movement - Used to look at any direction.
Mouse left button - Fire weapon in primary mode. Alternative: Enter.
Mouse right button - Fire weapon in secondary mode.
Space - Jump.
Ctrl - Crouch.
E - Use/Talk.
F - Flashlight.
R - Reload weapon.
Shift - Walk slowly.
1 to 5 keys - Choose weapons.
F5 - Saves a screenshot from the game.
F6 - Quick save.
F7 - Quick load.
Pause Break - Pauses the game.

3.2. Jump Techniques
--------------------
The jumps will be a very important part of your adventure, especially in the
alien world of Xen.

Normal jump - Just press the Space button.
Jump in a direction - Press Space and the direction you want to go. If you
want to jump left or right, strafe while jumping.
Long jump - Run and press Space.
Crouch-jump - Jump and press Ctrl.
Very long jump - Requires the long jump module. Run, press Ctrl and quickly
press Space. It's the most difficult of all the jumps. Requires a lot of
training.

3.3. General Tips
-----------------
- Don't waste ammo. Always ask help from the security guards and don't kill
weak enemies with potent guns. Weapons that should be used wisely: Gluon gun,
Tau cannon, magnum, rocket launcher.
- Don't engage in unnecessary fights. Some enemies don't deserve a bullet; you
can just ignore them.
- Use your intelligence. Example: if two enemies are near an explosive crate,
shoot the crate, not the enemies.
- If a marines vs. aliens fight is happening, wait until only one side
survives to enter the fight.
- And the most important thing: explore everywhere. You can get good surprises
at unexpected places.

4. WEAPONS
----------
Statistical information taken from PC Generation magazine (Brazil). Ammo:
currently/stored.

Crowbar - First weapon that you'll find. Ideal for braking things, such as
crates, grates and glasses. When you run out of ammo, the crowbar is always
useful! The only enemy that the crowbar suits perfectly is the hagworm.
Damage: 10 pts/hit

Pistol - It's a 9mm semi-automatic. The secondary mode fires faster. Good for
the first levels, use to kill headcrabs, mawmen, houndeyes and barnacles.
Damage: 8 pts/hit
Max ammo: 17/250 (shared with the MP5)

Grenades - Well you know what's a grenade! Ideal for groups of enemies and
stationary weapons.
Damage: 100 pts/grenade
Max ammo: 10

Shotgun - Very powerful for the middle levels. Use against vortiguants and
bullsquids.
Damage: 5 pts/bullet, max 6 bullets primary mode, max 12 bullets secondary
mode
Max ammo: 8/125

MP5 - This is the main marines' weapon. It's very quick and useful. Use
against marines, snarks and grunts.
Damage: 5 pts/shot (primary), 100 pts/grenade (secondary)
Max ammo: 50/250 bullets (shared with the pistol), 10 grenades

Magnum - This pistol is extremely powerful. It can kill many enemies with one
or two shots. Use against marines, grunts, Xen masters.
Damage: 40 pts/shot
Max ammo: 6/36

Tripmine - This mine sticks to walls and shoots a laser beam forward. If the
laser gets interrupted, it explodes. You can find them blocking your way too,
so be careful and shoot them from a safe distance.
Damage: 150 pts/mine
Max ammo: 5

Satchel - These explosives can be dropped and detonated when you want. In the
secondary mode, you can drop several of them before the detonation.
Damage: 150 pts/satchel
Max ammo: 5

Crossbow - This bow is a very powerful weapon. The secondary mode is a
powerful zoom. This weapon is perfect against enemies who are standing at a
long distance.
Damage: 50 pts/arrow
Max ammo: 5/50

Snarks - These little creatures are very quick and hard to hit. They explode
themselves after 15 seconds or so. Be aware that if you're near the place you
threw a snark, they could attack you instead of the enemies.
Damage: 10 pts/attack
Max ammo: 15

Tau cannon - This futuristic weapon is from a secret government project. It's
very powerful on primary mode, but even more on the secondary, that lets you
charge it. But don't let it overcharge or you'll suffer some damage. Use
against powerful enemies, like tanks and helicopters.
Damage: 20 pts/shot (primary), high damage secondary
Max ammo: 100 (shared with the Gluon gun)

Rocket launcher - If you need to do high damage, then use this weapon. You can
change the rocket path after its launch using the laser from the secondary
mode. Use against tanks, helicopters or the alien bosses.
Damage: 100 pts/rocket
Max ammo: 1/5

Hivehand - This is the same gun that the alien grunt uses. It has unlimited
ammo, but you can only fire eight wasps a time. Using the secondary mode, you
fire faster, but the wasps won't track the enemies like in the primary mode.
Use against weak enemies.
Damage: 8 pts/wasp
Max ammo: 8 (unlimited)

Gluon gun - The most powerful weapon in the game. It can make the enemies
disintegrate.
Damage: 14 pts/uranium point
Max ammo: 100 (shared with the Tau canon)

5. ENEMIES
----------
Statistical information taken from PC Generation magazine (Brazil).
Health/damage: easy/medium/hard modes.

Headcrab - The most common enemy of Half-Life. Quick and very annoying. Kill
them with the pistol.
Health: 10/10/20
Damage: 5/10/10

Mawman - This zombie is one of the easiest enemies of the game. Kill with the
crowbar or the pistol.
Health: 50/50/100
Damage: single hit 10/20/20, double hit 25/40/40

Houndeye - This alien dog is quick and likes to hide in the corners. The
pistol will do the work.
Health: 20/20/30
Damage: 10/15/15

Vortiguant - This alien shoots green energy rays that do big damage, but it's
easy to kill. Use the pistol, the shotgun or the MP5. If you're quick enough,
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