Sponsors:
______________________________________________________________
| _ _ _ _ |\
| ___ _ _ ( ) () ()_\ __ _ _ ( ) () ()_\ ||\
| / __ // \\ ||\\|| ||=\\ ( ) // \\ ||\\|| || \\ |||\
|() \ () () || \\| ||=// /(__)\ () () || \\| ||_// ||||\
| \___/ \\()// || ( ) ()_/ \____/ \\()// || ( ) ()_/ |||||
|--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--|||||
| *|*|*___ |||||
| *|||//|* \ ^Written By: MBirdyW / CopyRight 2004^ |||||
| *|||/ \||*() ~ Version 1.01 ~ |||||
|_*/_ __\*___________________________________________________|||||
\~/ \ / \|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\||
\\_(/ \_(/|_____________________________________________________\||
| |
|________|
\~~~~~~~~/
// \\
\| \|
~~~~~~~
____________
| |
| NOTICE! |
|____________|
| ||
| ||
^^^Y^| ||^^^Y^
^Y^^^|_||^^^^^
This FAQ was strictly created for the use of the GunBound Community
Website (located here http://gunboundboards.myfreebb.com/index.php)
and for information sharing among readers only. If you would like to
use this FAQ for your own distribution, please e-mail me at
loveflower@megadoomer.com for notice and place credits to me at the top.
Or, you can come and message me in GB (nickname MbirdyW) Thank you for
your concern. Otherwise, I'll come and eat your living flesh.
~~~~~~~
_________________
/ \\
- / Table of \\
{ Contents }|
- \ //
\________________//
|~ 1 ~| :: General Information ::
|~ 2 ~| :: Advantages and Disadvantages ::
|~ 2.1 ~| :: Positives ::
|~ 2.2 ~| :: Negatives ::
|~ 3 ~| :: Shots ::
|~ 3.1 ~| :: Shot 1 ::
|~ 3.2 ~| :: Shot 2 ::
|~ 3.3 ~| :: SS Shot ::
|~ 3.4 ~| :: Premature SS Shot ::
|~ 3.5 ~| :: Transformed SS Shot ::
|~ 4 ~| :: Items to Use ::
|~ 4.1 ~| :: Item Recommendations ::
|~ 4.1.1 ~| :: Offensive Item Recommendations ::
|~ 4.1.2 ~| :: Defensive Item Recommendations ::
|~ 4.1.3 ~| :: Misc. Item Recommendations ::
|~ 4.2 ~| :: Item Combo Strategies ::
|~ 5 ~| Special Thanks
~~~~~~~
|~ 1 ~| :: General Information ::
In this section of the FAQ, I will provide you the basic info
about ArmourMobile, such as it's HP, weaknesses, strengths, etc.
HP: Around 950 Points
Type: Mechanical
Type of Shooting: Explosive (Which has no advantages or
disadvantages against other mobiles)
Strength Against: Hitting Mobiles (Nak, Boomer, Ice, and Turtle).
+4% Protection against damage
Weakness Against: Electric Mobiles (Lightning, JD, Grub, and Aduka).
-4% Protection against damage
Power: Great
Protection: Average
Movement: Average
Description: ArmourMobile is a very simple mobile to use, and its
shotscan do an adequate amount of damage towards other enemies if
shot correctly. Unlike Nak and Boomer, there are no fancy tricks that
you have to learn to shoot correctly. It aims like normal mobiles,
all of its shots are the same weight (medium weight) so you don't
have to change the power for each shot.
~~~~~~~
|~ 2 ~| :: Advantages and Disadvantages ::
Here is a general charting of advantages and disadvantages of the
ArmourMobile for your comparsion.
|~ 2.1 ~| :: Positives ::
+ Shots can do great amounts of damage.
+ Shots 1 and 2 can be used to bunge an enemy! That's good.
+ Using the Dual + instead of Dual Regular in 1vs1 matches. :o Since
Shot 1 and 2 are so similar! :D That means less delay!
+ Has a 4% Protection against Nak, Boomer, Ice, and Turtle.
(Hitting Mobiles)
+ No disadvantages to other mobile due to its type of shooting.
(Explosive)
+ A very easy mobile to learn and understand.
|~ 2.1 ~| :: Negatives ::
- It doesn't move very far.
- No advantages either due to its type of shooting.
- Has a 4% weakness against Lightning, JD, Grub, and Aduka.
(Electric Mobiles)
- Quite high Delay for all its shots
- Somewhat Low HP. (950 HP)
~~~~~~~
|~ 3 ~| :: Shots ::
Here, I will describe each shot of the ArmourMobile for better
understanding. :)
|~ 3.1 ~| :: Shot 1 ::
Appor. Damage: 150
Weight of Shot: Medium
Delay: 770
Angle Range: 45 degrees
Shot Description: Shot 1 resembles a round, wide bullet, with a
little red light. Here's a little text art. ^^;
______
/\|| ||
| ||| ||
| ||| ||
\//|___||
Yes, anyways, the Shot 1 mainly has two purposes. One, of course,
I use it as a test shot. :P Just to measure how much I missed the
enemy, and then I'll switch to shot 2. Also, it can be used to bunge
the enemy. It will create a wide hole when it hits the ground. If
you are trying to bunge the enemy, do not hit the enemy directly,
because otherwise, the hole will not appear. Instead, try hitting
the ground RIGHT next to the enemy. It will do the same amount of
damage, and it will create the wide hole you're looking for.
However, if instead you're looking for a deeper hole, then I
suggest using Shot 2.
|~ 3.2 ~| :: Shot 2 ::
Appor. Damage: 250
Weight shot: Medium
Delay: 970
Angle Range: 35
Shot Description: Shot 2 resembles more of a thinner, yet sharper
bullet. It has a shell on the outside, so when it hits the enemy,
the shell hits the enemy, doing around 125 damage, and another
bullet will come out, doing another 125 damage. Here's some more text
art for ye. :o
______
/||| O |
\|||___|
(My text art sucks.
Sponsors:
Other files from this game:
- Gunbound document by System on 14/03/2006, 06:30
Avatar Guide v0.51 (zipped due to its size) - Gunbound FAQ by System on 09/03/2006, 09:50
- Gunbound solution by System on 09/03/2006, 09:50
Newbie Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Ice/Mammoth FAQ - Gunbound FAQ by System on 09/03/2006, 09:50
Mage FAQ - Gunbound solution by System on 09/03/2006, 09:50
Avatar Optimization and Strategy - Gunbound FAQ by System on 09/03/2006, 09:50
- Gunbound solution by System on 09/03/2006, 09:50
Lightning Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Boomer FAQ - Gunbound solution by System on 09/03/2006, 09:50
Symbols Guide - Gunbound solution by System on 09/03/2006, 09:50
Armour FAQ - Gunbound solution by System on 09/03/2006, 09:50
Money Making Guide - Gunbound FAQ by System on 09/03/2006, 09:50
Asate FAQ - Gunbound FAQ by System on 09/03/2006, 09:50
Maximizing Damage FAQ






