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Submitted by System on 09/03/2006, 09:50. Print file.
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Grim Fandango Walkthrough v1.0a
Copyright (C) 2003 by OutRider

WARNING: This walkthrough (like the others) contains spoilers. Please use at
your own risk, and don't say I didn't warn you.

To see the other guides that I have written, please check out this link:
http://www.gamefaqs.com/features/recognition/4538.html

With a new year comes big changes, so I've decided to lie out the rules for using this guide
and the
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With all that being said, here's the walkthrough:

YEAR ONE:

The main character of the game is Manuel 'Manny' Calavera, and when the game opens up,
you'll
find yourself in Manny's office. Go over to the message tube by the window and take the
message
that you see inside. Read it and then go out of the office. Head down the hallway and past the
receptionist, Eva, and go down the elevator that takes you to the parking garage (on the left wall
near the other elevator).

Notice that the last car leaves as soon as you arrive. Go to the far corner of the garage and knock
on
the door that you see. A huge being named Glottis will come out, so when you start talking to him,
choose these choices:

"Hey, are you a driver?"
"I'm Calavera. Manny Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis. I need you to be my driver."
"You're not too big. The cars are just too small."

He'll give you a work order, which you need to get signed by the boss, Don Copal. Head back up
to
the lobby and give the work order to Eva. She'll try to get Don Copal to sign it, but without
any luck.
Go down to the main lobby (the other elevator) and head outside. Go around to the side of the
building and you'll notice a tie rope dangling around. Climb up it and go through the open
window
nearby. You'll find yourself in Don Copal's office. Since it appears he's not here, I
wonder how he
answered his intercom? Check out his computer to notice that he has it wired to answer his
intercom whenever someone tries paging him. Change the message so it says 'Ah, cripes Eva!
Just
sign it yourself, will ya? I'm busy!' Head back down to the ground and go back into the
building.
Give Eva the work order this time and you'll get it signed. Watch the ensuing sequences and
you'll
find yourself in the Land of the Living. All you need to do is whip out your scythe and use it on
the
body bag. You'll end up in the office hallway after the next sequence.

Go into Manny's office and on the table to the left, you'll see a deck of playing cards.
Pick them up
and then go over to Eva's desk. If you look carefully, you'll see a hole punch sitting on
it. Use the
deck of cards on it and Manny will mark one of the cards. Go down to the lobby and as you attempt
to head outside, a purple demon will come out from one of the rooms and start berating Manny.

After he's finished, go outside and go check out the carnival. Talk to the clown and use these
choices:

"Practicing what?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm."

He'll end up giving you a deflated balloon. Put it away for now and talk to him again using
these
choices:

"My kid wants another balloon animal."
"Got any more dead worms back there?"

You'll get another deflated balloon, so put it away and head back into the building. Go into
the
packing room, which is to Manny's right, and use a balloon on the red hose and the other on
the
blue hose. Go to your office and put both balloons into the message tube, and watch what happens.
Go back down into the lobby and go to the tube switching room (across from the packing room).
Turn the deadbolt on the door and then talk to the demon.

"Who would do a terrible thing like this?"
"Well, I gotta split."

Manny will go grab a fire extinguisher to use on the foam, but the demon will stop him from using
it
because it'll cause the foam to explode. Head out of the room and then immediately go back in.
The
demon will leave and shut the door, but if you turned the deadbolt like I told you to, then
there's
nothing to worry about. Open up the door and use the marked playing card on the red tube.
You'll
get a new client, but you can't do a whole lot for her at this point, so tell her that you have
to go
straighten this mess out.

Go to Don Copal's office and watch the sequence. When you regain control, you'll find
yourself
locked in Glottis's office. Knock on the door and a voice will start talking to you.

"I'm thinking about getting out and getting even. That's it."
"The DOD runs a crooked game, and I intend to prove it."
"I'm gonna blow the lid off this place."

The voice will open the door and you'll be introduced to Salvador Limones, the leader of the
LSA, or
Lost Souls' Alliance. He'll take you to LSA HQ and you'll find out that Eva is a
member as well. Go
over to Salvador and say:

"Okay, I'm in. What do I have to do?"
"You want me to be the messenger?"
"If I grab some pigeons from the roof, will you let me go?"
"I'm off."

Go to the clown at the festival and have him make you a balloon in the shape of a cat. Grab some
bread from the stand next to him and then go back up onto the roof. Go around the corner and enter
the window at the end to find yourself in Domino's office. Punch the punching bag until you see
a
blue mouthpiece fall off. Pick it up and then go over to his desk. Open up the drawer and take the
coral you find inside. Leave the office through the window.

Go back to the tie rope and grab the other end of it. Set it down on the ledge and tie the coral to
it.
Pick the coiled rope back up and throw it so it attaches itself to the ladder. Shimmy across and
climb
up the ladders until you're at the very top of the building. Go across the roof until you see a
bowl-
shaped vent. Use the cat balloon on it and then use the bread. Some birds will come over and start
eating the bread, but then they'll be scared off when the balloon is popped.

Go over to the bird's nest and take some eggs and then go back down to the street level. Enter
the
garage and go over to Glottis's office. You'll notice what appears to be a coffee maker,
but is
actually auto body filler. Use the mouthpiece on the filler and then turn so that Manny isn't
looking at
anything and use the mouthpiece to have Manny bite down and make a perfect impression of his
teeth.

Leave the garage and go back down to LSA HQ by using the blue eye that Salvador used when he
brought Manny down. Give the eggs to Sal and then give Eva the mouthpiece. Manny will now be
allowed to leave.

When you regain control of Manny, you'll find yourself in the Petrified Forest. Walk down to
the next
screen, where you'll see Glottis bawling like a baby because he was fired. Talk to him and
watch as
he rips out his own heart and throws it into the forest behind him. Go to where he threw it and
notice
that it is stuck in a spider web. Take a bone out of the pile near the web and use it on the web.
Use
the scythe on the web and Manny will fling the heart off the web. Go back to where Glottis is
sleeping, pick up the heart, and put it in Glottis's body.

After the sequences, you'll find yourself in the Bonewagon. Drive off to the right
where'll you see an
odd machine. This is the first big puzzle of the game. What you need to do is to synchronize the
pump so that the two pumps on the left pump at the same time and the pumps on the right pump
after the ones on the left do. Right now it's currently out of sync, and to get it
synchronized, you
need to plug up the hose by moving the wheelbarrow onto it. It's a bit hard to explain
accurately, but
it's all a matter of timing. When you've managed to get it synchronized, you'll
notice that the
machine starts to rock back and forth.

Flip the switch and watch as Glottis climbs on up the machine to unbalance it even further. While
he's working on it, flip the switch back on and watch the sequence. When you arrive back on
the
main screen, get out of the Bonewagon and take the sign that's in the ground. Carry it off to
the
northwest and here's another puzzle for you. What you need to do is place the sign into the
ground
and go into the direction in which the arrow points. Pick up the sign and move in that direction a
bit
and plant it again. Follow this process until the sign doesn't point anywhere and a cave is
opened
up.

Head down into the cave and look at the sign near the corner of the screen. Manny will read it and
start shaking it to get the key to fall. He'll pick it up and you can now exit the cave and
head back to
the Bonewagon. Get into the car and drive to the rocks to the northeast. Go to the door and open it
up, but you be chased back out by a demon beaver. Go back in and go up to the bridge near the
small green bone and take three bones. Go down the path to the left of the bridge and go up to the
river of tar. Notice that a demon beaver is on the rock above you. Toss a bone into the tar and
just
before the beaver drops down; bring out the fire extinguisher and use it as the beaver goes down
into the tar. Repeat the process until all the demon beavers are gone and if you run out of bones,
go
back to the spot near the green bone and get more.

Go back outside the gate and notice there's a lock to the left of the door. Use the key you got
from
the cave on it and you'll be on your way to Rubacava.

When you arrive, go up the stairs and go into the diner. Talk to the guy working there, Celso, and
say:

"What are you doing here?"
"You must love her very much, Celso."
"How do you know your wife hasn't gone ahead of you?"
"I'll help you find your wife. What did she look like?"
"Well, I'd better go see how my other clients are doing."

You'll end up getting the photo of Celso's wife, so go down stairs and at the bottom, turn
left and
walk into the fog. Manny will get lost, fall off a cliff into a lake, and be saved by the man
standing on
the dock. Manny's rescuer is named Velasco. Talk to Velasco and then say, "Don't let
me interrupt
your car talk." Show the photo to him and then say, "how do you know she sailed out of
here? I
don't believe it." He'll end up giving you the port log, which you should take to
Celso. Watch the
sequences and the game will advance one year later.

YEAR TWO:

A lot has changed in Rubacava in a year. Manny now owns his own nightclub and notice that it's
no
longer foggy. Go into Manny's office by going through the door nearby. Pick up the letter from
Salvador off of the table and then head downstairs. As you try to head out the door, Lupe'll
stop you.
Tell her to go back to work and head outside. Walk down the stairs and you'll get to see Meche,
or so
you think. It's actually a scary-looking raven type thing, but as Manny watches it fly away,
he'll see
Domino taking Meche onto a ship.

After the sequence is finished, talk to Velasco:

"Alright, I'm ready to sail!"
"I'll work."
"Okay, if I get Glottis some tools, can we board?"
"Who's the one guy who hasn't boarded yet?"
"What if Naranja doesn't show up? I can fill his spot, right?"
"So let me get this straight."
"I'd better go finish packing."

Go back to the Calavera Caf‚ by going to the junction, taking the north path to the Blue Casket
restaurant, using the elevator next to it and heading up the stairs.

Go into the bar and take the bottle of gold flakes sitting on the ledge behind the counter. Go into
the
casino and talk to Charlie, the darker-looking guy sitting in a booth:

"Right. So what are you doing in it?"
"How did you print fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"

After the conversation, you'll end up getting a VIP pass and a betting ticket printer. Go back
into the
bar and give Glottis the pass and watch as he runs off with it. Head over to the cat racetrack by
going south at the junction and then pulling the lever closest to the Bonewagon storage area to
extend the bridge across the gap. Go up the stairs and go into the hallway across from where you
enter. Go through the door near the large cat to enter the litter room. Take the can opener sitting
on
one of the large cans and go into the VIP lounge by heading up the stairs and go through the
doorway to the right.

NOTE: If you have a fast computer, you will want to upgrade Grim Fandango to v1.01 before
attempting
the upcoming puzzle.

Go into the kitchen and grab the baster near the lower left corner of the screen. Wait until the
waiter
comes in and disappears into the pantry. When he does, close the doors and use the scythe to lock
him in. After Glottis has finished off the wine in the cask, climb up the ladder and use the can
opener
on it to hop in. You'll eventually wind up in the basement and once you're inside, operate
the forklift
and drive it into the elevator. Position the forklift so that it's near the right side of the
elevator door,
push the red button, and then hop back on and move it forward so that the prongs are in one of the
slots. When the forklift has caused the elevator to stop moving, get off the elevator and pull the
lever
on the other side of the forklift to raise the prongs.

Go through the hallway and into the door on the other end. Take the suitcase and watch the
sequences.
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Other files from this game:
  1. Grim Fandango document by System on 14/03/2006, 06:30
  2. Grim Fandango solution by System on 09/03/2006, 09:50
  3. Grim Fandango solution by System on 09/03/2006, 09:50
  4. Grim Fandango solution by System on 09/03/2006, 09:50
  5. Grim Fandango solution by System on 09/03/2006, 09:50
  6. Grim Fandango solution by System on 09/03/2006, 09:50
    For the demo version only