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FADE TO BLACK (c) Delphine
Solve by BONeHeAD
==========================
A FEW WORDS ABOUT KEYS:
=======================
There's a superlarge amount of keys to be used in this game. All of
them are necessary for finishing it successfully, and so here they
are.
UpArrow - run ahead
Left/RightArrow - turn respectively
Down - duck (so you can't be hit).
RShift+Up - walk
RShift+Left/RightArrow - step left/step right (a bit like strafing in
Doom).
RShift+Down - fast 180o turn.
PgUp/PgDown - small steps ahead/back.
I - calls Inventory screen. From here use Tab to move between objects,
Enter to select object for use during play, RShift to get some
useful (not) info on object. Use RShift to read incoming messages
also. I or Esc exits the inventory.
1, 2, 3, 4, 5 - quick inventory object select.
Space - open/use/operate everything that can be opened, used or operated.
Also take object from cabinet.
U - use the selected object.
Enter - reloads gun (as soon as you got the bullets).
J - jump. You can do this from standing or running position. Run to
jump farther.
AltG (or V) - gun out. By pressing this you go in aiming position.
RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade
(if you have any).
Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows
to switch menu modes.
S - quick save.
L - quick load.
Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners
and such stuff.
H - Far/Near view. Far view is a bit like Alone In The Dark.
K - the same, but works when you are shooting somebody.
CtrlL - frame rate increase/decrease. Try this if the game looks too
slow (or too fast? :) )
CtrlM - mouse on. (But you don't want to play this game with mouse,
do you?)
CtrlJ - joystick on.
F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and
320*240 makes the game look like a wide-screen movie.
ShiftF1/F2 - screen expand/shrink.
CtrlD - draft realtime rendering mode. Rubbish but fast.
F - Gouraud shading on/off. Everyhing looks OK, but Pentium is
recommended.
These keys are taken from Hybrid Fade To Black dox (respect, copylefts,
etc.), but I made some additions and corrections, as some keys described
didn't work or worked improperly). Maybe due to a not very correct
crack or a different keyboard layout.
SOME NOTES...
=============
I've read this from the beginning to the end a few times, but still
there can be grammar errors and typos. I'm just 99,99% sure that this
solve *works*. If you find some glitches - sorry, but bear in mind that
I written it thru the couple of sleepless weeks playing the game and
typing this bitch all over. :) Thnx for your understanding.
Ooooff. Okay, now the solve...
THE PRISON.
===========
Get out of your cell, kill floating ball. In corridor step on the plate
to open the door ahead, run before it closes. Step on the green plate.
The green forcefield will deactivate and the security droid will move
ahead. Wait until the droid passes the red plate and deactivates the red
forcefield ahead of you, then run.
Open the door, kill automatic turret on the right and duck. The Morph
guard will come down to get you - kill him (2 bulletts). Step inside
the teleport and use it.
At the second floor recharge your shields, open the door with a red cross
sign. Walk ahead and prepare to kill a giant spider that will drop down
at you. He takes about 6 bulletts (don't forget to reload your gun in
progress). Search the cupboard, get map scanner and hint. Read the hint.
Use the console
near there and exit to the corridor where you came from. Now drop down
to the door with a spoon and fork sign - prepare to kill the Morph on
your right. Go thru the door to the hall, open lockers, get mine and
recharger, proceed further and kill Morph on left. Search the locker.
Open door, there'll be a scared cook begging you to not to kill him.
It's a shame that you can't kill this swine, 'cause as soon as you
enter the fridge room (door on the left) he'll let the two Morphs on
you. Kill them, use the code console. Make your way back to the starting
corridor, prepare to kill one more Morph. (It'll be a good idea to
recharge here).
Go to the second corridor again (where the spider was)
and go thru the door near the locker. Ignore the Morphs, you can't kill
them all. Here do everything fast - use lever, run thru newly opened door
and kill Morph inside. As soon as the door closes you'll be safe. Go left
and prepare for an explosion. It's a good idea to use your portable
recharger now. Push the red button, go ahead to another door, use
console near there (I don't know if this is necessary, but it's fun).
There's a Morph generator in there, so watch your back. Go thru the door.
In hall kill Morph behind the bars. You may also shoot the half-dead
human there, or you may leave him for some extra thrilling moments (but
you were warned! :) ). Search lockers, read the new message. Open door
ahead - from here you'll be in the same corridor. Go thru the left door
to the first corridor, kill Morph, go to new door (against the kitchen
door). In small room be ready to kill the Morph as the door opens. In
console room go thru left door, kill Morph, use code console. Go out and
to the opposite door, kill Morph there, approach the left door slowly
and it will open. Jump over the electric floor and kill two Morph guards.
Use right teleporter, push button to turn off electric floor, kill
Morph, get into the room with some funny "human" stuff (TVs, etc). Get
key from locker, return all the way, use left teleporter, in hall go
thru the big door behind the column, use console, exit thru the second
door.
Now the second teleporter in the corridor is active. Recharge
here. Use 2nd teleporter, kill floating drones, use the console to
activate the cartrack. Follow it thru the door (it opens for cartrack
only). (If you fail to match it - open the door near the cartrack
operating console and find the second console there to return the
cartcrack to its place.) In small corridor push button, use nearest
teleporter. Up there kill Morph, run thru the dark hall with 2 turretts
on walls (they'll shoot, don't mention). Open door, ignore the console for
now. Open next door, kill security droid. Run ahead the corridor and open
the door at the end. This is the warden's office. Stand before the
glass walls that go round his desk and use a bouncing mine to finish him.
Be ready to kill a guard appearing behind you and get his key. Then open
the locker in the office and get the hangar key. Get out, go to the room you
came here thru, use the console, exit and run thru the hall with shooting
turretts again. Use teleporter, in the same small corridor use teleporter
on the right (it was inactive). As you land shoot the floating drones
immediately, then go into the shuttle.
MORPH BASE.
===========
Read all the messages you receive - they contain some info about
how to complete this part and what to do after what.
In the new room recharge if needed and take the door to the right. Kill
Morphs (they are different here, a bit harder and punky-colored :) )
and go to door straight ahead. In first locker take explosive
bulletts and change to use them (they're infinite, but twice more powerful
that normal bulletts). Proceed all the way ahead until you find a room
with a console and a recharger. Recharge (if needed) and use the console
to access the cells. Proceed to go ahead, kill Morphs and droid guards
until you find the door that you cannot open. From here return to the
corridor and take the door near the one you visited. Jump between the
mines, open door, kill Morphs, use farther console of the two.
From here go back to the starting hall, kill guards if any. Open the
far door and proceed ahead carefully - prepare to kill 2 spiders coming
at you from each side! After you done it take the door to the left,
then in small corridor turn left. Go thru opened door, step on the
first floor switch, then on the second, then go one step back - this
should desactivate both of the forcefields, red and green. Jump over
the second switch now and take plasma bulletts from locker (for use
later).
Now return all the way back to that room with a door you could not open
then - it should work for now. Turn around the corner - here's the
professor you were looking for. (Also search the locker for heat-seeking
bulletts. Pity they're not infinite). Use console to turn off the
forcefield, go near the old man and move ahead slowly. From here you must
only walk, not run, or the professor will not follow you. Open the second
door in this room, not the one you came here thru, kill Morphs (if any). In
the washing room turn left, kill guards again, open door in the end of the
corridor and guide the old man to the teleporter slowly. As he leaves
he gives you the data cube containing powerful computer virus to
destroy the security net.
With said cube return to the room with two consoles, but now use second.
Select data cube in your inventory, step near it and press U. Now, RUN!
Ignore all the flying balls, guards and creatures, just run to the
same teleporter!
MARS MINING FACILITY.
=====================
From the room you appeared at turn right and kill Morphs: they are more
tougher now, and some of them are unarmed - they just run at you screaming
"Die, human!" (damn scary, if you got the full CD version with speech) and
try to slice you with their bladed hands. Blimmin' krewel. :)
Okay, first of all clear the big green hall you are in now of Morphs.
If you lose too much energy, the recharger is hidden behind the secret
door just opposite the door you came out from. Then find a train of
cartracks and push the button near there to activate one cartrack. Follow
it everywhere - there are 4 doors that open for cartracks only. Kill
everybody behind the doors, search all lockers to obtain a huge amount
of keys to different sectors. Behind one of the doors there's a console,
operate it. Also you should find a radiation shield and a recharger
somewhere there. With the keys open all of the doors you can in the
hall and find 3 pieces of some blue mineral called Risidium. It's simple,
there are no monsters there, you must just switch a few floor switches
and all. In one of the rooms with Risidium there's a spider hanging out
behind the forcefield - kill him before you step on the floor switch, or
he'll let loose on you. In the same room there's an another door - if you
open it the sign "Radioactive area" starts to flash. Use your radioactive
shield (it's nice to recharge before), then use 4 bouncing mines to kill
the Morph miner hiding behind the right corner. Go to corridor and take the
right door avoiding that nasty creature hanging on the wall - it has damn
long claws. Open door, kill droids and Morph guard. Step on the floor panel
and read the message given by the computer. From it you'll understand how
to operate the drilling machine - just use Risidium on small slot on the
machine's left side. It'll move, follow it. You'll have to recharge it a
few times. As soon as the machine reaches the end of the corridor, the
labaratory door will open and let it in - you must slip inside too.
In this room you can discard that power-hungry radioactive shield.
Search the locker straight ahead for station coordinates document. As
you read it, you'll recieve a message from your friends - read it and
you're teleported to the next level.
VENUS SPACE STATION.
====================
Don't bother killing that blue Morph - they appear always and always,
better run to the door to your left for safety. In the corridor visit
the door near the console - it's radiation everywhere, so kill those
drones quickly and sneak to the right for safe room. Look right and
kill the Morph who's mucking with the code console. Recharge, use console,
get everything from the lockers. Go to the opposite side of the room, open
door, in the hall ignore the first opening door on the right, but use
the teleporter. Go ahead, then to the right thru door avoiding turret
shots and the electric floor. In next room search the nearest to enter
locker, ignore the second and sneak past the mine. Run thru the door
and do not stop when the guards will run at you - instead step on the
two floor swiches ahead of you, they'll activate forcefields which will
kill the Morphs. Go right, thru two doors, sneak between the bouncing
mines. Go to the far end of the room, search the locker for area scanner,
kill two Morphs appearing at your back. Now return all the way to the
teleporter and use it.
From the same hall where teleporter is walk right to the curvy corridor
ending with a door. There'll be two Morphs - one in front of you and one
back - so be prepared. Open the door, ignore the "Radioactive room"
line, it's just a fooling. From the very beginning of the room turn
right into the small corridor near the red forcefield. Step on the floor
switch, exit - the forcefield's gone. Go there, kill guards, search both
lockers for two keys. Exit the way you came here thru. And now visit
the big door on the right side of the hall. It's the door to that top
deck part (or something like that, don't remember :) ) and it has a
kind of bridge behind it. This is the most tricky part of the level -
you must walk between the lasers that shoot thru that whole area. I
can't help you much here, it's all a business of steps and jumps: watch
the lasers, time carefully between shots and save at *every* single
move. At the deck you may ignore the door on your right - there's a
couple of grenades in there, but you'll have to deal with two Morphs.
Stand before this strange stand, take your gun out and aim at the console
on its right side. Shoot it twice - the forcefield will die and you will
release this thing that was hidden inside of the stand. (Jeez! It's a
flying head! What a nice hairstyle! :) ) This, hmmm, thing will fly ahead to
the left door, and as the door opens you must run inside the room. Kill
the guards or ignore them - it's necessary for you to not to lose that
flying head from your sight. Follow it up to the space shuttle - and the
next level.
THE PYRAMID.
============
Solve by BONeHeAD
==========================
A FEW WORDS ABOUT KEYS:
=======================
There's a superlarge amount of keys to be used in this game. All of
them are necessary for finishing it successfully, and so here they
are.
UpArrow - run ahead
Left/RightArrow - turn respectively
Down - duck (so you can't be hit).
RShift+Up - walk
RShift+Left/RightArrow - step left/step right (a bit like strafing in
Doom).
RShift+Down - fast 180o turn.
PgUp/PgDown - small steps ahead/back.
I - calls Inventory screen. From here use Tab to move between objects,
Enter to select object for use during play, RShift to get some
useful (not) info on object. Use RShift to read incoming messages
also. I or Esc exits the inventory.
1, 2, 3, 4, 5 - quick inventory object select.
Space - open/use/operate everything that can be opened, used or operated.
Also take object from cabinet.
U - use the selected object.
Enter - reloads gun (as soon as you got the bullets).
J - jump. You can do this from standing or running position. Run to
jump farther.
AltG (or V) - gun out. By pressing this you go in aiming position.
RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade
(if you have any).
Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows
to switch menu modes.
S - quick save.
L - quick load.
Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners
and such stuff.
H - Far/Near view. Far view is a bit like Alone In The Dark.
K - the same, but works when you are shooting somebody.
CtrlL - frame rate increase/decrease. Try this if the game looks too
slow (or too fast? :) )
CtrlM - mouse on. (But you don't want to play this game with mouse,
do you?)
CtrlJ - joystick on.
F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and
320*240 makes the game look like a wide-screen movie.
ShiftF1/F2 - screen expand/shrink.
CtrlD - draft realtime rendering mode. Rubbish but fast.
F - Gouraud shading on/off. Everyhing looks OK, but Pentium is
recommended.
These keys are taken from Hybrid Fade To Black dox (respect, copylefts,
etc.), but I made some additions and corrections, as some keys described
didn't work or worked improperly). Maybe due to a not very correct
crack or a different keyboard layout.
SOME NOTES...
=============
I've read this from the beginning to the end a few times, but still
there can be grammar errors and typos. I'm just 99,99% sure that this
solve *works*. If you find some glitches - sorry, but bear in mind that
I written it thru the couple of sleepless weeks playing the game and
typing this bitch all over. :) Thnx for your understanding.
Ooooff. Okay, now the solve...
THE PRISON.
===========
Get out of your cell, kill floating ball. In corridor step on the plate
to open the door ahead, run before it closes. Step on the green plate.
The green forcefield will deactivate and the security droid will move
ahead. Wait until the droid passes the red plate and deactivates the red
forcefield ahead of you, then run.
Open the door, kill automatic turret on the right and duck. The Morph
guard will come down to get you - kill him (2 bulletts). Step inside
the teleport and use it.
At the second floor recharge your shields, open the door with a red cross
sign. Walk ahead and prepare to kill a giant spider that will drop down
at you. He takes about 6 bulletts (don't forget to reload your gun in
progress). Search the cupboard, get map scanner and hint. Read the hint.
Use the console
near there and exit to the corridor where you came from. Now drop down
to the door with a spoon and fork sign - prepare to kill the Morph on
your right. Go thru the door to the hall, open lockers, get mine and
recharger, proceed further and kill Morph on left. Search the locker.
Open door, there'll be a scared cook begging you to not to kill him.
It's a shame that you can't kill this swine, 'cause as soon as you
enter the fridge room (door on the left) he'll let the two Morphs on
you. Kill them, use the code console. Make your way back to the starting
corridor, prepare to kill one more Morph. (It'll be a good idea to
recharge here).
Go to the second corridor again (where the spider was)
and go thru the door near the locker. Ignore the Morphs, you can't kill
them all. Here do everything fast - use lever, run thru newly opened door
and kill Morph inside. As soon as the door closes you'll be safe. Go left
and prepare for an explosion. It's a good idea to use your portable
recharger now. Push the red button, go ahead to another door, use
console near there (I don't know if this is necessary, but it's fun).
There's a Morph generator in there, so watch your back. Go thru the door.
In hall kill Morph behind the bars. You may also shoot the half-dead
human there, or you may leave him for some extra thrilling moments (but
you were warned! :) ). Search lockers, read the new message. Open door
ahead - from here you'll be in the same corridor. Go thru the left door
to the first corridor, kill Morph, go to new door (against the kitchen
door). In small room be ready to kill the Morph as the door opens. In
console room go thru left door, kill Morph, use code console. Go out and
to the opposite door, kill Morph there, approach the left door slowly
and it will open. Jump over the electric floor and kill two Morph guards.
Use right teleporter, push button to turn off electric floor, kill
Morph, get into the room with some funny "human" stuff (TVs, etc). Get
key from locker, return all the way, use left teleporter, in hall go
thru the big door behind the column, use console, exit thru the second
door.
Now the second teleporter in the corridor is active. Recharge
here. Use 2nd teleporter, kill floating drones, use the console to
activate the cartrack. Follow it thru the door (it opens for cartrack
only). (If you fail to match it - open the door near the cartrack
operating console and find the second console there to return the
cartcrack to its place.) In small corridor push button, use nearest
teleporter. Up there kill Morph, run thru the dark hall with 2 turretts
on walls (they'll shoot, don't mention). Open door, ignore the console for
now. Open next door, kill security droid. Run ahead the corridor and open
the door at the end. This is the warden's office. Stand before the
glass walls that go round his desk and use a bouncing mine to finish him.
Be ready to kill a guard appearing behind you and get his key. Then open
the locker in the office and get the hangar key. Get out, go to the room you
came here thru, use the console, exit and run thru the hall with shooting
turretts again. Use teleporter, in the same small corridor use teleporter
on the right (it was inactive). As you land shoot the floating drones
immediately, then go into the shuttle.
MORPH BASE.
===========
Read all the messages you receive - they contain some info about
how to complete this part and what to do after what.
In the new room recharge if needed and take the door to the right. Kill
Morphs (they are different here, a bit harder and punky-colored :) )
and go to door straight ahead. In first locker take explosive
bulletts and change to use them (they're infinite, but twice more powerful
that normal bulletts). Proceed all the way ahead until you find a room
with a console and a recharger. Recharge (if needed) and use the console
to access the cells. Proceed to go ahead, kill Morphs and droid guards
until you find the door that you cannot open. From here return to the
corridor and take the door near the one you visited. Jump between the
mines, open door, kill Morphs, use farther console of the two.
From here go back to the starting hall, kill guards if any. Open the
far door and proceed ahead carefully - prepare to kill 2 spiders coming
at you from each side! After you done it take the door to the left,
then in small corridor turn left. Go thru opened door, step on the
first floor switch, then on the second, then go one step back - this
should desactivate both of the forcefields, red and green. Jump over
the second switch now and take plasma bulletts from locker (for use
later).
Now return all the way back to that room with a door you could not open
then - it should work for now. Turn around the corner - here's the
professor you were looking for. (Also search the locker for heat-seeking
bulletts. Pity they're not infinite). Use console to turn off the
forcefield, go near the old man and move ahead slowly. From here you must
only walk, not run, or the professor will not follow you. Open the second
door in this room, not the one you came here thru, kill Morphs (if any). In
the washing room turn left, kill guards again, open door in the end of the
corridor and guide the old man to the teleporter slowly. As he leaves
he gives you the data cube containing powerful computer virus to
destroy the security net.
With said cube return to the room with two consoles, but now use second.
Select data cube in your inventory, step near it and press U. Now, RUN!
Ignore all the flying balls, guards and creatures, just run to the
same teleporter!
MARS MINING FACILITY.
=====================
From the room you appeared at turn right and kill Morphs: they are more
tougher now, and some of them are unarmed - they just run at you screaming
"Die, human!" (damn scary, if you got the full CD version with speech) and
try to slice you with their bladed hands. Blimmin' krewel. :)
Okay, first of all clear the big green hall you are in now of Morphs.
If you lose too much energy, the recharger is hidden behind the secret
door just opposite the door you came out from. Then find a train of
cartracks and push the button near there to activate one cartrack. Follow
it everywhere - there are 4 doors that open for cartracks only. Kill
everybody behind the doors, search all lockers to obtain a huge amount
of keys to different sectors. Behind one of the doors there's a console,
operate it. Also you should find a radiation shield and a recharger
somewhere there. With the keys open all of the doors you can in the
hall and find 3 pieces of some blue mineral called Risidium. It's simple,
there are no monsters there, you must just switch a few floor switches
and all. In one of the rooms with Risidium there's a spider hanging out
behind the forcefield - kill him before you step on the floor switch, or
he'll let loose on you. In the same room there's an another door - if you
open it the sign "Radioactive area" starts to flash. Use your radioactive
shield (it's nice to recharge before), then use 4 bouncing mines to kill
the Morph miner hiding behind the right corner. Go to corridor and take the
right door avoiding that nasty creature hanging on the wall - it has damn
long claws. Open door, kill droids and Morph guard. Step on the floor panel
and read the message given by the computer. From it you'll understand how
to operate the drilling machine - just use Risidium on small slot on the
machine's left side. It'll move, follow it. You'll have to recharge it a
few times. As soon as the machine reaches the end of the corridor, the
labaratory door will open and let it in - you must slip inside too.
In this room you can discard that power-hungry radioactive shield.
Search the locker straight ahead for station coordinates document. As
you read it, you'll recieve a message from your friends - read it and
you're teleported to the next level.
VENUS SPACE STATION.
====================
Don't bother killing that blue Morph - they appear always and always,
better run to the door to your left for safety. In the corridor visit
the door near the console - it's radiation everywhere, so kill those
drones quickly and sneak to the right for safe room. Look right and
kill the Morph who's mucking with the code console. Recharge, use console,
get everything from the lockers. Go to the opposite side of the room, open
door, in the hall ignore the first opening door on the right, but use
the teleporter. Go ahead, then to the right thru door avoiding turret
shots and the electric floor. In next room search the nearest to enter
locker, ignore the second and sneak past the mine. Run thru the door
and do not stop when the guards will run at you - instead step on the
two floor swiches ahead of you, they'll activate forcefields which will
kill the Morphs. Go right, thru two doors, sneak between the bouncing
mines. Go to the far end of the room, search the locker for area scanner,
kill two Morphs appearing at your back. Now return all the way to the
teleporter and use it.
From the same hall where teleporter is walk right to the curvy corridor
ending with a door. There'll be two Morphs - one in front of you and one
back - so be prepared. Open the door, ignore the "Radioactive room"
line, it's just a fooling. From the very beginning of the room turn
right into the small corridor near the red forcefield. Step on the floor
switch, exit - the forcefield's gone. Go there, kill guards, search both
lockers for two keys. Exit the way you came here thru. And now visit
the big door on the right side of the hall. It's the door to that top
deck part (or something like that, don't remember :) ) and it has a
kind of bridge behind it. This is the most tricky part of the level -
you must walk between the lasers that shoot thru that whole area. I
can't help you much here, it's all a business of steps and jumps: watch
the lasers, time carefully between shots and save at *every* single
move. At the deck you may ignore the door on your right - there's a
couple of grenades in there, but you'll have to deal with two Morphs.
Stand before this strange stand, take your gun out and aim at the console
on its right side. Shoot it twice - the forcefield will die and you will
release this thing that was hidden inside of the stand. (Jeez! It's a
flying head! What a nice hairstyle! :) ) This, hmmm, thing will fly ahead to
the left door, and as the door opens you must run inside the room. Kill
the guards or ignore them - it's necessary for you to not to lose that
flying head from your sight. Follow it up to the space shuttle - and the
next level.
THE PYRAMID.
============
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Other files from this game:
- Fade to Black solution by System on 09/03/2006, 09:50
- Fade to Black hints by System on 09/03/2006, 09:50






