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The Semi-Official Walkthrough of Gabriel Knight 2: The Beast Within
worked out by Dave Melanson, with the help of far too much Dr. Pepper.
1.> Walk over to the desk; Click on the newspaper to read it. Click
on it again in inventory to make out some words. Take the car keys from the
hook on the wall. Open the duffle bag. Pick up the letters, wallet, and
dagger that are in it. Click on the note on the wall to read it. Read the
two letters that are in your inventory. Click on the stationary on the
desk to write a letter to Grace; it should now show up in your inventory.
Leave the farmhouse interior. Go right till you're at the edge of the forst,
then Click right on the tree line to investigate the scene a bit; you
should find a flattened patch of ground. Pick up the hairs from that spot.
Check the muddy area by the water trough (the log-like thing) to find a paw
print; examine it. Go into the barn (to the left of the car) Click on the
cement.
Go back to the muddy area and use the cement on it to make a cast of the paw
print. Go back over to the muddy spot and take the cast. Click the car keys
on the car to drive off. Select Thalkirchen from the Munich map. Click on
the zoo sign that talks about wolves. Click on the wolves to try to call
them. Go talk to the zoo worker; you'll learn about missing zoo wolves.
Make sure you ask him everything possible; the conversation automatically
ends when you've asked everything you need to know. Go left.
Talk to Klingmann. Ask him about "Himself," twice, then "Research," then
"missing wolves," then "How long have the wolves been missing?" Go through
all dialogue choices; eventually he will say "Thomas," which is what you
need him to say. Return to the farm after you do. Once inside, go to
the tape recorder controls. Click on the tape labelled "Klingmann," then
click on the Load A button. Click on any blank tape, then click on the
Load B button. Click on the "splice" button. On the splice control screen,
pick words from the dialogue (Klingmann's voice, not your own!) until the
splice buffer says "Thomas? Herr Doktor Klingmann here. Show our wolves to
Mr. Knight." Click on the transfer button, then exit the tape recorder. Go
back to the zoo. Check Klingmann's coat. You'll find a receipt in an inside
pocket; take it. Now take the tape labelled "Klingmann Splice Tape" from
your inventory and click it on the walkie-talkie. Now go to the wolf Kennels
to meet Thomas again. Click on Margarite (one of the wolves) to check her
tag. Click on her again; you'll pet her and get a few hairs. Now leave the
zoo and head back to the farm. Look at the receipt in Inventory. Turn it
over in inventory (click when cursor becomes an arrow to do this).
Click on the words to try to read them. They're backwards, so click the
receipt on the mirror to read it. Now go to Marienplatz in central Munich,
click left, then on the spot in the middle (green lighting), then click on
the open office doors. Talk to Ubergrau; pick every dialogue choice.
Go to the University. Click the wolf hair from the farm on Michael.
Then click the wolf hair from the zoo on Michael. Then give him the paw
print cast. Try to exit the room, and you'll get an evidence report.
Go to Marienplatz again, click right. You'll walk all the way to the corner.
Click around the corner to go onto Dienerstrasse. Click on the right side
of the street to find the post office building. Click the "Gabriel-to-Grace
envelope #1" on the Post Office Doors. Now go up one block from the post
office and click on the doors of the building on the right (the hunt club).
Talk to Xavier, and tell him you're an avid hunter. Now go to Ubergrau's
office again. Go in, and ask him for the family papers. He'll say it'll
take a while to find 'em, so you've got to kill some time. Go back to the
main street and click "down" on the concrete wall to go to the subway.
Choose the place with the police station (P...whatever. Upper right corner
of the map, should be in yellow). After the desk guy tells you (in German)
to go take a hike, go back to Ubergrau's office; he'll have the papers ready
for you. Now go BACK to the hunt club. Tell Xavier you're from
a prominent German family, then take the family papers from inventory and
click them on Xavier. That ends Chapter 1...watch the movie. Now we go to
Grace.
2.> Click "down," then on the door. Exit to main hall. Talk to Gerde about
Gabriel and research several times. Actually, go through all choices. Go
outside (the gray doors), then take the path down the left. Go right, and
click on the Gasthof (building farthest right). Talk to Werner Huber (the
bartender) about the case. Go through all dialogue choices. Exit the
Gasthof and walk over to the building with the blue doors. Click on the left
blue door (the one that ISN'T raised up on steps). Click on the window (the
center portion) You'll meet Herr Habermas. Use each dialogue choice.
Go back to Schloss Ritter, and back to Gabriel's bedroom. Check the
fireplace. Click on the tools on the fireplace to get a close-up, then click
again to get a screwdriver. Examine the bare patch on the fireplace. Click
the screwdriver on the rivet in the bare patch. Open the closet. Click on
the opening to go through the secret passageway. Click on the right side of
the hallway to find Gerde's room. Look in the closet you just came out of.
Take the library key (hanging at top of the closet) Go back to Gabriel's
bedroom. Click the library key on the locked door. Click on the occult
bookshelf (2nd column from left) Discover that Grace is a bitch in the
following fight. Read the warning letter to Ludwig that just showed up in
your inventory (it was in the werewolf book) Read the werewolf lore book
(there are several pages, and it's really quite interesting). Check
the shelf on the far right for Christian Ritter's journal. Read it in
inventory. Click the cursor when it reads "exit" over the desk. Click
Professor Barclay's card on the phone on the desk. Check the biography shelf
(leftmost column of books). Go back to town square, and back into the
Gasthof. Talk to Werner again, this time about Ludwig. Go to the Rathaus
Courtyard. Click on the closed window of town hall again. Go through all
dialogue options. You'll wind up in the dungeon (no, you WANTED to be there.
Really.) Examine the dungeon window. Click on the church in the window
close-up. Exit to the Courtyard. Click on the closed window again. Run
through all dialogue choices again; he should give you a note. Go to St.
Georg's Church. (click left from the entrance to the square and up those
steps to the door) Give the Mayor's note to the priest (he's the guy you
wind up standing next to). Go to the Courtyard again. Click on the closed
window AGAIN. Pick the dialogue choice "Church Records." Go to Schloss
Ritter. Go to the library, sit at the desk, and click on the typewriter on
the desk in the library. Go to the main hall. Click the new package (no
address on it) on Gerde. Boy, Grace IS a bitch! Go to the village. Walk up
to the post office (it's on the right side of the screen, "north" of the
Gasthof) Click the addressed package on the postmistress to mail it. Click
your wallet on the postmistress to pay for postage (hey, it's just like real
life!) That will end Chapter 2...including a visit from some very strange
Americans, and back to Gabriel we go...
3.> Read the newspaper. Check Von Glower's card in inventory-click on it to
get his address. Go to Ubergrau's office. He'll give you Gracie's package.
Open the package in inventory to read the letter. Talk to Ubergrau, and ask
him about Ludwig II a couple times. Then go back to Marienplatz (where you
always first show up-by the subway terminal). On the right side of the
screen, your cursor should become a dagger over a little shop. Click there
to go to a closeup, then click on the door to go in. Click on the thing on
the left side of the counter; it's a cuckoo clock. Click Gabe's wallet on
the shopkeeper to buy it. Now go back to the street and all the way to the
corner on the right again. Go around the corner, then "up" one screen (to
the area of the hunt club). Note the crowd (should be just about dead
center screen). Click on the crowd to go near it. Click on the guy in the
black suit a couple times to try to get his attention. He ignores you, so
do what any good P.I. does; click the evidence report on the TV newswoman on
the left (when the police don't listen, talk to the press!) Then go into the
hunt club. Talk to Xavier. Go through all dialogue choices. Go through
the door on the left, then through the door on the right side of the room.
Click the woodpecker clock on the plant in the hall. Now QUICKLY go back to
Xavier's desk. Wait; the clock will go off, and Xavier will take off.
Click on his desk, then click on the drawer, then click on the keys. Go
back to that hall with the plant. Click the keys on the door on the left
side of the hall. Click on the plant to get the clock back, then click the
clock on the plant again. Go back to Xavier's desk quickly again. Once
again, he goes off. Click on his desk, click on the drawer, and click the
keys on the drawer to put them back. Now go back to the room with the plant.
Click on the plant to get the clock again (you don't HAVE to, but it might
not be a bad idea). Now click on that door on the left side of the hall to
go down to the basement. Sweep the cursor over to the left; when it turns
to a dagger, click. Examine the photos in the closeup. Now exit that, and
click over by the animal heads on the wall. Sweep the cursor over the
table...when you pass over the little black book, it should become a dagger.
Click on it to take the book. Click on it in the closeup to read it. Exit
the closeup and von Zell will catch you and drag you back upstairs. Talk to
him and find out he's a COMPLETE asshole. Ask about all sorts of topics, but
be aware that the LAST question you should ask him will mention "trophies."
After that, he gets up in disgust. Leave the hunt club and go to
von Glower's house. Talk to von Glower and ask him EVERYTHING. This guy is,
bad guy or not, cool in my book. If you want, check the mask on the wall
for an extra point. Leave the house. Go to the police station. Talk to
Leber. Go through all dialogue choices. Now check the map on the wall.
Click on the closeup. Then click on the little piece of white paper on the
top right corner of the map. Click your notebook on it to copy the phone
number. Go back to the Huber farm. Use the number you just copied
(Grossberg's) on the phone (on the table on the right side of the screen).
Click on the stationary to write to Grace. Go to Ubergrau's office. Talk
to Ubergrau, and ask about Missing Persons. Then go to the post office, and
click "Gabriel-to-Grace #2" on the post office door to mail it. Go to the
hunt club. Go into the meeting room. Click on Preiss to talk to him. Go
through all dialogue choices (the others will arrive when you exhaust all
possibilities...Preiss is pretty cool, all things considered). Go over to
the two guys by the bar. Go through all discussion choices; not von Aigner
lies about not knowing Grossberg. You should get invited to the hunt
eventually. Now go over to von Zell and Klingmann and pick the choice to
ask for a magazine. In inventory, click the tape recorder on the magazine.
Then click the magazine (with bulge) on either von Zell or Klingmann to put
it back. That ends Chapter 3...the ending movie is cool, as is the start
movie for Chapter 4...and BACK to Grace we go again!
4.> Go to the library. Click on the leftmost shelf again. Go to the town
square. Click on the post office, ring the buzzer. Read the letter you get.
Go to the Gasthof. Talk to the Smiths, and go through all dialogue choices.
Go into the church. Click on the back wall, then sweep the cursor for when
it's a dagger near the back. Click there to go to the crypt. Click on
Gerde twice. Yes, Grace, you ARE an idiot. Go back to Schloss Ritter and
go into the secret passageway. Click on the back area (the dark section).
Click on the roses on the right to pick some. Go back to the crypt & click
the roses on Gerde, so the two of you make up (how nice). Now go back to
Schloss Ritter's exterior (don't go in). Click the car keys on the car.
Go to Neuschwanstein. Click on castle. You'll take a tour of the place.
In each room, click on absolutely everything you can (except the guards,
which brings no real result), and whenever you see the "tour tape" button
appear in the lower left corner, click on it. (This button also appears as
you walk into each new room). Click on the door to go to the bedroom.
Repeat procedure. Click on door on right to go to chapel. Repeat procedure.
Exit chapel (should be back in bedroom), click on door on left to go to
living room. Repeat procedure. Click on "exit" cursor going down and to the
right. Repeat procedure w/other part of living room. Click on door to left
to go to grotto. Repeat procedure. Click on "up" exit sign (door in back
wall) to enter Study. Repeat procedure. Click on black section of back wall
to exit to Singer's Hall. Repeat procedure (especially note wolf paintings),
exit "down," repeat procedure, click on door in back wall. Exit "down"
from castle view, and choose Herrencheimsee on the map. Talk to the woman
at the counter; pick all topics. In the entry hall, click on the letters
on the left wall & read them all by clicking on each individually. Exit
closeup, exit "up," then exit left from closeup of desk. Click on absolutely
everything available, including everything in display cases (you don't have
to click on EVERY pin, just one, in that case). Be sure to read diary
entries on the wall. Then exit down, and exit right. Once again, click on
absolutely everything available for viewing, including Ludwig's demise,
detailed on the wall. Exit back to left & down, then click on the lady at
the counter. She's a bitch, but ask her about all topics (you might have to
go twice). Go to Schloss Ritter. Go to the library. Read the Ludwig
biography in inventory. Make sure you read ALL pages. Use Barclay's card
on the phone on the desk to call him. Use Dallmeier's number on the phone
to call him. Now exit the house and go to Starnberger See (the cross).
Click left to walk all the way to the railing. Click on the railing.
Dallmeier should show up in the closeup view. Ask him everything. Now exit
closeup, click right to exit the Berg, and go to Bayureth (north part of map)
You'll wind up in the display room start. Click on absolutely everything
in the room. Click on the left door. Click on absolutely everything you
can, including all items in closeups. Click on left door. Click on
everything in room #3. Click on "up" door. Click on everything you can
(hey, Grace is doing RESEARCH, right?) Now exit through left door, then exit
"down." Talk to Georg. Ask him everything. Go to Schloss Ritter. Talk
to Gerde. Go to the library. Sit down at the desk & click on the
typewriter. Use the Ludwig biography on the phone. Use Chaphill's number
on the phone. Go to the Gasthof. Talk to the bartender, ask about The
Smiths. Talk to the Smiths. Go to town square. Mail the letter at the
post office (click on buzzer, click letter to Gabriel (#3) on the postlady,
then click wallet on her to pay postage). Go left and click on bushes
to front and right of church. Click on flowers once to get closeup, then
again to pick one. Exit and go back to the car. Drive back to
Starnberger.
See, walk left. Click on railing to get closeup, click on water to get
water closeup, click lily on water. Go back to Schloss Ritter and go in.
Go back to Town Square. Go to post office, click on buzzer to get fax.
Read fax in inventory; read ALL pages! Now go back to the Wagner Museum.
Click faxed diary on Georg. This ends Chapter 4, and it's back to Gabriel
we go AGAIN...
5.> After that...well, interesting, opening movie, time for some work. Go
to Marienplatz, and click left. Click on the wurst vendor for a closeup.
Click on the white sausage in the display case, then click your wallet on
the vendor. Go to the hunt club. Click on one of the chairs on the left,
then on the magazine to get your tape recorder back. Go to Ubergrau's
office. Read the new letter from Grace that shows up in your inventory.
worked out by Dave Melanson, with the help of far too much Dr. Pepper.
1.> Walk over to the desk; Click on the newspaper to read it. Click
on it again in inventory to make out some words. Take the car keys from the
hook on the wall. Open the duffle bag. Pick up the letters, wallet, and
dagger that are in it. Click on the note on the wall to read it. Read the
two letters that are in your inventory. Click on the stationary on the
desk to write a letter to Grace; it should now show up in your inventory.
Leave the farmhouse interior. Go right till you're at the edge of the forst,
then Click right on the tree line to investigate the scene a bit; you
should find a flattened patch of ground. Pick up the hairs from that spot.
Check the muddy area by the water trough (the log-like thing) to find a paw
print; examine it. Go into the barn (to the left of the car) Click on the
cement.
Go back to the muddy area and use the cement on it to make a cast of the paw
print. Go back over to the muddy spot and take the cast. Click the car keys
on the car to drive off. Select Thalkirchen from the Munich map. Click on
the zoo sign that talks about wolves. Click on the wolves to try to call
them. Go talk to the zoo worker; you'll learn about missing zoo wolves.
Make sure you ask him everything possible; the conversation automatically
ends when you've asked everything you need to know. Go left.
Talk to Klingmann. Ask him about "Himself," twice, then "Research," then
"missing wolves," then "How long have the wolves been missing?" Go through
all dialogue choices; eventually he will say "Thomas," which is what you
need him to say. Return to the farm after you do. Once inside, go to
the tape recorder controls. Click on the tape labelled "Klingmann," then
click on the Load A button. Click on any blank tape, then click on the
Load B button. Click on the "splice" button. On the splice control screen,
pick words from the dialogue (Klingmann's voice, not your own!) until the
splice buffer says "Thomas? Herr Doktor Klingmann here. Show our wolves to
Mr. Knight." Click on the transfer button, then exit the tape recorder. Go
back to the zoo. Check Klingmann's coat. You'll find a receipt in an inside
pocket; take it. Now take the tape labelled "Klingmann Splice Tape" from
your inventory and click it on the walkie-talkie. Now go to the wolf Kennels
to meet Thomas again. Click on Margarite (one of the wolves) to check her
tag. Click on her again; you'll pet her and get a few hairs. Now leave the
zoo and head back to the farm. Look at the receipt in Inventory. Turn it
over in inventory (click when cursor becomes an arrow to do this).
Click on the words to try to read them. They're backwards, so click the
receipt on the mirror to read it. Now go to Marienplatz in central Munich,
click left, then on the spot in the middle (green lighting), then click on
the open office doors. Talk to Ubergrau; pick every dialogue choice.
Go to the University. Click the wolf hair from the farm on Michael.
Then click the wolf hair from the zoo on Michael. Then give him the paw
print cast. Try to exit the room, and you'll get an evidence report.
Go to Marienplatz again, click right. You'll walk all the way to the corner.
Click around the corner to go onto Dienerstrasse. Click on the right side
of the street to find the post office building. Click the "Gabriel-to-Grace
envelope #1" on the Post Office Doors. Now go up one block from the post
office and click on the doors of the building on the right (the hunt club).
Talk to Xavier, and tell him you're an avid hunter. Now go to Ubergrau's
office again. Go in, and ask him for the family papers. He'll say it'll
take a while to find 'em, so you've got to kill some time. Go back to the
main street and click "down" on the concrete wall to go to the subway.
Choose the place with the police station (P...whatever. Upper right corner
of the map, should be in yellow). After the desk guy tells you (in German)
to go take a hike, go back to Ubergrau's office; he'll have the papers ready
for you. Now go BACK to the hunt club. Tell Xavier you're from
a prominent German family, then take the family papers from inventory and
click them on Xavier. That ends Chapter 1...watch the movie. Now we go to
Grace.
2.> Click "down," then on the door. Exit to main hall. Talk to Gerde about
Gabriel and research several times. Actually, go through all choices. Go
outside (the gray doors), then take the path down the left. Go right, and
click on the Gasthof (building farthest right). Talk to Werner Huber (the
bartender) about the case. Go through all dialogue choices. Exit the
Gasthof and walk over to the building with the blue doors. Click on the left
blue door (the one that ISN'T raised up on steps). Click on the window (the
center portion) You'll meet Herr Habermas. Use each dialogue choice.
Go back to Schloss Ritter, and back to Gabriel's bedroom. Check the
fireplace. Click on the tools on the fireplace to get a close-up, then click
again to get a screwdriver. Examine the bare patch on the fireplace. Click
the screwdriver on the rivet in the bare patch. Open the closet. Click on
the opening to go through the secret passageway. Click on the right side of
the hallway to find Gerde's room. Look in the closet you just came out of.
Take the library key (hanging at top of the closet) Go back to Gabriel's
bedroom. Click the library key on the locked door. Click on the occult
bookshelf (2nd column from left) Discover that Grace is a bitch in the
following fight. Read the warning letter to Ludwig that just showed up in
your inventory (it was in the werewolf book) Read the werewolf lore book
(there are several pages, and it's really quite interesting). Check
the shelf on the far right for Christian Ritter's journal. Read it in
inventory. Click the cursor when it reads "exit" over the desk. Click
Professor Barclay's card on the phone on the desk. Check the biography shelf
(leftmost column of books). Go back to town square, and back into the
Gasthof. Talk to Werner again, this time about Ludwig. Go to the Rathaus
Courtyard. Click on the closed window of town hall again. Go through all
dialogue options. You'll wind up in the dungeon (no, you WANTED to be there.
Really.) Examine the dungeon window. Click on the church in the window
close-up. Exit to the Courtyard. Click on the closed window again. Run
through all dialogue choices again; he should give you a note. Go to St.
Georg's Church. (click left from the entrance to the square and up those
steps to the door) Give the Mayor's note to the priest (he's the guy you
wind up standing next to). Go to the Courtyard again. Click on the closed
window AGAIN. Pick the dialogue choice "Church Records." Go to Schloss
Ritter. Go to the library, sit at the desk, and click on the typewriter on
the desk in the library. Go to the main hall. Click the new package (no
address on it) on Gerde. Boy, Grace IS a bitch! Go to the village. Walk up
to the post office (it's on the right side of the screen, "north" of the
Gasthof) Click the addressed package on the postmistress to mail it. Click
your wallet on the postmistress to pay for postage (hey, it's just like real
life!) That will end Chapter 2...including a visit from some very strange
Americans, and back to Gabriel we go...
3.> Read the newspaper. Check Von Glower's card in inventory-click on it to
get his address. Go to Ubergrau's office. He'll give you Gracie's package.
Open the package in inventory to read the letter. Talk to Ubergrau, and ask
him about Ludwig II a couple times. Then go back to Marienplatz (where you
always first show up-by the subway terminal). On the right side of the
screen, your cursor should become a dagger over a little shop. Click there
to go to a closeup, then click on the door to go in. Click on the thing on
the left side of the counter; it's a cuckoo clock. Click Gabe's wallet on
the shopkeeper to buy it. Now go back to the street and all the way to the
corner on the right again. Go around the corner, then "up" one screen (to
the area of the hunt club). Note the crowd (should be just about dead
center screen). Click on the crowd to go near it. Click on the guy in the
black suit a couple times to try to get his attention. He ignores you, so
do what any good P.I. does; click the evidence report on the TV newswoman on
the left (when the police don't listen, talk to the press!) Then go into the
hunt club. Talk to Xavier. Go through all dialogue choices. Go through
the door on the left, then through the door on the right side of the room.
Click the woodpecker clock on the plant in the hall. Now QUICKLY go back to
Xavier's desk. Wait; the clock will go off, and Xavier will take off.
Click on his desk, then click on the drawer, then click on the keys. Go
back to that hall with the plant. Click the keys on the door on the left
side of the hall. Click on the plant to get the clock back, then click the
clock on the plant again. Go back to Xavier's desk quickly again. Once
again, he goes off. Click on his desk, click on the drawer, and click the
keys on the drawer to put them back. Now go back to the room with the plant.
Click on the plant to get the clock again (you don't HAVE to, but it might
not be a bad idea). Now click on that door on the left side of the hall to
go down to the basement. Sweep the cursor over to the left; when it turns
to a dagger, click. Examine the photos in the closeup. Now exit that, and
click over by the animal heads on the wall. Sweep the cursor over the
table...when you pass over the little black book, it should become a dagger.
Click on it to take the book. Click on it in the closeup to read it. Exit
the closeup and von Zell will catch you and drag you back upstairs. Talk to
him and find out he's a COMPLETE asshole. Ask about all sorts of topics, but
be aware that the LAST question you should ask him will mention "trophies."
After that, he gets up in disgust. Leave the hunt club and go to
von Glower's house. Talk to von Glower and ask him EVERYTHING. This guy is,
bad guy or not, cool in my book. If you want, check the mask on the wall
for an extra point. Leave the house. Go to the police station. Talk to
Leber. Go through all dialogue choices. Now check the map on the wall.
Click on the closeup. Then click on the little piece of white paper on the
top right corner of the map. Click your notebook on it to copy the phone
number. Go back to the Huber farm. Use the number you just copied
(Grossberg's) on the phone (on the table on the right side of the screen).
Click on the stationary to write to Grace. Go to Ubergrau's office. Talk
to Ubergrau, and ask about Missing Persons. Then go to the post office, and
click "Gabriel-to-Grace #2" on the post office door to mail it. Go to the
hunt club. Go into the meeting room. Click on Preiss to talk to him. Go
through all dialogue choices (the others will arrive when you exhaust all
possibilities...Preiss is pretty cool, all things considered). Go over to
the two guys by the bar. Go through all discussion choices; not von Aigner
lies about not knowing Grossberg. You should get invited to the hunt
eventually. Now go over to von Zell and Klingmann and pick the choice to
ask for a magazine. In inventory, click the tape recorder on the magazine.
Then click the magazine (with bulge) on either von Zell or Klingmann to put
it back. That ends Chapter 3...the ending movie is cool, as is the start
movie for Chapter 4...and BACK to Grace we go again!
4.> Go to the library. Click on the leftmost shelf again. Go to the town
square. Click on the post office, ring the buzzer. Read the letter you get.
Go to the Gasthof. Talk to the Smiths, and go through all dialogue choices.
Go into the church. Click on the back wall, then sweep the cursor for when
it's a dagger near the back. Click there to go to the crypt. Click on
Gerde twice. Yes, Grace, you ARE an idiot. Go back to Schloss Ritter and
go into the secret passageway. Click on the back area (the dark section).
Click on the roses on the right to pick some. Go back to the crypt & click
the roses on Gerde, so the two of you make up (how nice). Now go back to
Schloss Ritter's exterior (don't go in). Click the car keys on the car.
Go to Neuschwanstein. Click on castle. You'll take a tour of the place.
In each room, click on absolutely everything you can (except the guards,
which brings no real result), and whenever you see the "tour tape" button
appear in the lower left corner, click on it. (This button also appears as
you walk into each new room). Click on the door to go to the bedroom.
Repeat procedure. Click on door on right to go to chapel. Repeat procedure.
Exit chapel (should be back in bedroom), click on door on left to go to
living room. Repeat procedure. Click on "exit" cursor going down and to the
right. Repeat procedure w/other part of living room. Click on door to left
to go to grotto. Repeat procedure. Click on "up" exit sign (door in back
wall) to enter Study. Repeat procedure. Click on black section of back wall
to exit to Singer's Hall. Repeat procedure (especially note wolf paintings),
exit "down," repeat procedure, click on door in back wall. Exit "down"
from castle view, and choose Herrencheimsee on the map. Talk to the woman
at the counter; pick all topics. In the entry hall, click on the letters
on the left wall & read them all by clicking on each individually. Exit
closeup, exit "up," then exit left from closeup of desk. Click on absolutely
everything available, including everything in display cases (you don't have
to click on EVERY pin, just one, in that case). Be sure to read diary
entries on the wall. Then exit down, and exit right. Once again, click on
absolutely everything available for viewing, including Ludwig's demise,
detailed on the wall. Exit back to left & down, then click on the lady at
the counter. She's a bitch, but ask her about all topics (you might have to
go twice). Go to Schloss Ritter. Go to the library. Read the Ludwig
biography in inventory. Make sure you read ALL pages. Use Barclay's card
on the phone on the desk to call him. Use Dallmeier's number on the phone
to call him. Now exit the house and go to Starnberger See (the cross).
Click left to walk all the way to the railing. Click on the railing.
Dallmeier should show up in the closeup view. Ask him everything. Now exit
closeup, click right to exit the Berg, and go to Bayureth (north part of map)
You'll wind up in the display room start. Click on absolutely everything
in the room. Click on the left door. Click on absolutely everything you
can, including all items in closeups. Click on left door. Click on
everything in room #3. Click on "up" door. Click on everything you can
(hey, Grace is doing RESEARCH, right?) Now exit through left door, then exit
"down." Talk to Georg. Ask him everything. Go to Schloss Ritter. Talk
to Gerde. Go to the library. Sit down at the desk & click on the
typewriter. Use the Ludwig biography on the phone. Use Chaphill's number
on the phone. Go to the Gasthof. Talk to the bartender, ask about The
Smiths. Talk to the Smiths. Go to town square. Mail the letter at the
post office (click on buzzer, click letter to Gabriel (#3) on the postlady,
then click wallet on her to pay postage). Go left and click on bushes
to front and right of church. Click on flowers once to get closeup, then
again to pick one. Exit and go back to the car. Drive back to
Starnberger.
See, walk left. Click on railing to get closeup, click on water to get
water closeup, click lily on water. Go back to Schloss Ritter and go in.
Go back to Town Square. Go to post office, click on buzzer to get fax.
Read fax in inventory; read ALL pages! Now go back to the Wagner Museum.
Click faxed diary on Georg. This ends Chapter 4, and it's back to Gabriel
we go AGAIN...
5.> After that...well, interesting, opening movie, time for some work. Go
to Marienplatz, and click left. Click on the wurst vendor for a closeup.
Click on the white sausage in the display case, then click your wallet on
the vendor. Go to the hunt club. Click on one of the chairs on the left,
then on the magazine to get your tape recorder back. Go to Ubergrau's
office. Read the new letter from Grace that shows up in your inventory.
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- Gabriel Knight 2 solution by System on 09/03/2006, 09:50
- Gabriel Knight 2 solution by System on 09/03/2006, 09:50






