Jump to page:
Sponsors:
The Elder Scrolls: Daggerfall General Walkthrough:
***
Copyright 1996 by Susan Nimm. All Rights Reserved. This document may be
reproduced electronically, provided this notice is included (unmodified),
for any purpose whatsoever. Reproduction onto CD-Rom or floppy disk or
paper for any commercial purpose whatsoever is forbidden without prior
written permission. In any and all reproductions, this paragraph must
remain unmodified.
***
Be forewarned, this walkthrough can completely spoil the game. Do not use
this casually! This walkthough does not document exhaustively the mechanics
of going up levels/summoning daedra/getting guild rank as all of these
things are well documented elsewhere. It does, however, make passing
reference to some of them.
Also, many quests are random in nature; hence, there is no possibly
walkthrough for these. Even quests that are not random -- e.g. to fixed
dungeons --
I did this mainly for myself - if I come back to DF in a few years, I want
to be able to progress if I get stuck - but it will suffice quite nicely
for others, I believe. Please note that there are some specific directions
here and there for what turned out (later) to be random quests.
Accordingly, your mileage may vary. Bug fixes may also subtly alter game
behaviour. (I gather you are no longer asked to retrieve the cursed BLANK,
alas!)
I "cheated" on several things:
o the way I got a high level character (see below)
o sequence of levers to pull in the Castle Sentinel quest
o Part of Wayrest painting quest
o All of Walk through Castle Daggerfall to treasury (sorry, lazy
and busy!)
o portions of Mantellan Crux.
As of this writing (Nov 96) I recommend playing with the 179 patch if
you're starting the game fresh; otherwise the 177. Of course, if there's a
later patch, play with it! [editor's note: there is a much more recent
patch, #213, available from www.bethsoft.com]
Conventions:
o items in square brackets are plot spoilers; (document ideally
needs some HTML formatting to hide these...)
o 'email' style addresses for people - i.e. princess morgiah@throne
room.castle.wayrest means go to Wayrest city in Wayrest province.
Enter the castle (palace) and head for the throne room. Someone
in there will be named Princess Morgiah.
To start:
1. Privateer's Hold:
This dungeon is to set you up with some equipment and cash. In general,
ignore ingredients and the like (unless they're gems), pick up better
quality armour and weapons, and gold. There are ample good walkthroughs for
this, so I'll simply say: head on up to the room with the archer. Take the
left door (from POV of original entry) to the large throne room; charge up
the stairs, killing the skeleton; press the lever to the left of the throne
(facing the throne) while standing on the throne. Elevator will take you
up; head up the corridor; open the door on your right; kill the rat, imp,
and bat; enter the room and the exit will be in this room.
2. In Town:
Once you get to town (say Daggerfall), I would suggest joining a guild. The
process of quickly gaining levels (you need to be at least 10-15th level to
finish the game) is trivial if you have magic schools as at least some of
your primary, major and minor skills.
As has been well documented, progress in guilds depends primarily upon
successfully completed missions. You'll need to complete (typically) at
least 18-20 successful quests for a guild before reaching the highest level
in the guild, and to do about 1 quest/month for the guild thereafter to
maintain your reputation.
The trivial way to quickly gain rank and become wealthy and very high level
is:
o custom class with 4-6 schools of magic: 1 minor, 1-2 major, 2-3
primary skills.
o create cantrips (cheap spells that cost ~5 points to cast) in
each school of magic
o join the mages guild and do lots of guard quests (say about 20 -
this should take no more than 5-10 days)
o join the fighter's guild (say) and cast lots of cantrips (since
you can stay for free and get trained once/day in fighting skills
to boot), resting to restore your spell points.
o At night, break into stores with a good 'open' spell (custom,
with 100% chance of success). Only rob those that are top
quality; sell the merchandise in the morning at bottom quality
stores.
Thus, after doing a number of quests for the guild of your choice and
training/casting massive numbers of spells, you should be up to 25th+ level
and at the top of the guild of your choice within as little as 3 hours
(real-time)/1-8weeks (game time). To boot, if you've broken into stores
you'll have a house, a ship, a cart, a horse and ~1,000,000 gold coins.
Fair warning: this is technically not cheating (i.e. it's not as bad as
having at your savegame with an editor), but it's pretty close. I did this
after I lost two 12th level characters to Bethesda's repair items (and
other assorted) bugs and got quite fed up... Determined not to waste a lot
of time getting my character up levels, I started with a 25th level
character.
Really useful (and not so useful) things to get are:
o horse: allows you to move much faster around town (unless you
have speed 100 J )
o cart: allows you to carry much more, and accessible without
leaving dungeons!
o ship: useful in that you can be in the middle of daggerfall,
being attacked by ghosts and you can just change transport to a
ship and go to sleep. Handy. Very rarely enemies will come aboard
your ship however. Thus, you don't need inns if you have a ship.
Also, you can dump huge piles of treasure all over the ship.
o house: seems useless other than an ego thing. Buy a much handier
ship instead - easier to get to, is in all towns...
Really useful (strategic) things to do on dungeon adventuring:
o Cast recall in town (or at dungeon entrance)
o Always save BEFORE you get the quest.
o Save at the entrance to dungeon
o Save when you've just accomplished the quest
o Regularly back up your save files
Many (of the random) quests are not accomplishable in finite time. So, save
before you get a random quest and reload if you need to.
3. First Plot Quest: Finding Lady Brisienna
Then, while wandering about accomplishing the above, you will receive a
letter from the Lady Brisienna, a representative of the Emperor. Also
affiliated with the Blades, and formerly based in Daggerfall. Meet her, and
she will suggest that the 2 quests from the Emperor centre around Wayrest,
Sentinel and Daggerfall.
Within a little while (keep doing quests and wandering), you will receive
letters from:
o princess morgiah@throne room.castle.wayrest
o prince lhotun@throne room.castle.sentinel
4. Morgiah/King of Worms: Marry me?
Morgiah (The woman in red to the right of the King and Queen at the top of
the platform) wants to marry Son of King (where I don't recall) and wants
you to take a letter to the King of Worms, head of the Necromancer's Guild
(KingWorms@Necromancers.scourge barrow.dragontail mountains). [The deal she
proposes/agrees to is to give her "first" in exchange for the King being
able to speak with his dead son. Go ahead and read her letter and his
response.]
Scourge Barrow (in Dragontail mountains): Enter the small, square building.
Click on the middle left coffin, and descend. Head along corridor til
door;open door to see a room with ~8 doors and 2 zombies. After dispatching
the zombies, take the door just to the left of the one you came in. Follow
it, turning left at the intersection and entering the cave passageway. Wipe
out the bats, listen to the bears growl and take the first right. Turn left
at the intersection and go through the door. You're in the throne room.
King is the chap just to the right of coffin on raised dais. Take his
letter and return it to Morgiah.
Do not be unduly alarmed if the quest does not disappear from your log
immediately. [[PLOT SPOILER: She (Morgiah) will tell you that Gortwog has
the emperor's letter; it did reach the Queen, but the thieve's guild stole
it and sold(?) it to Gortwog. She notes that the new king of Daggerfall is
not as loyal, as Lysandus and Queen Aubkhi is naïve. Suggests you talk to
the Dowager Queen, Mynisera (wife of Lysandus), but first approach through
someone lower in the court of Daggerfall. (Hint: see Cyndassa, below)]]
5. Prince Helseth: I'm sure that you're =completely= innocent.
While in Wayrest, you may wish to talk to Prince Helseth@Conference
room.castle.wayrest. (This is reached by going through the giant doors at
the back of the throne room (either side leads to conference room). He will
give you a letter to take to Lord Castellian, head of the elder council
(Castellian@hearthhouse residence.kirktry.wayrest for me) [This letter may
be a not-so-oblique threat to reveal Castellian's love letters (written to
his sister) to his sister's husband!] Don't read it though, unless you want
to be distrusted. Return with Castellian's response [and Helseth will tell
you that his family may have something to do with the overall situation.
Wayrest dispatched advisors to Daggerfall/Sentinel on eve of Battle of
Cryngaine Field. (Lysandus, loyal to emperor vs. Cameron wanting more
autonomy) Advisors claimed later not to have gotten there, waylaid by
Gortwog's orcs, but Helseth believes they got to Lys's tent and spoke
briefly with him. (interesting if you later look at the painting queen of
sentinel asks you to "liberate" from castle wayrest).]
6. Lhotun's Quest: Brother... what brother?
Journeying to Sentinel, you will find him in the throne room anteroom on
the right - a group of three people sitting on the floor. He wants you to
find out what happened to his older brother (Rhust?). Take this quest, ask
around about the brother in court and on the street of Sentinel and other
nearby towns. Shortly, you will be handed an anonymous letter by a "tall,
gaunt woman" who will slip away. You will go and meet her where it says
(search the upper rooms of the building), and she will, as a representative
of the Underking, indicate that you should search Dungeon BLANK. Go there,
and you're likely on your own here as this (dungeon) seems to change each
time. What doesn't change is what you must find - once at the top of a tall
tower, and once in a tiny cupboard in the bowels of the dungeon for me - a
piece of paper - the Death Certificate. [This is the sad tale of R- who was
kidnapped (probably by agents of his dad, King Cameron) and left to die.
He'd always been a sickly child. He also hints that the underking is a
superpowerful magic-user who took over a powerful body a long time ago. ]
Return to Lhotun and he will tell you [that Lysandus had some kind of
relationship with Medora Direnni the sorceress of his court. Mynisera later
sent her away. Rumor has it that she is in a huge castle (Thanks,
Bethesda!) somewhere on the Isle of Balfiera, and that she is cursed and
can't leave.]
Sometime after (some of) the above, you will receive a missive from
Waycrest, with crest which I was unable to read. May have been an
engagement notice for Morgiah according to net speculation I've seen from
Paul Parkhurst on Daggerweb. Seems a reasonable supposition/bit of
analysis.
Queen Akorithi@throne room.castle.Sentinel requests your presence (via a
letter) before end of next season. Go there, and she will ask you to
infiltrate Castle Wayrest and take a painting. See walkthrough at
Daggerweb, modified as follows:
7. Castle Wayrest: A Painting, My Kingdom for a Painting...
When you first get in the palace, enter the throne room, go through the
huge doors on either side to the conference room. This has a door on the
left side and one on the right; go through the one on the right. Take the
first left, follow until you come to a room with about 3 large coffins and
a teleporter(TP). Go thru the TP to a room with a TP and a door. Go through
THAT TP to a room with TP, lever and door. Pull lever, go through TP. Exit
room you arrive in (you'll need to kill some orcs), turn right then left;
follow passageway and go to end which leads to a door through which there
is a moat. Enter moat, wander around and you will see a small passageway
under the water; crouch down and go through. Wander around that moat, and
Jump to page:
Sponsors:
Other files from this game:
- Elder Scrolls 2 - Daggerfall, The document by System on 14/03/2006, 06:30
This fine utility helps you to survive. If you like it, please r - Elder Scrolls 2 - Daggerfall, The solution by System on 09/03/2006, 09:50
- Elder Scrolls 2 - Daggerfall, The hints by System on 09/03/2006, 09:50
- Elder Scrolls 2 - Daggerfall, The FAQ by System on 09/03/2006, 09:50
Technical FAQ - Elder Scrolls 2 - Daggerfall, The cheats by System on 09/03/2006, 09:50
- Elder Scrolls 2 - Daggerfall, The hints by System on 09/03/2006, 09:50






