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1 : Get the magnifying glass on the desk
1 : Get the tweezers on the desk
1 : Get the certificate from the cash register
4 : Receive the two messages from Grace
1 : Read the newspaper near the coffee machine
2 : Ask Grandmother Knight about Knight family
2 : Ask Grandmother Knight about Heinz Ritter
1 : Get the sketchbook from the attic
1 : Open the sketchbook
5 : Open the drawer of the clock
1 : Get the photograph from the drawer
1 : Get the letter from the drawer
1 : Read the letter
2 : Ask the desk sergeant about Mosely
1 : Receive the envelope from the desk sergeant
1 : Open the envelope to find two photographs
5 : Watch the mime annoy the motorcycle officer
2 : Operate the radio on the bike
2 : Use the sketchbook on the pattern of lines
1 : Use the magnifying glass to find the scale
2 : Use the tweezers to get the scale
1 : Get the clay from the bank of the lake
1 : Ask Mosely about the other six patterns
2 : Ask Franks for the file
2 : Ask Mosely for a photograph
5 : Use the file on the photocopy machine
1 : Put the file in the in box
2 : Ask Grace to research Malia Gedde
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4.2. Day 2 Point List (44 points)
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1 : Receive the news about Malia Gedde
1 : Read the newspaper near the coffee machine
1 : Raise the temperature to 75 or above
1 : Ask Mosely for coffee in the police station
3 : Get the badge from Mosely's coat
3 : Show the badge to the man at the estate
2 : Get thrown out of the Gedde estate
1 : Give the gift certificate to the vendor
1 : Give the lucky dog to the boy
1 : Receive the technical drawing
1 : Give the technical drawing to the artist
3 : Give the patterns to the artist
2 : Ask John about Historical Voodoo five times
2 : Ask John about Marie Laveau six times
2 : Ask John about Current Voodoo twice
2 : Ask Magentia about St. John's Eve
1 : Ask Magentia to dance with Grimwald
2 : Get the snake skin from the cage
1 : Use magnifying glass on the snake skin
1 : Ask the watchman about Marie Laveau
1 : Ask the watchman about Other Marked Tombs
1 : Get the brick near the tomb
2 : Use the sketchbook on the markings
3 : Show the sketch of the markings to Magentia
1 : Read the sign in the drug store
2 : Ask the proprietor about Voodoo Murders
2 : Ask Grace to research Madame Cazanoux
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4.3. Day 3 Point List (53 points)
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1 : Receive the news about Madame Cazanoux
2 : Read the newspaper near the coffee machine
1 : Receive Wolfgang's phone number from Grace
2 : Call vet to find Madame Cazanoux's address
2 : Call Heinz Ritter
1 : Ask Grandmother Knight about Wolfgang
1 : Receive the pattern from the artist
1 : Touch the fortune teller when she dances
1 : Get the veil from the fortune teller
2 : Use the tweezers to get the snake scale
1 : Use the magnifying glass on the new scale
1 : Give the veil to the fortune teller
1 : Get the collar in St. Louis Cathedral
1 : Get the shirt in St. Louis Cathedral
3 : Talk to the fortune teller
2 : Attend the lecture at Tulane University
2 : Give the reconstructed pattern to Hartridge
2 : Show the crime photograph to Hartridge
1 : Ask Hartridge about Cabrit Sans Cor'
1 : Wear the shirt outside Cazanoux residence
1 : Use the gel outside Cazanoux residence
1 : Enter the Cazanoux residence
2 : Tell Madame Cazanoux about Cabrit Sans Cor'
3 : Use the clay on the snake bracelet
2 : Ask the proprietor about Willy Jr.
2 : Ask Grace to research the pattern
2 : Sell the painting to Bruno
2 : Talk to Malia at the cemetery
1 : Buy the crocodile mask from the proprietor
1 : Buy the gambling oil from the proprietor
2 : Watch Mosely talk to Crash
1 : Ask the bartender about Sam and Voodoo
1 : Give the gambling oil to Sam
2 : Watch Sam win the chess game
1 : Give the clay mold to Sam
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4.4. Day 4 Point List (12 points)
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1 : Receive the newspaper clipping from Grace
1 : Read the newspaper near the coffee machine
1 : Receive the snake bracelet replica from Sam
3 : View Crash through the binoculars
1 : Show the snake bracelet replica to Crash
2 : Ask Crash about the Drummer
1 : Ask Crash about the Hounfour
2 : Use the sketchbook on Crash's snake tattoo
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4.5. Day 5 Point List (32 points)
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1 : Receive the package from Grace
1 : Read Wolfgang's journal
1 : Read the journal
1 : Read the newspaper near the coffee machine
2 : Ask Grace to research Rada drums
5 : Operate the switch in the voodoo museum
2 : Get Hartridge's notes from his office
1 : Get the snake scale from the ash tray
3 : Use the magnifying glass on the new scale
2 : Use the sketchbook on the new markings
2 : Compare the two sketches of the markings
5 : Write "DJBRINGSEKAYMDADOULE" on the tomb
2 : Give Hartridge's notes to Mosely
2 : Give the newspaper clipping to Mosely
2 : Give the pattern and snake scales to Mosely
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Other files from this game:
- Gabriel Knight solution by System on 09/03/2006, 09:50
- Gabriel Knight solution by System on 09/03/2006, 09:50
- Gabriel Knight hints by System on 09/03/2006, 09:50
Complete points list - Gabriel Knight solution by System on 09/03/2006, 09:50






