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=============================================
\ Dans Red Mage Guide to Final Fantasy 11 /
\=======================================/
\ E-mail : DanAK97@Yahoo.com /
\==========================/
\ Version 1.60 /
\============/
Sections
The Intro Stuff
1. Version and Things to come
2. About me
3. Why write this FAQ?
4. Disclaimer
Getting into the Class
1. The Red Mage Job
2. Important Terms
3. Choosing a Race
4. Choosing a Sub
5. Abilities and Traits
6. Spells and Magic
7. Equipment
8. Artifact Armor
9. Acquiring the AF Equipment
10. How to play a Red Mage
11. Where to level
12. BALLISTA!
Closure
1. Frequantly Asked Questions
2. Credit and Thanks
Intro Section 1. Version and Things to come
-------------------------------------------
Coming in a future version...
Acquiring the Red Mages AF armor
A more complete list of quests for scrolls
Version 1.6 -Added a new section, BALLISTA!
04/23/04
Version 1.5 -Updated trait stacking
03/21/04 -Fixed a few quests
-Added listing of ALL RDM skill ranks
-Small gramatical changes
Version 1.4 -Added complete info on the Red Mages AF weapon
02/10/04 -New section on getting the AF equipment
Version 1.3 -Apparently by fixing gramatical errors, I manage
02/07/04 to create totally new ones, which I've now totally
fixed. I think...
-Red Mage AF section partially complete.
-Almost completely finished the spell list.
Version 1.2 -Added a list of spells the RDM can use
02/05/04 along with level requirement, and MP cost.
Version 1.1 -Fixed a few gramatical and spelling errors.
02/04/04 Added a tiny bit more material, nothing stand-out-ish.
Version 1.0 -The original.
02/02/04
Intro Section 2. About the Author
---------------------------------
Every FAQ needs one of these, but most need a shorter version then what
they have, so ill keep it short and sweet. I play a Red Mage (as well
as many other classes) on the Seraph Server. I go by the handle Danielsan,
and any e-mails asking me if I know Mr Miagi will be ignored. =P
Also, dont spam me, flame me, or anything like that... All other e-mails
that follow a rational thought pattern will (eventually) be responded to.
I appreciate any corrective information as long as you dont start the
letter as so..."st0pib n00b my !nf0 pwns j0 fAq"
Seraph Server : Danielsan (I have not played in weeks due to class)
E-mail : DanAK97@Yahoo.com
AIM : DanAK97
Intro Section 3. Why Write this FAQ?
------------------------------------
I felt like it. I only saw one other Red Mage guide at the time and it seemed a
very incomplete and vauge, so I decided to create my own.
Simple as that.
Plus im currently playing the RDM class, after partying along side many
at higher levels, and greatly enjoying it.
Intro Section 3. Disclaimer and the Legal Junk
----------------------------------------------
So far several websites have official permission to post this FAQ.
www.gamefaqs.com
www.ign.com
www.neoseeker.com
There have been a bunch of others that have formally asked me, and recieved my
permission, but right now im STILL too lazy to go look up
who, and so the list remains as is.
You can use this guide however you want as long as you follow these
simple rules:
1. Dont profit from my work (I.E. You cant print and then sell this guide)
2. The FAQ must remain in its original form. That means dont replace my name
with your own, you lamer. I did write it after all. Its not like im
asking you to send Gil to my delivery box, im just asking for the credit
I deserve.Simply having my name on here wont cost you a thing.
3. If your going to copy a peice of the FAQ for your own, please cite mine
and put a link. Even if it just says something short like "Section borrowed
from Danielsans FF11 RDM FAQ, found @ "
4. Send me an e-mail telling me your going to use it, and the url where it
can be found. You dont even need to wait for a response for me. As long as
you followed rule 1, 2, and 3 you should be good to go.
Whew! That was much longer then I wanted it to be....And so without further
Ado, the FAQ!
Section 1. The Red Mage Job
---------------------------
So what exactly is a Red Mage? Well simply put, its a very versatile class that
can do a little bit of everything. A Red Mage (henceforth RDM) is capable of
using some Melee Weapons, casting some White Mage (henceforth WHM) spells, some
Black Mage (BLM) spells, and wearing some armor. However they also have their
own set of spells that can only be used by a Red Mage.
What all this means is you can fill gaps in a party if needed, you can cover
healing but your no WHM, and your nukes will never put out the raw damage a
BLM is capable of. But for the most part, a Red Mage is a Buff/Debuff class.
And as simple proof, they are the ONLY Class that has a perfect score in
Enfeebling. Thus skill will increase slightly faster, and more importantly,
the Cap (max value for the skill) will be higher then another same level class
with a lower rank in that skill. A WHM or BLM may be capable of casting debuffs
but they may find the monsters resist more, and the duration isnt quite what it
should be. Obviously, the reason is their Enfeeble skill caps (maxes out) at a
lower value for the same level then a Red Mages would. All classes have
Rank A skills which will help make it obvious what they should primarilary
be doing.
Examples of classes and their Perfect Rank skills...
Warrior - 2 Handed Axe skill
White Mage - Healing skill (duh?)
Red Mage - Enfeebling
I could list more but I think you get the idea...
Section 2. Red Mage Skills
-------------------------
Combat Skills
-------------
Skillname Rank Description
--------- ---- -----------
Sword B Duh...
Dagger B Yeah...
1h Club D Again...
Archery D Bows...
Throwing F F = Failure
Evasion D Pretty Obvious
Parrying E Block attacks w/ weapon, occasionally
Shield F Block attacks w/ shield, sometimes (F!)
Magic Skills Rank Description (No, Seriously this time!)
------------ ---- --------------------------------------
Divine E Light Based Spells, like Banish.
Healing C- Helps Healing Magic Spells, more skill = more HP
Enhancing B+ Increases duration of SOME (not all) Buffs
Elemental C+ Attack spells like Fire, Water, Thunder, etc
Enfeebling A+ Affects Debuff Accuracy (IMPORTANT!)
Dark E Affects Dark Accuracy (Bio, Drain, and Aspir)
On a side note, why do RDM get a divine skill yet no divine spells?
Section 3. Important Terms
--------------------------
Stats:
Str - Strength, factors into melee damage
Dex - Dexterity, helps melee accuracy and has a small critical hit chance
Agi - Agility, helps ranged accuracy, and evasion in general
Vit - Vitality, Helps your defense out
Int - Intelligence, Magic Damage, Helps defeat enemy spell resistance
Mnd - Mind, Determines healing spell power, and helps you resist spells
Cha - Charisma, Mostly a stat for helping Bard songs and Beastmaster charming
ATTACKER - Any class that deals damage primarily through physical combat.
Being an attacker does NOT automaticly make you a tank, and vice versa.
TANK - The member who will be taking the hits. Typically a PLD and/or WAR but
at very low levels most attackers can get away with it. Provoke is a must if
your the tank. To best understand Attacking and Tanking, you should go read
another FAQ, since this is the first and last time I will mention either.
Both are somewhat outside the scope of the RDM class.
HATE - Whoever has the most hate will by the one the monster aims at. Doing
anything that hinders the monster (like attacking, debuffing) or helps the
party (healing or using abilties), will build up hate. Even sitting down to
regen HP/MP builds up hate.
BUFF - Any spell that increases your/party performance. The spell "Enfire",
which adds fire damage to melee attacks, is a good example.
DEBUFF - Any spell that decreases your opponents performance. Blind is a very
common and useful spell, which reduces your targets melee accuracy.
ENFEEBLING - The skill which is factored into the opponent resisting your
"Debuffs." A higher skill means the enemy resists less often.
PULL - One player angers a monster, typically by shooting a bow or throwing a
boomerang at it. Once the monster is after the player, s/he then retreats to
the "camp" where the party engages the monster. In an unsuccessful pull, the
player pulling can sometimes suffer an untimely death. The key is to use
ranged weapons so as to have a generous headstart.
CAMP - The spot the party determines will be the battle ground for their
fights. This lets the mages rest while a puller searches for the next target.
A very basic and common, yet amazingly efficent tactic. Obviously dont choose
a spot where aggressive enemies appear.
BC - Burning Circle - An area where certain special events or boss battles
are triggered.
NM - Notorious Monster - A hero monster who is much more powerful then the
surrounding area would warrent. Be warned, some of these are soloable at level
15 while others can tear a level 75 party to peices before you can even yell
"Benidiction!" It really depends on the paticular NM.
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