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Submitted by System on 09/03/2006, 09:50. Print file.
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1 : Get the magnifying glass on the desk

1 : Get the tweezers on the desk

1 : Get the certificate from the cash register

4 : Receive the two messages from Grace

1 : Read the newspaper near the coffee machine

2 : Ask Grandmother Knight about Knight family

2 : Ask Grandmother Knight about Heinz Ritter

1 : Get the sketchbook from the attic

1 : Open the sketchbook

5 : Open the drawer of the clock

1 : Get the photograph from the drawer

1 : Get the letter from the drawer

1 : Read the letter

2 : Ask the desk sergeant about Mosely

1 : Receive the envelope from the desk sergeant

1 : Open the envelope to find two photographs

5 : Watch the mime annoy the motorcycle officer

2 : Operate the radio on the bike

2 : Use the sketchbook on the pattern of lines

1 : Use the magnifying glass to find the scale

2 : Use the tweezers to get the scale

1 : Get the clay from the bank of the lake

1 : Ask Mosely about the other six patterns

2 : Ask Franks for the file

2 : Ask Mosely for a photograph

5 : Use the file on the photocopy machine

1 : Put the file in the in box

2 : Ask Grace to research Malia Gedde


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4.2. Day 2 Point List (44 points)
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1 : Receive the news about Malia Gedde

1 : Read the newspaper near the coffee machine

1 : Raise the temperature to 75 or above

1 : Ask Mosely for coffee in the police station

3 : Get the badge from Mosely's coat

3 : Show the badge to the man at the estate

2 : Get thrown out of the Gedde estate

1 : Give the gift certificate to the vendor

1 : Give the lucky dog to the boy

1 : Receive the technical drawing

1 : Give the technical drawing to the artist

3 : Give the patterns to the artist

2 : Ask John about Historical Voodoo five times

2 : Ask John about Marie Laveau six times

2 : Ask John about Current Voodoo twice

2 : Ask Magentia about St. John's Eve

1 : Ask Magentia to dance with Grimwald

2 : Get the snake skin from the cage

1 : Use magnifying glass on the snake skin

1 : Ask the watchman about Marie Laveau

1 : Ask the watchman about Other Marked Tombs

1 : Get the brick near the tomb

2 : Use the sketchbook on the markings

3 : Show the sketch of the markings to Magentia

1 : Read the sign in the drug store

2 : Ask the proprietor about Voodoo Murders

2 : Ask Grace to research Madame Cazanoux


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4.3. Day 3 Point List (53 points)
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1 : Receive the news about Madame Cazanoux

2 : Read the newspaper near the coffee machine

1 : Receive Wolfgang's phone number from Grace

2 : Call vet to find Madame Cazanoux's address

2 : Call Heinz Ritter

1 : Ask Grandmother Knight about Wolfgang

1 : Receive the pattern from the artist

1 : Touch the fortune teller when she dances

1 : Get the veil from the fortune teller

2 : Use the tweezers to get the snake scale

1 : Use the magnifying glass on the new scale

1 : Give the veil to the fortune teller

1 : Get the collar in St. Louis Cathedral

1 : Get the shirt in St. Louis Cathedral

3 : Talk to the fortune teller

2 : Attend the lecture at Tulane University

2 : Give the reconstructed pattern to Hartridge

2 : Show the crime photograph to Hartridge

1 : Ask Hartridge about Cabrit Sans Cor'

1 : Wear the shirt outside Cazanoux residence

1 : Use the gel outside Cazanoux residence

1 : Enter the Cazanoux residence

2 : Tell Madame Cazanoux about Cabrit Sans Cor'

3 : Use the clay on the snake bracelet

2 : Ask the proprietor about Willy Jr.

2 : Ask Grace to research the pattern

2 : Sell the painting to Bruno

2 : Talk to Malia at the cemetery

1 : Buy the crocodile mask from the proprietor

1 : Buy the gambling oil from the proprietor

2 : Watch Mosely talk to Crash

1 : Ask the bartender about Sam and Voodoo

1 : Give the gambling oil to Sam

2 : Watch Sam win the chess game

1 : Give the clay mold to Sam


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4.4. Day 4 Point List (12 points)
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1 : Receive the newspaper clipping from Grace

1 : Read the newspaper near the coffee machine

1 : Receive the snake bracelet replica from Sam

3 : View Crash through the binoculars

1 : Show the snake bracelet replica to Crash

2 : Ask Crash about the Drummer

1 : Ask Crash about the Hounfour

2 : Use the sketchbook on Crash's snake tattoo


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4.5. Day 5 Point List (32 points)
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1 : Receive the package from Grace

1 : Read Wolfgang's journal

1 : Read the journal

1 : Read the newspaper near the coffee machine

2 : Ask Grace to research Rada drums

5 : Operate the switch in the voodoo museum

2 : Get Hartridge's notes from his office

1 : Get the snake scale from the ash tray

3 : Use the magnifying glass on the new scale

2 : Use the sketchbook on the new markings

2 : Compare the two sketches of the markings

5 : Write "DJBRINGSEKAYMDADOULE" on the tomb

2 : Give Hartridge's notes to Mosely

2 : Give the newspaper clipping to Mosely

2 : Give the pattern and snake scales to Mosely
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Other files from this game:
  1. Gabriel Knight solution by System on 09/03/2006, 09:50
  2. Gabriel Knight solution by System on 09/03/2006, 09:50
  3. Gabriel Knight hints by System on 09/03/2006, 09:50
    Complete points list
  4. Gabriel Knight solution by System on 09/03/2006, 09:50