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Submitted by System on 09/03/2006, 09:50. Print file.
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GOD of THUNDER
(c) Michael Z. Gottlieb, 2002-3

==============
I. Contents
==============

I. Contents
II. Game Controls
III. Part I
A. Story
B. Walkthrough
IV. Part II
A. Story
B. Walkthrough
V. Part III
A. Story
B. Walkthrough
VI. FAQ
VII. Creatures
VIII. Items
A. Repeated / Cumulative
B. Special
C. Normal
D. Permanent
IX. Version History
X. Contact / Legal Notice

===================
II. Game Controls
===================

First of all, God of Thunder is a game intended for MS-DOS. It will work in
Windows as a full-screen application, on top of everything else on your
screen. If you want to minimize it, press Alt-Enter; this can also maximize it
again.

The controls for God of Thunder are extremely simple. Escape will bring up the
menu, and either Space or Enter are used to select an option. Alt fires your
hammer. Space is used to select an item. It will bring up a small window that
will have pictures of your items, with descriptions, that you can select from.
Control will use the item you have in your Item window; see a list of items in
Section VIII.

S saves your game, and L loads it. Use D to die at any time and restart the
room. You can also access these options from the menu.

The menu Escape brings up has many options:

Sound/Music - Select the sound and music settings.
Set Sound: Sound can be on, from the speaker, or off.
Set Music: Music can be on or off.
Set Skill Level - Set the enemies to smart, normal, or stupid AI.
Save Game - Save your game.
Load Game - Load a previously saved game.
Die - Restarts the room you're in.
Turbo Mode - Set speed settings for enemies
Fast Mode: Set computer to slow or fast.
Scroll Between Screens?: Scroll or just 'appear' in the next room.
Help - Tells you the controls, and a 'hint reference.' This is the number of
the room you're currently in.

===========
III. Part I
===========

--------
A. Story
--------

(Note: This is the actual story in the game.)

The year is 927 A.D. (as mortals
reckon time) and the Almighty Odin
has summoned you, his faithful and
heroic son, to the great Hall of
Asgard:

"Thor, my son, your evil half-brother
Loki, The God of Mischief has once
again betrayed us. While I slept the
great Odinsleep, he managed to
subdue and take control of my beloved
land of Midgard.

He has acquired the aid of two of his
most fearsome allies:

Jormangund the Midgard Serpent, and

Nognir, Prince of the Underworld.

If you are not able to stop him now,
his control over Midgard will be so
complete that I, myself, may not be
able to oppose him and his two very
powerful accomplices.

To help you on your mission, I give
you my most trusted weapon:

Mjolnir, the Enchanted Hammer

Made for me by the king of trolls,
and enchanted by my own power, it
will always return to the one who
throws it."

Now, armed with only your enchanted
hammer and considerable wits,
you must journey to Midgard and
destroy Jormangund!

Hail Asgard!

Summary: Loki has taken over Midgard, and you must use your magical hammer to
destroy him and his two allies.

--------------
B. Walkthrough
--------------

When you start out, you will have no items and no magic. You will also have no
Jewels. Go up two screens; you will see 28 Jewels that you can grab. On the
upper left of the screen, you will see a hole. You can go up to these holes to
enter caves. This one has many bats, and also golden apples. These will heal
some of your health.

Go right and you will see a house. This house is guarded by a blue jewel door.
You need 10 Jewels to get through. Inside the house, there are plenty of Jewels
lying on the ground, and about 10 rats in the center. Use Mjolnir to destroy
them, and grab the Jewels and the crown in the center. This is worth 1000
points.

Next, travel out of the house. Walk down and then left two screens. Here, you
will see some bitten apples. DO NOT TOUCH THEM. They will actually lower your
health. You should see a purple ball in the center. Touching or attacking the
purple ball will lower any raised stakes and raise any lowered stakes. This is
often essential to solving puzzles.

In the room north of here, you will see things you have not seen before. The
grey square blocks can be pushed to help solve other puzzles. On the red
arrows, you cannot travel in the direction opposite of the arrow. Also, the
green thing is a Worm. If you are in the row or column it is in, it will fire
deadly electric balls that will kill you instantly. To get past this, push the
grey blocks up as much as you can. The Jewels you got in the house will more
than cover the 100-Jewel toll for the red block. Collect the key and leave.

After you leave, go right twice. You will see a key door; use your key to get
through it. Then go down the hole. In the cave, shoot the purple orb to lower
the spikes. Go past, and touch the orb to lower the next set of spikes. Go
down. You will see 6 spiders. They can shoot at you when they face you, and
their shots kill you instantly. Wait until they go up from the bottom, and run
past each one. Go left twice, and then up to exit the cave.

Travel left. Get the treasure, and then hit the purple orb from behind the
lowered stump. Go down. First, defeat all of the skunks. Then, get the key by
pushing the lower wooden block up two squares. If you want to get the golden
apples in the upper left, hit the strange-looking bushes with your hammer. They
should explode. Pick up the Enchanted Apple. If you want, go to the lower right
and shoot the bush for access to a cave. Inside the cave are Jewels, magic,
golden apples, and a chest. This chest will give you 50 Jewels. Exit the cave,
then go down to your first town.

If you talk to the woman in the house next to the exit, she will tell you that
a hermit who lives southeast will help you find Jormangund. However, if you go
to him (just go south, south, then east) he will say he isn't going to tell you
anything unless he finds something very special to him. If you go south and
west, and then go into the house on the very left of your screen, the woman
will admit that she stole the hermit's doll. So, exit and go west and north
twice to find her house. You should see the doll in plain sight.

Take it back to the hermit and he will tell you to go to Relg's house so he can
fix the bridge leading to Jormangund. However, for Relg to fix the bridge you
must know its name. Go south and read the sign, and then go west twice and
north three times. Relg is downstairs, and offers to fix the bridge free of
charge. It's fixed before you get back!

Cross Creekin's Bridge, and go east and south. A hedgehog thing is running, and
you have to get rid of it to pass. But how? You can't yet, so go back to the
town.

From the bridge, go south and west twice. Enter into Sorcery & Such; the owner
says you don't have enough magic. To get more, go east, north, west, and north
and enter into the square building. It may not look like much, but in the back
there is a green angel who will completely revive your magic. Also, you can
push the barrels to uncover a cave which leads to a small treasure room.

Anyway, go back to Sorcery & Such and the owner will offer to BUY your magic -
or, instead, trade for a key. You need the key - he'll even tell you that if
you say you want the jewels! You can use the key to open the keydoor in the
same screen as Creekin's Bridge. Go into the house.

This house has those one-hit-kill spiders again. But, also, you have to walk
through their paths! Kill the rats and then carefully trek to the Lightning
Power. So, go back to the screen to the right of Creekin's Bridge. Stand
against the bottom of the hedgehog's cage and use your Lightning Power to
destroy it. Use the Power again to activate the purple orb if the stakes are
up.

Go south and kill the two birds, and go south and then east. Go west again, but
take the lower path, and then go west a second time. Go north, and push the log
to go into a cave. Hit the purple orb to go past all the spikes, and collect
the Shrub. You will need this to get past the giant troll guarding the screen
with a maze of rocks.

Return to the screen with the running hedgehog thing, and go west and south.
Some of the rocks can be pushed; use this to go south. Here is a giant troll;
give him the Shrub so you can pass. To the west are three other giant trolls.
They, however, throw rocks which will kill you instantly, so make sure to avoid
it. Go into the cave, and through it, to arrive at an island with SIX KEYS! So,
return to the place with six key doors (you should remember it...from the 3
trolls, east, north, north, east, south, south, east) and go through them.

North there are a few enemies, and north of this is a tough puzzle. The round
stones can be pushed, and will continue in one direction until they reach a
wall or an enemy. Push the left up, and quickly run to the right and push it
upwards also. You can run through the middle with the rocks acting as shields.
North of here, there is basically the same thing; push the rock left, and push
it up to use it as a shield. However, there is something different: If you let
it hit the rock you can't run behind it. Hit it while it's in motion to make it
go left, and exit to the west.

You can go east again, with the lower path, for the necessary key. Avoid the
enemies; there is a golden apple salesman to aid you after the key-door. Go
down the cave, and out the other side.

Here, there is a grey orb. When you touch it, the direction of the red arrow
will rotate. Make it pointing right, and then push both wooden blocks down as
far as they will go and exit. Keep firing at the purple orb from far away to
get the key, and then go right.

This is a kind of maze. There are many holes and caves, and they all lead
around. You have to find the two keys. The quickest way is to go right, then
north by the eastern exit, then north and east. Enter the cave on the very
south of the screen, and talk to the hermit for a key. Exit in the upper-left
exit. Then, go directly north and west. Grab the other key and leave through
the other exit. Go south, north by the east exit, and north again. Enter this
exit, and then walk through. Follow the path to victory, and enter the final
hole. Rejuvenate here, and then leave.

Before you do anything, go left and push the pushable log up to block the
worm's deadly attacks. Go back right, and push both round rocks left. Bring the
rightmost log right and then up so you can get the first key. Staying on the
top while travelling left, push the round rock left to block the worm and then
push the log left and down to block the other. Open this key door now. Hit the
purple orb once and the grey orb twice, and then push the lower round rock
right and down. Hit the purple orb and hit it left, then return and hit the
purple orb for a third time. Push the top rock right, down, and left, and then
get the second key and exit to the left.
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  1. God of Thunder solution by System on 09/03/2006, 09:50
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