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Empire ====== = ==== ======= = =
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e = = = = = = = =
=== === ===== ===== = =====
e = = = = = = = =
e = = = = = = = =
Empire ====== = = = = = = =
----------------------------------------
Multi-Player Strategies Ver. 1.2
Released: - MAY 16, 2002
Updated : - NOV 20, 2003
================================================================================
Table of contents:-
1.0 Version history
2.0 Introduction
3.0 Choosing a civ.
3.1 Booming
3.2 Rushing
4.0 General Strategies
5.0 Building a base
5.1 Booming
5.2 Rushing
6.0 Defensive Strategies
6.1 Land
6.1.1 Booming
6.1.2 Rushing
6.2 Sea/Naval
7.0 Offensive Strategies
7.1.0
7.1.1 Booming
7.1.2 Rushing
7.2 Sea/Naval
8.0 Unit Upgrades
8.1 Booming
8.2 Rushing
9.0 Wonders
10.0 What do you call them? The people you thank? Credits, you'll find them here...
11.0 "Must read"'s (short section, with my email, what you can request, quick tips,
where you can find this guide, little else)
================================================================================
My email is sinful_666@excite.com
***************************************
1.0 Version History
***************************************
Ver 1.0:
- released: May 16, 2002.
Ver 1.1: updated:
- fixed a few spelling mistakes
- added version history to contents
- added sites which contain this guide + you can request to receive future
updates directly to your email.
- due to a request I have added my email to the top of every section (which
isn't what was quite requested but I hope it is suffiecient)
- tried to make it easier to find the sections you look for
- added booming and rushing strategies (well waiting to get some rushing
strats)
- some naval strategies added.
Ver 1.2:
- added more rushing strategies, thanks for sending the emails.
- Removed my email from the section tops, i thought it was annoying.
Ver 1.3: (unreleased)
- Hoping to have a section in each of off/deff/building strats dedicated to air, land
and navy. But it looks like I'll have to seal this guide off. I've begun yet another.
- Hoping someone will want to continue to update this for me :)
================================================================================
***************************************
2.0 Introduction
***************************************
This isn't my first time I write a strategy guide, but it is
probably the first one you've seen. Anyways, these are strategies you can
use to screw your friend up in Multiplayer, make him lick your @$$, and
buy you a beer. wait, I'm underage for that, and my beliefs don't
allow it. whatever, the point being I give you the basic principles
to follow if your a fool, or take and improve upon if your a
strategist. If you want me to hold your hand and walk you through all the single player missions,
play your multiplayer games and beat your friends for you and let you take all the credit. your
looking in the wrong place. And if you got any strategy you think will work and want people to know,
you can send it to me ill post it and add your name letting people know it was you.
Empire Earths an awesome, in-depth, time consuming strategy game.
unlike ALL other strategy games. when they tell you melee doesn't harm
shock, THEY MEAN IT. You can have one unit keep killing hundreds of
units (if you keep heeling it) and not die; on the other hand you can have
100 units and have 20 kill them all without you killing one of them.
You can also upgrade units' armor-type, attack damage, range, health,
speed, area damage, etc. Singularly. How do I mean? Buy the friggin game,
play it and you'll see.
But basically, you can either upgrade snipers to have increased range
and damage, or speed and health, or armor some speed and some health.
Empire Earth Ups:
(These are my personal views and the views of some of my friends)
Strategy like never before, you can use unit upgrades, choose
civilization bonuses as you will.
Unit formations look cool
its hard to really abuse any one type of unit. so handicap strategies
don't work here, so anyone who plays with numbers look somewhere
else
Game play is extremely consuming, you feel like your actually there
AI is excellent
Graphics? Don't know everyone says they kick, I think I've seen better
(Did I miss something? other than some units look cool)
Empire Earth Downs:
(These are my personal views and the views of some of my friends)
It can get really confusing, when trying to pick upgrades, how am I
Supposed to know what's melee and what shock is, I'm not going to memorize it
^>From the learning campaign! They should've added txt messages on mouse
Roll over the unit build icon.
Unit formations are pretty much useless, other than the first 3-4.
The circle and V formations are useless, more or less.
I said it's hard. not impossible. to abuse units. (Ill
Explain later)
It can become one long game, as you have to kill every citizen, and on
Giant map. that's mad. it can become so long you'd get bored of
Playing regardless of how consuming it is.
AI can be TOO GOOD at times. like they know where your base is on the
Map without having any units in LOS of your bases.
UMmm? Do we still MINE resources? And why do you need wood in the
Nano age? What happened to oil? One more complication, yes it is, but the
Game would have been much more realistic with it.
Graphics? Well Whit dint they add rotation? Make the building 3D and
Add rotation. that's piss off. and in the nano age one of the
Heroes has guns which look like paper cutouts. that and I think the
Terrain is a pattern repeated over and over. and it looks kind of crappie for
Terrain, maybe on a poster in a shrink's office. not in a game as
Terrain. (But really is the terrain that important?? no!)
Ok it may seem as though it has more downs then ups. well it doesn't
It's just that to describe the ups. I CAN'T DESCRIBE THEM. but the
Downs. well most games specially strategy are down nowadays. so
It's easy to describe because you've probably seen all the downs b4.
And one last thing I wanted to add in the intro.
I'm sick of seeing these long walkthroughs and FAQs and crap. so im going to
try to make this simple and short as possible. and I suggest if
you seriously want to learn, get a bag of chips, or some thing. A coke,
turn your A/C on. Put a sign up at your door telling people to go piss
off for 2 days or some thing. and sit down. play versus a computer. 2
on 2 preferably. and save after building a base. and start trying
out your ideas with several other stuff. it's the only way you can
figure out strategies. or play some other simple game like AOE2 and
figure out strategy basics there b4 shifting to EE. even then there's a
lot more to do in EE than any other strategy game. this is the loner way
of doing it, the better way is get your friends and you to bring your
computers to either of your houses to shack up there for a week or so,
and play against each other.
================================================================================
***************************************
3.0 Choosing Civilization bonuses
***************************************
Here's another cool thing in EE. you can choose your
Civilization bonuses singularly with a limit of 100 points, different bonuses
Costing different points. You can choose to focus one unit and get as many
Bonuses as you can that unit type (for e.g., Anti-Tank tanks) but points
Needed for a bonus increase as you take bonuses for that same category,
Again, for e.g. AT tank +armor cost 3 points (I don't know hoe much it
Actually cost but I couldn't care, principle is what I'm after here) and
+attack cost 3 points. but after taking +armor for AT-tanks the cost
For +attack will increase for e.g. To 5 points. but taking bonuses
For AT-tanks won't increase the cost of bonuses for Anti-Personnel tanks
Or infantry, as such.
*** 3.1 Choosing CIV bonuses for Booming Strats ***
When you boom, you need to focus more on a balanced approach for all units, get resource upgrades
for all unit's as you are likely to build an army consistant of tanks/cavalry perhaps some
infantry. Airplanes and heli's. artillery and even sea in maps with water. So you have to focus
on getting a little for each of them unless you decide to focus on one unit, even then chances are
you will get the bonuses for other units as well.
Bonuses to take no mater what epochs you play in:
- %15 to pop cap: - pop cap is the maximum number of units possible you
Can build, assuming you choose 300 to be pop cap per player, this will
Give you an extra 45 pop. I'll tell you what this is used for l8r, but
You must remember taking this cost 9 points, and that's not a lot, not
Really at least, not for its purpose it isn't.
- 20% stone mining: - this is also important, as stone is the most used
Resource for defending, walls towers and wonders. and it appears to me
That it is the hardest resource to find (which is weird since id think
Stone is found anywhere) you may not think this bonus is worth it but
Trust me ill let you know l8r why it is worth it.
- 15% gold mining: - don't know really why I suggest taking this, I guess because Practically
through the whole game you'll be using it, no matter what
Epoch you decide to play in. and maybe because gold's supposedly the most
valuable resource we know. seriously, you'll need this for
Much of the units and for practically all the researches you'll be taking
- 15% iron mining: - hell don't take this if you don't want it, but I
Don't recommend dropping it, especially in the atomic epochs and after
Them, earlier you'll need iron. But apparently iron is the most available
Resource on most maps I have played. But if you're going to play in the later
Epochs, you definitely got to take this, because everything needs it in the
Later epochs.
(*note*:- taking iron, stone and gold bonuses cost you 49 points,
That's HALF of the total points available dropping any one can free up to
About 25 points, so it can be smart to give one up, depending)
For epochs Prehistoric to Imperial:
This will depend on your liking, but generally, try to take build time
Decrease for as many units as you can. Take cost reduction for the most
Expensive units and\or the units you plan on using most. I suggest
Taking range bonuses for ranged units, extra damage for sword units, and
Extra armor for melee. I don't advice taking anything for archers because
They only last for the first 5 epochs or something like that. For any
Epoch if you're a fan of siege weapons, take extra range and damage, area
Damage as well if it's available. As for barracks units, well if your
Going to spend your time building an army of infantry, well take speed, because
Without much cavalry getting around, specially on a giant map, can be
Frustrating. You should also take armor, attack and range according to
What strategy you will use and depending on the person you're playing
Against. but if you got enough points take attack and armor.
For Epochs Imperial to Nano:-
Ok, again, this is strategy and depending on your strategy you choose
What you want. Generally you should take tank bonuses, because your
Army will probably consist of tanks mostly, unless your and infantry
Lover. In which case take infantry bonuses. You should also consider air
Bonuses.
As for the tanks, I suggest range and damage, this way if its tanks
Vs. Tanks you'll get to hit the enemy earlier or at the same time as
Your enemy with more damage. To counter this strategy, take armor and
Speed. This will mean his hitting you earlier will last for a shorter time
As you'll get to his tanks faster, and their hits won't be as hard as
Without the armor. You can also use this for hit and run strategies with
Small groups, as they'll move faster and die harder :)
And for infantry, really you should balance between infantry don't
Just focus on one type because this is practically useless. But I suggest
You take armor; build time decrease and speed, armor so that tanks have
An even harder time killing them, build time decrease so that you can
Get reinforcements faster and speed so that they can get to their
e = = = = = = = =
e = = = = = = = =
=== === ===== ===== = =====
e = = = = = = = =
e = = = = = = = =
Empire ====== = = = = = = =
----------------------------------------
Multi-Player Strategies Ver. 1.2
Released: - MAY 16, 2002
Updated : - NOV 20, 2003
================================================================================
Table of contents:-
1.0 Version history
2.0 Introduction
3.0 Choosing a civ.
3.1 Booming
3.2 Rushing
4.0 General Strategies
5.0 Building a base
5.1 Booming
5.2 Rushing
6.0 Defensive Strategies
6.1 Land
6.1.1 Booming
6.1.2 Rushing
6.2 Sea/Naval
7.0 Offensive Strategies
7.1.0
7.1.1 Booming
7.1.2 Rushing
7.2 Sea/Naval
8.0 Unit Upgrades
8.1 Booming
8.2 Rushing
9.0 Wonders
10.0 What do you call them? The people you thank? Credits, you'll find them here...
11.0 "Must read"'s (short section, with my email, what you can request, quick tips,
where you can find this guide, little else)
================================================================================
My email is sinful_666@excite.com
***************************************
1.0 Version History
***************************************
Ver 1.0:
- released: May 16, 2002.
Ver 1.1: updated:
- fixed a few spelling mistakes
- added version history to contents
- added sites which contain this guide + you can request to receive future
updates directly to your email.
- due to a request I have added my email to the top of every section (which
isn't what was quite requested but I hope it is suffiecient)
- tried to make it easier to find the sections you look for
- added booming and rushing strategies (well waiting to get some rushing
strats)
- some naval strategies added.
Ver 1.2:
- added more rushing strategies, thanks for sending the emails.
- Removed my email from the section tops, i thought it was annoying.
Ver 1.3: (unreleased)
- Hoping to have a section in each of off/deff/building strats dedicated to air, land
and navy. But it looks like I'll have to seal this guide off. I've begun yet another.
- Hoping someone will want to continue to update this for me :)
================================================================================
***************************************
2.0 Introduction
***************************************
This isn't my first time I write a strategy guide, but it is
probably the first one you've seen. Anyways, these are strategies you can
use to screw your friend up in Multiplayer, make him lick your @$$, and
buy you a beer. wait, I'm underage for that, and my beliefs don't
allow it. whatever, the point being I give you the basic principles
to follow if your a fool, or take and improve upon if your a
strategist. If you want me to hold your hand and walk you through all the single player missions,
play your multiplayer games and beat your friends for you and let you take all the credit. your
looking in the wrong place. And if you got any strategy you think will work and want people to know,
you can send it to me ill post it and add your name letting people know it was you.
Empire Earths an awesome, in-depth, time consuming strategy game.
unlike ALL other strategy games. when they tell you melee doesn't harm
shock, THEY MEAN IT. You can have one unit keep killing hundreds of
units (if you keep heeling it) and not die; on the other hand you can have
100 units and have 20 kill them all without you killing one of them.
You can also upgrade units' armor-type, attack damage, range, health,
speed, area damage, etc. Singularly. How do I mean? Buy the friggin game,
play it and you'll see.
But basically, you can either upgrade snipers to have increased range
and damage, or speed and health, or armor some speed and some health.
Empire Earth Ups:
(These are my personal views and the views of some of my friends)
Strategy like never before, you can use unit upgrades, choose
civilization bonuses as you will.
Unit formations look cool
its hard to really abuse any one type of unit. so handicap strategies
don't work here, so anyone who plays with numbers look somewhere
else
Game play is extremely consuming, you feel like your actually there
AI is excellent
Graphics? Don't know everyone says they kick, I think I've seen better
(Did I miss something? other than some units look cool)
Empire Earth Downs:
(These are my personal views and the views of some of my friends)
It can get really confusing, when trying to pick upgrades, how am I
Supposed to know what's melee and what shock is, I'm not going to memorize it
^>From the learning campaign! They should've added txt messages on mouse
Roll over the unit build icon.
Unit formations are pretty much useless, other than the first 3-4.
The circle and V formations are useless, more or less.
I said it's hard. not impossible. to abuse units. (Ill
Explain later)
It can become one long game, as you have to kill every citizen, and on
Giant map. that's mad. it can become so long you'd get bored of
Playing regardless of how consuming it is.
AI can be TOO GOOD at times. like they know where your base is on the
Map without having any units in LOS of your bases.
UMmm? Do we still MINE resources? And why do you need wood in the
Nano age? What happened to oil? One more complication, yes it is, but the
Game would have been much more realistic with it.
Graphics? Well Whit dint they add rotation? Make the building 3D and
Add rotation. that's piss off. and in the nano age one of the
Heroes has guns which look like paper cutouts. that and I think the
Terrain is a pattern repeated over and over. and it looks kind of crappie for
Terrain, maybe on a poster in a shrink's office. not in a game as
Terrain. (But really is the terrain that important?? no!)
Ok it may seem as though it has more downs then ups. well it doesn't
It's just that to describe the ups. I CAN'T DESCRIBE THEM. but the
Downs. well most games specially strategy are down nowadays. so
It's easy to describe because you've probably seen all the downs b4.
And one last thing I wanted to add in the intro.
I'm sick of seeing these long walkthroughs and FAQs and crap. so im going to
try to make this simple and short as possible. and I suggest if
you seriously want to learn, get a bag of chips, or some thing. A coke,
turn your A/C on. Put a sign up at your door telling people to go piss
off for 2 days or some thing. and sit down. play versus a computer. 2
on 2 preferably. and save after building a base. and start trying
out your ideas with several other stuff. it's the only way you can
figure out strategies. or play some other simple game like AOE2 and
figure out strategy basics there b4 shifting to EE. even then there's a
lot more to do in EE than any other strategy game. this is the loner way
of doing it, the better way is get your friends and you to bring your
computers to either of your houses to shack up there for a week or so,
and play against each other.
================================================================================
***************************************
3.0 Choosing Civilization bonuses
***************************************
Here's another cool thing in EE. you can choose your
Civilization bonuses singularly with a limit of 100 points, different bonuses
Costing different points. You can choose to focus one unit and get as many
Bonuses as you can that unit type (for e.g., Anti-Tank tanks) but points
Needed for a bonus increase as you take bonuses for that same category,
Again, for e.g. AT tank +armor cost 3 points (I don't know hoe much it
Actually cost but I couldn't care, principle is what I'm after here) and
+attack cost 3 points. but after taking +armor for AT-tanks the cost
For +attack will increase for e.g. To 5 points. but taking bonuses
For AT-tanks won't increase the cost of bonuses for Anti-Personnel tanks
Or infantry, as such.
*** 3.1 Choosing CIV bonuses for Booming Strats ***
When you boom, you need to focus more on a balanced approach for all units, get resource upgrades
for all unit's as you are likely to build an army consistant of tanks/cavalry perhaps some
infantry. Airplanes and heli's. artillery and even sea in maps with water. So you have to focus
on getting a little for each of them unless you decide to focus on one unit, even then chances are
you will get the bonuses for other units as well.
Bonuses to take no mater what epochs you play in:
- %15 to pop cap: - pop cap is the maximum number of units possible you
Can build, assuming you choose 300 to be pop cap per player, this will
Give you an extra 45 pop. I'll tell you what this is used for l8r, but
You must remember taking this cost 9 points, and that's not a lot, not
Really at least, not for its purpose it isn't.
- 20% stone mining: - this is also important, as stone is the most used
Resource for defending, walls towers and wonders. and it appears to me
That it is the hardest resource to find (which is weird since id think
Stone is found anywhere) you may not think this bonus is worth it but
Trust me ill let you know l8r why it is worth it.
- 15% gold mining: - don't know really why I suggest taking this, I guess because Practically
through the whole game you'll be using it, no matter what
Epoch you decide to play in. and maybe because gold's supposedly the most
valuable resource we know. seriously, you'll need this for
Much of the units and for practically all the researches you'll be taking
- 15% iron mining: - hell don't take this if you don't want it, but I
Don't recommend dropping it, especially in the atomic epochs and after
Them, earlier you'll need iron. But apparently iron is the most available
Resource on most maps I have played. But if you're going to play in the later
Epochs, you definitely got to take this, because everything needs it in the
Later epochs.
(*note*:- taking iron, stone and gold bonuses cost you 49 points,
That's HALF of the total points available dropping any one can free up to
About 25 points, so it can be smart to give one up, depending)
For epochs Prehistoric to Imperial:
This will depend on your liking, but generally, try to take build time
Decrease for as many units as you can. Take cost reduction for the most
Expensive units and\or the units you plan on using most. I suggest
Taking range bonuses for ranged units, extra damage for sword units, and
Extra armor for melee. I don't advice taking anything for archers because
They only last for the first 5 epochs or something like that. For any
Epoch if you're a fan of siege weapons, take extra range and damage, area
Damage as well if it's available. As for barracks units, well if your
Going to spend your time building an army of infantry, well take speed, because
Without much cavalry getting around, specially on a giant map, can be
Frustrating. You should also take armor, attack and range according to
What strategy you will use and depending on the person you're playing
Against. but if you got enough points take attack and armor.
For Epochs Imperial to Nano:-
Ok, again, this is strategy and depending on your strategy you choose
What you want. Generally you should take tank bonuses, because your
Army will probably consist of tanks mostly, unless your and infantry
Lover. In which case take infantry bonuses. You should also consider air
Bonuses.
As for the tanks, I suggest range and damage, this way if its tanks
Vs. Tanks you'll get to hit the enemy earlier or at the same time as
Your enemy with more damage. To counter this strategy, take armor and
Speed. This will mean his hitting you earlier will last for a shorter time
As you'll get to his tanks faster, and their hits won't be as hard as
Without the armor. You can also use this for hit and run strategies with
Small groups, as they'll move faster and die harder :)
And for infantry, really you should balance between infantry don't
Just focus on one type because this is practically useless. But I suggest
You take armor; build time decrease and speed, armor so that tanks have
An even harder time killing them, build time decrease so that you can
Get reinforcements faster and speed so that they can get to their
Jump to page:
Sponsors:
Other files from this game:
- Empire Earth document by System on 14/03/2006, 06:30
- Empire Earth trainer by System on 14/03/2006, 06:30
- Empire Earth solution by System on 09/03/2006, 09:50
- Empire Earth cheats by System on 09/03/2006, 09:50
- Empire Earth solution by System on 09/03/2006, 09:50
Multlplayer Guide - Empire Earth hints by System on 09/03/2006, 09:50
Digital Epoch FAQ - Empire Earth hints by System on 09/03/2006, 09:50
Industrial Epoch FAQ - Empire Earth hints by System on 09/03/2006, 09:50
Modern Atomic Epoch FAQ






