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===============================================================================
FAQ/Walkthrough for
GABRIEL KNIGHT: SINS OF THE FATHERS
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
2.1. Day 1
2.2. Day 2
2.3. Day 3
2.4. Day 4
2.5. Day 5
2.6. Day 6
2.7. Day 7
2.8. Day 8
2.9. Day 9
2.10. Day 10
3. Item List
3.1. Day 1
3.2. Day 2
3.3. Day 3
3.4. Day 4
3.5. Day 5
3.6. Day 6
3.7. Day 7
3.8. Day 8
3.9. Day 9
3.10. Day 10
4. Point List
4.1. Day 1
4.2. Day 2
4.3. Day 3
4.4. Day 4
4.5. Day 5
4.6. Day 6
4.7. Day 7
4.8. Day 8
4.9. Day 9
4.10. Day 10
5. Copyright Information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 12th June, 2003
First version.
===============================================================================
1. Introduction
===============================================================================
Gabriel Knight: Sins of the Fathers is the first in a series of three adventure
games for the PC made by Sierra. Sins of the Fathers features Gabriel as a
writer in New Orleans trying to find ideas for his new book. After reading the
news about a number of voodoo murders in the city, Gabriel decides to research
the subject for his book and sets off to investigate. The voodoo murders in the
city increase as the game progresses, and Gabriel soon discovers the location
of the secret voodoo base in New Orleans.
Featuring one of the most detailed and involving plots in an adventure game,
Sins of the Fathers is an outstanding game in terms of story, depth and the
realism of the characters. Set over ten days, the length and mystery of the
voodoo case in Sins of the Fathers is one that rivals the superb mystery of the
first Broken Sword game. Overall, SF is an excellent start to the GK series,
and is considered by many fans to be the best of the three.
===============================================================================
2. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
2.1. Day 1
-------------------------------------------------------------------------------
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
At the start of the game, walk through the curtains at the top-right corner of
the room, and get the hair gel from the medicine cabinet in the bathroom. Get
the flashlight from the right side of the dresser, and walk back through the
curtains. Read the book of German poetry from the top-left shelf and get the
book on snakes from the top-right shelf.
Get the magnifying glass and tweezers on the right side of the desk, and open
the cash register to get the gift certificate. Ask Grace about Messages four
times to reveal the locations for Grandmother Knight's House and the Police
Station on the map. Read the newspaper on the counter, and open the door to
exit the book shop. Select the New Orleans map.
____________________________
| GRANDMOTHER KNIGHT'S HOUSE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the attic and get the sketchbook on the right arm of the chair. Open
the sketchbook. Operate the clock. Move the dragon on the outer disc to the
top, and move the clock hands to 3. Operate the key, and get the photograph and
the letter from the secret drawer. Exit the view of the clock and walk
downstairs. Ask Grandmother Knight about the Knight Family, and then ask her
about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her
about Heinz Ritter, and then exit the house. Select the French Quarter.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the
Photographs, and then exit the conversation to receive the envelope. In the
inventory, open the envelope to find two photographs. Exit the station.
________________
| JACKSON SQUARE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After talking to the desk sergeant in the police station, the motorcycle
officer will arrive at the bottom-right corner of the square. Find the mime and
walk near him until he starts following, then walk near the officer. The mime
will annoy him and he will leave. Operate the radio on the bike to find the
location of the crime scene. Exit the square and select the New Orleans map.
_____________
| CRIME SCENE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After Mosely exits the area, use the sketchbook on the lines to copy the
pattern. Use the magnifying glass on the flat section of grass at the right
side of the area and use the tweezers to pick up the small snake scale. Get the
clay from the bank of the lake and exit the area.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging
door and open the door to Mosely's office. Ask Mosely about the Pattern Around
Bodies and the Other Six Patterns. Exit the office and ask Franks for the file.
Put the file in the in box and return to the office. Ask Mosely about the
Photographs and say "A cop/author photo might be nice." When Mosely asks if
there is anything else, say "Hold on a sec while I go check my hair." Outside
the office, get the file and use it on the photocopy machine. Put the file in
the in box, and then exit the station.
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask Grace to Request Research Malia Gedde and exit the conversation to complete
day 1.
-------------------------------------------------------------------------------
2.2. Day 2
-------------------------------------------------------------------------------
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Read the newspaper on the counter and open the door to exit the book shop.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Open the swinging door and operate the temperature gauge. Move the dial to 75
or above, then open the door to enter Mosely's office. Ask Mosely for coffee
and get the badge from his coat after he leaves the room. Exit Mosely's office
and open the door to exit the police station. Select the New Orleans map.
______________
| GEDDE ESTATE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I
DO have official business." Show the badge to the man to enter the mansion.
After a while, Malia will arrive in the room. Ask her about Voodoo, Lake
Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit
the Gedde estate and select the French Quarter.
________________
| JACKSON SQUARE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk west and give the gift certificate to the hot dog vendor to receive a
lucky dog. Give the lucky dog to the boy on the platform, and then walk east
and north to return to the area with the artist. Walk south and return north to
see the artist's technical drawing blow away in the wind. Walk south, west and
talk to the boy on the platform. Say "Can you fit through the bars around the
statue?", and he will give you the technical drawing. Walk east and give the
technical drawing, partial pattern and the photocopied file to the artist. Exit
Jackson Square.
__________________________
| HISTORICAL VOODOO MUSEUM |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five
times, Marie Laveau six times and Current Voodoo twice. Exit the museum.
_______________________
| ST. LOUIS CEMETERY #1 |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and
use the sketchbook on the markings. Exit the cemetery.
____________________
| MOONBEAM RESIDENCE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you
show me how you handle Grimwald?" While Magentia is dancing, get the snake skin
from the cage. In the inventory, use the magnifying glass on the snake skin.
After Magentia has finished the dance, show her the sketch of the markings and
exit the Moonbeam residence.
______________________
| DIXIELAND DRUG STORE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Read the sign at the left side of the counter. Talk to the proprietor and ask
him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the
FAQ/Walkthrough for
GABRIEL KNIGHT: SINS OF THE FATHERS
===============================================================================
___________________
| GUIDE INFORMATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
AUTHOR : Tom Hayes
E-MAIL : tomhayes83(at)hotmail(dot)com
SYSTEM : PC
UPDATED : 22nd May, 2004
VERSION : 2.0
__________
| CONTENTS |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
1. Introduction
2. Walkthrough
2.1. Day 1
2.2. Day 2
2.3. Day 3
2.4. Day 4
2.5. Day 5
2.6. Day 6
2.7. Day 7
2.8. Day 8
2.9. Day 9
2.10. Day 10
3. Item List
3.1. Day 1
3.2. Day 2
3.3. Day 3
3.4. Day 4
3.5. Day 5
3.6. Day 6
3.7. Day 7
3.8. Day 8
3.9. Day 9
3.10. Day 10
4. Point List
4.1. Day 1
4.2. Day 2
4.3. Day 3
4.4. Day 4
4.5. Day 5
4.6. Day 6
4.7. Day 7
4.8. Day 8
4.9. Day 9
4.10. Day 10
5. Copyright Information
_________________
| VERSION HISTORY |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
VERSION 2.0 : 22nd May, 2004
Updated the format.
VERSION 1.0 : 12th June, 2003
First version.
===============================================================================
1. Introduction
===============================================================================
Gabriel Knight: Sins of the Fathers is the first in a series of three adventure
games for the PC made by Sierra. Sins of the Fathers features Gabriel as a
writer in New Orleans trying to find ideas for his new book. After reading the
news about a number of voodoo murders in the city, Gabriel decides to research
the subject for his book and sets off to investigate. The voodoo murders in the
city increase as the game progresses, and Gabriel soon discovers the location
of the secret voodoo base in New Orleans.
Featuring one of the most detailed and involving plots in an adventure game,
Sins of the Fathers is an outstanding game in terms of story, depth and the
realism of the characters. Set over ten days, the length and mystery of the
voodoo case in Sins of the Fathers is one that rivals the superb mystery of the
first Broken Sword game. Overall, SF is an excellent start to the GK series,
and is considered by many fans to be the best of the three.
===============================================================================
2. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
2.1. Day 1
-------------------------------------------------------------------------------
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
At the start of the game, walk through the curtains at the top-right corner of
the room, and get the hair gel from the medicine cabinet in the bathroom. Get
the flashlight from the right side of the dresser, and walk back through the
curtains. Read the book of German poetry from the top-left shelf and get the
book on snakes from the top-right shelf.
Get the magnifying glass and tweezers on the right side of the desk, and open
the cash register to get the gift certificate. Ask Grace about Messages four
times to reveal the locations for Grandmother Knight's House and the Police
Station on the map. Read the newspaper on the counter, and open the door to
exit the book shop. Select the New Orleans map.
____________________________
| GRANDMOTHER KNIGHT'S HOUSE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk to the attic and get the sketchbook on the right arm of the chair. Open
the sketchbook. Operate the clock. Move the dragon on the outer disc to the
top, and move the clock hands to 3. Operate the key, and get the photograph and
the letter from the secret drawer. Exit the view of the clock and walk
downstairs. Ask Grandmother Knight about the Knight Family, and then ask her
about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her
about Heinz Ritter, and then exit the house. Select the French Quarter.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the
Photographs, and then exit the conversation to receive the envelope. In the
inventory, open the envelope to find two photographs. Exit the station.
________________
| JACKSON SQUARE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After talking to the desk sergeant in the police station, the motorcycle
officer will arrive at the bottom-right corner of the square. Find the mime and
walk near him until he starts following, then walk near the officer. The mime
will annoy him and he will leave. Operate the radio on the bike to find the
location of the crime scene. Exit the square and select the New Orleans map.
_____________
| CRIME SCENE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
After Mosely exits the area, use the sketchbook on the lines to copy the
pattern. Use the magnifying glass on the flat section of grass at the right
side of the area and use the tweezers to pick up the small snake scale. Get the
clay from the bank of the lake and exit the area.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging
door and open the door to Mosely's office. Ask Mosely about the Pattern Around
Bodies and the Other Six Patterns. Exit the office and ask Franks for the file.
Put the file in the in box and return to the office. Ask Mosely about the
Photographs and say "A cop/author photo might be nice." When Mosely asks if
there is anything else, say "Hold on a sec while I go check my hair." Outside
the office, get the file and use it on the photocopy machine. Put the file in
the in box, and then exit the station.
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask Grace to Request Research Malia Gedde and exit the conversation to complete
day 1.
-------------------------------------------------------------------------------
2.2. Day 2
-------------------------------------------------------------------------------
________________________
| ST. GEORGE'S BOOK SHOP |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Read the newspaper on the counter and open the door to exit the book shop.
________________
| POLICE STATION |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Open the swinging door and operate the temperature gauge. Move the dial to 75
or above, then open the door to enter Mosely's office. Ask Mosely for coffee
and get the badge from his coat after he leaves the room. Exit Mosely's office
and open the door to exit the police station. Select the New Orleans map.
______________
| GEDDE ESTATE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I
DO have official business." Show the badge to the man to enter the mansion.
After a while, Malia will arrive in the room. Ask her about Voodoo, Lake
Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit
the Gedde estate and select the French Quarter.
________________
| JACKSON SQUARE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Walk west and give the gift certificate to the hot dog vendor to receive a
lucky dog. Give the lucky dog to the boy on the platform, and then walk east
and north to return to the area with the artist. Walk south and return north to
see the artist's technical drawing blow away in the wind. Walk south, west and
talk to the boy on the platform. Say "Can you fit through the bars around the
statue?", and he will give you the technical drawing. Walk east and give the
technical drawing, partial pattern and the photocopied file to the artist. Exit
Jackson Square.
__________________________
| HISTORICAL VOODOO MUSEUM |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five
times, Marie Laveau six times and Current Voodoo twice. Exit the museum.
_______________________
| ST. LOUIS CEMETERY #1 |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and
use the sketchbook on the markings. Exit the cemetery.
____________________
| MOONBEAM RESIDENCE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you
show me how you handle Grimwald?" While Magentia is dancing, get the snake skin
from the cage. In the inventory, use the magnifying glass on the snake skin.
After Magentia has finished the dance, show her the sketch of the markings and
exit the Moonbeam residence.
______________________
| DIXIELAND DRUG STORE |
îîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîîî
Read the sign at the left side of the counter. Talk to the proprietor and ask
him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the
Jump to page:
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Other files from this game:
- Gabriel Knight solution by System on 09/03/2006, 09:50
- Gabriel Knight solution by System on 09/03/2006, 09:50
- Gabriel Knight hints by System on 09/03/2006, 09:50
Complete points list - Gabriel Knight solution by System on 09/03/2006, 09:50






