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Submitted by System on 09/03/2006, 09:50. Print file.
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Eye of the Beholder Walkthru

SOLUTIONS

Level 1 - Upper Sewer Level (Map 1)

Walls: Red brick walls covered with slime.

Monsters: Kobolds and Leeches inhabit this level.

Locations and Events:

1. This is the cave-in area where you begin the game. Encamp here,
and have characters memorize and pray for spells. Do this now, because
there may not be time later. Also pick up the two rocks here --they will
come in handy. Rocks can be thrown at monsters or fired from slings.

2. The lever on the north wall of this room opens the door. Always, when
opening doors, be ready to step in front of the door and fight. Pick up
the halfling bones here--these are the remains of the thief Tod Uphill.
There is an opportunity to resurrect him later. Also, don't forget to
take Tods lockpicks.

3. There is a kobold wandering in this area. If you go through the door
north of here, walls appear in areas 23 and 24. If you go east, walls
appear at areas 25 and 26.

4. There is a kobold rune on the east wall. A gnome in the party will
translate it to read: "Entrance".

5. There are four kobolds patrolling this area. There are also rations
on the ground, for when characters get hungry.

6. There are four kobolds are in this area. A pressure plate on the floor
opens and closes the door to the north. There is a button on the north
side of the door on the south wall that also opens and closes the door.

7. There are five kobolds, one with a mage scroll of Detect Magic in this
area. There are also two rations in the south west corner of the room.

8. There is a pressure plate in front of the door. Weight on the plate
opens and closes the door.

9. There is a button on the west wall that opens and doses the door.

10A & 10B This door is opened by a button that moves depending on from
which direction you approach. If you go east at location 3, the button
is on the west wall at location 10A. If you go north at location 3, the
button is on the south wall at location 10B.

11. There is one rock in the southeast corner of this room.

12. There is a pressure plate here. Placing weight on it causes the south
door to open. Place an item on the plate to keep the door open.

13. A lever on the north wall opens and closes the door.

14 In the north alcove is a +2 dart. This is good weapon for any non-
cleric character in the back ranks.

15. There is a hole in the ceiling here.

16. There is a secret brick on the west wall that opens a hidden passage
to the north.

l7. There is a rock here.

18. There is a secret brick on the east wall that opens a hidden passage
to the north.

19. There is an arrow in the southeast corner of this room. Place any
item on the pressure plate in front of the door, then push the button on
the east wall. This causes the door to stay open. Behind the door is the
ladder leading down to level 2, location 1.

20. Three leeches inhabit this area. There is a shield in the southeast
corner of the room.

21. In this alcove there is a shelf carved into the north wall. On the
shelf are two scrolls: a mage's Armor spell and a cleric's Bless spell.
Make sure to scribe the Armor spell the net time the party rests.
There are two kobolds guarding this area.

22. There are three leeches in this area.

23. If you went north through the door at location 3, a wall is here.

24. If you went north through the door at location 3, a wall is here.

25. If you went east at location 3, a wall is here.

26. If you went east at location 3, a wall is here.

Level 2 - Middle Sewer Level (Map 2)

Walls: Red brick walls covered with slime.

Monsters: Skeletons and zombies inhabit this level.

Locations and Events:

1. There is a ladder on the west wall leading up to level 1, location 19,
as well as a silver key lying on the ground.

2. Insert a silver key in the west keyhole to open the door. Once a key
is inserted in any lock, it is gone forever - but you will find others.

3. Insert a silver key in the north keyhole to open the east door.

4. Insert a silver key in the east keyhole to open the south door.

5. When you have taken the items at locations 12, 17, and 34, come back
to this point and the passage to the west will have opened completely.
There is a message on the wall: "Only the strong shall pass."

6. Push the button to get the door to open part way. The door must then
be forced fully open. To force the door Manipulate the door from the
keyboard, or place the mouse pointer near the bottom of the door and
press the left mouse button.

7. The only way this door can be opened is by forcing it. Be careful,
behind the door waits a skeleton. There is a Potion of Vitality here
that will refresh a hungry character.

8. There is a dagger inscribed on the north wall. Throw a dagger, dart,
or rock through the gate to hit the button on the east wall and the wall
disappears, revealing location 9.

9. Push the button on the north wall to open the secret passageway to
the north.

10. This door must be forced open.

11. The south door must be forced open. There is a zombie in this room.

12. The carved shelf in the wall contains rations, a silver key and a
potion of Giant Strength. If you picked the lock at location 2, the
key here will have disappeared. Take the items and one of the blocks
west of location 5 disappears.

13. The ladder on the north wall leads down to a room at location 60
beneath the pits to the east.

14. Pull the lever to close and open pit D to the east.

15. This area is safe to step on. A pit lies to the north--Do NOT step
into it. You will drop below into location 60 on the Correction Facility
sub-level and take damage. Throw any item north, over the pit, onto the
pressure plate just beyond it. This closes the pit so you can safely
cross it.

16. This pressure plate closes pit E to the south when there is weight
on it. As soon as there is no weight on the plate, the pit closes.

17. There is a shelf in the wall. The shell contains rations and a silver
key. If you picked the lock at location 3, the key here will have
disappeared. Take the items and one of the blocks west of location 5
disappears.

18. This pressure plate opens and closes pit C.

19. This button opens pit B and closes pit A and vice versa.

20. There are rations here.

21. It is safe to step here.

22. It is safe to step here.

23. It is safe to step here.

24. When you step here, the square magically rotates the party 90
degrees to the right. Check your compass when entering this area.

25. The wall to the east indicated by the orcish rune of passage is
an illusion. These markers always indicate illusionary walls.

26. There is a mage scroll of Shield on the floor. The walls to the
east and south are illusions indicated by runes of passages.

27. There are two zombies in this room. There is a dagger inscribed on
the west wall.

28. The wall to the west is an illusion created when you step on this
pressure plate. There is an inscription of a dagger on the south wall
and one rock here.

29. There is a sling here.

30. If you step into this area, your party is teleported to location 33
and rotated 180 degrees. Watch your compass. The best strategy is to go
through the illusionary walls that are indicated by runes of passage.

31. If you step into this area, your party is teleported to location 32
and rotated 180 degrees. Watch your compass. See location 30 for best
strategy. There is an illusionary wall to the north.

32. Your party is teleported here from location 31. There is an
illusionary wall to the south.

33. Your party is teleported here from location 30.

34. There is a shelf in the south wall that contains rations and a
silver key. If you picked the lock at location 4, the key here
will have disappeared. The wall to the east is an illusion. Take the
items and one of the blocks west of location 5 disappears.

35. The walls to the north and west are illusions. This can be
indicated by the runes of passage on the walls. There are two arrows
here.

36. There are rations in the southwest corner of this room.

37. There is a stone dagger in the south-west corner of this room. Take
the stone dagger-it is used as a portal key in the lower levels.

38. Throw a dagger, dart, or rock through the gate to the east. The item
will land on the pressure plate at location 39 and open the gate.

39. There are rations and a Potion of Extra Healing in this alcove.

40. This area is the R.A.T.S. --Rapid Access Teleport System teleporter.
By stepping into this area, your party is teleported just east of
location 66.

41. This room is a shuttle between the main part of level 2 and the
two sub-levels. To operate the shuttle, step into the room, close the
door, and press the west button. If you look at the south wall, you
can find out which sub-level you are on. There are three sub-levels:
Main Level (which you are on), Correction Facility, and Death Section.

42. Place the silver key in the keyhole on the east wall to open the
door to the north.

43. There are a pair of leather boots and rations in this room.

44. There are zombies patrolling in this general area. Be careful and
have your cleric ready.

45. Zombies patrol in this area.

46. There are rations here.

47. Zombies patrol in this area.

48. Zombies patrol in this area.

49. This door must be forced open.

50. Place an item on the pressure plate to open the door.
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