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Submitted by System on 09/03/2006, 09:50. Print file.
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Eye of the Beholder II - The Legend of Darkmoon

Warning

This is not a walk through. It's simply a set of spoilers for the
various puzzles for this game.

Some basic techniques

1. Pressure plate. Each of them will have different behaviour. To
activate them, either step on it or leave something on them. Sometime
you need to throw some items there when you can physically reach them.

2. Hidden button. Check the walls carefully. Sometimes you will find
a protuding brick or buttons. Clicking in them will often open a secret
passage.

3. Most door have a button to open them. Sometime a key is needed. There
are some which can be force opened. Others requires you to do something
they can be opened.

4. Cast 'True Seeing' whenever possible. It let you see through secret
door.

5. Always carries some additional items. You won't know when you need them
to activate pressure plate or other mechanism.

Forest

There is a stairway somewhere in the forest. Some items can be
found here.

Darkmoon temple (0)

Once you enter the temple, there is no way to get out.

From here, there is a staircase down to the dungeon below and another
which leads to the priest chamber.

Dungeon level

You must look for 4 horns : north, south, east, west wind.

Skeleton level

North Wind : in the guard room
NPC : A thief - He will leave you when you rest.

Skeleton level

East Wind : found in a certain room when you open 2 doors with
2 darkmoon keys.

NPC : Calandra - A fighter

Weapon : Axe "The Bait"
Short Sword "Sting"

Slime level

This is no way you can rest here. If you need to rest, find the
stone gem fast and get in and out of this level with it.

South Wind : behind 3 doors, need 2 darkmoon keys, 1 spider key.
There is a staircase which let you get out of this level here.

In a certain room. You will find 9 pressure plates. To open the
door, you need to place 5 items on the pressure such that a 'X'
is formed.

x . x
. x .
x . x

Beyond the door. Through a few secret door. You'll find a stone
gem, 2 glass sphere (don't lose them), a cloak "Moonshade"

Portal : Behind a door with a spider lock. Using stone gem on the
portal will teleport you to a portal in the priest chamber. This
is one of the way to get out of here.

Weapon : Sword "Hath Kull" -2 cursed

Items : Get 3 or more femur/skull. 5 or more rock.

Ant level

West Wind : found at the SW corner of the ants level.

Weapon : Dagger "Sa Shull"

Priest Chamber

Things to try out : Attack statue. Sometimes a button is hidden behind.

There is a place where you will find a mouth. You can go ahead only
when you have the mark of darkmoon.

Portal : There is a room with a portal. Drop your extra items here so
that you'll be able to get them easily. Try to group the same kind of
items together so that it's easier for you to get them later.

The crimson lock needs a crimson key. You can only find it later in the
game.

If you happen to end up in a place where you can find 3 gems and a
copper key. You'll need to place the 3 gems in the slot where the
copper key is found. Get the tropelet seed and plant it in the soft
ground to grow a portal. Step into it to get of this place.

Temple (Entrance)

Search for the picture of a wind blowing. Blow the 4 horns here.
This will break the seal and reveal a staircase up.

Mantis level

This is the starting level of the test of faith.

Weapon : Long Sword "Hunger".

To get the sword, you need to go across those electric beam.

x | . x x x
in ---> . . . x x x
x x . x . . --> out
x | . . . x

x : permanent beam
. : moving beam

Once you get across. There will be a tough fight. If you win the
fight. Press a button on the wall to switch off the moving beam.

There is a triangular hole here. Place a rock inside and it will
turn into a wand.

NPC : Tanglor - Fighter / Cleric

Dying mantis : If you heal it, it will attack.

Talking mouth : Give 3 bones to it (femur or skull). You'll get
a bone key in return.

There is a place where you will find 2 pits. Press a button on the
wall to close the first once. Then throw something across the pit
to close the second one. You can get a mantis key here.

Mantis Nest : Attack the egg one by one. Don't go near all the way
or all the mantis will attack together. Get the green gem, then
put it back to reveal a passage. Get the mantis idol and the
glass sphere (don't lose it). (You should have 3 glass spheres by
now).

Warp level

In the room with 4 levers.

1 2 North
3 4 ^

Pull levers in this order: 1, 3, 4
Walk inside the passage. Press a brick on the wall. (Your thief
should alert you)
Walk back again. Pull lever 2. The hole is not closed but you must
have faith to walk on it.

There are 2 portals at the end of this level. Take the right portal.

Flying Snake level

Door I : Fireball trap
Door III : Fake beholder. It will explore when attacked.
Door II : Force open a certain door to get the rotten food.
When asked to choose the right door. Choose the RIGHT door.

Dying priest : Leave him alone. You'll be trapped inside if you
kill him.

The never ending passage : Walk 3 step west. Press a button on the
wall. You may now walk right in. When your party member complain
about dizziness. You have step on a spinner trap. Check your
compass.

The hungry mouths:

1. Your famine, my feast. Rotten food.
2. Items born of greed. 5 rocks.
3. Items with the hidden glow. Mantis Idol.
4. The blade that have eaten much. Long Sword "Hunger".
5. Tiny and red. Red Gem.
6. Give me liquid. Potion.
7. No matter how parched. Scroll.

Red Gem : One of the mouth will open a certain passage beyond
door II, go there to get the red gem.

4 keys and 1 door. Just teleport around until you have 4 darkmoon
key. Open the door to enter the beholder level.

Beholder level

This level is very tough. So, there are not much puzzle here.
Survival is most important here.

Dying beholder : You can find it some where in the illustionary
wall. Cast a true seeing spell before entering. Don't heal the
beholder. Press the wind symbol to go up/down.

Weapon : Green crystal hammer (important)
Armour : Dragon skin armour.

Get the mark of darkmoon at the end of this level.

Priest Chamber

With the mark of darkmoon, you'll may go further. The talking mouth
will open a passage for you to enter.

Break the green shield with the green crystal hammer.

Search inside. Look for a slot on the wall. Place something inside
to open passage. Press button on wall to reach the staircase.

One level up

Walk around until you are in a big room. Cast a true seeing spell
to see through the illusionary wall. Enter the portal. You will
find a polished shield (1).

6 polished shields are needed later on. So don't lose them.

Balisik level

Cast dispel magic on the statues to reveal passage.

Soul gem : Beyond the 2 moving holes.
Heart gem : Beyond the portals.
Body gem : Behind an illusionary wall near the portals.

Place the 3 gems in the strange curving to open the door.

The room with 6 pits and a button. Press button to release monster.
Don't move, wait for the monster to step on pressure plate. Once
it stepped on it. Go across immediately. Kill the monster and leave
something on the pressure plate.

Beyond this room, you'll find a polished shield (2). Get the crimson
key lying somewhere in this place. There is also a mouth which offer
you a challenge. Take the challenge. Win it to get a polished shield
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