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FF11 ASCII art would suck, so I drew Rydia instead.
CCCCCCC(CD
CC(CCCCCC--CD
CO(CCCCCD|**|(D
C(CCCCD''|**|CD
(CCCCD''''--DDD
CCCD__''''''D''B
(CD'l \'''''D"'B
(CCD'l ''''''D'BB
C CDD''' '''''DBB
CDBD''''''''B--
D DD '''''---''
D B-----'VV'''
''''VVv----V
''VVV'''VVV|''VVAV
''VVVVVVAAA|''VVAV
VAVV VVVAVV VVAV
VAV VV'''' VVAV
VVV V''' VAV
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VV LLLL VV
V LLl VV
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-=-=-=-=-=-=-=-=-=-=-=-=FF11 Music Hacking Guide=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v1.6 by LockeZ (ff3lockez@yahoo.com)
So, you don't particularly like the music in Final Fantasy 11? You'd rather
have Uematsu, or perhaps the Beatles? Maybe you'd like to add music to the
areas that have none? Until now you've just had to mute the game and play
other music externally. But the problem with that strategy is that when you
get in a battle, your CD doesn't change to battle music. In FF11, though, you
can easily change what music the game actually uses. No hacking programs
needed. All you need is some wav format songs. That's wav, not mp3. Mp3
files will not work. If you want to use mp3s, you have to convert them to wavs
first using some program or another. A program at
www.mp3fe.com/download/mp32wav.zip has been recommended to me.
Following this guide involves changing the extensions of wav files to .bgw.
Please note that in order to change the extensions of files, you must have your
Windows Folder Options set to show extensions for known file types. If done
correctly, changing the extension should give you a warning that the file may
not work.
You can change the songs in both the PlayOnline viewer and in FF11 itself. You
can almost certainly change the Tetra Master songs using the same method as the
FF11 songs, but I don't play Tetra Master, so I can't try it out. If you figure
out a song list (or a partial one) for Tetra Master, email me and I will add it
to this guide.
Note that this is perfectly harmless to do. It doesn't conflict with Square's
rules, and any version updates will still work fine. If POL tries to update
your files when you sign on, you did it wrong.
This guide is obviously for the PC version of FF11. I haven't tried any of this
on the PS2 version. I don't know of any way to directly access files on the
PS2 hard drive, though, so I doubt it would work. If you can get it to work,
email me at the address above.
IN PLAYONLINE VIEWER
--------------------
The files that the viewer uses are listed in the subfolder
SquareEnix\PlayOnlineViewer\viewer\data\system\bgm and are in .bgw format. If
you change a .wav file's extension to .101.bgw, PlayOnline will be able to use
it. Just change your favorite .wav format songs' extensions to .101.bgw and
put them in the folder. See 2nd paragraph of the guide for detailed
instructions on how to change file types. Actually, 101 is an arbitrary
number; any three-digit number will work.
After you put your new files in right folder, Open PlayOnline. Click on
Navigator, then Options, then Viewer, then BGM. All the songs that PlayOnline
comes with will still be listed if you didn't delete them, and all your new
songs will be listed as well. Whatever songs you want it to play, select and
choose OK. Whatever songs you don't want it to play, select and choose Clear.
It now plays your songs instead of the normal ones!
The file Dolphin_(by_Noriko_Matsueda).113.bgw is used while you are connecting
to your PlayOnline account. If you want to change what music is played during
that part, you will need to overwrite that file with a new one.
Songs simply changed by altering their file extension will not repeat in
PlayOnline. If you plan to have the program on for hours at a time and want
the song to repeat, read the section below.
IN FINAL FANTASY XI
-------------------
The process for changing existing songs in FF11 itself is very similar. The
files that the game uses are in the subfolders SquareEnix\FINAL FANTASY
XI\sound\win\music\data and SquareEnix\FINAL FANTASY XI\sound2\win\music\data
and are in .bgw format. If you change a .wav file's extension to .bgw, FF11
will be able to use it. See 2nd paragraph of the guide for detailed
instructions. You can't just name the songs whatever you want, though. The
filenames have to be exactly the same as the files already in the folder. The
new song will replace the old one and be used in whatever scenes the original
would have been used in.
For example, if you had a .wav song you wanted to use, you could rename it
music108.bgw and put it in the folder, replacing the file with that name that's
already in the folder. Since music108.bgw is used for the title screen, your
song will now be used for the title screen.
A problem is that songs you've changed don't repeat in the game. This can be
bypassed by using a program downloadable at
http://www.lowfyr.com/downloads/ffxi/Ximc004.zip which properly converts songs
between .wav and .bgm. Use this program to change the songs from wav to bgw
instead of just changing the extension, and they should repeat normally. Most
of the program is in japanese, but the "WAV -> BGW" and "BGW -> WAV"
buttons
are clearly labelled. Uncheck the box in the program if you don't want it to
rename each file.
Sometimes, wav files will not convert correctly. This seems to have to do with
the .wav file's quality. If your sound effect fails to convert, try changing
the quality. A wav file with a quality of 48 kHz, 16 bit, stereo (187 kbps)
seems to convert fine. File quality can be changed by opening the file
in Windows Sound Recorder and choosing to "Save As."
With a lot of help, I've located every music track in the game up through the
Rise of Zilart expansion. They are listed below. However, I don't have the
Chains of Promathea expansion because I no longer play the game, so songs from
it are not listed. If anyone could please send me information for them, I'd
appreciate it. Details on how to listen to the existing files are at the end
of the guide.
FF11 SONG LIST
--------------
music101.bgw: Battle: In overworld, solo
music102.bgw: Battle: In dungeon, in party
music103.bgw: Battle: In overworld, in party
music104.bgw: Ghelsba
music105.bgw: Mhaura
music106.bgw: Ship
music107.bgw: San D'Oria
music108.bgw: Title Screen
music109.bgw: Ronfaure
music110.bgw: Jeuno
music111.bgw: Game Over
music112.bgw: Selbina
music113.bgw: Sarutabaruta
music114.bgw: Batallia Downs
music115.bgw: Battle: In dungeon, solo
music116.bgw: Gustaberg
music117.bgw: Ru'Lude Gardens
music118.bgw: Rolanberry Fields
music119.bgw: Battle: Final Boss
music120.bgw: Nation Selection Screen
music121.bgw: Approching Final Boss
music122.bgw: Delkfutt's (Used in cut scenes)
music123.bgw: Hopelessness (Used in cut scenes)
music124.bgw: Recollection (Used in cut scenes)
music125.bgw: Battle: Boss
music126.bgw: Mog House
music127.bgw: Anxiety (Used in cut scenes)
music128.bgw: Airship
music130.bgw: Tarutaru Female Creation
music131.bgw: Elvaan Female Creation
music132.bgw: Elvaan Male Creation
music133.bgw: Hume Male Creation
music134.bgw: Yuhtunga Jungle
music135.bgw: Kazham
music151.bgw: Windurst
music152.bgw: Bastok
music153.bgw: Crystal Prelude
music154.bgw: Metalworks
music155.bgw: Castle Zvahl
music156.bgw: Chateau d'Oraguille
music157.bgw: Fury (Used in cut scenes)
music158.bgw: Sauromugue Champaign
music159.bgw: Sorrow (Used in cut scenes)
music160.bgw: Repression (Used in cut scenes)
music161.bgw: Despair (Used in cut scenes)
music162.bgw: Heavens Tower
music163.bgw: Sometime Somewhere (Used in cut scenes)
music164.bgw: Xarcabard
music165.bgw: Galka Creation
music166.bgw: Mithra Creation
music167.bgw: Tarutaru Male Creation
music168.bgw: Hume Female Creation
music169.bgw: Regeneracy (Used in cut scenes)
music170.bgw: Buccaneers (Used in cut scenes)
music171.bgw: Altepa Desert
music181.bgw: Chocobo (Short version)
music190.bgw: The Sanctuary of Zi'Tah
music191.bgw: Battle: Rise of Zilart, In overworld
music192.bgw: Battle: Rise of Zilart, In dungeon
music193.bgw: Battle: Rise of Zilart, Boss
music194.bgw: Raogrimm's Theme (Used in cut scenes)
music195.bgw: Belief (Used in cut scenes)
music196.bgw: Fighters of the Crystal (Used in cut scenes)
music197.bgw: Tu'Lia Restoration (Used in cut scenes)
music198.bgw: Eald'narche (Final Dungeon)
music199.bgw: Grav'iton
music200.bgw: Kam'lanaut's Theme (Used in cut scenes)
music201.bgw: Ending
music202.bgw: Quest 1 (Used in cut scenes)
music203.bgw: Quest 2 (Used in cut scenes)
music204.bgw: Quest 3 (Used in cut scenes)
music205.bgw: Quest Completion (Used in cut scenes)
music206.bgw: Yve'noile's Theme (Used in cut scenes)
music207.bgw: Ve'Lugannon Palace
music208.bgw: Rabao
music209.bgw: Norg
music210.bgw: Tu'Lia
music211.bgw: Ro'Maeve
music212.bgw: Chocobo
music213.bgw: Hall of the Gods
music214.bgw: Wedding
music227.bgw: Summerfest
Please send me info for the Chains of Promathea expansion. It's not hard to do.
ADDING MUSIC TO DUNGEONS
------------------------
You can also add music to areas that have none. How, you ask? All the areas
without music have a wind sound effect in the background. All you have to do
is change the wind to a song. You can't modify sound effects just by changing
the extension in this case; you have to use the program. It's the same
program linked to above: http://www.lowfyr.com/downloads/ffxi/Ximc004.zip .
Here's how it works.
Open the program. Maximize it. Once it's maximized you'll be able to see
another option at the bottom. Change it from BGM to SE. The buttons will now
convert to and from .spw files instead of .bgw files. Click on the WAV -> SPW
button and change a file to .spw. Go into the folder where the song is and
rename it to the appropriate filename for whichever wind file you're going to
replace (se001001.spw or whatever). Move your new spw file to SquareEnix\FINAL
FANTASY XI\sound\win\se\se001 and replace the default file. You now have music
in that area.
Sometimes, wav files will not convert correctly. This seems to have to do with
CCCCCCC(CD
CC(CCCCCC--CD
CO(CCCCCD|**|(D
C(CCCCD''|**|CD
(CCCCD''''--DDD
CCCD__''''''D''B
(CD'l \'''''D"'B
(CCD'l ''''''D'BB
C CDD''' '''''DBB
CDBD''''''''B--
D DD '''''---''
D B-----'VV'''
''''VVv----V
''VVV'''VVV|''VVAV
''VVVVVVAAA|''VVAV
VAVV VVVAVV VVAV
VAV VV'''' VVAV
VVV V''' VAV
VV 'LLL VVV
VV LLLL VV
V LLl VV
LL l V
-=-=-=-=-=-=-=-=-=-=-=-=FF11 Music Hacking Guide=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v1.6 by LockeZ (ff3lockez@yahoo.com)
So, you don't particularly like the music in Final Fantasy 11? You'd rather
have Uematsu, or perhaps the Beatles? Maybe you'd like to add music to the
areas that have none? Until now you've just had to mute the game and play
other music externally. But the problem with that strategy is that when you
get in a battle, your CD doesn't change to battle music. In FF11, though, you
can easily change what music the game actually uses. No hacking programs
needed. All you need is some wav format songs. That's wav, not mp3. Mp3
files will not work. If you want to use mp3s, you have to convert them to wavs
first using some program or another. A program at
www.mp3fe.com/download/mp32wav.zip has been recommended to me.
Following this guide involves changing the extensions of wav files to .bgw.
Please note that in order to change the extensions of files, you must have your
Windows Folder Options set to show extensions for known file types. If done
correctly, changing the extension should give you a warning that the file may
not work.
You can change the songs in both the PlayOnline viewer and in FF11 itself. You
can almost certainly change the Tetra Master songs using the same method as the
FF11 songs, but I don't play Tetra Master, so I can't try it out. If you figure
out a song list (or a partial one) for Tetra Master, email me and I will add it
to this guide.
Note that this is perfectly harmless to do. It doesn't conflict with Square's
rules, and any version updates will still work fine. If POL tries to update
your files when you sign on, you did it wrong.
This guide is obviously for the PC version of FF11. I haven't tried any of this
on the PS2 version. I don't know of any way to directly access files on the
PS2 hard drive, though, so I doubt it would work. If you can get it to work,
email me at the address above.
IN PLAYONLINE VIEWER
--------------------
The files that the viewer uses are listed in the subfolder
SquareEnix\PlayOnlineViewer\viewer\data\system\bgm and are in .bgw format. If
you change a .wav file's extension to .101.bgw, PlayOnline will be able to use
it. Just change your favorite .wav format songs' extensions to .101.bgw and
put them in the folder. See 2nd paragraph of the guide for detailed
instructions on how to change file types. Actually, 101 is an arbitrary
number; any three-digit number will work.
After you put your new files in right folder, Open PlayOnline. Click on
Navigator, then Options, then Viewer, then BGM. All the songs that PlayOnline
comes with will still be listed if you didn't delete them, and all your new
songs will be listed as well. Whatever songs you want it to play, select and
choose OK. Whatever songs you don't want it to play, select and choose Clear.
It now plays your songs instead of the normal ones!
The file Dolphin_(by_Noriko_Matsueda).113.bgw is used while you are connecting
to your PlayOnline account. If you want to change what music is played during
that part, you will need to overwrite that file with a new one.
Songs simply changed by altering their file extension will not repeat in
PlayOnline. If you plan to have the program on for hours at a time and want
the song to repeat, read the section below.
IN FINAL FANTASY XI
-------------------
The process for changing existing songs in FF11 itself is very similar. The
files that the game uses are in the subfolders SquareEnix\FINAL FANTASY
XI\sound\win\music\data and SquareEnix\FINAL FANTASY XI\sound2\win\music\data
and are in .bgw format. If you change a .wav file's extension to .bgw, FF11
will be able to use it. See 2nd paragraph of the guide for detailed
instructions. You can't just name the songs whatever you want, though. The
filenames have to be exactly the same as the files already in the folder. The
new song will replace the old one and be used in whatever scenes the original
would have been used in.
For example, if you had a .wav song you wanted to use, you could rename it
music108.bgw and put it in the folder, replacing the file with that name that's
already in the folder. Since music108.bgw is used for the title screen, your
song will now be used for the title screen.
A problem is that songs you've changed don't repeat in the game. This can be
bypassed by using a program downloadable at
http://www.lowfyr.com/downloads/ffxi/Ximc004.zip which properly converts songs
between .wav and .bgm. Use this program to change the songs from wav to bgw
instead of just changing the extension, and they should repeat normally. Most
of the program is in japanese, but the "WAV -> BGW" and "BGW -> WAV"
buttons
are clearly labelled. Uncheck the box in the program if you don't want it to
rename each file.
Sometimes, wav files will not convert correctly. This seems to have to do with
the .wav file's quality. If your sound effect fails to convert, try changing
the quality. A wav file with a quality of 48 kHz, 16 bit, stereo (187 kbps)
seems to convert fine. File quality can be changed by opening the file
in Windows Sound Recorder and choosing to "Save As."
With a lot of help, I've located every music track in the game up through the
Rise of Zilart expansion. They are listed below. However, I don't have the
Chains of Promathea expansion because I no longer play the game, so songs from
it are not listed. If anyone could please send me information for them, I'd
appreciate it. Details on how to listen to the existing files are at the end
of the guide.
FF11 SONG LIST
--------------
music101.bgw: Battle: In overworld, solo
music102.bgw: Battle: In dungeon, in party
music103.bgw: Battle: In overworld, in party
music104.bgw: Ghelsba
music105.bgw: Mhaura
music106.bgw: Ship
music107.bgw: San D'Oria
music108.bgw: Title Screen
music109.bgw: Ronfaure
music110.bgw: Jeuno
music111.bgw: Game Over
music112.bgw: Selbina
music113.bgw: Sarutabaruta
music114.bgw: Batallia Downs
music115.bgw: Battle: In dungeon, solo
music116.bgw: Gustaberg
music117.bgw: Ru'Lude Gardens
music118.bgw: Rolanberry Fields
music119.bgw: Battle: Final Boss
music120.bgw: Nation Selection Screen
music121.bgw: Approching Final Boss
music122.bgw: Delkfutt's (Used in cut scenes)
music123.bgw: Hopelessness (Used in cut scenes)
music124.bgw: Recollection (Used in cut scenes)
music125.bgw: Battle: Boss
music126.bgw: Mog House
music127.bgw: Anxiety (Used in cut scenes)
music128.bgw: Airship
music130.bgw: Tarutaru Female Creation
music131.bgw: Elvaan Female Creation
music132.bgw: Elvaan Male Creation
music133.bgw: Hume Male Creation
music134.bgw: Yuhtunga Jungle
music135.bgw: Kazham
music151.bgw: Windurst
music152.bgw: Bastok
music153.bgw: Crystal Prelude
music154.bgw: Metalworks
music155.bgw: Castle Zvahl
music156.bgw: Chateau d'Oraguille
music157.bgw: Fury (Used in cut scenes)
music158.bgw: Sauromugue Champaign
music159.bgw: Sorrow (Used in cut scenes)
music160.bgw: Repression (Used in cut scenes)
music161.bgw: Despair (Used in cut scenes)
music162.bgw: Heavens Tower
music163.bgw: Sometime Somewhere (Used in cut scenes)
music164.bgw: Xarcabard
music165.bgw: Galka Creation
music166.bgw: Mithra Creation
music167.bgw: Tarutaru Male Creation
music168.bgw: Hume Female Creation
music169.bgw: Regeneracy (Used in cut scenes)
music170.bgw: Buccaneers (Used in cut scenes)
music171.bgw: Altepa Desert
music181.bgw: Chocobo (Short version)
music190.bgw: The Sanctuary of Zi'Tah
music191.bgw: Battle: Rise of Zilart, In overworld
music192.bgw: Battle: Rise of Zilart, In dungeon
music193.bgw: Battle: Rise of Zilart, Boss
music194.bgw: Raogrimm's Theme (Used in cut scenes)
music195.bgw: Belief (Used in cut scenes)
music196.bgw: Fighters of the Crystal (Used in cut scenes)
music197.bgw: Tu'Lia Restoration (Used in cut scenes)
music198.bgw: Eald'narche (Final Dungeon)
music199.bgw: Grav'iton
music200.bgw: Kam'lanaut's Theme (Used in cut scenes)
music201.bgw: Ending
music202.bgw: Quest 1 (Used in cut scenes)
music203.bgw: Quest 2 (Used in cut scenes)
music204.bgw: Quest 3 (Used in cut scenes)
music205.bgw: Quest Completion (Used in cut scenes)
music206.bgw: Yve'noile's Theme (Used in cut scenes)
music207.bgw: Ve'Lugannon Palace
music208.bgw: Rabao
music209.bgw: Norg
music210.bgw: Tu'Lia
music211.bgw: Ro'Maeve
music212.bgw: Chocobo
music213.bgw: Hall of the Gods
music214.bgw: Wedding
music227.bgw: Summerfest
Please send me info for the Chains of Promathea expansion. It's not hard to do.
ADDING MUSIC TO DUNGEONS
------------------------
You can also add music to areas that have none. How, you ask? All the areas
without music have a wind sound effect in the background. All you have to do
is change the wind to a song. You can't modify sound effects just by changing
the extension in this case; you have to use the program. It's the same
program linked to above: http://www.lowfyr.com/downloads/ffxi/Ximc004.zip .
Here's how it works.
Open the program. Maximize it. Once it's maximized you'll be able to see
another option at the bottom. Change it from BGM to SE. The buttons will now
convert to and from .spw files instead of .bgw files. Click on the WAV -> SPW
button and change a file to .spw. Go into the folder where the song is and
rename it to the appropriate filename for whichever wind file you're going to
replace (se001001.spw or whatever). Move your new spw file to SquareEnix\FINAL
FANTASY XI\sound\win\se\se001 and replace the default file. You now have music
in that area.
Sometimes, wav files will not convert correctly. This seems to have to do with
Jump to page:
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Other files from this game:
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