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Submitted by System on 09/03/2006, 09:50. Print file.
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Ghost Master - Ghost guide
Version 0.5 (06/29/2003)
By Mayko (chipxe@hotmail.com) - Copyright 2003 Johannes Borresen

Intended for any platform version of Ghost Master - Written with the PC-Version
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DISCLAIMER
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This document may not be reproduced and/or altered for other than private use
unless written permission by the author has been given.

To avoid confusion the following sites have been given permission to post this
FAQ:

- GameFAQS (Http://www.gamefaqs.com)
- Cheats.de (Http://www.cheats.de)
- Neoseeker (Http://www.neoseeker.com)
- DLH.net (http://DLH.Net)
- PTGamers (http://www.PTGamers.com) *Portugese*

If you see this FAQ posted anywhere else please email me.
Anyone hosting this FAQ has the sole responsibility of keeping their hosted copy
up to date. The current version can always be found at gamefaqs.com.

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QUICK EXPLANATION:
This quide is intended to help people aquire the trapped spirits in all the
levels of Ghost Master. Depending on how far you read on each spirit, more
spoilers will be given on how to free them of their specific torment. First
hints, then theoretical action, and finally the complete method to freeing
them.

For those expecting this as a mission guide read the notice below. I am, however,
airing the idea of making a complete walkthrough/guide for this magnificent game.

IMPORTANT!
This is NOT a mission guide, as so many others have belittled me by complaining
about, it's simply a guide to give actual methods on how to get the seperate
ghosts. If the certain ghost happens to be the goal of the mission, I will not
give a walkthrough to that mission, but I will, however, point out a few things
that I think are important.

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REVISION HISTORY

0.5 (06/29/2003( - Incredible, how many things I have a bad habit of...
forgetting. Duely noted, many things have been fixed.

0.4c (06/14/2003)- Tidbits...

0.4b (06/05/2003)- In my eagerness to write this guide I've completely
forgotten to update the _actual_ verison number. Apart from
this I've added a few things. Sorry about the severe
confusion!

0.4 (06/05/2003) - Several touch-ups and extra methods added here and there.

0.3 (06/04/2003) - A few typos were fixed as well as a tactic added for getting
the cook into the room with Fingers in Deadfellas
(Thanks Devistater). "Phantom of the Operating room" almost
complete! "Full Mortal Jacket" added.

0.2 (06/02/2003) - Added first three levels of Act III. "Phantom of the
Operating Room" still missing. Dumb mistake with the
"unique" codes has been fixed.

0.1 (05/30/2003) - First relase. All ghosts up to Act III except "Phantom of
the Operating Room" covered.

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CONTENTS
1.) How to use this guide
2.) Introduction (Useful info, nothing about me... I promise... really!)
3.) General hints and rundown of methods.
4.) Freeing the ghosts
a.) Haunting 101 H101
- Weatherwitch H1011/FP&B3
b.) Weird S‚ance WSNC
- Lucky WSNC1
- Terroreyes WSNC2
- Wendel WSNC3
c.) The Calamityville Horror CLHR
- Maxine Factor CLHR1
- Arclight CLHR2
- Static CLHR3
d.) Summoners not included SNNC
- Moonscream SNNC1
- Whisperwind SNNC2
- Raindancer SNNC3
e.) Deadfellas LEFD
- Fingers LEFD1
- Knuckles LEFD2
- Flash Jordan LEFD3
- Wavemaster LEFD4
f.) The Unusual Suspects TUNS
- Electrospasm TUNS1
- Blue Murder TUNS2
- (Banzai) TUNS3
g.) Facepacks & Broomsticks FP&B
- Firetail FP&B1
- Hogwash FP&B2
- Weatherwitch (Second chance) FP&B3/H1011
- Tricia FP&B4
h.) Poultrygeist PGEI
- Static (Second chance) PGEI1
- Arclight (Second chanc) PGEI2
- Maxine Factor (Second chance) PGEI3
- Hardboiled PGEI4
i.) The Blair Wisp Project TBWP
- Moonscream (Second chance) TBWP1
- Darkling TBWP2
- Sparkle TBWP3
- Blair Wisp TBWP4
j.) Phantom of the Oprating Room GTOR
- Harriet GTOR1
- Brigit GTOR2
- Daydreamer GTOR3
k.) Spooky Hollow SPKY
- Dragoon SPKY1
- Black Crow SPKY2
- (Storm Talon) SPKY3
- (Scarecrow) SPKY4
l.) Ghostbreakers GBRK
- Banzai and Windwalker GBRK1
m.) Full Mortal Jacket FUMJ
- Wisahejak FUMJ1
5.) Credits
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1.) HOW TO USE THIS GUIDE
It's pretty simple, but just to make sure I'll tell you what those
strange codes to the right of the contents are.
The codes are unique and you can only find them in two places in this
guide, either in the table of contents, or their corresponding chapters. It's
an easy way to jump through the document. For example you would like to check
out "Nonexistant" who had the code "NXTNT", you would just search for
"NXTNT"
and go directly to the right chapter. On the other hand if you searched for
"Nonexistant" you might find several hits throughout the guide.
Otherwise, it's just up to reading the single chapters, in the
old-fashioned way.

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2.) INTRODUCTION
I was trying to find some guides for Ghost Master myself here on
GameFAQS (Well, I was checking the whole 'net), and saw that there were
no guides for this great game at all, only a lousy +4 trainer. So I
decided to write one myself.

A few things I'd like to let you know:

- This is my first guide, so don't hold any grudges against me :-)

- The guide isn't complete and, like Windows, it will never be perfect,
but I will try to put as much relevant and good information into it
as possible. Any suggestions are welcome to my e-mail at
chipxe@hotmail.com with the subject header "Ghost Master - Ghost
Guide". I get a _LOT_ of junk mail, so if the subject is anything
else I will delete it.

- The levels may not be listed in the same order you were doing them,
just so you know :-)

- Rants and Raves are welcome, but only on the suggestive basis, I'm
not intending to take sh## from anyone, so please don't.

- Any relevant questions not in the guide are welcome to my e-mail.
Credits will be given. The same goes for more correct information
or alternative strategies.

- If I've copied material from someone else (I'm not going to... but
just in case ;-) please tell me, and we will come to an agreement,
either by giving credit or removing the copied information.

- Any gameplay related questions about Ghost Master (Really!) are
welcome, and I'll try to answer them the best I can. You could also
check the forums on Http://www.ghostmaster.net they might have
something as well.

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3.) GENERAL HINTS AND RUNDOWN OF METHODS.
This chapter is to give you some general hints and guidelines if you're
close to giving up the challenge and check out the guide. These are
some general pointers as to solving the puzzles.

Always listen closely to what the spirits tell you. They have two
things to say. An introduction and general description of their problem
the first time you talk to them, and a rundown of their when you talk
to them a second time.

They'll either tell you directly what they want, or tell you something
"random" about their current existance. For instance, Lucky doesn't
have a problem about being bound to the pinball table, UNLESS THE FRAT
BOYS WIN AND "ZAP POOR LUCKY". Don't worry about being mean to a spirit
they don't take it personally.

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4.) FREEING THE GHOSTS

a.) Haunting 101 *H101*

I. Weatherwitch (First floor, near the bathroom) *H1011*
Tells you she's stuck in that "electric broomstick" aka
vacuum cleaner. She wants to get out of it somehow.

She needs to get out of it, but you can't affect the
vacuum cleaner directly, since she is already bound to
it. Perhaps you can affect it indirectly with another
spirit?

METHOD: Put a spirit with affinity for electrical
fetters onto either ghettoblaster in the same
area, and use a power which makes electrical
things go haywire/malfunction.

STRATEGY: Cogjammer is good for this and you have him
from the start of the game. Put him on a
ghettoblaster and have him use Wild & Crazy.

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b.) Weird S‚ance *WSNC*

I. Lucky (Pinball machine on the first floor) *WSNC1*
Lucky's story is a sad one, being killed by a short
"ZAP!" just because some frat guy started winning the
game. Anyway, she's feeling great and warm "As long as
machine doesn't zap poor Lucky"... hmm.

Lucky is actually feeling very good where she is, but
we really want her to join us, right? Of course we do
:-) So in order to get her with us is simply to make
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