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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FFXI MISSIONS - By EndersNight
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====================
Table of Contents
====================
I. Introduction
II. Windhurst Missions
III. Bastok Missions
IV. San D'oria Missions
V. Shared Missions
VI. Credits and Thanks
VII. Contact
-------------------
Version History (Last updated 10/25/03)
-------------------
1.0- Started Guide
1.1- Windhurst Added
1.2- Windhurst Finished
1.3- Bastok & San D'oria Finished
1.4- Minor changes before retail release
====================
I. Introduction
====================
In this guide I will be detailing EVERY mission possible for Final Fantasy XI.
Unlike a single-use quest, which 99% of the time is some form of kill/pick-
up/fetch, a Mission is an involved story-related aspect of the game that
requires teamwork (usually). Quite often a mission will take several hours and
require a fair bit of thought in party make-up/strategy.
Also unlike a quest, missions provide "Rank" for your player. The Ranks are
clearly visible whenever you do a search for party members. As a reward once you
achieve higher Rank, the gate guards offer more options to spend your hard-
earned conquest points. Keep in mind some items only appear if your nation is in
1st place in conquest standings.
As each town offers unique missions, they also offer unique equipment via
Rank... so choose your alligence wisely. Although you CAN buy other nation's
equipment, you can only do so after you reach Rank 5 (or if you country is in
1st place) - but at a prohibitory higher cost (roughly double).
I also mention here that PvP has been announced to be by allegiance. So this
reinforces the need to choose carefully on which town you want to be a part of.
Alligence can be changed but it will cost a large amount of gil, all of your
Conquest Points and your rank will be reset.
I made this guide to show that the game is NOT just about combat - there is a
PLOT... and that plot is mostly exercised via the Missions. There are two
requirements for each mission, your Rank (Bar) and the (suggested) level
requirement.
Some missions will only appear if you donate a dozen or more crystals to your
town's gate guards. All players can donate to the Jenuo gate guards.
Each town will has unique story related missions that will go into detail about
the return of the Beastmen, Shadow Lord and Ancients. I will try to have NO
SPOILERS in this Guide.
It is been my experience that the Windhurst missions are the most involved and
interesting.
** THIS IS A WORK IN PROGRESS - IF YOU WANT TO CONTRIBUTE TO THE DETAILED part
of a UPPER LEVEL mission. Contact me **
====================
II. Windhurst Missions
====================
Title: The Horutoto Ruins Experiment - MISSION 1
Location: Any Gate Guard
Difficulty: Can Solo
Rank needed: 1.0
Suggested Level: 4-5, Map of Horutoto Ruins
Reward: Rank Points
Solution: After accepting the mission from the gate guard, talk to clerk in the
Manustery in Windurst Woods. Doing the easy "Glyph Hanger" quest first is good
idea. The clerk will explain the importance of the mana orbs to the indentured
servants of Windhurst, the Cardians.
Head to East Sarubaruta MIDDLE EAST tower (J-7). Once you get there, head down
the stairs and examine the six Magical Gizmos there. After examining all of
them, go past the secret door at H-9 and and head to the left.
NOTE: Make sure you stay on the brick-coloured area. Heading down the secret
cave isn't needed yet.
Click the Door in the secret passage and watch the cut scene. You learn about
the power that energies the Cardians is failing. After that, examine the six
gizmos once again and report back to the Manustery in Windurst Woods.
Title: The Heart of the Matter - MISSION 2
Location: Any Gate Guard
Difficulty: Tiny party
Rank needed: 1.4
Suggested Level: 6-8, Map of Horutoto Ruins
Reward: Rank Points
Solution: Again talk to clerk in the Manustery in Windurst Woods after accepting
the mission. Doing the easy "Glyph Hanger" quest first is good idea.
Head to East Sarubaruta's SOUTH EAST tower (J-11) and talk to the person out.
Once inside, head to the bottom of the stairs, examine the six Magical Gizmos
there. After examining all of them, go to the Door in one of the two secret
rooms to get a cut scene. After that, examine the six gizmos once again. You
will now have a fully powered up (and expensive mana orb). Now leave this area.
Once you head outside you will be confronted by a group of Cardians that you
have never seen before. These are the rebel Cardians that forswore their
allegiance to the Hero of the Great War. Lucky for you you don't have to fight
the Ace Cardians (Level 50+) yet.
After relinquishing the orb head back to the Manustery in Windurst Woods to
report the theft by the Rebel Cardians.
Title: The Price of Peace - MISSION 3
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 1.75
Suggested Level: 8-10, Map of Giddeus
Reward: Rank 2, 1000 gil
Solution: After learning about the questionable policies of the Star Sybil, talk
to Kerutoto (?) in Rhinostery and you will get 2 key items from him. Regardless
of indignity of the matter, your job is to bring these "bribes" to two Yago NPCs
in the front areas of Giddeus. A map of Giddeus can be bought for this mission
but it isn't really needed.
Take the north gate to West Sarutabaruta and walk north-west. The entrance to
Giddeus is at F-8. Be careful not too head too deep into Giddeus (i.e. don't go
inside either cave). There are two directions to go from the entrance - and you
need to head to both.
If you head down a bit, you will find out that each route has an NPC by both
cave entrances (H-7, G-7). Although those NPCs will not attack you, their
friends most certainly will. Swallow your price and fork over the bribes as
ordered.
Although these two NPCs will not have an intelligent conversation with you,
there are others deeper in Giddeus later on that will. Anyway, report back to
town when completed.
When you talk to the guard, you earn rank 2 and 1000gil!
Title: Lost for Words - MISSION 4
Location: Any Gate Guard
Difficulty: Large Party
Rank needed: 2.25
Suggested Level: 11+, Shakhrami Map
Reward: Rank Points
Solution: Be warned- this quest will take some serious evasion skills or a large
party. Don't be frustrated if you die a couple of times - it happens. You might
want to buy the Map of Maze of Shakhrami. Considering there are 10+ quests in
the Maze and it is an absolute gold-mine for experience, it is well worth the
expenditure.
After talking to Tosuka-Porika in the Optistery, go visit the Notorious Cat
Burglar herself, Nanaa Mingho, located in Windurst Woods (J-3). After a curt
conversation with Nanaa Mingho and cronies you are told to head to Shakhrami
maze, which is located at the extreme north-eastern part of Taronghi Canyon (K-
5). Try to travel during the day since some strong undead will be outside the
exit at night. A party is advised.
After heading into the Maze, check the place out carefully since it is the very
best place to level 11-15 (particularly for BLMs). Don't attack the bats since
they will link. The worm-based monsters here, called Maze Makers, give
astronomical amounts of experience. There are strong aggressive monsters in here
so avoid goblins, ghouls and scorpions.
Your job is to examine "Fossil Rocks" in the Shakhrami maze (very tricky). Once
you understand the front area of the Maze, sneak past the Maze Scorpion at G-7.
At G-6 you should have two tunnel options (be warned there will likely be some
incredibly tough goblins in the way here here). Take the right cave and you will
then be taken to the lower floor - the map will change. The fossil rocks area
just ahead at H-5 which isn't far from G-6. Watch out for even more scorpions.
After looking at the fossil rocks *try* to make your way back out and talk to
Nanaa Mingho again for a cut scene.
Nanaa Mingho gives a cursory look at the item you brought and wants you to
locate a "hideout" (do the "Making Headlines" Quest at the same time) for a
"meeting". Although it sounds fishy, follow her advice and head back to the
tower in the very FIRST mission (J-7, East Sar) and go through on of cracked
walls that lead to a cave.
Walk along until you find the "Mahogany Door" at D-10. (Simplest way to the door
is to hug the wall to your right until you see a Cracked Wall; go through into
the cave and continue hugging the wall to your right until you see the Mahogany
Door at G-8(?).
*Warning* Make sure you don't go too deep into this cave. If you go into another
large open area (brick) you are likely going to get killed.
After entering the Mahogany Door you finally get a close up view of a pivotal
person to the story - the Minister of the Manustery (Magic). The Minster has
access to an enormous amount of magicial strength (Level 78?) as shown in his
brushing aside of the Ace Cardians. As the Minister considers you a peon, not
worthy of his notice, and totally ignores you (for now).
Feeling ill-used and totally outclassed, make your way back to Windhurst one
last time and talk to Nanaa Mingho/Tosuka-Porika. Although this was your hardest
mission to date, the next mission is a woozy.
Title: The Three Kingdoms - MISSION 5
Location: Any Gate Guard
Difficulty: Full Party
Rank needed: 2.75
Suggested Level: 18-25 (level cap at 25), Maps of Palborough Mines/Ghelsba/Giddeus
Reward: RANK 3 and 3000gil
Solution: This is a VERY Long quest and is divided into TWO parts that will VARY
depending on WHICH one city you visted first. I suggest completing either sub-
job quest (from Vera, Mhaura OR Isacio, Selbina) before attempting this. Getting
a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised.
In addition, the maps to all the main cities are a good idea.
After talking to the Gate Guard talk to Gamimi (?) in Heaven's Tower (Windhurst
Walls). She will explain the mission. You might want to start the "Rock
Racketeer" quest from Windhurst before leaving town. Bid a tearful good-bye to
Windhurst - you won't be back for a long while.
Bastok - The Palborough Mines The Windhurstian embassy is located in the top of
the Metal Works. Talk to the Ambassador to receive this part of the mission.
Then head to the President's office (K-8) to talk to Pium and learn the
importance of the of Mythril Sand to the beastmen. Lastly, meet up with Grohm in
the Metalworks Craftsmen's Eatery where he will tell you the procedures and
happenings in Palborough Mines. Before heading out, you might want to buy some
more "pickaxes" from in the item shop (H-7) in Bastok Mines. In additon, buy a
map of Palborough Mines in Bastok Markets.
Head off to Palborough Mines (North Gustaburg, K-3). After entering, go to I-8
and use the elevator to get to the 2nd floor. Now head to K-9 on the map. you'll
find a spot where you can do some digging. Trade the "pickaxe" to that spot. You
may fail a few times, so keep trying until you get an item. NOTE: this is the
same spot for the "Rock Racketeer" quest.
FFXI MISSIONS - By EndersNight
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====================
Table of Contents
====================
I. Introduction
II. Windhurst Missions
III. Bastok Missions
IV. San D'oria Missions
V. Shared Missions
VI. Credits and Thanks
VII. Contact
-------------------
Version History (Last updated 10/25/03)
-------------------
1.0- Started Guide
1.1- Windhurst Added
1.2- Windhurst Finished
1.3- Bastok & San D'oria Finished
1.4- Minor changes before retail release
====================
I. Introduction
====================
In this guide I will be detailing EVERY mission possible for Final Fantasy XI.
Unlike a single-use quest, which 99% of the time is some form of kill/pick-
up/fetch, a Mission is an involved story-related aspect of the game that
requires teamwork (usually). Quite often a mission will take several hours and
require a fair bit of thought in party make-up/strategy.
Also unlike a quest, missions provide "Rank" for your player. The Ranks are
clearly visible whenever you do a search for party members. As a reward once you
achieve higher Rank, the gate guards offer more options to spend your hard-
earned conquest points. Keep in mind some items only appear if your nation is in
1st place in conquest standings.
As each town offers unique missions, they also offer unique equipment via
Rank... so choose your alligence wisely. Although you CAN buy other nation's
equipment, you can only do so after you reach Rank 5 (or if you country is in
1st place) - but at a prohibitory higher cost (roughly double).
I also mention here that PvP has been announced to be by allegiance. So this
reinforces the need to choose carefully on which town you want to be a part of.
Alligence can be changed but it will cost a large amount of gil, all of your
Conquest Points and your rank will be reset.
I made this guide to show that the game is NOT just about combat - there is a
PLOT... and that plot is mostly exercised via the Missions. There are two
requirements for each mission, your Rank (Bar) and the (suggested) level
requirement.
Some missions will only appear if you donate a dozen or more crystals to your
town's gate guards. All players can donate to the Jenuo gate guards.
Each town will has unique story related missions that will go into detail about
the return of the Beastmen, Shadow Lord and Ancients. I will try to have NO
SPOILERS in this Guide.
It is been my experience that the Windhurst missions are the most involved and
interesting.
** THIS IS A WORK IN PROGRESS - IF YOU WANT TO CONTRIBUTE TO THE DETAILED part
of a UPPER LEVEL mission. Contact me **
====================
II. Windhurst Missions
====================
Title: The Horutoto Ruins Experiment - MISSION 1
Location: Any Gate Guard
Difficulty: Can Solo
Rank needed: 1.0
Suggested Level: 4-5, Map of Horutoto Ruins
Reward: Rank Points
Solution: After accepting the mission from the gate guard, talk to clerk in the
Manustery in Windurst Woods. Doing the easy "Glyph Hanger" quest first is good
idea. The clerk will explain the importance of the mana orbs to the indentured
servants of Windhurst, the Cardians.
Head to East Sarubaruta MIDDLE EAST tower (J-7). Once you get there, head down
the stairs and examine the six Magical Gizmos there. After examining all of
them, go past the secret door at H-9 and and head to the left.
NOTE: Make sure you stay on the brick-coloured area. Heading down the secret
cave isn't needed yet.
Click the Door in the secret passage and watch the cut scene. You learn about
the power that energies the Cardians is failing. After that, examine the six
gizmos once again and report back to the Manustery in Windurst Woods.
Title: The Heart of the Matter - MISSION 2
Location: Any Gate Guard
Difficulty: Tiny party
Rank needed: 1.4
Suggested Level: 6-8, Map of Horutoto Ruins
Reward: Rank Points
Solution: Again talk to clerk in the Manustery in Windurst Woods after accepting
the mission. Doing the easy "Glyph Hanger" quest first is good idea.
Head to East Sarubaruta's SOUTH EAST tower (J-11) and talk to the person out.
Once inside, head to the bottom of the stairs, examine the six Magical Gizmos
there. After examining all of them, go to the Door in one of the two secret
rooms to get a cut scene. After that, examine the six gizmos once again. You
will now have a fully powered up (and expensive mana orb). Now leave this area.
Once you head outside you will be confronted by a group of Cardians that you
have never seen before. These are the rebel Cardians that forswore their
allegiance to the Hero of the Great War. Lucky for you you don't have to fight
the Ace Cardians (Level 50+) yet.
After relinquishing the orb head back to the Manustery in Windurst Woods to
report the theft by the Rebel Cardians.
Title: The Price of Peace - MISSION 3
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 1.75
Suggested Level: 8-10, Map of Giddeus
Reward: Rank 2, 1000 gil
Solution: After learning about the questionable policies of the Star Sybil, talk
to Kerutoto (?) in Rhinostery and you will get 2 key items from him. Regardless
of indignity of the matter, your job is to bring these "bribes" to two Yago NPCs
in the front areas of Giddeus. A map of Giddeus can be bought for this mission
but it isn't really needed.
Take the north gate to West Sarutabaruta and walk north-west. The entrance to
Giddeus is at F-8. Be careful not too head too deep into Giddeus (i.e. don't go
inside either cave). There are two directions to go from the entrance - and you
need to head to both.
If you head down a bit, you will find out that each route has an NPC by both
cave entrances (H-7, G-7). Although those NPCs will not attack you, their
friends most certainly will. Swallow your price and fork over the bribes as
ordered.
Although these two NPCs will not have an intelligent conversation with you,
there are others deeper in Giddeus later on that will. Anyway, report back to
town when completed.
When you talk to the guard, you earn rank 2 and 1000gil!
Title: Lost for Words - MISSION 4
Location: Any Gate Guard
Difficulty: Large Party
Rank needed: 2.25
Suggested Level: 11+, Shakhrami Map
Reward: Rank Points
Solution: Be warned- this quest will take some serious evasion skills or a large
party. Don't be frustrated if you die a couple of times - it happens. You might
want to buy the Map of Maze of Shakhrami. Considering there are 10+ quests in
the Maze and it is an absolute gold-mine for experience, it is well worth the
expenditure.
After talking to Tosuka-Porika in the Optistery, go visit the Notorious Cat
Burglar herself, Nanaa Mingho, located in Windurst Woods (J-3). After a curt
conversation with Nanaa Mingho and cronies you are told to head to Shakhrami
maze, which is located at the extreme north-eastern part of Taronghi Canyon (K-
5). Try to travel during the day since some strong undead will be outside the
exit at night. A party is advised.
After heading into the Maze, check the place out carefully since it is the very
best place to level 11-15 (particularly for BLMs). Don't attack the bats since
they will link. The worm-based monsters here, called Maze Makers, give
astronomical amounts of experience. There are strong aggressive monsters in here
so avoid goblins, ghouls and scorpions.
Your job is to examine "Fossil Rocks" in the Shakhrami maze (very tricky). Once
you understand the front area of the Maze, sneak past the Maze Scorpion at G-7.
At G-6 you should have two tunnel options (be warned there will likely be some
incredibly tough goblins in the way here here). Take the right cave and you will
then be taken to the lower floor - the map will change. The fossil rocks area
just ahead at H-5 which isn't far from G-6. Watch out for even more scorpions.
After looking at the fossil rocks *try* to make your way back out and talk to
Nanaa Mingho again for a cut scene.
Nanaa Mingho gives a cursory look at the item you brought and wants you to
locate a "hideout" (do the "Making Headlines" Quest at the same time) for a
"meeting". Although it sounds fishy, follow her advice and head back to the
tower in the very FIRST mission (J-7, East Sar) and go through on of cracked
walls that lead to a cave.
Walk along until you find the "Mahogany Door" at D-10. (Simplest way to the door
is to hug the wall to your right until you see a Cracked Wall; go through into
the cave and continue hugging the wall to your right until you see the Mahogany
Door at G-8(?).
*Warning* Make sure you don't go too deep into this cave. If you go into another
large open area (brick) you are likely going to get killed.
After entering the Mahogany Door you finally get a close up view of a pivotal
person to the story - the Minister of the Manustery (Magic). The Minster has
access to an enormous amount of magicial strength (Level 78?) as shown in his
brushing aside of the Ace Cardians. As the Minister considers you a peon, not
worthy of his notice, and totally ignores you (for now).
Feeling ill-used and totally outclassed, make your way back to Windhurst one
last time and talk to Nanaa Mingho/Tosuka-Porika. Although this was your hardest
mission to date, the next mission is a woozy.
Title: The Three Kingdoms - MISSION 5
Location: Any Gate Guard
Difficulty: Full Party
Rank needed: 2.75
Suggested Level: 18-25 (level cap at 25), Maps of Palborough Mines/Ghelsba/Giddeus
Reward: RANK 3 and 3000gil
Solution: This is a VERY Long quest and is divided into TWO parts that will VARY
depending on WHICH one city you visted first. I suggest completing either sub-
job quest (from Vera, Mhaura OR Isacio, Selbina) before attempting this. Getting
a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised.
In addition, the maps to all the main cities are a good idea.
After talking to the Gate Guard talk to Gamimi (?) in Heaven's Tower (Windhurst
Walls). She will explain the mission. You might want to start the "Rock
Racketeer" quest from Windhurst before leaving town. Bid a tearful good-bye to
Windhurst - you won't be back for a long while.
Bastok - The Palborough Mines The Windhurstian embassy is located in the top of
the Metal Works. Talk to the Ambassador to receive this part of the mission.
Then head to the President's office (K-8) to talk to Pium and learn the
importance of the of Mythril Sand to the beastmen. Lastly, meet up with Grohm in
the Metalworks Craftsmen's Eatery where he will tell you the procedures and
happenings in Palborough Mines. Before heading out, you might want to buy some
more "pickaxes" from in the item shop (H-7) in Bastok Mines. In additon, buy a
map of Palborough Mines in Bastok Markets.
Head off to Palborough Mines (North Gustaburg, K-3). After entering, go to I-8
and use the elevator to get to the 2nd floor. Now head to K-9 on the map. you'll
find a spot where you can do some digging. Trade the "pickaxe" to that spot. You
may fail a few times, so keep trying until you get an item. NOTE: this is the
same spot for the "Rock Racketeer" quest.
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