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Submitted by System on 09/03/2006, 09:50. Print file.
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A Guide to the Dungeons of Doom

Michael C. Toy
Kenneth C. R. C. Arnold

Computer Systems Research Group
Department of Electrical Engineering and Computer Science
University of California
Berkeley, California 94720

ABSTRACT

Rogue is a visual CRT based fantasy game which runs
under the UNIX+ timesharing system. This paper
describes how to play rogue, and gives a few hints
for those who might otherwise get lost in the
Dungeons of Doom.

____________________
+UNIX is a trademark of Bell Laboratories

A Guide to the Dungeons of Doom

1. Introduction

You have just finished your years as a student at the
local fighter's guild. After much practice and sweat you
have finally completed your training and are ready to embark
upon a perilous adventure. As a test of your skills, the
local guildmasters have sent you into the Dungeons of Doom.
Your task is to return with the Amulet of Yendor. Your
reward for the completion of this task will be a full
membership in the local guild. In addition, you are allowed
to keep all the loot you bring back from the dungeons.

In preparation for your journey, you are given an
enchanted mace, a bow, and a quiver of arrows taken from a
dragon's hoard in the far off Dark Mountains. You are also
outfitted with elf-crafted armor and given enough food to
reach the dungeons. You say goodbye to family and friends
for what may be the last time and head up the road.

You set out on your way to the dungeons and after
several days of uneventful travel, you see the ancient ruins
that mark the entrance to the Dungeons of Doom. It is late
at night, so you make camp at the entrance and spend the
night sleeping under the open skies. In the morning you
gather your weapons, put on your armor, eat what is almost
your last food, and enter the dungeons.

2. What is going on here?

You have just begun a game of rogue. Your goal is to
grab as much treasure as you can, find the Amulet of Yendor,
and get out of the Dungeons of Doom alive. On the screen, a
map of where you have been and what you have seen on the
current dungeon level is kept. As you explore more of the
level, it appears on the screen in front of you.

Rogue differs from most computer fantasy games in that
it is screen oriented. Commands are all one or two keys-
trokes[1] and the results of your commands are displayed
graphically on the screen rather than being explained in
words.[2]

Another major difference between rogue and other com-
puter fantasy games is that once you have solved all the
puzzles in a standard fantasy game, it has lost most of its
excitement and it ceases to be fun. Rogue, on the other
____________________
[1] As opposed to pseudo English sentences.
[2] A minimum screen size of 24 lines by 80 columns is
required. If the screen is larger, only the 24x80 section
will be used for the map.



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hand, generates a new dungeon every time you play it and
even the author finds it an entertaining and exciting game.

3. What do all those things on the screen mean?

In order to understand what is going on in rogue you
have to first get some grasp of what rogue is doing with the
screen. The rogue screen is intended to replace the "You
can see ..." descriptions of standard fantasy games. Figure
1 is a sample of what a rogue screen might look like.

3.1. The bottom line

At the bottom line of the screen are a few pieces of
cryptic information describing your current status. Here is
an explanation of what these things mean:

Level This number indicates how deep you have gone in the
dungeon. It starts at one and goes up as you go
deeper into the dungeon.

Gold The number of gold pieces you have managed to find
and keep with you so far.

Hp Your current and maximum health points. Health
points indicate how much damage you can take before
you die. The more you get hit in a fight, the lower
they get. You can regain health points by resting.
The number in parentheses is the maximum number your
health points can reach.

Str Your current strength and maximum ever strength.
This can be any integer less than or equal to 31, or

____________________________________________________________


------------
|..........+
|..@....]..|
|....B.....|
|..........|
-----+------



Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0

Figure 1
____________________________________________________________





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A Guide to the Dungeons of Doom


greater than or equal to three. The higher the
number, the stronger you are. The number in the
parentheses is the maximum strength you have attained
so far this game.

Arm Your current armor protection. This number indicates
how effective your armor is in stopping blows from
unfriendly creatures. The higher this number is, the
more effective the armor.

Exp These two numbers give your current experience level
and experience points. As you do things, you gain
experience points. At certain experience point
totals, you gain an experience level. The more
experienced you are, the better you are able to fight
and to withstand magical attacks.

3.2. The top line

The top line of the screen is reserved for printing
messages that describe things that are impossible to
represent visually. If you see a "--More--" on the top
line, this means that rogue wants to print another message
on the screen, but it wants to make certain that you have
read the one that is there first. To read the next message,
just type a space.

3.3. The rest of the screen

The rest of the screen is the map of the level as you
have explored it so far. Each symbol on the screen
represents something. Here is a list of what the various
symbols mean:

@ This symbol represents you, the adventurer.

-| These symbols represent the walls of rooms.

+ A door to/from a room.

. The floor of a room.

# The floor of a passage between rooms.

* A pile or pot of gold.

) A weapon of some sort.

] A piece of armor.

! A flask containing a magic potion.



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A Guide to the Dungeons of Doom


? A piece of paper, usually a magic scroll.

= A ring with magic properties

/ A magical staff or wand

ˆ A trap, watch out for these.

% A staircase to other levels

: A piece of food.

A-Z The uppercase letters represent the various inhabitants
of the Dungeons of Doom. Watch out, they can be nasty
and vicious.

4. Commands

Commands are given to rogue by typing one or two char-
acters. Most commands can be preceded by a count to repeat
them (e.g. typing "10s" will do ten searches). Commands for
which counts make no sense have the count ignored. To can-
cel a count or a prefix, type . The list of com-
mands is rather long, but it can be read at any time during
the game with the "?" command. Here it is for reference,
with a short explanation of each command.

? The help command. Asks for a character to give help
on. If you type a "*", it will list all the commands,
otherwise it will explain what the character you typed
does.

/ This is the "What is that on the screen?" command. A
"/" followed by any character that you see on the
level, will tell you what that character is. For
instance, typing "/@" will tell you that the "@" symbol
represents you, the player.

h, H, ˆH
Move left. You move one space to the left. If you use
upper case "h", you will continue to move left until
you run into something. This works for all movement
commands (e.g. "L" means run in direction "l") If you
use the "control" "h", you will continue moving in the
specified direction until you pass something interest-
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  1. Dungeons of Doom solution by System on 09/03/2006, 09:50